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119 lines
3.3 KiB
Plaintext
119 lines
3.3 KiB
Plaintext
include library.ai_lib;
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include library.buff;
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include library.pet_lib;
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include library.target_dummy;
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include library.utils;
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//-----------------------------------------------------------------------
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void clearTargetList()
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{
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const obj_id self = getSelf();
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utils.removeScriptVarTree(self, "ai.combat.targetSocialGroup.verified");
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}
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//-----------------------------------------------------------------------
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boolean isValidTarget(obj_id target)
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{
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if(!isIdValid(target))
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{
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return false;
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}
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boolean result = true;
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const obj_id self = getSelf();
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deltadictionary dict = self.getScriptVars();
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const String targetSocialGroupVerified = "ai.combat.targetSocialGroup.verified." + target;
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if (!pvpCanAttack(self, target))
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{
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// Can't attack this target
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LOGC(aiLoggingEnabled(self), "debug_ai", "ai_combat_target::isValidTarget() self(" + self + ":" + getName(self) + ") target(" + target + ":" + getName(target) + ") CAN'T ATTACK THIS TARGET");
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result = false;
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}
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else if ( isGameObjectTypeOf(getTopMostContainer(target), GOT_building_player) && !target_dummy.isTargetDummy(target) )
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{
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// AI not allowed in this structure
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LOGC(aiLoggingEnabled(self), "debug_ai", "ai_combat_target::isValidTarget() self(" + self + ":" + getName(self) + ") target(" + target + ":" + getName(target) + ") NOT ALLOWED IN STRUCTURE");
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result = false;
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}
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else if (dict.getBoolean(targetSocialGroupVerified) == false)
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{
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const String selfSocialGroup = ai_lib.getSocialGroup(self);
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if (selfSocialGroup != null && ai_lib.isMob(target))
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{
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if (!isIdValid(getMaster(self)) && !isIdValid(getMaster(target)) && selfSocialGroup.equals(ai_lib.getSocialGroup(target)))
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{
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// They are in the same social group
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LOGC(aiLoggingEnabled(self), "debug_ai", "ai_combat_target::isValidTarget() self(" + self + ":" + getName(self) + ") target(" + target + ":" + getName(target) + ") SAME SOCIAL GROUP");
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result = false;
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}
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else
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{
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// They are not in the same social group
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dict.put(targetSocialGroupVerified, true);
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}
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}
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}
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string evasionObjVarName = "me_evasion." + target;
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if(utils.hasScriptVar(self, evasionObjVarName) && buff.hasBuff(target, "me_evasion_1"))
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{
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obj_id[] thoseWhoHateMe = getHateList(self);
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// Nobody else on my hate list but you, buddy.
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if(thoseWhoHateMe.length < 2)
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{
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// debugSpeakMsg(self, "Valid Target: " + target + " is in evasion mode.");
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return true;
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}
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// debugSpeakMsg(self, "Invalid Target: " + target + " is in evasion mode.");
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return false;
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}
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if(hasObjVar(target, "ai.combat.limitAttackers") && !isPlayer(target) && !pet_lib.hasMaster(target))
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{
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int attackers = getIntObjVar(target, "ai.combat.limitAttackers");
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obj_id[] haters = getHateList(target);
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if(haters.length >= attackers)
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{
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int npcCount = 0;
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for(int i = 0, j = haters.length; i < j; i++)
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{
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// Count how many NPC's are in combat with this target.
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if(isIdValid(haters[i]) && !isPlayer(haters[i]) && !pet_lib.hasMaster(haters[i]))
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{
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npcCount++;
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}
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// If there are more NPC attackers than the limit, this is a bad target.
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if(npcCount > attackers)
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{
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stopCombat(self);
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clearHateList(self);
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return false;
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}
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// If the target has me already in its list before the limit is reached, this is a valid target.
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if(isIdValid(haters[i]) && haters[i] == self)
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{
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return true;
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}
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}
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}
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}
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return result;
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}
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