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dsrc/sku.0/sys.server/compiled/game/object/draft_schematic/weapon/axe.tpf
T
2018-03-26 01:21:00 +01:00

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// TEMPLATE GENERATED BY WEAPON EXPORTER, DO NOT EDIT
@base object/draft_schematic/weapon/base_weapon_schematic.iff
@class draft_schematic_object_template 7
category = CT_weapon
itemsPerContainer = 25
craftedObjectTemplate = "object/weapon/melee/axe/axe_heavy_duty.iff"
slots = [
[
optional=false,
name = "craft_weapon_ingredients_n" "axe_head",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "axe_head", ingredient="metal", count=15]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "shaft",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "shaft", ingredient="wood", count=20]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "axe_head_fastener",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "axe_head_fastener", ingredient="steel", count=6]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ]]
skillCommands = ["unskilled"]
manufactureScripts = ["systems.crafting.weapon.crafting_melee_artisan_weapon"]
@class intangible_object_template 1
@class object_template 8
complexity = 8
volume = 1
sharedTemplate = "object/draft_schematic/weapon/shared_axe.iff"
xpPoints = [[type = XP_crafting, level = 0, value = 0]]