Files
dsrc/sku.0/sys.server/compiled/game/script/systems/battlefield/barracks.java
T

75 lines
3.1 KiB
Java
Executable File

package script.systems.battlefield;
import script.library.battlefield;
import script.library.player_structure;
import script.library.sui;
import script.library.utils;
import script.menu_info;
import script.menu_info_types;
import script.obj_id;
import script.string_id;
import java.util.Vector;
public class barracks extends script.base_script
{
public barracks()
{
}
public static final string_id SID_BUILD_REINFORCEMENT = new string_id("battlefield", "build_reinforcement");
public static final string_id SID_BUILD_REINFORCEMENT_STATUS = new string_id("battlefield", "build_reinforcement_status");
public int OnObjectMenuRequest(obj_id self, obj_id player, menu_info mi) throws InterruptedException
{
if (battlefield.isSameBattlefieldFaction(player, self))
{
if (battlefield.canBuildReinforcement(self))
{
int battlefield_root = mi.addRootMenu(menu_info_types.SERVER_MENU2, SID_BUILD_REINFORCEMENT);
}
int status_root = mi.addRootMenu(menu_info_types.SERVER_MENU1, SID_BUILD_REINFORCEMENT_STATUS);
}
return SCRIPT_CONTINUE;
}
public int OnObjectMenuSelect(obj_id self, obj_id player, int item) throws InterruptedException
{
if (item == menu_info_types.SERVER_MENU2)
{
LOG("LOG_CHANNEL", "battlefield_barracks::OnPurchaseReinforcement");
queueCommand(player, (-983635556), null, "", COMMAND_PRIORITY_DEFAULT);
}
if (item == menu_info_types.SERVER_MENU1)
{
String reinforce_name = getStringObjVar(self, battlefield.VAR_REINFORCEMENT_NAME);
float cost = getFloatObjVar(self, battlefield.VAR_REINFORCEMENT_COST);
Vector dsrc = new Vector();
dsrc.setSize(0);
dsrc = utils.addElement(dsrc, "Reinforcement Produced: " + reinforce_name);
dsrc = utils.addElement(dsrc, "Faction Point Cost: " + cost);
dsrc = utils.addElement(dsrc, "");
if (!battlefield.canBuildReinforcement(self))
{
int time = getGameTime();
int build_rate = getIntObjVar(self, battlefield.VAR_BUILD_RATE);
int last_build = 0;
if (hasObjVar(self, battlefield.VAR_LAST_BUILD))
{
last_build = getIntObjVar(self, battlefield.VAR_LAST_BUILD);
}
int time_remaining = last_build + build_rate - time;
if (time_remaining > 0)
{
int[] conv_time = player_structure.convertSecondsTime(time_remaining);
String time_str = player_structure.assembleTimeRemaining(conv_time);
dsrc = utils.addElement(dsrc, "Time until next reinforcement: " + time_str);
}
}
else
{
dsrc = utils.addElement(dsrc, "Ready to issue more reinforcements.");
}
sui.listbox(player, "Reinforcement Status", "Reinforcement Status", dsrc);
}
return SCRIPT_CONTINUE;
}
}