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dsrc/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_radeld.script
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// ======================================================================
//
// c_smuggler_radeld.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/c_smuggler_radeld";
// ======================================================================
// Script Conditions
// ======================================================================
boolean c_smuggler_radeld_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean c_smuggler_radeld_condition_isTaskActiveLink (obj_id player, obj_id npc)
{
return groundquests.isQuestActiveOrComplete(player, "c_smuggler_han_link");
}
// ----------------------------------------------------------------------
boolean c_smuggler_radeld_condition_isTaskActiveSteal1 (obj_id player, obj_id npc)
{
return (groundquests.isTaskActive(player, "c_smuggler_steal_1", "dostuff"));
}
// ----------------------------------------------------------------------
boolean c_smuggler_radeld_condition_hasCompletedTaskSteal1 (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "c_smuggler_steal_1", "imdone");
}
// ----------------------------------------------------------------------
boolean c_smuggler_radeld_condition_hasCompletedQuestsSteal (obj_id player, obj_id npc)
{
return (groundquests.hasCompletedQuest(player, "c_smuggler_steal_1") ||
groundquests.hasCompletedQuest(player, "c_smuggler_steal_2"));
}
// ======================================================================
// Script Actions
// ======================================================================
void c_smuggler_radeld_action_sendLinkSignal (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "newguy");
}
// ----------------------------------------------------------------------
void c_smuggler_radeld_action_grantSteal1 (obj_id player, obj_id npc)
{
groundquests.grantQuest(player, "c_smuggler_steal_1");
}
// ----------------------------------------------------------------------
void c_smuggler_radeld_action_grantSteal2 (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "imdone");
}
// ----------------------------------------------------------------------
void c_smuggler_radeld_action_sendDoneSignal (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "radeld");
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int c_smuggler_radeld_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Not bad. Not bad at all, kid.
//-- [RESPONSE NOTE]
//-- PLAYER: So I'm a smuggler, then?
if (response == "s_21")
{
//-- [NOTE]
if (c_smuggler_radeld_condition__defaultCondition (player, npc))
{
c_smuggler_radeld_action_grantSteal2 (player, npc);
//-- NPC: Keep at it, kid. You'll get the hang of it eventually.
string_id message = new string_id (c_stringFile, "s_22");
utils.removeScriptVar (player, "conversation.c_smuggler_radeld.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int c_smuggler_radeld_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Why are you here, kid? You should get on with your business. You want to get paid, right?
//-- [RESPONSE NOTE]
//-- PLAYER: Yeah. Sorry. I'm on it.
if (response == "s_16")
{
//-- [NOTE]
if (c_smuggler_radeld_condition__defaultCondition (player, npc))
{
//-- NPC: Good. See ya in a bit.
string_id message = new string_id (c_stringFile, "s_17");
utils.removeScriptVar (player, "conversation.c_smuggler_radeld.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int c_smuggler_radeld_handleBranch6 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Ah! I've been expecting you. So... you're Han Solo's friend. Let me take a look at you.
//-- [RESPONSE NOTE]
//-- PLAYER: Who are you? How do you know Han?
if (response == "s_25")
{
//-- [NOTE]
if (c_smuggler_radeld_condition__defaultCondition (player, npc))
{
//-- NPC: I am Radeld Siwar. I volunteered to show you the ropes.
string_id message = new string_id (c_stringFile, "s_27");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Han asked you?
boolean hasResponse0 = false;
if (c_smuggler_radeld_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_29");
utils.setScriptVar (player, "conversation.c_smuggler_radeld.branchId", 7);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.c_smuggler_radeld.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: You have some work for me?
if (response == "s_53")
{
//-- [NOTE]
if (c_smuggler_radeld_condition__defaultCondition (player, npc))
{
//-- NPC: Yes, stealing information and items from some computers that are hidden in the Tusken Junktown. You should be able to handle it.
string_id message = new string_id (c_stringFile, "s_54");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I'm in.
boolean hasResponse0 = false;
if (c_smuggler_radeld_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Can you tell me more?
boolean hasResponse1 = false;
if (c_smuggler_radeld_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_56");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_60");
utils.setScriptVar (player, "conversation.c_smuggler_radeld.branchId", 13);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.c_smuggler_radeld.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int c_smuggler_radeld_handleBranch7 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I am Radeld Siwar. I volunteered to show you the ropes.
