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https://github.com/SWG-Source/dsrc.git
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1875 lines
70 KiB
Plaintext
Executable File
1875 lines
70 KiB
Plaintext
Executable File
id SHOT
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templatename .*
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sharedpath ..\..\..\..\..\..\src\engine\shared\library\sharedGame\src\shared\objectTemplate
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compilerpath ..\..\..\..\..\..\src\engine\shared\library\sharedTemplate\src\shared\template
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// --------------------------------------------------------------------------------------
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version 0
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enum ContainerType
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{
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CT_none
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CT_slotted
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CT_volume //This kind of container can hold tangible objects
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}
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stringId objectName //the default name of this object
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stringId detailedDescription //long description of the object
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stringId lookAtText //? does this differ from detailedDescription ?
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bool snapToTerrain //flag that the object is snapped to terrain on addition to the world
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enumContainerType containerType //if this is a container, what kind
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filename tintPalette //what tints are available to the object
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filename slotDescriptorFilename //what slots are available for this object
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filename arrangementDescriptorFilename //what slots this object can be put into
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filename appearanceFilename //?
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filename portalLayoutFilename //?
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filename clientDataFile //client-specific data
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// --------------------------------------------------------------------------------------
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version 1
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enum ContainerType
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{
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CT_none
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CT_slotted
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CT_volume //This kind of container can hold tangible objects
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CT_volumeIntangible //This kind of container can hold intangible objects
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CT_volumeGeneric //This kind of container can hold any object tangible or not.
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}
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stringId objectName //the default name of this object
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stringId detailedDescription //long description of the object
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stringId lookAtText //? does this differ from detailedDescription ?
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bool snapToTerrain //flag that the object is snapped to terrain on addition to the world
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enumContainerType containerType //if this is a container, what kind
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int containerVolumeLimit //if this object has a volume container, this say how much it can hold.
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filename tintPalette //what tints are available to the object
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filename slotDescriptorFilename //what slots are available for this object
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filename arrangementDescriptorFilename //what slots this object can be put into
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filename appearanceFilename //?
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filename portalLayoutFilename //?
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filename clientDataFile //client-specific data
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// --------------------------------------------------------------------------------------
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version 2
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enum ContainerType
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{
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CT_none
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CT_slotted
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CT_volume //This kind of container can hold tangible objects
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CT_volumeIntangible //This kind of container can hold intangible objects
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CT_volumeGeneric //This kind of container can hold any object tangible or not.
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}
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enum CollisionMaterialType
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{
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// Physical material types
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CMT_Solid = 0x0001 // Generic solid 'stuff'
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CMT_Meat = 0x0002 // Living things are made of meat
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CMT_Metal = 0x0004 // Droids and machines are made of metal
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CMT_Energy = 0x0008 // Ghosts are made of energy
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CMT_Brush = 0x0010 // Bushes are made of brush
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// Logical material types
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CMT_Door = 0x0020 // Doors are made of door
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CMT_Monster = 0x0040 // Monsters are made of monster
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CMT_Player = 0x0080 // Players are made of player
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CMT_NPC = 0x0100 // NPCs are made of NPC
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}
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enum CollisionActionType
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{
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// Player actions
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CAT_See = 0x0001
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CAT_Target = 0x0002
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CAT_CombatRanged = 0x0004
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CAT_CombatMelee = 0x0008
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CAT_Manipulate = 0x0010
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CAT_Talk = 0x0020 // Sound doesn't travel in straight lines, but...
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// Passive actions
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CAT_RadialDamage = 0x0040 // Explosions cause radial damage
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CAT_Camera = 0x0080 // This is a bit different from the other actions - if an object blocks CAT_Camera it means the object blocks the camera's view of the target.
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}
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stringId objectName //the default name of this object
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stringId detailedDescription //long description of the object
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stringId lookAtText //? does this differ from detailedDescription ?
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bool snapToTerrain //flag that the object is snapped to terrain on addition to the world
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enumContainerType containerType //if this is a container, what kind
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int containerVolumeLimit //if this object has a volume container, this say how much it can hold.
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filename tintPalette //what tints are available to the object
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filename slotDescriptorFilename //what slots are available for this object
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filename arrangementDescriptorFilename //what slots this object can be put into
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filename appearanceFilename //?
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filename portalLayoutFilename //?
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filename clientDataFile //client-specific data
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int collisionMaterialFlags //The collision material(s) for this object
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int collisionMaterialPassFlags //The types of materials that this object can pass through
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int collisionMaterialBlockFlags //The types of materials that can collide with this object
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int collisionActionFlags //The types of actions that can be performed on this object
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int collisionActionPassFlags //The types of materials this object's actions can pass through
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int collisionActionBlockFlags //The types of actions that this object blocks
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// --------------------------------------------------------------------------------------
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version 3
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enum ContainerType
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{
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CT_none
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CT_slotted
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CT_volume //This kind of container can hold tangible objects
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CT_volumeIntangible //This kind of container can hold intangible objects
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CT_volumeGeneric //This kind of container can hold any object tangible or not.
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}
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enum CollisionMaterialType
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{
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// Physical material types
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CMT_Solid = 0x0001 // Generic solid 'stuff'
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CMT_Meat = 0x0002 // Living things are made of meat
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CMT_Metal = 0x0004 // Droids and machines are made of metal
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CMT_Energy = 0x0008 // Ghosts are made of energy
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CMT_Brush = 0x0010 // Bushes are made of brush
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// Logical material types
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CMT_Door = 0x0020 // Doors are made of door
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CMT_Monster = 0x0040 // Monsters are made of monster
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CMT_Player = 0x0080 // Players are made of player
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CMT_NPC = 0x0100 // NPCs are made of NPC
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}
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enum CollisionActionType
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{
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// Player actions
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CAT_See = 0x0001
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CAT_Target = 0x0002
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CAT_CombatRanged = 0x0004
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CAT_CombatMelee = 0x0008
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CAT_Manipulate = 0x0010
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CAT_Talk = 0x0020 // Sound doesn't travel in straight lines, but...
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// Passive actions
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CAT_RadialDamage = 0x0040 // Explosions cause radial damage
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CAT_Camera = 0x0080 // This is a bit different from the other actions - if an object blocks CAT_Camera it means the object blocks the camera's view of the target.
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}
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stringId objectName //the default name of this object
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stringId detailedDescription //long description of the object
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stringId lookAtText //? does this differ from detailedDescription ?
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bool snapToTerrain //flag that the object is snapped to terrain on addition to the world
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enumContainerType containerType //if this is a container, what kind
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int containerVolumeLimit //if this object has a volume container, this say how much it can hold.
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filename tintPalette //what tints are available to the object
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filename slotDescriptorFilename //what slots are available for this object
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filename arrangementDescriptorFilename //what slots this object can be put into
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filename appearanceFilename //?
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filename portalLayoutFilename //?
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filename clientDataFile //client-specific data
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int collisionMaterialFlags //The collision material(s) for this object
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int collisionMaterialPassFlags //The types of materials that this object can pass through
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int collisionMaterialBlockFlags //The types of materials that can collide with this object
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int collisionActionFlags //The types of actions that can be performed on this object
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int collisionActionPassFlags //The types of materials this object's actions can pass through
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int collisionActionBlockFlags //The types of actions that this object blocks
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float scale //modification to object's size
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// --------------------------------------------------------------------------------------
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version 4
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enum ContainerType
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{
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CT_none
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CT_slotted
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CT_volume //This kind of container can hold tangible objects
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CT_volumeIntangible //This kind of container can hold intangible objects
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CT_volumeGeneric //This kind of container can hold any object tangible or not.
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}
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enum CollisionMaterialType
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{
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// Physical material types
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CMT_Solid = 0x0001 // Generic solid 'stuff'
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CMT_Meat = 0x0002 // Living things are made of meat
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CMT_Metal = 0x0004 // Droids and machines are made of metal
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CMT_Energy = 0x0008 // Ghosts are made of energy
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CMT_Brush = 0x0010 // Bushes are made of brush
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// Logical material types
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CMT_Door = 0x0020 // Doors are made of door
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CMT_Monster = 0x0040 // Monsters are made of monster
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CMT_Player = 0x0080 // Players are made of player
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CMT_NPC = 0x0100 // NPCs are made of NPC
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}
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enum CollisionActionType
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{
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// Player actions
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CAT_See = 0x0001
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CAT_Target = 0x0002
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CAT_CombatRanged = 0x0004
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CAT_CombatMelee = 0x0008
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CAT_Manipulate = 0x0010
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CAT_Talk = 0x0020 // Sound doesn't travel in straight lines, but...
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// Passive actions
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CAT_RadialDamage = 0x0040 // Explosions cause radial damage
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CAT_Camera = 0x0080 // This is a bit different from the other actions - if an object blocks CAT_Camera it means the object blocks the camera's view of the target.
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}
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enum GameObjectType
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{
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// general type of this object
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// used for listing items in inventories, populating radial menus, etc...
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GOT_object,
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GOT_ammunition,
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GOT_armor,
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GOT_building,
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GOT_building_municipal,
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GOT_building_player,
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GOT_chemical,
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GOT_clothing,
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GOT_component,
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GOT_container,
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GOT_crafting_station,
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GOT_creature,
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GOT_creature_character,
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GOT_creature_droid,
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GOT_creature_monster,
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GOT_data,
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GOT_data_manufacturing_schematic,
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GOT_data_mission_object,
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GOT_data_token,
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GOT_data_waypoint,
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GOT_deed,
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GOT_electronics,
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GOT_flora,
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GOT_food,
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GOT_furniture,
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GOT_installation_factory,
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GOT_installation_generator,
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GOT_installation_harvester,
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GOT_installation_turret
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GOT_instrument,
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GOT_kiosk,
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GOT_lair,
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GOT_pharmaceutical,
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GOT_resource_container,
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GOT_sign,
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GOT_static,
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GOT_terminal,
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GOT_tool,
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GOT_vehicle,
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GOT_weapon,
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GOT_weapon_thrown,
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GOT_weapon_melee,
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GOT_weapon_ranged,
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GOT_corpse,
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GOT_group
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}
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stringId objectName //the default name of this object
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stringId detailedDescription //long description of the object
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stringId lookAtText //? does this differ from detailedDescription ?
