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dsrc/sku.0/sys.server/compiled/game/script/conversation/camp_survivor.script
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// ======================================================================
//
// camp_survivor.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.attrib;
include library.chat;
include library.collection;
include library.conversation;
include library.create;
include library.groundquests;
include library.spawning;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/camp_survivor";
// ======================================================================
// Script Conditions
// ======================================================================
boolean camp_survivor_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean camp_survivor_condition_isOwner (obj_id player, obj_id npc)
{
return hasObjVar(npc, "myEscort") && player == getObjIdObjVar(npc, "myEscort");
}
// ----------------------------------------------------------------------
boolean camp_survivor_condition_isCloseToCamp (obj_id player, obj_id npc)
{
if(!hasObjVar(npc, "objParent"))
return false;
obj_id objParent = getObjIdObjVar(npc, "objParent");
if(!isValidId(objParent))
return false;
location locationObjParent = getLocationObjVar(npc, "locationObjParent");
if(locationObjParent == null)
return false;
if(utils.getDistance2D(locationObjParent, getLocation(npc)) <= 70)
return true;
return false;
}
// ----------------------------------------------------------------------
boolean camp_survivor_condition_isUnclaimedSpawner (obj_id player, obj_id npc)
{
faceTo(npc, player);
return (!hasObjVar(npc, "myEscort"));
}
// ======================================================================
// Script Actions
// ======================================================================
void camp_survivor_action_startDestroyTimer (obj_id player, obj_id npc)
{
//in 90 frames if the player has not finished conversation, the NPC despawns.
messageTo(npc, "cleanUpWhileConversing", null, 90, false);
}
// ----------------------------------------------------------------------
void camp_survivor_action_claimSpawner (obj_id player, obj_id npc)
{
if(!hasObjVar(npc, "questName") || !hasObjVar(npc, "locationObjParent"))
{
messageTo(npc, "cleanUpCampNpcAndParent", null, 1, false);
return;
}
string questName = getStringObjVar(npc, "questName");
if(questName == null && questName.length() <= 0)
{
messageTo(npc, "cleanUpCampNpcAndParent", null, 1, false);
return;
}
if(hasObjVar(npc, "myEscort") && getObjIdObjVar(npc, "myEscort") == player && groundquests.isQuestActive(player, questName))
{
//the player already is the escort, and already has the quest.
//hopefully there is no need to speak to this player.
return;
}
setObjVar(npc, "myEscort", player);
if(groundquests.hasCompletedQuest(player, questName))
{
groundquests.clearQuest(player, questName);
}
if(!groundquests.isQuestActive(player, questName))
{
groundquests.grantQuest(player, questName);
}
location locationObjParent = getLocationObjVar(npc, "locationObjParent");
if(locationObjParent == null)
return;
setInvulnerable(npc, false);
pathTo(npc, locationObjParent);
//this stops the cleanUpWhileConversing from destroying the NPC early
setObjVar(npc, "ignoreEarlyDestroy", 1);
messageTo(npc, "spawnEnemies", null, 0, false);
messageTo(npc, "checkOwnerValidity", null, 10, false);
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int camp_survivor_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Please help me make it to the nearest camp.
//-- [RESPONSE NOTE]
//-- PLAYER: Alright, lead the way.
if (response == "s_96")
{
//-- [NOTE]
if (camp_survivor_condition__defaultCondition (player, npc))
{
camp_survivor_action_claimSpawner (player, npc);
//-- NPC: Thanks! Follow me!
string_id message = new string_id (c_stringFile, "s_97");
utils.removeScriptVar (player, "conversation.camp_survivor.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
const string_id SID_YOU_WENT_TOO_FAR = new string_id("theme_park/outbreak/outbreak","delivery_you_went_too_far");
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.camp_survivor");
setCondition (self, CONDITION_CONVERSABLE);
setCondition (self, CONDITION_INTERESTING);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
setCondition (self, CONDITION_INTERESTING);
return SCRIPT_CONTINUE;
}
trigger OnMovePathComplete()
{
if(!isValidId(self) || !exists(self))
return SCRIPT_CONTINUE;
if(ai_lib.isInCombat (self))
return SCRIPT_CONTINUE;
obj_id parentObject = getObjIdObjVar(self, "objParent");
if(!isValidId(parentObject))
{
CustomerServiceLog("outbreak_themepark", "camp_survivor_spawning.OnMovingPathComplete() Master Object does not exist");
return SCRIPT_CONTINUE;
}
location locationObjParent = getLocationObjVar(self, "locationObjParent");