//-- [RESPONSE NOTE]
//-- PLAYER: Han asked you?
if (response == "s_29")
{
//-- [NOTE]
if (c_smuggler_radeld_condition__defaultCondition (player, npc))
{
//-- NPC: Yeah. Anyway... Let's get on with the good stuff. There's a company called Bantha Moving and Storage. Ever heard of em?
string_id message = new string_id (c_stringFile, "s_31");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Um...no.
boolean hasResponse0 = false;
if (c_smuggler_radeld_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_33");
utils.setScriptVar (player, "conversation.c_smuggler_radeld.branchId", 8);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.c_smuggler_radeld.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int c_smuggler_radeld_handleBranch8 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Yeah. Anyway... Let's get on with the good stuff. There's a company called Bantha Moving and Storage. Ever heard of em?
//-- [RESPONSE NOTE]
//-- PLAYER: Um...no.
if (response == "s_33")
{
//-- [NOTE]
if (c_smuggler_radeld_condition__defaultCondition (player, npc))
{
//-- NPC: They're new to the smuggling game. They're using that Tusken village to hide their activities, keeping their computers there and sneaking around when the Tuskens are busy.
string_id message = new string_id (c_stringFile, "s_35");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Sounds dangerous.
boolean hasResponse0 = false;
if (c_smuggler_radeld_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_37");
utils.setScriptVar (player, "conversation.c_smuggler_radeld.branchId", 9);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.c_smuggler_radeld.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int c_smuggler_radeld_handleBranch9 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: They're new to the smuggling game. They're using that Tusken village to hide their activities, keeping their computers there and sneaking around when the Tuskens are busy.
//-- [RESPONSE NOTE]
//-- PLAYER: Sounds dangerous.
if (response == "s_37")
{
//-- [NOTE]
if (c_smuggler_radeld_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "shrug_shoulders");
c_smuggler_radeld_action_sendLinkSignal (player, npc);
//-- NPC: We do what jobs we're given. No questions asked. It would be a good job to start out with. I want you to go out there and steal whatever they have.
string_id message = new string_id (c_stringFile, "s_39");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I'll do it.
boolean hasResponse0 = false;
if (c_smuggler_radeld_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_41");
utils.setScriptVar (player, "conversation.c_smuggler_radeld.branchId", 10);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.c_smuggler_radeld.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int c_smuggler_radeld_handleBranch10 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: We do what jobs we're given. No questions asked. It would be a good job to start out with. I want you to go out there and steal whatever they have.
//-- [RESPONSE NOTE]
//-- PLAYER: I'll do it.
if (response == "s_41")
{
//-- [NOTE]
if (c_smuggler_radeld_condition__defaultCondition (player, npc))
{
c_smuggler_radeld_action_grantSteal1 (player, npc);
//-- NPC: Good. Here's all the relevant information. Head on over to the Tusken Junktown. See what you can find. They might be there. Not sure. Keep your eyes open.
string_id message = new string_id (c_stringFile, "s_43");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Thanks.
boolean hasResponse0 = false;
if (c_smuggler_radeld_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_45");
utils.setScriptVar (player, "conversation.c_smuggler_radeld.branchId", 11);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.c_smuggler_radeld.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int c_smuggler_radeld_handleBranch11 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Good. Here's all the relevant information. Head on over to the Tusken Junktown. See what you can find. They might be there. Not sure. Keep your eyes open.
//-- [RESPONSE NOTE]
//-- PLAYER: Thanks.
if (response == "s_45")
{
//-- [NOTE]
if (c_smuggler_radeld_condition__defaultCondition (player, npc))
{
//-- NPC: Good luck.
string_id message = new string_id (c_stringFile, "s_50");
utils.removeScriptVar (player, "conversation.c_smuggler_radeld.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int c_smuggler_radeld_handleBranch13 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Yes, stealing information and items from some computers that are hidden in the Tusken Junktown. You should be able to handle it.