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bool snapToTerrain //flag that the object is snapped to terrain on addition to the world
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|
enumContainerType containerType //if this is a container, what kind
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int containerVolumeLimit //if this object has a volume container, this say how much it can hold.
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filename tintPalette //what tints are available to the object
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filename slotDescriptorFilename //what slots are available for this object
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filename arrangementDescriptorFilename //what slots this object can be put into
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filename appearanceFilename //?
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filename portalLayoutFilename //?
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filename clientDataFile //client-specific data
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int collisionMaterialFlags //The collision material(s) for this object
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int collisionMaterialPassFlags //The types of materials that this object can pass through
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int collisionMaterialBlockFlags //The types of materials that can collide with this object
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int collisionActionFlags //The types of actions that can be performed on this object
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int collisionActionPassFlags //The types of materials this object's actions can pass through
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int collisionActionBlockFlags //The types of actions that this object blocks
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float scale //modification to object's size
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enumGameObjectType gameObjectType // game object type
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// --------------------------------------------------------------------------------------
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version 5
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enum ContainerType
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{
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CT_none
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CT_slotted
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CT_volume //This kind of container can hold tangible objects
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CT_volumeIntangible //This kind of container can hold intangible objects
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CT_volumeGeneric //This kind of container can hold any object tangible or not.
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}
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|
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enum CollisionMaterialType
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{
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// Physical material types
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|
|
|
CMT_Solid = 0x0001 // Generic solid 'stuff'
|
|
CMT_Meat = 0x0002 // Living things are made of meat
|
|
CMT_Metal = 0x0004 // Droids and machines are made of metal
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|
CMT_Energy = 0x0008 // Ghosts are made of energy
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CMT_Brush = 0x0010 // Bushes are made of brush
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|
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// Logical material types
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CMT_Door = 0x0020 // Doors are made of door
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CMT_Monster = 0x0040 // Monsters are made of monster
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CMT_Player = 0x0080 // Players are made of player
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CMT_NPC = 0x0100 // NPCs are made of NPC
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}
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enum CollisionActionType
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{
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// Player actions
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CAT_See = 0x0001
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CAT_Target = 0x0002
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CAT_CombatRanged = 0x0004
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CAT_CombatMelee = 0x0008
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CAT_Manipulate = 0x0010
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CAT_Talk = 0x0020 // Sound doesn't travel in straight lines, but...
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|
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// Passive actions
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CAT_RadialDamage = 0x0040 // Explosions cause radial damage
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|
CAT_Camera = 0x0080 // This is a bit different from the other actions - if an object blocks CAT_Camera it means the object blocks the camera's view of the target.
|
|
}
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enum GameObjectType
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{
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// general type of this object
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// used for listing items in inventories, populating radial menus, etc...
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// ***IMPORTANT***
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// If you add a new GOT, you need to update base_class.java, sharedGame/GameObjectTypes.cpp, and got_n.stf
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// the generic type mask is the first 24 bits
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// 0xffffff00
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GOT_none = 0x00000000,
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GOT_corpse,
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GOT_group,
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GOT_guild,
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GOT_lair,
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GOT_static,
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GOT_camp,
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GOT_vendor,
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GOT_armor = 0x00000100,
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GOT_armor_body,
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GOT_armor_head,
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GOT_armor_misc,
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GOT_building = 0x00000200,
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GOT_building_municipal,
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GOT_building_player,
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GOT_creature = 0x00000400,
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GOT_creature_character,
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GOT_creature_droid,
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GOT_creature_droid_probe,
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GOT_creature_monster,
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GOT_data = 0x00000800,
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GOT_data_draft_schematic,
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GOT_data_manufacturing_schematic,
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GOT_data_mission_object,
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GOT_data_token,
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GOT_data_waypoint,
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GOT_data_fictional,
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GOT_installation = 0x00001000,
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GOT_installation_factory,
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GOT_installation_generator,
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GOT_installation_harvester,
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GOT_installation_turret
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GOT_misc = 0x00002000,
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GOT_misc_ammunition,
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GOT_misc_chemical,
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GOT_misc_clothing,
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GOT_misc_component,
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GOT_misc_container,
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GOT_misc_crafting_station,
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GOT_misc_deed,
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GOT_misc_electronics,
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GOT_misc_flora,
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GOT_misc_food,
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GOT_misc_furniture,
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GOT_misc_instrument,
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GOT_misc_pharmaceutical,
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GOT_misc_resource_container,
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GOT_misc_sign,
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GOT_misc_counter,
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GOT_misc_factory_crate,
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GOT_terminal = 0x00004000,
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GOT_terminal_bank,
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GOT_terminal_bazaar,
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GOT_terminal_cloning,
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GOT_terminal_insurance,
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GOT_terminal_manage,
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GOT_terminal_mission,
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GOT_terminal_permissions,
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GOT_terminal_player_structure,
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GOT_terminal_shipping,
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GOT_terminal_travel,
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GOT_tool = 0x00008000,
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GOT_tool_crafting,
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GOT_tool_survey,
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GOT_tool_repair,
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GOT_vehicle = 0x00010000,
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GOT_weapon = 0x00020000,
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GOT_weapon_melee,
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GOT_weapon_ranged,
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GOT_weapon_thrown,
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GOT_weapon_heavy
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}
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|
|
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stringId objectName //the default name of this object
|
|
stringId detailedDescription //long description of the object
|
|
stringId lookAtText //? does this differ from detailedDescription ?
|
|
bool snapToTerrain //flag that the object is snapped to terrain on addition to the world
|
|
enumContainerType containerType //if this is a container, what kind
|
|
int containerVolumeLimit //if this object has a volume container, this say how much it can hold.
|
|
filename tintPalette //what tints are available to the object
|
|
filename slotDescriptorFilename //what slots are available for this object
|
|
filename arrangementDescriptorFilename //what slots this object can be put into
|
|
filename appearanceFilename //?
|
|
filename portalLayoutFilename //?
|
|
filename clientDataFile //client-specific data
|
|
int collisionMaterialFlags //The collision material(s) for this object
|
|
int collisionMaterialPassFlags //The types of materials that this object can pass through
|
|
int collisionMaterialBlockFlags //The types of materials that can collide with this object
|
|
int collisionActionFlags //The types of actions that can be performed on this object
|
|
int collisionActionPassFlags //The types of materials this object's actions can pass through
|
|
int collisionActionBlockFlags //The types of actions that this object blocks
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|
float scale //modification to object's size
|
|
enumGameObjectType gameObjectType // game object type
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|
bool sendToClient //specifies whether or not the object using this template should is sent to the client
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|
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// --------------------------------------------------------------------------------------
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|
|
|
version 6
|
|
|
|
enum ContainerType
|
|
{
|
|
CT_none
|
|
CT_slotted
|
|
CT_volume //This kind of container can hold tangible objects
|
|
CT_volumeIntangible //This kind of container can hold intangible objects
|
|
CT_volumeGeneric //This kind of container can hold any object tangible or not.
|
|
}
|
|
|
|
enum CollisionMaterialType
|
|
{
|
|
// Physical material types
|
|
|
|
CMT_Solid = 0x0001 // Generic solid 'stuff'
|
|
CMT_Meat = 0x0002 // Living things are made of meat
|
|
CMT_Metal = 0x0004 // Droids and machines are made of metal
|
|
CMT_Energy = 0x0008 // Ghosts are made of energy
|
|
CMT_Brush = 0x0010 // Bushes are made of brush
|
|
|
|
// Logical material types
|
|
|
|
CMT_Door = 0x0020 // Doors are made of door
|
|
CMT_Monster = 0x0040 // Monsters are made of monster
|
|
CMT_Player = 0x0080 // Players are made of player
|
|
CMT_NPC = 0x0100 // NPCs are made of NPC
|
|
}
|
|
|
|
enum CollisionActionType
|
|
{
|
|
// Player actions
|
|
|
|
CAT_See = 0x0001
|
|
CAT_Target = 0x0002
|
|
CAT_CombatRanged = 0x0004
|
|
CAT_CombatMelee = 0x0008
|
|
CAT_Manipulate = 0x0010
|
|
CAT_Talk = 0x0020 // Sound doesn't travel in straight lines, but...
|
|
|
|
// Passive actions
|
|
|
|
CAT_RadialDamage = 0x0040 // Explosions cause radial damage
|
|
CAT_Camera = 0x0080 // This is a bit different from the other actions - if an object blocks CAT_Camera it means the object blocks the camera's view of the target.
|
|
}
|
|
|
|
enum GameObjectType
|
|
{
|
|
// general type of this object
|
|
// used for listing items in inventories, populating radial menus, etc...
