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23 lines
813 B
Plaintext
23 lines
813 B
Plaintext
// these are also defined in LfgCharacterData.cpp so ***MUST*** be kept in sync
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const int ACTIVITY_NONE = 0;
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const int ACTIVITY_PVE = 1;
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const int ACTIVITY_PVP = 2;
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const int ACTIVITY_CRAFTING = 4;
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const int ACTIVITY_ENTERTAINED = 8;
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const int ACTIVITY_BEEN_ENTERTAINED = 16;
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const int ACTIVITY_ACCESS_BAZAAR = 32;
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const int ACTIVITY_MISSION_TERMINAL = 64;
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const int ACTIVITY_SPACE_LAUNCH = 128;
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const int ACTIVITY_DECORATE = 256;
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const int ACTIVITY_OWNER_ACCESS_VENDOR = 512;
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const int ACTIVITY_OTHER_ACCESS_VENDOR = 1024;
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const int ACTIVITY_ACCESS_HARVESTER = 2048;
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const int ACTIVITY_ACCESS_FACTORY = 4096;
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const int ACTIVITY_ACCESS_STRUCTURE = 8192;
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const int ACTIVITY_FISHING = 16384;
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void logActivity(obj_id player, int activityType)
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{
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_logActivity(player, activityType);
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}
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