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65 lines
2.5 KiB
Java
Executable File
65 lines
2.5 KiB
Java
Executable File
package script.npc.celebrity;
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import script.library.ai_lib;
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import script.library.hue;
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import script.obj_id;
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import script.string_id;
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public class kais extends script.base_script
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{
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public kais()
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{
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}
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public static final String CONVO = "celebrity/kais";
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public int OnAttach(obj_id self) throws InterruptedException
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{
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obj_id dress = createObject("object/tangible/wearables/pants/nightsister_pants_s01.iff", self, "");
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obj_id boots = createObject("object/tangible/wearables/boots/nightsister_boots.iff", self, "");
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obj_id shirt = createObject("object/tangible/wearables/shirt/nightsister_shirt_s02.iff", self, "");
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obj_id hat = createObject("object/tangible/wearables/hat/nightsister_hat_s02.iff", self, "");
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hue.setColor(dress, 1, 13);
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hue.setColor(dress, 2, 16);
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hue.setColor(dress, 3, 112);
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hue.setColor(boots, 1, 44);
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hue.setColor(hat, 1, 0);
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hue.setColor(hat, 2, 13);
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hue.setColor(shirt, 1, 18);
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hue.setColor(shirt, 2, 0);
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setName(self, "Kais");
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ai_lib.setDefaultCalmBehavior(self, ai_lib.BEHAVIOR_SENTINEL);
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debugSpeakMsg(self, "I'm the Nightsister Doctor.");
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return SCRIPT_CONTINUE;
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}
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public int OnStartNpcConversation(obj_id self, obj_id speaker) throws InterruptedException
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{
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if (ai_lib.isInCombat(self) || ai_lib.isInCombat(speaker))
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{
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return SCRIPT_OVERRIDE;
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}
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string_id greeting = new string_id(CONVO, "npc_1");
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string_id response[] = new string_id[2];
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response[0] = new string_id(CONVO, "player_1");
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response[1] = new string_id(CONVO, "player_2");
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npcStartConversation(speaker, self, "celebConvo", greeting, response);
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return SCRIPT_CONTINUE;
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}
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public int OnNpcConversationResponse(obj_id self, String convo, obj_id player, string_id response) throws InterruptedException
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{
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if ((response.getAsciiId()).equals("player_1"))
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{
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string_id message = new string_id(CONVO, "npc_2");
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npcSpeak(player, message);
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npcEndConversation(player);
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return SCRIPT_CONTINUE;
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}
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if ((response.getAsciiId()).equals("player_2"))
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{
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string_id message = new string_id(CONVO, "npc_3");
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npcSpeak(player, message);
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npcEndConversation(player);
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return SCRIPT_CONTINUE;
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}
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return SCRIPT_CONTINUE;
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}
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}
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