|
|
|
|
// ***IMPORTANT***
|
|
// If you add a new GOT, you need to update base_class.java, sharedGame/GameObjectTypes.cpp, and got_n.stf
|
|
|
|
// the generic type mask is the first 24 bits
|
|
// 0xffffff00
|
|
|
|
GOT_none = 0x00000000,
|
|
GOT_corpse,
|
|
GOT_group,
|
|
GOT_guild,
|
|
GOT_lair,
|
|
GOT_static,
|
|
GOT_camp,
|
|
GOT_vendor,
|
|
GOT_loadbeacon,
|
|
|
|
GOT_armor = 0x00000100, //if you add armor types, please add them to the GOT_powerups as well
|
|
GOT_armor_body,
|
|
GOT_armor_head,
|
|
GOT_armor_misc,
|
|
GOT_building = 0x00000200,
|
|
GOT_building_municipal,
|
|
GOT_building_player,
|
|
GOT_creature = 0x00000400,
|
|
GOT_creature_character,
|
|
GOT_creature_droid,
|
|
GOT_creature_droid_probe,
|
|
GOT_creature_monster,
|
|
GOT_data = 0x00000800,
|
|
GOT_data_draft_schematic,
|
|
GOT_data_manufacturing_schematic,
|
|
GOT_data_mission_object,
|
|
GOT_data_token,
|
|
GOT_data_waypoint,
|
|
GOT_data_fictional,
|
|
GOT_installation = 0x00001000,
|
|
GOT_installation_factory,
|
|
GOT_installation_generator,
|
|
GOT_installation_harvester,
|
|
GOT_installation_turret
|
|
GOT_misc = 0x00002000,
|
|
GOT_misc_ammunition,
|
|
GOT_misc_chemical,
|
|
GOT_misc_clothing,
|
|
GOT_misc_component_DUMMY,
|
|
GOT_misc_container,
|
|
GOT_misc_crafting_station,
|
|
GOT_misc_deed,
|
|
GOT_misc_electronics,
|
|
GOT_misc_flora,
|
|
GOT_misc_food,
|
|
GOT_misc_furniture,
|
|
GOT_misc_instrument,
|
|
GOT_misc_pharmaceutical,
|
|
GOT_misc_resource_container,
|
|
GOT_misc_sign,
|
|
GOT_misc_counter,
|
|
GOT_misc_factory_crate,
|
|
GOT_misc_ticket_travel,
|
|
GOT_misc_item, // generic 'usable' item
|
|
GOT_misc_trap,
|
|
GOT_terminal = 0x00004000,
|
|
GOT_terminal_bank,
|
|
GOT_terminal_bazaar,
|
|
GOT_terminal_cloning,
|
|
GOT_terminal_insurance,
|
|
GOT_terminal_manage,
|
|
GOT_terminal_mission,
|
|
GOT_terminal_permissions,
|
|
GOT_terminal_player_structure,
|
|
GOT_terminal_shipping,
|
|
GOT_terminal_travel,
|
|
GOT_terminal_misc,
|
|
GOT_tool = 0x00008000,
|
|
GOT_tool_crafting,
|
|
GOT_tool_survey,
|
|
GOT_tool_repair,
|
|
GOT_tool_camp_kit,
|
|
GOT_vehicle = 0x00010000,
|
|
GOT_weapon = 0x00020000,//if you add weapon types, please add them to the GOT_powerups as well
|
|
GOT_weapon_melee,
|
|
GOT_weapon_ranged,
|
|
GOT_weapon_thrown,
|
|
GOT_weapon_heavy,
|
|
GOT_component = 0x00040000,
|
|
GOT_component_armor,
|
|
GOT_component_chemistry,
|
|
GOT_component_clothing,
|
|
GOT_component_droid,
|
|
GOT_component_electronics,
|
|
GOT_component_munition,
|
|
GOT_component_structure,
|
|
GOT_component_weapon_melee,
|
|
GOT_component_weapon_ranged,
|
|
GOT_powerup_weapon = 0x00080000,
|
|
GOT_powerup_weapon_melee,
|
|
GOT_powerup_weapon_ranged,
|
|
GOT_powerup_weapon_thrown,
|
|
GOT_powerup_weapon_heavy,
|
|
GOT_powerup_armor = 0x00100000,
|
|
GOT_powerup_armor_body,
|
|
GOT_powerup_armor_head,
|
|
GOT_powerup_armor_misc
|
|
}
|
|
|
|
stringId objectName //the default name of this object
|
|
stringId detailedDescription //long description of the object
|
|
stringId lookAtText //? does this differ from detailedDescription ?
|
|
bool snapToTerrain //flag that the object is snapped to terrain on addition to the world
|
|
enumContainerType containerType //if this is a container, what kind
|
|
int containerVolumeLimit //if this object has a volume container, this say how much it can hold.
|
|
filename tintPalette //what tints are available to the object
|
|
filename slotDescriptorFilename //what slots are available for this object
|
|
filename arrangementDescriptorFilename //what slots this object can be put into
|
|
filename appearanceFilename //?
|
|
filename portalLayoutFilename //?
|
|
filename clientDataFile //client-specific data
|
|
int collisionMaterialFlags //The collision material(s) for this object
|
|
int collisionMaterialPassFlags //The types of materials that this object can pass through
|
|
int collisionMaterialBlockFlags //The types of materials that can collide with this object
|
|
int collisionActionFlags //The types of actions that can be performed on this object
|
|
int collisionActionPassFlags //The types of materials this object's actions can pass through
|
|
int collisionActionBlockFlags //The types of actions that this object blocks
|
|
float scale //modification to object's size
|
|
enumGameObjectType gameObjectType // game object type
|
|
bool sendToClient //specifies whether or not the object using this template should is sent to the client
|
|
float scaleThresholdBeforeExtentTest //specifies the scale at which the object will use box extents for collision
|
|
|
|
float clearFloraRadius // distance to clear collidable flora around this object
|
|
|
|
enum SurfaceType
|
|
{
|
|
ST_other,
|
|
ST_metal,
|
|
ST_stone,
|
|
ST_wood
|
|
}
|
|
|
|
enumSurfaceType surfaceType
|
|
|
|
float noBuildRadius // distance to not allow structure placement around this object
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
|
|
version 7
|
|
|
|
enum ContainerType
|
|
{
|
|
CT_none
|
|
CT_slotted
|
|
CT_volume //This kind of container can hold tangible objects
|
|
CT_volumeIntangible //This kind of container can hold intangible objects
|
|
CT_volumeGeneric //This kind of container can hold any object tangible or not.
|
|
}
|
|
|
|
enum CollisionMaterialType
|
|
{
|
|
// Physical material types
|
|
|
|
CMT_Solid = 0x0001 // Generic solid 'stuff'
|
|
CMT_Meat = 0x0002 // Living things are made of meat
|
|
CMT_Metal = 0x0004 // Droids and machines are made of metal
|
|
CMT_Energy = 0x0008 // Ghosts are made of energy
|
|
CMT_Brush = 0x0010 // Bushes are made of brush
|
|
|
|
// Logical material types
|
|
|
|
CMT_Door = 0x0020 // Doors are made of door
|
|
CMT_Monster = 0x0040 // Monsters are made of monster
|
|
CMT_Player = 0x0080 // Players are made of player
|
|
CMT_NPC = 0x0100 // NPCs are made of NPC
|
|
}
|
|
|
|
enum CollisionActionType
|
|
{
|
|
// Player actions
|
|
|
|
CAT_See = 0x0001
|
|
CAT_Target = 0x0002
|
|
CAT_CombatRanged = 0x0004
|
|
CAT_CombatMelee = 0x0008
|
|
CAT_Manipulate = 0x0010
|
|
CAT_Talk = 0x0020 // Sound doesn't travel in straight lines, but...
|
|
|
|
// Passive actions
|
|
|
|
CAT_RadialDamage = 0x0040 // Explosions cause radial damage
|
|
CAT_Camera = 0x0080 // This is a bit different from the other actions - if an object blocks CAT_Camera it means the object blocks the camera's view of the target.
|
|
}
|
|
|
|
enum GameObjectType
|
|
{
|
|
// general type of this object
|
|
// used for listing items in inventories, populating radial menus, etc...
