Files
dsrc/sku.0/sys.server/compiled/game/script/poi/factoryliberation/prisoner.java
T
2018-06-07 00:32:29 +01:00

87 lines
2.6 KiB
Java
Executable File

package script.poi.factoryliberation;
import script.dictionary;
import script.library.ai_lib;
import script.library.factions;
import script.library.poi;
import script.library.scenario;
import script.modifiable_float;
import script.obj_id;
public class prisoner extends script.base_script
{
public prisoner()
{
}
public static final String frustrationEmotes[] =
{
"scratch",
"yawn",
"tantrum",
"cough",
"curse",
"fear",
"steam"
};
public static final String joyEmotes[] =
{
"thank",
"cheer",
"applaud",
"laugh",
"softclap",
"yes",
"glow"
};
public int OnAttach(obj_id self) throws InterruptedException
{
ai_lib.setIgnoreCombat(self, true);
setObjVar(self, "oldFaction", factions.getFaction(self));
factions.setFaction(self, "Unattackable");
return SCRIPT_CONTINUE;
}
public int OnLoiterWaiting(obj_id self, modifiable_float time) throws InterruptedException
{
stop(self);
if (scenario.isComplete(poi.getBaseObject(self)))
{
messageTo(self, "emoteJoy", null, 4, false);
}
else
{
messageTo(self, "emoteFrustration", null, 4, false);
}
return SCRIPT_CONTINUE;
}
public int emoteFrustration(obj_id self, dictionary params) throws InterruptedException
{
int dosocial = rand(1, 4);
if (dosocial == 1)
{
int whichsocial = rand(0, 6);
queueCommand(self, (1780871594), null, frustrationEmotes[whichsocial], COMMAND_PRIORITY_DEFAULT);
}
messageTo(self, "resumeDefaultCalmBehavior", null, 3, false);
return SCRIPT_CONTINUE;
}
public int emoteJoy(obj_id self, dictionary params) throws InterruptedException
{
int dosocial = rand(1, 4);
if (dosocial == 1)
{
int whichsocial = rand(0, 6);
queueCommand(self, (1780871594), null, joyEmotes[whichsocial], COMMAND_PRIORITY_DEFAULT);
}
messageTo(self, "resumeDefaultCalmBehavior", null, 3, false);
return SCRIPT_CONTINUE;
}
public int celebrateFreedom(obj_id self, dictionary params) throws InterruptedException
{
stop(self);
int whichsocial = rand(0, 6);
queueCommand(self, (1780871594), null, joyEmotes[whichsocial], COMMAND_PRIORITY_DEFAULT);
messageTo(self, "resumeDefaultCalmBehavior", null, 3, false);
return SCRIPT_CONTINUE;
}
}