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95 lines
3.1 KiB
Java
Executable File
95 lines
3.1 KiB
Java
Executable File
package script.item.medicine;
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import script.library.buff;
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import script.library.healing;
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import script.library.utils;
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import script.*;
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public class stimpack extends script.base_script
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{
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public stimpack()
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{
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}
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public static final string_id SID_ITEM_LEVEL_TOO_LOW = new string_id("healing", "item_level_too_low");
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public int OnGetAttributes(obj_id self, obj_id player, String[] names, String[] attribs) throws InterruptedException
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{
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int idx = utils.getValidAttributeIndex(names);
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if (idx == -1)
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{
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return SCRIPT_CONTINUE;
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}
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if (hasObjVar(self, "healing.power"))
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{
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names[idx] = "healing_power";
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int value = getIntObjVar(self, "healing.power");
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attribs[idx] = Integer.toString(value);
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idx++;
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if (idx >= names.length)
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{
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return SCRIPT_CONTINUE;
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}
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}
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if (hasObjVar(self, "healing.combat_level_required"))
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{
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names[idx] = "healing_combat_level_required";
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int value = getIntObjVar(self, "healing.combat_level_required");
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attribs[idx] = Integer.toString(value);
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idx++;
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if (idx >= names.length)
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{
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return SCRIPT_CONTINUE;
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}
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}
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names[idx] = "count";
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int value = getCount(self);
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attribs[idx] = Integer.toString(value);
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return SCRIPT_CONTINUE;
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}
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public int OnObjectMenuRequest(obj_id self, obj_id player, menu_info mi) throws InterruptedException
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{
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if (canManipulate(player, self, true, true, 15, true))
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{
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menu_info_data mid = mi.getMenuItemByType(menu_info_types.ITEM_USE);
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if (mid != null)
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{
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mid.setServerNotify(true);
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}
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}
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return SCRIPT_CONTINUE;
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}
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public int OnObjectMenuSelect(obj_id self, obj_id player, int item) throws InterruptedException
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{
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if (isDead(player) || isIncapacitated(player))
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{
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return SCRIPT_CONTINUE;
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}
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if (buff.hasBuff(player, "feign_death"))
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{
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return SCRIPT_CONTINUE;
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}
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if (item == menu_info_types.ITEM_USE)
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{
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int level = getLevel(player);
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int requiredLevel = getIntObjVar(self, "healing.combat_level_required");
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if (level < requiredLevel)
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{
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sendSystemMessage(player, SID_ITEM_LEVEL_TOO_LOW);
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return SCRIPT_OVERRIDE;
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}
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else
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{
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if (hasObjVar(self, "healing.pool"))
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{
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int attrib = getIntObjVar(self, "healing.pool");
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boolean worked = healing.useHealDamageItem(player, self, attrib);
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}
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else
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{
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boolean worked = healing.useHealDamageItem(player, self);
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}
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}
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}
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return SCRIPT_CONTINUE;
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}
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}
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