|
|
|
|
// ***IMPORTANT***
|
|
// If you add a new GOT, you need to update base_class.java, sharedGame/GameObjectTypes.cpp, and got_n.stf
|
|
|
|
// the generic type mask is the first 24 bits
|
|
// 0xffffff00
|
|
|
|
GOT_none = 0x00000000,
|
|
GOT_corpse,
|
|
GOT_group,
|
|
GOT_guild,
|
|
GOT_lair,
|
|
GOT_static,
|
|
GOT_camp,
|
|
GOT_vendor,
|
|
GOT_loadbeacon,
|
|
|
|
GOT_armor = 0x00000100, //if you add armor types, please add them to the GOT_powerups as well
|
|
GOT_armor_body,
|
|
GOT_armor_head,
|
|
GOT_armor_misc,
|
|
GOT_armor_leg,
|
|
GOT_armor_arm,
|
|
GOT_armor_hand,
|
|
GOT_armor_foot,
|
|
GOT_building = 0x00000200,
|
|
GOT_building_municipal,
|
|
GOT_building_player,
|
|
GOT_building_factional,
|
|
GOT_creature = 0x00000400,
|
|
GOT_creature_character,
|
|
GOT_creature_droid,
|
|
GOT_creature_droid_probe,
|
|
GOT_creature_monster,
|
|
GOT_data = 0x00000800,
|
|
GOT_data_draft_schematic,
|
|
GOT_data_manufacturing_schematic,
|
|
GOT_data_mission_object,
|
|
GOT_data_token,
|
|
GOT_data_waypoint,
|
|
GOT_data_fictional,
|
|
GOT_data_pet_control_device,
|
|
GOT_installation = 0x00001000,
|
|
GOT_installation_factory,
|
|
GOT_installation_generator,
|
|
GOT_installation_harvester,
|
|
GOT_installation_turret,
|
|
GOT_installation_minefield,
|
|
GOT_misc = 0x00002000,
|
|
GOT_misc_ammunition,
|
|
GOT_misc_chemical,
|
|
GOT_misc_clothing_DUMMY, // when you remove this, please recompile all the shared object templates
|
|
GOT_misc_component_DUMMY, // when you remove this, please recompile all the shared object templates
|
|
GOT_misc_container,
|
|
GOT_misc_crafting_station,
|
|
GOT_misc_deed_DUMMY,
|
|
GOT_misc_electronics,
|
|
GOT_misc_flora,
|
|
GOT_misc_food,
|
|
GOT_misc_furniture,
|
|
GOT_misc_instrument,
|
|
GOT_misc_pharmaceutical,
|
|
GOT_misc_resource_container_DUMMY, // when you remove this, please recompile all the shared object templates
|
|
GOT_misc_sign,
|
|
GOT_misc_counter,
|
|
GOT_misc_factory_crate,
|
|
GOT_misc_ticket_travel,
|
|
GOT_misc_item, // generic 'usable' item
|
|
GOT_misc_trap,
|
|
GOT_misc_container_wearable,
|
|
GOT_misc_fishing_pole,
|
|
GOT_misc_fishing_bait,
|
|
GOT_misc_drink,
|
|
GOT_misc_firework,
|
|
GOT_misc_item_usable,
|
|
GOT_misc_petmed,
|
|
GOT_terminal = 0x00004000,
|
|
GOT_terminal_bank,
|
|
GOT_terminal_bazaar,
|
|
GOT_terminal_cloning,
|
|
GOT_terminal_insurance,
|
|
GOT_terminal_manage,
|
|
GOT_terminal_mission,
|
|
GOT_terminal_permissions,
|
|
GOT_terminal_player_structure,
|
|
GOT_terminal_shipping,
|
|
GOT_terminal_travel,
|
|
GOT_terminal_misc,
|
|
GOT_tool = 0x00008000,
|
|
GOT_tool_crafting,
|
|
GOT_tool_survey,
|
|
GOT_tool_repair,
|
|
GOT_tool_camp_kit,
|
|
GOT_vehicle = 0x00010000,
|
|
GOT_weapon = 0x00020000,//if you add weapon types, please add them to the GOT_powerups as well
|
|
GOT_weapon_melee,
|
|
GOT_weapon_ranged,
|
|
GOT_weapon_thrown,
|
|
GOT_weapon_heavy,
|
|
GOT_weapon_mine,
|
|
GOT_weapon_heavy_special,
|
|
GOT_component = 0x00040000,
|
|
GOT_component_armor,
|
|
GOT_component_chemistry,
|
|
GOT_component_clothing,
|
|
GOT_component_droid,
|
|
GOT_component_electronics,
|
|
GOT_component_munition,
|
|
GOT_component_structure,
|
|
GOT_component_weapon_melee,
|
|
GOT_component_weapon_ranged,
|
|
GOT_component_tissue,
|
|
GOT_component_genetic,
|
|
GOT_powerup_weapon = 0x00080000,
|
|
GOT_powerup_weapon_melee,
|
|
GOT_powerup_weapon_ranged,
|
|
GOT_powerup_weapon_thrown,
|
|
GOT_powerup_weapon_heavy,
|
|
GOT_powerup_weapon_mine,
|
|
GOT_powerup_weapon_heavy_special,
|
|
GOT_powerup_armor = 0x00100000,
|
|
GOT_powerup_armor_body,
|
|
GOT_powerup_armor_head,
|
|
GOT_powerup_armor_misc,
|
|
GOT_powerup_armor_leg,
|
|
GOT_powerup_armor_arm,
|
|
GOT_powerup_armor_hand,
|
|
GOT_powerup_armor_foot,
|
|
GOT_jewelry = 0x00200000,
|
|
GOT_jewelry_ring,
|
|
GOT_jewelry_bracelet,
|
|
GOT_jewelry_necklace,
|
|
GOT_jewelry_earring,
|
|
GOT_resource_container = 0x00400000,
|
|
GOT_resource_container_energy_gas,
|
|
GOT_resource_container_energy_liquid,
|
|
GOT_resource_container_energy_radioactive,
|
|
GOT_resource_container_energy_solid,
|
|
GOT_resource_container_inorganic_chemicals,
|
|
GOT_resource_container_inorganic_gas,
|
|
GOT_resource_container_inorganic_minerals,
|
|
GOT_resource_container_inorganic_water,
|
|
GOT_resource_container_organic_food,
|
|
GOT_resource_container_organic_hide,
|
|
GOT_resource_container_organic_structure,
|
|
GOT_deed = 0x00800000,
|
|
GOT_deed_building,
|
|
GOT_deed_installation,
|
|
GOT_deed_pet,
|
|
GOT_deed_droid,
|
|
GOT_clothing = 0x01000000,
|
|
GOT_clothing_bandolier,
|
|
GOT_clothing_belt,
|
|
GOT_clothing_bodysuit,
|
|
GOT_clothing_cape,
|
|
GOT_clothing_cloak,
|
|
GOT_clothing_foot,
|
|
GOT_clothing_dress,
|
|
GOT_clothing_hand,
|
|
GOT_clothing_eye,
|
|
GOT_clothing_head,
|
|
GOT_clothing_jacket,
|
|
GOT_clothing_pants,
|
|
GOT_clothing_robe,
|
|
GOT_clothing_shirt,
|
|
GOT_clothing_vest,
|
|
GOT_clothing_wookiee,
|
|
GOT_clothing_misc
|
|
}
|
|
|
|
stringId objectName //the default name of this object
|
|
stringId detailedDescription //long description of the object
|
|
stringId lookAtText //? does this differ from detailedDescription ?
|
|
bool snapToTerrain //flag that the object is snapped to terrain on addition to the world
|
|
enumContainerType containerType //if this is a container, what kind
|
|
int containerVolumeLimit //if this object has a volume container, this say how much it can hold.
|
|
filename tintPalette //what tints are available to the object
|
|
filename slotDescriptorFilename //what slots are available for this object
|
|
filename arrangementDescriptorFilename //what slots this object can be put into
|
|
filename appearanceFilename //?
|
|
filename portalLayoutFilename //?
|
|
filename clientDataFile //client-specific data
|
|
int collisionMaterialFlags //The collision material(s) for this object
|
|
int collisionMaterialPassFlags //The types of materials that this object can pass through
|
|
int collisionMaterialBlockFlags //The types of materials that can collide with this object
|
|
int collisionActionFlags //The types of actions that can be performed on this object
|
|
int collisionActionPassFlags //The types of materials this object's actions can pass through
|
|
int collisionActionBlockFlags //The types of actions that this object blocks
|
|
float scale //modification to object's size
|
|
enumGameObjectType gameObjectType // game object type
|
|
bool sendToClient //specifies whether or not the object using this template should is sent to the client
|
|
float scaleThresholdBeforeExtentTest //specifies the scale at which the object will use box extents for collision
|
|
|
|
float clearFloraRadius // distance to clear collidable flora around this object
|
|
|
|
enum SurfaceType
|
|
{
|
|
ST_other,
|
|
ST_metal,
|
|
ST_stone,
|
|
ST_wood
|
|
}
|
|
|
|
enumSurfaceType surfaceType
|
|
|
|
float noBuildRadius // distance to not allow structure placement around this object
|
|
bool onlyVisibleInTools
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
|
|
version 8
|
|
|
|
enum ContainerType
|
|
{
|
|
CT_none
|
|
CT_slotted
|
|
CT_volume //This kind of container can hold tangible objects
|
|
CT_volumeIntangible //This kind of container can hold intangible objects
|
|
CT_volumeGeneric //This kind of container can hold any object tangible or not.
|
|
CT_ridable //This should be used for vehicles and mounts only: provides a slotted container with contents visible to the world
|
|
}
|
|
|
|
enum CollisionMaterialType
|
|
{
|
|
// Physical material types
|
|
|
|
CMT_Solid = 0x0001 // Generic solid 'stuff'
|
|
CMT_Meat = 0x0002 // Living things are made of meat
|
|
CMT_Metal = 0x0004 // Droids and machines are made of metal
|
|
CMT_Energy = 0x0008 // Ghosts are made of energy
|
|
CMT_Brush = 0x0010 // Bushes are made of brush
|
|
|
|
// Logical material types
|
|
|
|
CMT_Door = 0x0020 // Doors are made of door
|
|
CMT_Monster = 0x0040 // Monsters are made of monster
|
|
CMT_Player = 0x0080 // Players are made of player
|
|
CMT_NPC = 0x0100 // NPCs are made of NPC
|
|
}
|
|
|
|
enum CollisionActionType
|
|
{
|
|
// Player actions
|
|
|
|
CAT_See = 0x0001
|
|
CAT_Target = 0x0002
|
|
CAT_CombatRanged = 0x0004
|
|
CAT_CombatMelee = 0x0008
|
|
CAT_Manipulate = 0x0010
|
|
CAT_Talk = 0x0020 // Sound doesn't travel in straight lines, but...
|
|
|
|
// Passive actions
|
|
|
|
CAT_RadialDamage = 0x0040 // Explosions cause radial damage
|
|
CAT_Camera = 0x0080 // This is a bit different from the other actions - if an object blocks CAT_Camera it means the object blocks the camera's view of the target.
|
|
}
|
|
|
|
enum GameObjectType
|
|
{
|
|
// general type of this object
|
|
// used for listing items in inventories, populating radial menus, etc...