//-- [RESPONSE NOTE]
//-- PLAYER: I'm in.
if (response == "s_56")
{
//-- [NOTE]
if (c_smuggler_radeld_condition__defaultCondition (player, npc))
{
c_smuggler_radeld_action_grantSteal1 (player, npc);
//-- NPC: Good. Here's all the information you need.
string_id message = new string_id (c_stringFile, "s_58");
utils.removeScriptVar (player, "conversation.c_smuggler_radeld.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Can you tell me more?
if (response == "s_60")
{
//-- [NOTE]
if (c_smuggler_radeld_condition__defaultCondition (player, npc))
{
//-- NPC: Yeah. Anyway... Let's get on with the good stuff. There's a company called Bantha Moving and Storage. Ever heard of em?
string_id message = new string_id (c_stringFile, "s_31");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Um...no.
boolean hasResponse0 = false;
if (c_smuggler_radeld_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_33");
utils.setScriptVar (player, "conversation.c_smuggler_radeld.branchId", 8);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.c_smuggler_radeld.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.c_smuggler_radeld");
setCondition (self, CONDITION_CONVERSABLE);
setName (self, "Radeld Siwar");
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
setName (self, "Radeld Siwar");
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.c_smuggler_radeld");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (c_smuggler_radeld_condition_hasCompletedQuestsSteal (player, npc))
{
//-- NPC: I don't have any jobs for you, kid. Business is still slow. I'll let you know if I have anything.
string_id message = new string_id (c_stringFile, "s_49");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (c_smuggler_radeld_condition_hasCompletedTaskSteal1 (player, npc))
{
//-- NPC: Not bad. Not bad at all, kid.
string_id message = new string_id (c_stringFile, "s_20");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: So I'm a smuggler, then?
boolean hasResponse0 = false;
if (c_smuggler_radeld_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_21");
utils.setScriptVar (player, "conversation.c_smuggler_radeld.branchId", 2);
npcStartConversation (player, npc, "c_smuggler_radeld", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (c_smuggler_radeld_condition_isTaskActiveSteal1 (player, npc))
{
//-- NPC: Why are you here, kid? You should get on with your business. You want to get paid, right?
string_id message = new string_id (c_stringFile, "s_15");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yeah. Sorry. I'm on it.
boolean hasResponse0 = false;
if (c_smuggler_radeld_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_16");
utils.setScriptVar (player, "conversation.c_smuggler_radeld.branchId", 4);
npcStartConversation (player, npc, "c_smuggler_radeld", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (c_smuggler_radeld_condition_isTaskActiveLink (player, npc))
{
//-- NPC: Ah! I've been expecting you. So... you're Han Solo's friend. Let me take a look at you.
string_id message = new string_id (c_stringFile, "s_18");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Who are you? How do you know Han?
boolean hasResponse0 = false;
if (c_smuggler_radeld_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: You have some work for me?
boolean hasResponse1 = false;
if (c_smuggler_radeld_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_25");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_53");
utils.setScriptVar (player, "conversation.c_smuggler_radeld.branchId", 6);
npcStartConversation (player, npc, "c_smuggler_radeld", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (c_smuggler_radeld_condition__defaultCondition (player, npc))
{
//-- NPC: I can't help you, my friend. I only work through contacts...
string_id message = new string_id (c_stringFile, "s_62");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "c_smuggler_radeld")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.c_smuggler_radeld.branchId");
if (branchId == 2 && c_smuggler_radeld_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && c_smuggler_radeld_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 6 && c_smuggler_radeld_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 7 && c_smuggler_radeld_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 8 && c_smuggler_radeld_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 9 && c_smuggler_radeld_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 10 && c_smuggler_radeld_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 11 && c_smuggler_radeld_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 13 && c_smuggler_radeld_handleBranch13 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.c_smuggler_radeld.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================