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dsrc/sku.0/sys.server/compiled/game/object/weapon/base/base_weapon.tpf
T
2018-03-26 01:21:00 +01:00

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@base object/tangible/base/tangible_base.iff
@class weapon_object_template 11
weaponType = WT_unarmed
attackType = AT_melee
damageType = DT_kinetic
elementalType = DT_none
elementalValue = 0
minDamageAmount = 1
maxDamageAmount = 2
attackSpeed = 1
audibleRange = 0
minRange = 0
maxRange = 5
damageRadius = 0
woundChance = 0
attackCost = 100
accuracy = 0
@class tangible_object_template 3
triggerVolumes = [ ]
combatSkeleton = CS_none
maxHitPoints = 1000
@class object_template 10
sharedTemplate = ""
scripts = [ ]
objvars = []
volume = 1
visibleFlags = [VF_player, VF_gm ]
deleteFlags = [DF_gm ]
invulnerable = false
complexity = 0.0
tintIndex = 0
updateRanges[UR_near] = 2
updateRanges[UR_normal] = 10
updateRanges[UR_far] = 20
contents = [ ]
xpPoints = [ ]
scripts = ["systems.combat.combat_weapon"]
moveFlags = [ MF_player ]