|
|
|
|
// ***IMPORTANT***
|
|
// If you add a new GOT, you need to update base_class.java, sharedGame/GameObjectTypes.cpp, and got_n.stf
|
|
|
|
// the generic type mask is the first 24 bits
|
|
// 0xffffff00
|
|
|
|
GOT_none = 0x00000000,
|
|
GOT_corpse,
|
|
GOT_group,
|
|
GOT_guild,
|
|
GOT_lair,
|
|
GOT_static,
|
|
GOT_camp,
|
|
GOT_vendor,
|
|
GOT_loadbeacon,
|
|
|
|
GOT_armor = 0x00000100, //if you add armor types, please add them to the GOT_powerups as well
|
|
GOT_armor_body,
|
|
GOT_armor_head,
|
|
GOT_armor_misc,
|
|
GOT_armor_leg,
|
|
GOT_armor_arm,
|
|
GOT_armor_hand,
|
|
GOT_armor_foot,
|
|
GOT_armor_shield,
|
|
GOT_building = 0x00000200,
|
|
GOT_building_municipal,
|
|
GOT_building_player,
|
|
GOT_building_factional,
|
|
GOT_creature = 0x00000400,
|
|
GOT_creature_character,
|
|
GOT_creature_droid,
|
|
GOT_creature_droid_probe,
|
|
GOT_creature_monster,
|
|
GOT_data = 0x00000800,
|
|
GOT_data_draft_schematic,
|
|
GOT_data_manufacturing_schematic,
|
|
GOT_data_mission_object,
|
|
GOT_data_token,
|
|
GOT_data_waypoint,
|
|
GOT_data_fictional,
|
|
GOT_data_pet_control_device,
|
|
GOT_data_vehicle_control_device,
|
|
GOT_installation = 0x00001000,
|
|
GOT_installation_factory,
|
|
GOT_installation_generator,
|
|
GOT_installation_harvester,
|
|
GOT_installation_turret,
|
|
GOT_installation_minefield,
|
|
GOT_misc = 0x00002000,
|
|
GOT_misc_ammunition,
|
|
GOT_misc_chemical,
|
|
GOT_misc_clothing_DUMMY, // when you remove this, please recompile all the shared object templates
|
|
GOT_misc_component_DUMMY, // when you remove this, please recompile all the shared object templates
|
|
GOT_misc_container,
|
|
GOT_misc_crafting_station,
|
|
GOT_misc_deed_DUMMY,
|
|
GOT_misc_electronics,
|
|
GOT_misc_flora,
|
|
GOT_misc_food,
|
|
GOT_misc_furniture,
|
|
GOT_misc_instrument,
|
|
GOT_misc_pharmaceutical,
|
|
GOT_misc_resource_container_DUMMY, // when you remove this, please recompile all the shared object templates
|
|
GOT_misc_sign,
|
|
GOT_misc_counter,
|
|
GOT_misc_factory_crate,
|
|
GOT_misc_ticket_travel,
|
|
GOT_misc_item, // generic 'usable' item
|
|
GOT_misc_trap,
|
|
GOT_misc_container_wearable,
|
|
GOT_misc_fishing_pole,
|
|
GOT_misc_fishing_bait,
|
|
GOT_misc_drink,
|
|
GOT_misc_firework,
|
|
GOT_misc_item_usable,
|
|
GOT_misc_petmed,
|
|
GOT_misc_firework_show,
|
|
GOT_misc_clothing_attachment,
|
|
GOT_misc_live_sample,
|
|
GOT_misc_armor_attachment,
|
|
GOT_terminal = 0x00004000,
|
|
GOT_terminal_bank,
|
|
GOT_terminal_bazaar,
|
|
GOT_terminal_cloning,
|
|
GOT_terminal_insurance,
|
|
GOT_terminal_manage,
|
|
GOT_terminal_mission,
|
|
GOT_terminal_permissions,
|
|
GOT_terminal_player_structure,
|
|
GOT_terminal_shipping,
|
|
GOT_terminal_travel,
|
|
GOT_terminal_misc,
|
|
GOT_tool = 0x00008000,
|
|
GOT_tool_crafting,
|
|
GOT_tool_survey,
|
|
GOT_tool_repair,
|
|
GOT_tool_camp_kit,
|
|
GOT_vehicle = 0x00010000,
|
|
GOT_vehicle_hover,
|
|
GOT_weapon = 0x00020000,//if you add weapon types, please add them to the GOT_powerups as well
|
|
GOT_weapon_melee_misc,
|
|
GOT_weapon_ranged_misc,
|
|
GOT_weapon_ranged_thrown,
|
|
GOT_weapon_heavy_misc,
|
|
GOT_weapon_heavy_mine,
|
|
GOT_weapon_heavy_special,
|
|
GOT_weapon_melee_1h,
|
|
GOT_weapon_melee_2h,
|
|
GOT_weapon_melee_polearm,
|
|
GOT_weapon_ranged_pistol,
|
|
GOT_weapon_ranged_carbine,
|
|
GOT_weapon_ranged_rifle,
|
|
GOT_component = 0x00040000,
|
|
GOT_component_armor,
|
|
GOT_component_chemistry,
|
|
GOT_component_clothing,
|
|
GOT_component_droid,
|
|
GOT_component_electronics,
|
|
GOT_component_munition,
|
|
GOT_component_structure,
|
|
GOT_component_weapon_melee,
|
|
GOT_component_weapon_ranged,
|
|
GOT_component_tissue,
|
|
GOT_component_genetic,
|
|
GOT_powerup_weapon = 0x00080000,
|
|
GOT_powerup_weapon_melee,
|
|
GOT_powerup_weapon_ranged,
|
|
GOT_powerup_weapon_thrown,
|
|
GOT_powerup_weapon_heavy,
|
|
GOT_powerup_weapon_mine,
|
|
GOT_powerup_weapon_heavy_special,
|
|
GOT_powerup_armor = 0x00100000,
|
|
GOT_powerup_armor_body,
|
|
GOT_powerup_armor_head,
|
|
GOT_powerup_armor_misc,
|
|
GOT_powerup_armor_leg,
|
|
GOT_powerup_armor_arm,
|
|
GOT_powerup_armor_hand,
|
|
GOT_powerup_armor_foot,
|
|
GOT_jewelry = 0x00200000,
|
|
GOT_jewelry_ring,
|
|
GOT_jewelry_bracelet,
|
|
GOT_jewelry_necklace,
|
|
GOT_jewelry_earring,
|
|
GOT_resource_container = 0x00400000,
|
|
GOT_resource_container_energy_gas,
|
|
GOT_resource_container_energy_liquid,
|
|
GOT_resource_container_energy_radioactive,
|
|
GOT_resource_container_energy_solid,
|
|
GOT_resource_container_inorganic_chemicals,
|
|
GOT_resource_container_inorganic_gas,
|
|
GOT_resource_container_inorganic_minerals,
|
|
GOT_resource_container_inorganic_water,
|
|
GOT_resource_container_organic_food,
|
|
GOT_resource_container_organic_hide,
|
|
GOT_resource_container_organic_structure,
|
|
GOT_deed = 0x00800000,
|
|
GOT_deed_building,
|
|
GOT_deed_installation,
|
|
GOT_deed_pet,
|
|
GOT_deed_droid,
|
|
GOT_deed_vehicle,
|
|
GOT_clothing = 0x01000000,
|
|
GOT_clothing_bandolier,
|
|
GOT_clothing_belt,
|
|
GOT_clothing_bodysuit,
|
|
GOT_clothing_cape,
|
|
GOT_clothing_cloak,
|
|
GOT_clothing_foot,
|
|
GOT_clothing_dress,
|
|
GOT_clothing_hand,
|
|
GOT_clothing_eye,
|
|
GOT_clothing_head,
|
|
GOT_clothing_jacket,
|
|
GOT_clothing_pants,
|
|
GOT_clothing_robe,
|
|
GOT_clothing_shirt,
|
|
GOT_clothing_vest,
|
|
GOT_clothing_wookiee,
|
|
GOT_clothing_misc,
|
|
GOT_clothing_skirt
|
|
}
|
|
|
|
stringId objectName //the default name of this object
|
|
stringId detailedDescription //long description of the object
|
|
stringId lookAtText //? does this differ from detailedDescription ?
|
|
bool snapToTerrain //flag that the object is snapped to terrain on addition to the world
|
|
enumContainerType containerType //if this is a container, what kind
|
|
int containerVolumeLimit //if this object has a volume container, this say how much it can hold.
|
|
filename tintPalette //what tints are available to the object
|
|
filename slotDescriptorFilename //what slots are available for this object
|
|
filename arrangementDescriptorFilename //what slots this object can be put into
|
|
filename appearanceFilename //?
|
|
filename portalLayoutFilename //?
|
|
filename clientDataFile //client-specific data
|
|
int collisionMaterialFlags //The collision material(s) for this object
|
|
int collisionMaterialPassFlags //The types of materials that this object can pass through
|
|
int collisionMaterialBlockFlags //The types of materials that can collide with this object
|
|
int collisionActionFlags //The types of actions that can be performed on this object
|
|
int collisionActionPassFlags //The types of materials this object's actions can pass through
|
|
int collisionActionBlockFlags //The types of actions that this object blocks
|
|
float scale //modification to object's size
|
|
enumGameObjectType gameObjectType // game object type
|
|
bool sendToClient //specifies whether or not the object using this template should is sent to the client
|
|
float scaleThresholdBeforeExtentTest //specifies the scale at which the object will use box extents for collision
|
|
|
|
float clearFloraRadius // distance to clear collidable flora around this object
|
|
|
|
enum SurfaceType
|
|
{
|
|
ST_other,
|
|
ST_metal,
|
|
ST_stone,
|
|
ST_wood
|
|
}
|
|
|
|
enumSurfaceType surfaceType
|
|
|
|
float noBuildRadius // distance to not allow structure placement around this object
|
|
bool onlyVisibleInTools
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
|
|
version 9
|
|
|
|
enum ContainerType
|
|
{
|
|
CT_none
|
|
CT_slotted
|
|
CT_volume //This kind of container can hold tangible objects
|
|
CT_volumeIntangible //This kind of container can hold intangible objects
|
|
CT_volumeGeneric //This kind of container can hold any object tangible or not.
