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dsrc/sku.0/sys.server/compiled/game/object/draft_schematic/weapon/blasterfist.tpf
T
2018-03-26 01:21:00 +01:00

61 lines
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Executable File

// TEMPLATE GENERATED BY WEAPON EXPORTER, DO NOT EDIT
@base object/draft_schematic/weapon/base_weapon_schematic.iff
@class draft_schematic_object_template 7
category = CT_weapon
itemsPerContainer = 25
craftedObjectTemplate = "object/weapon/melee/special/blasterfist.iff"
slots = [
[
optional=false,
name = "craft_weapon_ingredients_n" "grip_unit",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip_unit", ingredient="metal_ferrous", count=12]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "strike_face",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "strike_face", ingredient="steel", count=8]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "powerhandler_advanced",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "powerhandler_advanced", ingredient="object/tangible/component/weapon/blaster_power_handler_advanced.iff", count=3]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "power_cell_socket",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "power_cell_socket", ingredient="copper", count=4]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "vibration_generator_advanced",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "vibration_generator_advanced", ingredient="object/tangible/component/weapon/vibro_unit_advanced.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ]]
skillCommands = ["unskilled"]
manufactureScripts = ["systems.crafting.weapon.crafting_melee_standard_weapon"]
@class intangible_object_template 1
@class object_template 8
complexity = 32
volume = 3
sharedTemplate = "object/draft_schematic/weapon/shared_blasterfist.iff"
xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]]