Files
dsrc/sku.0/sys.server/compiled/game/script/npc/celebrity/fath_hray.java
T
2018-06-07 00:32:29 +01:00

63 lines
2.4 KiB
Java
Executable File

package script.npc.celebrity;
import script.library.ai_lib;
import script.library.hue;
import script.obj_id;
import script.string_id;
public class fath_hray extends script.base_script
{
public fath_hray()
{
}
public static final String CONVO = "celebrity/fath_hray";
public int OnAttach(obj_id self) throws InterruptedException
{
obj_id pants = createObject("object/tangible/wearables/pants/nightsister_pants_s02.iff", self, "");
obj_id boots = createObject("object/tangible/wearables/boots/nightsister_boots.iff", self, "");
obj_id shirt = createObject("object/tangible/wearables/shirt/nightsister_shirt_s03.iff", self, "");
obj_id hat = createObject("object/tangible/wearables/hat/nightsister_hat_s03.iff", self, "");
hue.setColor(pants, 1, 24);
hue.setColor(pants, 2, 3);
hue.setColor(boots, 1, 0);
hue.setColor(hat, 1, 0);
hue.setColor(shirt, 1, 24);
hue.setColor(shirt, 2, 3);
setName(self, "Fath Hray");
ai_lib.setDefaultCalmBehavior(self, ai_lib.BEHAVIOR_SENTINEL);
debugSpeakMsg(self, "I'm a specific Nightsister.");
return SCRIPT_CONTINUE;
}
public int OnStartNpcConversation(obj_id self, obj_id speaker) throws InterruptedException
{
if (ai_lib.isInCombat(self) || ai_lib.isInCombat(speaker))
{
return SCRIPT_OVERRIDE;
}
string_id greeting = new string_id(CONVO, "npc_1");
string_id response[] = new string_id[2];
response[0] = new string_id(CONVO, "player_1");
response[1] = new string_id(CONVO, "player_2");
npcStartConversation(speaker, self, "celebConvo", greeting, response);
return SCRIPT_CONTINUE;
}
public int OnNpcConversationResponse(obj_id self, String convo, obj_id player, string_id response) throws InterruptedException
{
if ((response.getAsciiId()).equals("player_1"))
{
string_id message = new string_id(CONVO, "npc_2");
npcSpeak(player, message);
npcEndConversation(player);
return SCRIPT_CONTINUE;
}
if ((response.getAsciiId()).equals("player_2"))
{
string_id message = new string_id(CONVO, "npc_3");
npcSpeak(player, message);
npcEndConversation(player);
return SCRIPT_CONTINUE;
}
return SCRIPT_CONTINUE;
}
}