|
|
CT_ridable //This should be used for vehicles and mounts only: provides a slotted container with contents visible to the world
|
|
}
|
|
|
|
enum CollisionMaterialType
|
|
{
|
|
// Physical material types
|
|
|
|
CMT_Solid = 0x0001 // Generic solid 'stuff'
|
|
CMT_Meat = 0x0002 // Living things are made of meat
|
|
CMT_Metal = 0x0004 // Droids and machines are made of metal
|
|
CMT_Energy = 0x0008 // Ghosts are made of energy
|
|
CMT_Brush = 0x0010 // Bushes are made of brush
|
|
|
|
// Logical material types
|
|
|
|
CMT_Door = 0x0020 // Doors are made of door
|
|
CMT_Monster = 0x0040 // Monsters are made of monster
|
|
CMT_Player = 0x0080 // Players are made of player
|
|
CMT_NPC = 0x0100 // NPCs are made of NPC
|
|
}
|
|
|
|
enum CollisionActionType
|
|
{
|
|
// Player actions
|
|
|
|
CAT_See = 0x0001
|
|
CAT_Target = 0x0002
|
|
CAT_CombatRanged = 0x0004
|
|
CAT_CombatMelee = 0x0008
|
|
CAT_Manipulate = 0x0010
|
|
CAT_Talk = 0x0020 // Sound doesn't travel in straight lines, but...
|
|
|
|
// Passive actions
|
|
|
|
CAT_RadialDamage = 0x0040 // Explosions cause radial damage
|
|
CAT_Camera = 0x0080 // This is a bit different from the other actions - if an object blocks CAT_Camera it means the object blocks the camera's view of the target.
|
|
}
|
|
|
|
enum GameObjectType
|
|
{
|
|
// general type of this object
|
|
// used for listing items in inventories, populating radial menus, etc...
|
|
|
|
// ***IMPORTANT***
|
|
// If you add a new GOT, you need to update base_class.java, sharedGame/GameObjectTypes.cpp, and got_n.stf
|
|
|
|
// the generic type mask is the first 24 bits
|
|
// 0xffffff00
|
|
|
|
GOT_none = 0x00000000,
|
|
GOT_corpse,
|
|
GOT_group,
|
|
GOT_guild,
|
|
GOT_lair,
|
|
GOT_static,
|
|
GOT_camp,
|
|
GOT_vendor,
|
|
GOT_loadbeacon,
|
|
|
|
GOT_armor = 0x00000100, //if you add armor types, please add them to the GOT_powerups as well
|
|
GOT_armor_body,
|
|
GOT_armor_head,
|
|
GOT_armor_misc,
|
|
GOT_armor_leg,
|
|
GOT_armor_arm,
|
|
GOT_armor_hand,
|
|
GOT_armor_foot,
|
|
GOT_armor_shield,
|
|
GOT_armor_layer,
|
|
GOT_armor_segment,
|
|
GOT_armor_core,
|
|
GOT_armor_psg,
|
|
GOT_building = 0x00000200,
|
|
GOT_building_municipal,
|
|
GOT_building_player,
|
|
GOT_building_factional,
|
|
GOT_creature = 0x00000400,
|
|
GOT_creature_character,
|
|
GOT_creature_droid,
|
|
GOT_creature_droid_probe,
|
|
GOT_creature_monster,
|
|
GOT_data = 0x00000800,
|
|
GOT_data_draft_schematic,
|
|
GOT_data_manufacturing_schematic,
|
|
GOT_data_mission_object,
|
|
GOT_data_token,
|
|
GOT_data_waypoint,
|
|
GOT_data_fictional,
|
|
GOT_data_pet_control_device,
|
|
GOT_data_vehicle_control_device,
|
|
GOT_data_draft_schematic_read_only,
|
|
GOT_data_ship_control_device,
|
|
GOT_data_droid_control_device,
|
|
GOT_data_house_control_device,
|
|
GOT_data_vendor_control_device,
|
|
GOT_installation = 0x00001000,
|
|
GOT_installation_factory,
|
|
GOT_installation_generator,
|
|
GOT_installation_harvester,
|
|
GOT_installation_turret,
|
|
GOT_installation_minefield,
|
|
GOT_misc = 0x00002000,
|
|
GOT_misc_ammunition,
|
|
GOT_misc_chemical,
|
|
GOT_misc_clothing_DUMMY, // when you remove this, please recompile all the shared object templates
|
|
GOT_misc_component_DUMMY, // when you remove this, please recompile all the shared object templates
|
|
GOT_misc_container,
|
|
GOT_misc_crafting_station,
|
|
GOT_misc_deed_DUMMY,
|
|
GOT_misc_electronics,
|
|
GOT_misc_flora,
|
|
GOT_misc_food,
|
|
GOT_misc_furniture,
|
|
GOT_misc_instrument,
|
|
GOT_misc_pharmaceutical,
|
|
GOT_misc_resource_container_DUMMY, // when you remove this, please recompile all the shared object templates
|
|
GOT_misc_sign,
|
|
GOT_misc_counter,
|
|
GOT_misc_factory_crate,
|
|
GOT_misc_ticket_travel,
|
|
GOT_misc_item, // generic 'usable' item
|
|
GOT_misc_trap,
|
|
GOT_misc_container_wearable,
|
|
GOT_misc_fishing_pole,
|
|
GOT_misc_fishing_bait,
|
|
GOT_misc_drink,
|
|
GOT_misc_firework,
|
|
GOT_misc_item_usable,
|
|
GOT_misc_petmed,
|
|
GOT_misc_firework_show,
|
|
GOT_misc_clothing_attachment,
|
|
GOT_misc_live_sample,
|
|
GOT_misc_armor_attachment,
|
|
GOT_misc_community_crafting_project,
|
|
GOT_misc_force_crystal,
|
|
GOT_misc_droid_programming_chip,
|
|
GOT_misc_asteroid,
|
|
GOT_misc_pob_ship_pilot_chair,
|
|
GOT_misc_operations_chair,
|
|
GOT_misc_turret_access_ladder,
|
|
GOT_misc_container_ship_loot,
|
|
GOT_misc_armor_noequip,
|
|
GOT_terminal = 0x00004000,
|
|
GOT_terminal_bank,
|
|
GOT_terminal_bazaar,
|
|
GOT_terminal_cloning,
|
|
GOT_terminal_insurance,
|
|
GOT_terminal_manage,
|
|
GOT_terminal_mission,
|
|
GOT_terminal_permissions,
|
|
GOT_terminal_player_structure,
|
|
GOT_terminal_shipping,
|
|
GOT_terminal_travel,
|
|
GOT_terminal_space,
|
|
GOT_terminal_misc,
|
|
GOT_tool = 0x00008000,
|
|
GOT_tool_crafting,
|
|
GOT_tool_survey,
|
|
GOT_tool_repair,
|
|
GOT_tool_camp_kit,
|
|
GOT_tool_ship_component_repair
|
|
GOT_vehicle = 0x00010000,
|
|
GOT_vehicle_hover,
|
|
GOT_weapon = 0x00020000,//if you add weapon types, please add them to the GOT_powerups as well
|
|
GOT_weapon_melee_misc,
|
|
GOT_weapon_ranged_misc,
|
|
GOT_weapon_ranged_thrown,
|
|
GOT_weapon_heavy_misc,
|
|
GOT_weapon_heavy_mine,
|
|
GOT_weapon_heavy_special,
|
|
GOT_weapon_melee_1h,
|
|
GOT_weapon_melee_2h,
|
|
GOT_weapon_melee_polearm,
|
|
GOT_weapon_ranged_pistol,
|
|
GOT_weapon_ranged_carbine,
|
|
GOT_weapon_ranged_rifle,
|
|
GOT_component = 0x00040000,
|
|
GOT_component_armor,
|
|
GOT_component_chemistry,
|
|
GOT_component_clothing,
|
|
GOT_component_droid,
|
|
GOT_component_electronics,
|
|
GOT_component_munition,
|
|
GOT_component_structure,
|
|
GOT_component_weapon_melee,
|
|
GOT_component_weapon_ranged,
|
|
GOT_component_tissue,
|
|
GOT_component_genetic,
|
|
GOT_component_saber_crystal,
|
|
GOT_component_community_crafting,
|
|
GOT_component_new_armor,
|
|
GOT_powerup_weapon = 0x00080000,
|
|
GOT_powerup_weapon_melee,
|
|
GOT_powerup_weapon_ranged,
|
|
GOT_powerup_weapon_thrown,
|
|
GOT_powerup_weapon_heavy,
|
|
GOT_powerup_weapon_mine,
|
|
GOT_powerup_weapon_heavy_special,
|
|
GOT_powerup_armor = 0x00100000,
|
|
GOT_powerup_armor_body,
|
|
GOT_powerup_armor_head,
|
|
GOT_powerup_armor_misc,
|
|
GOT_powerup_armor_leg,
|
|
GOT_powerup_armor_arm,
|
|
GOT_powerup_armor_hand,
|
|
GOT_powerup_armor_foot,
|
|
GOT_powerup_armor_layer,
|
|
GOT_powerup_armor_segment,
|
|
GOT_powerup_armor_core,
|
|
GOT_jewelry = 0x00200000,
|
|
GOT_jewelry_ring,
|
|
GOT_jewelry_bracelet,
|
|
GOT_jewelry_necklace,
|
|
GOT_jewelry_earring,
|
|
GOT_resource_container = 0x00400000,
|
|
GOT_resource_container_energy_gas,
|
|
GOT_resource_container_energy_liquid,
|
|
GOT_resource_container_energy_radioactive,
|
|
GOT_resource_container_energy_solid,
|
|
GOT_resource_container_inorganic_chemicals,
|
|
GOT_resource_container_inorganic_gas,
|
|
GOT_resource_container_inorganic_minerals,
|
|
GOT_resource_container_inorganic_water,
|
|
GOT_resource_container_organic_food,
|
|
GOT_resource_container_organic_hide,
|
|
GOT_resource_container_organic_structure,
|
|
GOT_resource_container_pseudo,
|
|
GOT_resource_container_space,
|
|
GOT_deed = 0x00800000,
|
|
