Files
dsrc/sku.0/sys.server/compiled/game/script/poi/heromark/mediator.java
T
TekaohandGitHub 5c2e112349 Java 11.0.2 migration (#32)
* Code compiles - execution NOT tested

* updating gitignore

* Removed intellij settings files

* Removed more intellij files

* Added exclusion for JDK classes.

* Fixed purchasing script for vendors that have listed coin types.

* Updated script to not kick off until the entire preload is complete.

* adds static name entry for Solo movie poster and tcg9 vendor entry

* clean up empty and orphaned object templates

* adds placeholder black market (static) spawns

* corrects entries for the video game table to correctly set it in tcg series 2 and remove series 1 console errors

* Updated gitignore and removed intellij project files

* Fixed appearance reference for thranta payroll and kashyyyk door, added skipLosCheck objvar due to cannit see issue. Requires updated src

* Fixed appearance and template for terminal (#2)

* Fixed appearance and template for terminal (#3)

* Fixed appearance and template for terminal (#4)

* Deleted another faulty/orphaned object template

* Fixed gcw ranks option on frog. Only issue is that it doesn't award the officer commands or badges.

* Fixed some unneeded java 11 changes
2019-04-18 18:31:52 -05:00

157 lines
6.6 KiB
Java
Executable File

package script.poi.heromark;
import script.library.*;
import script.obj_id;
import script.string_id;
import java.util.Vector;
public class mediator extends script.poi.base.scenario_actor
{
public mediator()
{
}
public static final String SCRIPT_CONVERSE = "npc.converse.npc_converse_menu";
public static final String LOG_NAME = "poiHeroMark Mediator";
public static final int CONV_GREET = 0;
public static final int CONV_SPOKE = 1;
public int OnAttach(obj_id self) throws InterruptedException
{
attachScript(self, SCRIPT_CONVERSE);
return SCRIPT_CONTINUE;
}
public int OnInitialize(obj_id self) throws InterruptedException
{
attachScript(self, SCRIPT_CONVERSE);
return SCRIPT_CONTINUE;
}
public int OnStartNpcConversation(obj_id self, obj_id speaker) throws InterruptedException
{
if (ai_lib.isInCombat(self))
{
return SCRIPT_CONTINUE;
}
String convo = scenario.getConvo();
if (convo.equals(""))
{
npcEndConversation(speaker);
return SCRIPT_CONTINUE;
}
int progress = scenario.getPlayerProgress(speaker);
string_id msg = new string_id(convo, "a_greet");
Vector responses = new Vector();
responses.setSize(0);
if (badge.hasBadge(speaker, "poi_heromark"))
{
poi.quickSay(self, "m_heroreturned");
npcEndConversation(speaker);
}
else if (progress == CONV_SPOKE)
{
int idx = rand(1, 4);
poi.quickSay(self, "m_chatter_" + idx);
npcEndConversation(speaker);
}
else
{
if (badge.hasBadge(speaker, "poi_prisonbreak") && badge.hasBadge(speaker, "poi_factoryliberation") && badge.hasBadge(speaker, "poi_rabidbeast") && badge.hasBadge(speaker, "poi_twoliars"))
{
msg = new string_id(convo, "m_youareahero");
responses = utils.addElement(responses, new string_id(convo, "r_m_relatestory"));
npcStartConversation(speaker, self, convo, msg, responses);
}
else
{
msg = new string_id(convo, "m_greet");
responses = utils.addElement(responses, new string_id(convo, "r_m_greet"));
npcStartConversation(speaker, self, convo, msg, responses);
}
}
return SCRIPT_CONTINUE;
}
public int OnNpcConversationResponse(obj_id self, String convoName, obj_id speaker, string_id response) throws InterruptedException
{
if (ai_lib.isInCombat(self))
{
return SCRIPT_CONTINUE;
}
String convo = scenario.getConvo();
if (convo.equals(""))
{
npcEndConversation(speaker);
return SCRIPT_CONTINUE;
}
if (!convoName.equals(convo))
{
return SCRIPT_CONTINUE;
}
String aId = response.getAsciiId();
Vector responses = new Vector();
responses.setSize(0);
npcSetConversationResponses(speaker, responses);
switch (aId) {
case "r_m_greet":
npcSpeak(speaker, new string_id(convo, "m_herotalk1"));
responses = utils.addElement(responses, new string_id(convo, "r_m_herotalk1"));
npcSetConversationResponses(speaker, responses);
break;
case "r_m_herotalk1":
npcSpeak(speaker, new string_id(convo, "m_herotalk2"));
responses = utils.addElement(responses, new string_id(convo, "r_m_herotalk2"));
npcSetConversationResponses(speaker, responses);
break;
case "r_m_herotalk2":
npcSpeak(speaker, new string_id(convo, "m_herotalk3"));
responses = utils.addElement(responses, new string_id(convo, "r_m_herotalk3"));
npcSetConversationResponses(speaker, responses);
break;
case "r_m_herotalk3":
npcSpeak(speaker, new string_id(convo, "m_herotalk4"));
responses = utils.addElement(responses, new string_id(convo, "r_m_empirebad"));
responses = utils.addElement(responses, new string_id(convo, "r_m_empiregood"));
npcSetConversationResponses(speaker, responses);
break;
case "r_m_empiregood":
npcSpeak(speaker, new string_id(convo, "m_herotalk5"));
scenario.setPlayerProgress(speaker, CONV_SPOKE);
break;
case "r_m_empirebad":
npcSpeak(speaker, new string_id(convo, "m_herotalk6"));
responses = utils.addElement(responses, new string_id(convo, "r_m_herotalk6"));
npcSetConversationResponses(speaker, responses);
break;
case "r_m_herotalk6":
npcSpeak(speaker, new string_id(convo, "m_herotalk7"));
responses = utils.addElement(responses, new string_id(convo, "r_m_herotalk7"));
npcSetConversationResponses(speaker, responses);
break;
case "r_m_herotalk7":
npcSpeak(speaker, new string_id(convo, "m_herotalk8"));
responses = utils.addElement(responses, new string_id(convo, "r_m_herotalk8"));
npcSetConversationResponses(speaker, responses);
break;
case "r_m_herotalk8":
npcSpeak(speaker, new string_id(convo, "m_herotalk9"));
responses = utils.addElement(responses, new string_id(convo, "r_m_herotalk9"));
npcSetConversationResponses(speaker, responses);
break;
case "r_m_herotalk9":
npcSpeak(speaker, new string_id(convo, "m_herotalk10"));
responses = utils.addElement(responses, new string_id(convo, "r_m_herotalk10"));
npcSetConversationResponses(speaker, responses);
break;
case "r_m_herotalk10":
npcSpeak(speaker, new string_id(convo, "m_herotalk11"));
scenario.setPlayerProgress(speaker, CONV_SPOKE);
break;
case "r_m_relatestory":
npcSpeak(speaker, new string_id(convo, "m_youareahero2"));
scenario.setPlayerProgress(speaker, CONV_SPOKE);
badge.grantBadge(speaker, "poi_heromark");
scenario.complete();
break;
}
return SCRIPT_CONTINUE;
}
}