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dsrc/sku.0/sys.server/compiled/game/script/conversation/bounty_probot.script
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// ======================================================================
//
// bounty_probot.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/bounty_probot";
// ======================================================================
// Script Conditions
// ======================================================================
boolean bounty_probot_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean bounty_probot_condition_notMyHunter (obj_id player, obj_id npc)
{
obj_id objPlayer = getObjIdObjVar(npc, "objPlayer");
obj_id objBountyMission = null;
obj_id objMission = getObjIdObjVar(npc, "objMission");
if(player != null) //Hooray copy and paste of getBountyMission() from systems.mission.base.mission_dynamic_base
{
obj_id[] objMissionArray = getMissionObjects(objPlayer);
if(objMissionArray!=null)
{
for(int intI = 0; intI<objMissionArray.length; intI++)
{
string strType = getMissionType(objMissionArray[intI]);
if(strType=="bounty")
{
objBountyMission = objMissionArray[intI];
}
}
}
}
if(player != objPlayer || isIdNull(objBountyMission) ||
objMission != objBountyMission || hasObjVar(npc, "intDone") )
return true;
else
return false;
}
// ----------------------------------------------------------------------
boolean bounty_probot_condition_noBioSig (obj_id player, obj_id npc)
{
obj_id objMission = getObjIdObjVar(npc, "objMission");
int intState = getIntObjVar(objMission, "intState");
if(intState != 1)
{
string_id strSpam = new string_id("mission/mission_generic", "bounty_no_signature");
sendSystemMessage(player, strSpam);
return true;
}
else
return false;
}
// ----------------------------------------------------------------------
boolean bounty_probot_condition_readyToTrack (obj_id player, obj_id npc)
{
obj_id objPlayer = getObjIdObjVar(npc, "objPlayer");
if(player == objPlayer)
return true;
else
return false;
}
// ======================================================================
// Script Actions
// ======================================================================
void bounty_probot_action_takeOff (obj_id player, obj_id npc)
{
setObjVar(npc, "intDone", 1);
string_id strResponse = new string_id("mission/mission_generic", "probe_droid_takeoff");
sendSystemMessage(player, strResponse);
messageTo(npc, "take_Off", null, 2, true);
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int bounty_probot_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: (Awaiting Command)
//-- [RESPONSE NOTE]
//-- PLAYER: Transmit Biological Signature
if (response == "s_8")
{
bounty_probot_action_takeOff (player, npc);
//-- [NOTE]
if (bounty_probot_condition__defaultCondition (player, npc))
{
//-- NPC: (Acknowledged)
string_id message = new string_id (c_stringFile, "s_9");
utils.removeScriptVar (player, "conversation.bounty_probot.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.bounty_probot");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.bounty_probot");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (bounty_probot_condition_notMyHunter (player, npc))
{
//-- NPC: (Command Refused)
string_id message = new string_id (c_stringFile, "s_3");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (bounty_probot_condition_noBioSig (player, npc))
{
//-- NPC: (Insufficient Data)
string_id message = new string_id (c_stringFile, "s_4");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (bounty_probot_condition_readyToTrack (player, npc))
{
//-- NPC: (Awaiting Command)
string_id message = new string_id (c_stringFile, "s_5");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Transmit Biological Signature
boolean hasResponse0 = false;
if (bounty_probot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_8");
utils.setScriptVar (player, "conversation.bounty_probot.branchId", 3);
npcStartConversation (player, npc, "bounty_probot", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (bounty_probot_condition__defaultCondition (player, npc))
{
//-- NPC: (The droid ignores you)
string_id message = new string_id (c_stringFile, "s_6");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "bounty_probot")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.bounty_probot.branchId");
if (branchId == 3 && bounty_probot_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.bounty_probot.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================