GOT_deed_building,
|
|
GOT_deed_installation,
|
|
GOT_deed_pet,
|
|
GOT_deed_droid,
|
|
GOT_deed_vehicle,
|
|
GOT_clothing = 0x01000000,
|
|
GOT_clothing_bandolier,
|
|
GOT_clothing_belt,
|
|
GOT_clothing_bodysuit,
|
|
GOT_clothing_cape,
|
|
GOT_clothing_cloak,
|
|
GOT_clothing_foot,
|
|
GOT_clothing_dress,
|
|
GOT_clothing_hand,
|
|
GOT_clothing_eye,
|
|
GOT_clothing_head,
|
|
GOT_clothing_jacket,
|
|
GOT_clothing_pants,
|
|
GOT_clothing_robe,
|
|
GOT_clothing_shirt,
|
|
GOT_clothing_vest,
|
|
GOT_clothing_wookiee,
|
|
GOT_clothing_misc,
|
|
GOT_clothing_skirt,
|
|
GOT_ship_component = 0x40000000, //add space-specific GOTS at the "end" to make merging easier
|
|
GOT_ship_component_reactor,
|
|
GOT_ship_component_engine,
|
|
GOT_ship_component_shield,
|
|
GOT_ship_component_armor,
|
|
GOT_ship_component_weapon,
|
|
GOT_ship_component_capacitor,
|
|
GOT_ship_component_booster,
|
|
GOT_ship_component_droid_interface,
|
|
GOT_ship_component_hangar,
|
|
GOT_ship_component_targeting_station,
|
|
GOT_ship_component_bridge,
|
|
GOT_ship_component_chassis,
|
|
GOT_ship_component_missilepack,
|
|
GOT_ship_component_countermeasurepack,
|
|
GOT_ship_component_missilelauncher,
|
|
GOT_ship_component_countermeasurelauncher,
|
|
GOT_ship_component_cargo_hold,
|
|
GOT_ship_component_modification,
|
|
GOT_ship = 0x20000000,
|
|
GOT_ship_fighter,
|
|
GOT_ship_capital,
|
|
GOT_ship_station,
|
|
GOT_ship_transport,
|
|
GOT_ship_mining_asteroid_static,
|
|
GOT_ship_mining_asteroid_dynamic,
|
|
GOT_cybernetic = 0x20000100,
|
|
GOT_cybernetic_arm,
|
|
GOT_cybernetic_legs,
|
|
GOT_cybernetic_torso,
|
|
GOT_cybernetic_forearm,
|
|
GOT_cybernetic_hand,
|
|
GOT_cybernetic_component
|
|
|
|
//note that 0x80000000 is currently a reserved value and unavailable for use
|
|
}
|
|
|
|
stringId objectName //the default name of this object
|
|
stringId detailedDescription //long description of the object
|
|
stringId lookAtText //? does this differ from detailedDescription ?
|
|
bool snapToTerrain //flag that the object is snapped to terrain on addition to the world
|
|
enumContainerType containerType //if this is a container, what kind
|
|
int containerVolumeLimit //if this object has a volume container, this say how much it can hold.
|
|
filename tintPalette //what tints are available to the object
|
|
filename slotDescriptorFilename //what slots are available for this object
|
|
filename arrangementDescriptorFilename //what slots this object can be put into
|
|
filename appearanceFilename //?
|
|
filename portalLayoutFilename //?
|
|
filename clientDataFile //client-specific data
|
|
int collisionMaterialFlags //The collision material(s) for this object
|
|
int collisionMaterialPassFlags //The types of materials that this object can pass through
|
|
int collisionMaterialBlockFlags //The types of materials that can collide with this object
|
|
int collisionActionFlags //The types of actions that can be performed on this object
|
|
int collisionActionPassFlags //The types of materials this object's actions can pass through
|
|
int collisionActionBlockFlags //The types of actions that this object blocks
|
|
float scale //modification to object's size
|
|
enumGameObjectType gameObjectType // game object type
|
|
bool sendToClient //specifies whether or not the object using this template should is sent to the client
|
|
float scaleThresholdBeforeExtentTest //specifies the scale at which the object will use box extents for collision
|
|
|
|
float clearFloraRadius // distance to clear collidable flora around this object
|
|
|
|
enum SurfaceType
|
|
{
|
|
ST_other,
|
|
ST_metal,
|
|
ST_stone,
|
|
ST_wood,
|
|
ST_acid,
|
|
ST_ice,
|
|
ST_molten,
|
|
ST_obsidian
|
|
}
|
|
|
|
enumSurfaceType surfaceType
|
|
|
|
float noBuildRadius // distance to not allow structure placement around this object
|
|
bool onlyVisibleInTools
|
|
|
|
float locationReservationRadius
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
|
|
version 10
|
|
|
|
enum ContainerType
|
|
{
|
|
CT_none
|
|
CT_slotted
|
|
CT_volume //This kind of container can hold tangible objects
|
|
CT_volumeIntangible //This kind of container can hold intangible objects
|
|
CT_volumeGeneric //This kind of container can hold any object tangible or not.
|
|
CT_ridable //This should be used for vehicles and mounts only: provides a slotted container with contents visible to the world
|
|
}
|
|
|
|
enum GameObjectType
|
|
{
|
|
// general type of this object
|
|
// used for listing items in inventories, populating radial menus, etc...
|
|
|
|
// ***IMPORTANT***
|
|
// If you add a new GOT, you need to update base_class.java, sharedGame/GameObjectTypes.cpp, and got_n.stf
|
|
|
|
// the generic type mask is the first 24 bits
|
|
// 0xffffff00
|
|
|
|
GOT_none = 0x00000000,
|
|
GOT_corpse,
|
|
GOT_group,
|
|
GOT_guild,
|
|
GOT_lair,
|
|
GOT_static,
|
|
GOT_camp,
|
|
GOT_vendor,
|
|
GOT_loadbeacon,
|
|
|
|
GOT_armor = 0x00000100, //if you add armor types, please add them to the GOT_powerups as well
|
|
GOT_armor_body,
|
|
GOT_armor_head,
|
|
GOT_armor_misc,
|
|
GOT_armor_leg,
|
|
GOT_armor_arm,
|
|
GOT_armor_hand,
|
|
GOT_armor_foot,
|
|
GOT_armor_shield,
|
|
GOT_armor_layer,
|
|
GOT_armor_segment,
|
|
GOT_armor_core,
|
|
GOT_armor_psg,
|
|
GOT_building = 0x00000200,
|
|
GOT_building_municipal,
|
|
GOT_building_player,
|
|
GOT_building_factional,
|
|
GOT_creature = 0x00000400,
|
|
GOT_creature_character,
|
|
GOT_creature_droid,
|
|
GOT_creature_droid_probe,
|
|
GOT_creature_monster,
|
|
GOT_data = 0x00000800,
|
|
GOT_data_draft_schematic,
|
|
GOT_data_manufacturing_schematic,
|
|
GOT_data_mission_object,
|
|
GOT_data_token,
|
|
GOT_data_waypoint,
|
|
GOT_data_fictional,
|
|
GOT_data_pet_control_device,
|
|
GOT_data_vehicle_control_device,
|
|
GOT_data_draft_schematic_read_only,
|
|
GOT_data_ship_control_device,
|
|
GOT_data_droid_control_device,
|
|
GOT_data_house_control_device,
|
|
GOT_data_vendor_control_device,
|
|
GOT_data_player_quest_object,
|
|
GOT_installation = 0x00001000,
|
|
GOT_installation_factory,
|
|
GOT_installation_generator,
|
|
GOT_installation_harvester,
|
|
GOT_installation_turret,
|
|
GOT_installation_minefield,
|
|
GOT_misc = 0x00002000,
|
|
GOT_misc_ammunition,
|
|
GOT_misc_chemical,
|
|
GOT_misc_clothing_DUMMY, // when you remove this, please recompile all the shared object templates
|
|
GOT_misc_component_DUMMY, // when you remove this, please recompile all the shared object templates
|
|
GOT_misc_container,
|
|
GOT_misc_crafting_station,
|
|
GOT_misc_deed_DUMMY,
|
|
GOT_misc_electronics,
|
|
GOT_misc_flora,
|
|
GOT_misc_food,
|
|
GOT_misc_furniture,
|
|
GOT_misc_instrument,
|
|
GOT_misc_pharmaceutical,
|
|
GOT_misc_resource_container_DUMMY, // when you remove this, please recompile all the shared object templates
|
|
GOT_misc_sign,
|
|
GOT_misc_counter,
|
|
GOT_misc_factory_crate,
|
|
GOT_misc_ticket_travel,
|
|
GOT_misc_item, // generic 'usable' item
|
|
GOT_misc_trap,
|
|
GOT_misc_container_wearable,
|
|
GOT_misc_fishing_pole,
|
|
GOT_misc_fishing_bait,
|
|
GOT_misc_drink,
|
|
GOT_misc_firework,
|
|
GOT_misc_item_usable,
|
|
GOT_misc_petmed,
|
|
