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dsrc/sku.0/sys.server/compiled/game/script/conversation/c_newbie_associate.script
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// ======================================================================
//
// c_newbie_associate.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/c_newbie_associate";
// ======================================================================
// Script Conditions
// ======================================================================
boolean c_newbie_associate_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean c_newbie_associate_condition_onAssociateStep (obj_id player, obj_id npc)
{
int questId1 = questGetQuestId("quest/c_newbie_quest5");
int surveystep = groundquests.getTaskId(questId1, "associatestep");
return questIsTaskActive(questId1, surveystep, player);
}
// ======================================================================
// Script Actions
// ======================================================================
void c_newbie_associate_action_faceplayer (obj_id player, obj_id npc)
{
faceTo(npc, player);
}
// ----------------------------------------------------------------------
void c_newbie_associate_action_forwardquest (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "c_newbie_associatestep");
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int c_newbie_associate_handleBranch1 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Are you looking for someone?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes I am. I am looking for you, actually.
if (response == "s_764")
{
//-- [NOTE]
if (c_newbie_associate_condition__defaultCondition (player, npc))
{
//-- NPC: Are you now? What can I do for you?
string_id message = new string_id (c_stringFile, "s_765");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Trehla sent me to you. She is concerned about Tuskens attacking near Mos Eisley.
boolean hasResponse0 = false;
if (c_newbie_associate_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_766");
utils.setScriptVar (player, "conversation.c_newbie_associate.branchId", 2);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.c_newbie_associate.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int c_newbie_associate_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Are you now? What can I do for you?
//-- [RESPONSE NOTE]
//-- PLAYER: Trehla sent me to you. She is concerned about Tuskens attacking near Mos Eisley.
if (response == "s_766")
{
//-- [NOTE]
if (c_newbie_associate_condition__defaultCondition (player, npc))
{
//-- NPC: That's odd. They don't like being that close to cities in general. Where are they attacking?
string_id message = new string_id (c_stringFile, "s_767");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: They have been attacking poor areas outside of town.
boolean hasResponse0 = false;
if (c_newbie_associate_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_768");
utils.setScriptVar (player, "conversation.c_newbie_associate.branchId", 3);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.c_newbie_associate.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int c_newbie_associate_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: That's odd. They don't like being that close to cities in general. Where are they attacking?
//-- [RESPONSE NOTE]
//-- PLAYER: They have been attacking poor areas outside of town.
if (response == "s_768")
{
//-- [NOTE]
if (c_newbie_associate_condition__defaultCondition (player, npc))
{
c_newbie_associate_action_forwardquest (player, npc);
//-- NPC: Interesting. I'll have to look into this. If my hunch is right, there's a storm brewing. Here are 500 credits for the story.
string_id message = new string_id (c_stringFile, "s_769");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Thanks!
boolean hasResponse0 = false;
if (c_newbie_associate_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Credits for a story? I don't understand.
boolean hasResponse1 = false;
if (c_newbie_associate_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_770");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_771");
utils.setScriptVar (player, "conversation.c_newbie_associate.branchId", 4);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.c_newbie_associate.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int c_newbie_associate_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Interesting. I'll have to look into this. If my hunch is right, there's a storm brewing. Here are 500 credits for the story.
//-- [RESPONSE NOTE]
//-- PLAYER: Thanks!
if (response == "s_770")
{
//-- [NOTE]
if (c_newbie_associate_condition__defaultCondition (player, npc))
{
c_newbie_associate_action_forwardquest (player, npc);
//-- NPC: You're welcome. Please give Trehla my best.
string_id message = new string_id (c_stringFile, "s_773");
utils.removeScriptVar (player, "conversation.c_newbie_associate.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Credits for a story? I don't understand.
if (response == "s_771")
{
//-- [NOTE]
if (c_newbie_associate_condition__defaultCondition (player, npc))
{
c_newbie_associate_action_forwardquest (player, npc);
//-- NPC: I'm a journalist for the holonews, among other things. I'm happy to pay for stories like this.
string_id message = new string_id (c_stringFile, "s_772");
utils.removeScriptVar (player, "conversation.c_newbie_associate.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.c_newbie_associate");
setCondition (self, CONDITION_CONVERSABLE);
setCondition (self, CONDITION_INTERESTING);
setInvulnerable (self, true);
setName (self, "Trace Lyson");
ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL );
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
setCondition (self, CONDITION_INTERESTING);
setInvulnerable (self, true);
setName (self, "Trace Lyson");
ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL );
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.c_newbie_associate");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (c_newbie_associate_condition_onAssociateStep (player, npc))
{
c_newbie_associate_action_faceplayer (player, npc);
//-- NPC: Are you looking for someone?
string_id message = new string_id (c_stringFile, "s_427");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes I am. I am looking for you, actually.
boolean hasResponse0 = false;
if (c_newbie_associate_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_764");
utils.setScriptVar (player, "conversation.c_newbie_associate.branchId", 1);
npcStartConversation (player, npc, "c_newbie_associate", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (c_newbie_associate_condition__defaultCondition (player, npc))
{
//-- NPC: I'm sorry, but I can't talk right now. Big things brewing!
string_id message = new string_id (c_stringFile, "s_201");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "c_newbie_associate")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.c_newbie_associate.branchId");
if (branchId == 1 && c_newbie_associate_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 2 && c_newbie_associate_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 3 && c_newbie_associate_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && c_newbie_associate_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.c_newbie_associate.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================