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* Code compiles - execution NOT tested * updating gitignore * Removed intellij settings files * Removed more intellij files * Added exclusion for JDK classes. * Fixed purchasing script for vendors that have listed coin types. * Updated script to not kick off until the entire preload is complete. * adds static name entry for Solo movie poster and tcg9 vendor entry * clean up empty and orphaned object templates * adds placeholder black market (static) spawns * corrects entries for the video game table to correctly set it in tcg series 2 and remove series 1 console errors * Updated gitignore and removed intellij project files * Fixed appearance reference for thranta payroll and kashyyyk door, added skipLosCheck objvar due to cannit see issue. Requires updated src * Fixed appearance and template for terminal (#2) * Fixed appearance and template for terminal (#3) * Fixed appearance and template for terminal (#4) * Deleted another faulty/orphaned object template * Fixed gcw ranks option on frog. Only issue is that it doesn't award the officer commands or badges. * Fixed some unneeded java 11 changes
88 lines
3.3 KiB
Java
Executable File
88 lines
3.3 KiB
Java
Executable File
package script.systems.battlefield;
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import script.dictionary;
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import script.library.battlefield;
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import script.library.player_structure;
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import script.obj_id;
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import script.region;
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public class battlefield_object extends script.base_script
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{
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public battlefield_object()
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{
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}
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public int OnFollowMoving(obj_id self, obj_id target) throws InterruptedException
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{
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region bf = battlefield.getBattlefield(self);
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if (bf == null)
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{
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destroyObject(self);
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}
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return SCRIPT_CONTINUE;
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}
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public int OnIncapacitated(obj_id self, obj_id killer) throws InterruptedException
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{
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LOG("LOG_CHANNEL", "battlefield.battlefield_object::OnIncapacitated -- " + self + " " + killer);
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if (battlefield.isBattlefieldSpawned(self))
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{
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region bf = battlefield.getBattlefield(self);
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obj_id master_object = battlefield.getMasterObjectFromRegion(bf);
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battlefield.registerBattlefieldKill(killer, self, master_object);
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}
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return SCRIPT_CONTINUE;
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}
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public int OnDestroy(obj_id self) throws InterruptedException
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{
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if (battlefield.isBattlefieldSpawned(self))
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{
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obj_id master_object = getObjIdObjVar(self, battlefield.VAR_SPAWNED_BATTLEFIELD);
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if (master_object == null)
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{
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LOG("LOG_CHANNEL", "battlefield.battlefield_object::OnDestroy (" + self + ") -- Battlefield object is null.");
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return SCRIPT_CONTINUE;
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}
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if (battlefield.isBattlefieldActive(master_object))
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{
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obj_id spawner = getObjIdObjVar(self, battlefield.VAR_SPAWNED_BY);
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if (spawner == null)
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{
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LOG("LOG_CHANNEL", "battlefield.battlefield_object::OnDestroy (" + self + ") -- Spawned_by is null.");
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}
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else
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{
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if (spawner.isLoaded())
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{
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if (hasObjVar(spawner, battlefield.VAR_SPAWNER_CURRENT_POPULATION))
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{
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int population = getIntObjVar(spawner, battlefield.VAR_SPAWNER_CURRENT_POPULATION);
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setObjVar(spawner, battlefield.VAR_SPAWNER_CURRENT_POPULATION, population - 1);
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LOG("LOG_CHANNEL", "population ->" + population);
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}
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}
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else
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{
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LOG("LOG_CHANNEL", "battlefield.battlefield_object::OnDestroy -- spawner " + spawner + " is not loaded.");
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}
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}
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battlefield.removeFromBattlefieldObjectList(master_object, self);
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}
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}
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return SCRIPT_CONTINUE;
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}
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public int msgDestroyBattlefieldObject(obj_id self, dictionary params) throws InterruptedException
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{
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if (player_structure.isBuilding(self))
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{
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obj_id[] players = player_structure.getPlayersInBuilding(self);
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if (players != null)
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{
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for (obj_id player : players) {
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expelFromBuilding(player);
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}
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}
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}
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destroyObject(self);
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return SCRIPT_CONTINUE;
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}
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}
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