GOT_misc_firework_show,
|
|
GOT_misc_clothing_attachment,
|
|
GOT_misc_live_sample,
|
|
GOT_misc_armor_attachment,
|
|
GOT_misc_community_crafting_project,
|
|
GOT_misc_force_crystal,
|
|
GOT_misc_droid_programming_chip,
|
|
GOT_misc_asteroid,
|
|
GOT_misc_pob_ship_pilot_chair,
|
|
GOT_misc_operations_chair,
|
|
GOT_misc_turret_access_ladder,
|
|
GOT_misc_container_ship_loot,
|
|
GOT_misc_armor_noequip,
|
|
GOT_misc_enzyme,
|
|
GOT_misc_food_pet,
|
|
GOT_misc_collection,
|
|
GOT_misc_container_public,
|
|
GOT_misc_ground_target,
|
|
GOT_misc_blueprint,
|
|
GOT_misc_enzyme_isomerase,
|
|
GOT_misc_enzyme_lyase,
|
|
GOT_misc_enzyme_hydrolase,
|
|
GOT_misc_tcg_card,
|
|
GOT_misc_appearance_only,
|
|
GOT_misc_appearance_only_invisible,
|
|
GOT_terminal = 0x00004000,
|
|
GOT_terminal_bank,
|
|
GOT_terminal_bazaar,
|
|
GOT_terminal_cloning,
|
|
GOT_terminal_insurance,
|
|
GOT_terminal_manage,
|
|
GOT_terminal_mission,
|
|
GOT_terminal_permissions,
|
|
GOT_terminal_player_structure,
|
|
GOT_terminal_shipping,
|
|
GOT_terminal_travel,
|
|
GOT_terminal_space,
|
|
GOT_terminal_misc,
|
|
GOT_terminal_space_npe,
|
|
GOT_tool = 0x00008000,
|
|
GOT_tool_crafting,
|
|
GOT_tool_survey,
|
|
GOT_tool_repair,
|
|
GOT_tool_camp_kit,
|
|
GOT_tool_ship_component_repair
|
|
GOT_vehicle = 0x00010000,
|
|
GOT_vehicle_hover,
|
|
GOT_vehicle_hover_ai,
|
|
GOT_weapon = 0x00020000,//if you add weapon types, please add them to the GOT_powerups as well
|
|
GOT_weapon_melee_misc,
|
|
GOT_weapon_ranged_misc,
|
|
GOT_weapon_ranged_thrown,
|
|
GOT_weapon_heavy_misc,
|
|
GOT_weapon_heavy_mine,
|
|
GOT_weapon_heavy_special,
|
|
GOT_weapon_melee_1h,
|
|
GOT_weapon_melee_2h,
|
|
GOT_weapon_melee_polearm,
|
|
GOT_weapon_ranged_pistol,
|
|
GOT_weapon_ranged_carbine,
|
|
GOT_weapon_ranged_rifle,
|
|
GOT_component = 0x00040000,
|
|
GOT_component_armor,
|
|
GOT_component_chemistry,
|
|
GOT_component_clothing,
|
|
GOT_component_droid,
|
|
GOT_component_electronics,
|
|
GOT_component_munition,
|
|
GOT_component_structure,
|
|
GOT_component_weapon_melee,
|
|
GOT_component_weapon_ranged,
|
|
GOT_component_tissue,
|
|
GOT_component_genetic,
|
|
GOT_component_saber_crystal,
|
|
GOT_component_community_crafting,
|
|
GOT_component_new_armor,
|
|
GOT_powerup_weapon = 0x00080000,
|
|
GOT_powerup_weapon_melee,
|
|
GOT_powerup_weapon_ranged,
|
|
GOT_powerup_weapon_thrown,
|
|
GOT_powerup_weapon_heavy,
|
|
GOT_powerup_weapon_mine,
|
|
GOT_powerup_weapon_heavy_special,
|
|
GOT_powerup_armor = 0x00100000,
|
|
GOT_powerup_armor_body,
|
|
GOT_powerup_armor_head,
|
|
GOT_powerup_armor_misc,
|
|
GOT_powerup_armor_leg,
|
|
GOT_powerup_armor_arm,
|
|
GOT_powerup_armor_hand,
|
|
GOT_powerup_armor_foot,
|
|
GOT_powerup_armor_layer,
|
|
GOT_powerup_armor_segment,
|
|
GOT_powerup_armor_core,
|
|
GOT_jewelry = 0x00200000,
|
|
GOT_jewelry_ring,
|
|
GOT_jewelry_bracelet,
|
|
GOT_jewelry_necklace,
|
|
GOT_jewelry_earring,
|
|
GOT_resource_container = 0x00400000,
|
|
GOT_resource_container_energy_gas,
|
|
GOT_resource_container_energy_liquid,
|
|
GOT_resource_container_energy_radioactive,
|
|
GOT_resource_container_energy_solid,
|
|
GOT_resource_container_inorganic_chemicals,
|
|
GOT_resource_container_inorganic_gas,
|
|
GOT_resource_container_inorganic_minerals,
|
|
GOT_resource_container_inorganic_water,
|
|
GOT_resource_container_organic_food,
|
|
GOT_resource_container_organic_hide,
|
|
GOT_resource_container_organic_structure,
|
|
GOT_resource_container_pseudo,
|
|
GOT_resource_container_space,
|
|
GOT_deed = 0x00800000,
|
|
GOT_deed_building,
|
|
GOT_deed_installation,
|
|
GOT_deed_pet,
|
|
GOT_deed_droid,
|
|
GOT_deed_vehicle,
|
|
GOT_clothing = 0x01000000,
|
|
GOT_clothing_bandolier,
|
|
GOT_clothing_belt,
|
|
GOT_clothing_bodysuit,
|
|
GOT_clothing_cape,
|
|
GOT_clothing_cloak,
|
|
GOT_clothing_foot,
|
|
GOT_clothing_dress,
|
|
GOT_clothing_hand,
|
|
GOT_clothing_eye,
|
|
GOT_clothing_head,
|
|
GOT_clothing_jacket,
|
|
GOT_clothing_pants,
|
|
GOT_clothing_robe,
|
|
GOT_clothing_shirt,
|
|
GOT_clothing_vest,
|
|
GOT_clothing_wookiee,
|
|
GOT_clothing_misc,
|
|
GOT_clothing_skirt,
|
|
GOT_ship_component = 0x40000000, //add space-specific GOTS at the "end" to make merging easier
|
|
GOT_ship_component_reactor,
|
|
GOT_ship_component_engine,
|
|
GOT_ship_component_shield,
|
|
GOT_ship_component_armor,
|
|
GOT_ship_component_weapon,
|
|
GOT_ship_component_capacitor,
|
|
GOT_ship_component_booster,
|
|
GOT_ship_component_droid_interface,
|
|
GOT_ship_component_hangar,
|
|
GOT_ship_component_targeting_station,
|
|
GOT_ship_component_bridge,
|
|
GOT_ship_component_chassis,
|
|
GOT_ship_component_missilepack,
|
|
GOT_ship_component_countermeasurepack,
|
|
GOT_ship_component_missilelauncher,
|
|
GOT_ship_component_countermeasurelauncher,
|
|
GOT_ship_component_cargo_hold,
|
|
GOT_ship_component_modification,
|
|
GOT_ship = 0x20000000,
|
|
GOT_ship_fighter,
|
|
GOT_ship_capital,
|
|
GOT_ship_station,
|
|
GOT_ship_transport,
|
|
GOT_ship_mining_asteroid_static,
|
|
GOT_ship_mining_asteroid_dynamic,
|
|
GOT_cybernetic = 0x20000100,
|
|
GOT_cybernetic_arm,
|
|
GOT_cybernetic_legs,
|
|
GOT_cybernetic_torso,
|
|
GOT_cybernetic_forearm,
|
|
GOT_cybernetic_hand,
|
|
GOT_cybernetic_component,
|
|
GOT_chronicles = 0x00001100,
|
|
GOT_chronicles_relic,
|
|
GOT_chronicles_chronicle,
|
|
GOT_chronicles_quest_holocron,
|
|
GOT_chronicles_quest_holocron_recipe,
|
|
GOT_chronicles_relic_fragment,
|
|
|
|
//note that 0x80000000 is currently a reserved value and unavailable for use
|
|
}
|
|
|
|
stringId objectName //the default name of this object
|
|
stringId detailedDescription //long description of the object
|
|
stringId lookAtText //? does this differ from detailedDescription ?
|
|
bool snapToTerrain //flag that the object is snapped to terrain on addition to the world
|
|
enumContainerType containerType //if this is a container, what kind
|
|
int containerVolumeLimit //if this object has a volume container, this say how much it can hold.
|
|
filename tintPalette //what tints are available to the object
|
|
filename slotDescriptorFilename //what slots are available for this object
|
|
filename arrangementDescriptorFilename //what slots this object can be put into
|
|
filename appearanceFilename //?
|
|
filename portalLayoutFilename //?
|
|
filename clientDataFile //client-specific data
|
|
float scale //modification to object's size
|
|
enumGameObjectType gameObjectType // game object type
|
|
bool sendToClient //specifies whether or not the object using this template should is sent to the client
|
|
float scaleThresholdBeforeExtentTest //specifies the scale at which the object will use box extents for collision
|
|
|
|
float clearFloraRadius // distance to clear collidable flora around this object
|
|
|
|
enum SurfaceType
|
|
{
|
|
ST_other,
|
|
ST_metal,
|
|
ST_stone,
|
|
ST_wood,
|
|
ST_acid,
|
|
ST_ice,
|
|
ST_molten,
|
|
ST_obsidian
|
|
}
|
|
|
|
enumSurfaceType surfaceType
|
|
|
|
float noBuildRadius // distance to not allow structure placement around this object
|
|
bool onlyVisibleInTools
|
|
|
|
float locationReservationRadius
|
|
|
|
bool forceNoCollision
|