if(locationObjParent == null)
return SCRIPT_CONTINUE;
pathTo(self, locationObjParent);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.camp_survivor");
if(hasObjVar(self, "myEscort"))
{
obj_id player = getObjIdObjVar(self, "myEscort");
if(isValidId(player) && exists(player))
{
string questName = getStringObjVar(self, "questName");
if(questName != null && questName.length() > 0)
{
string failMessage = getStringObjVar(self,"failMessage");
if(failMessage != null && failMessage.length() > 0)
{
if(groundquests.isQuestActive(player, questName))
{
groundquests.sendSignal(player, failMessage);
}
}
}
}
}
obj_id parent = getObjIdObjVar(self,"mySpawner");
if(isValidId(parent))
{
CustomerServiceLog("outbreak_themepark", "survivor_pathing.cleanUpCampNpcAndParent() Destroying parent: "+parent);
messageTo(parent, "destroySelf", null, 1, false);
}
return SCRIPT_CONTINUE;
}
messageHandler cleanUpWhileConversing()
{
if(hasObjVar(self, "ignoreEarlyDestroy"))
return SCRIPT_CONTINUE;
messageTo(self, "cleanUpCampNpcAndParent", null, 1, false);
return SCRIPT_CONTINUE;
}
messageHandler cleanUpCampNpcAndParent()
{
CustomerServiceLog("outbreak_themepark", "survivor_pathing.cleanUpCampNpcAndParent() Initalized Message Handler.");
if(!isValidId(self) || !exists(self))
return SCRIPT_CONTINUE;
if(hasObjVar(self, "myEscort"))
{
obj_id player = getObjIdObjVar(self, "myEscort");
if(isValidId(player) && exists(player))
{
string questName = getStringObjVar(self, "questName");
if(questName != null && questName.length() > 0)
{
string creatureType = getStringObjVar(self,"creature_type");
if(creatureType != null && creatureType.length() > 0)
{
if(groundquests.isQuestActive(player, questName))
{
groundquests.sendSignal(player, creatureType);
}
if(!hasCompletedCollectionSlot(player, creatureType + "_counter"))
{
modifyCollectionSlotValue(player, creatureType + "_counter", 1);
}
}
}
}
}
obj_id parent = getObjIdObjVar(self, "mySpawner");
if(isValidId(parent))
{
CustomerServiceLog("outbreak_themepark", "survivor_pathing.cleanUpCampNpcAndParent() Destroying parent: "+parent);
messageTo(parent, "destroySelf", null, 1, false);
}
CustomerServiceLog("outbreak_themepark", "survivor_pathing.cleanUpCampNpcAndParent() Destroying self.");
destroyObject(self);
return SCRIPT_CONTINUE;
}
messageHandler spawnEnemies()
{
CustomerServiceLog("outbreak_themepark", "survivor_pathing.spawnEnemies() Initalized Message Handler.");
if(!isValidId(self) || !exists(self))
return SCRIPT_CONTINUE;
if(!hasObjVar(self, "myEscort"))
return SCRIPT_CONTINUE;
obj_id player = getObjIdObjVar(self, "myEscort");
if(!isValidId(player) || !exists(player))
return SCRIPT_CONTINUE;
int combatLevel = getLevel(player);
if(combatLevel < 0 || combatLevel > 90)
{
CustomerServiceLog("outbreak_themepark", "camp_survivor.spawnEnemies() Player "+player+" has a level that is invalid. Player level is: "+combatLevel+". Aborting the camp defense.");
return SCRIPT_CONTINUE;
}
for(int i = 0; i < 2; i++)
{
//CREATE THE MOB
obj_id mob = create.object("outbreak_afflicted_defense", spawning.getRandomLocationAtDistance(getLocation(self), 10.0f));
if(!isValidId(mob) || !exists(mob))
{
CustomerServiceLog("outbreak_themepark", "camp_survivor.spawnEnemies() Mob: "+mob+" could not be created!");
return SCRIPT_CONTINUE;
}
CustomerServiceLog("outbreak_themepark", "camp_survivor.spawnEnemies() Mob level is set to match player level");
//If you are initializing a creature, you NEED this objvar
setObjVar(mob, create.INITIALIZE_CREATURE_DO_NOT_SCALE_OBJVAR, 1);
dictionary creatureDict = utils.dataTableGetRow("datatables/mob/creatures.iff", "outbreak_afflicted_defense");
if(creatureDict != null)
{
create.initializeCreature (mob, "outbreak_afflicted_defense", creatureDict, combatLevel);
}
CustomerServiceLog("outbreak_themepark", "camp_survivor.spawnEnemies() Mob level is set to match player level.");
setInvulnerable(mob, false);
clearCondition(mob, CONDITION_CONVERSABLE);
setMovementRun(mob);
setBaseRunSpeed(mob, (getBaseRunSpeed(self)-8));
setAttributeAttained(mob, attrib.OUTBREAK_AFFLICTED);
setObjVar(mob, "ow/sener", player);
attachScript(mob, "theme_park.outbreak.dynamic_enemy");
startCombat(mob, self);
}
return SCRIPT_CONTINUE;
}
messageHandler checkOwnerValidity()
{
if(!hasObjVar(self, "myEscort"))
return SCRIPT_CONTINUE;
obj_id owner = getObjIdObjVar(self, "myEscort");
if(!isValidId(owner) || !exists(owner))
{
CustomerServiceLog("outbreak_themepark", "camp_survivor.checkOwnerValidity() Mob: "+self+" FAILED TO FIND OWNER OBJVAR.");
return SCRIPT_CONTINUE;
}
location ownerLoc = getLocation(owner);
float distanceCheck = utils.getDistance2D(getLocation(self), ownerLoc);
if(distanceCheck > 20)
{
CustomerServiceLog("outbreak_themepark", "camp_survivor.checkOwnerValidity() Mob: "+self+" has been left alone and is destroying self, failing quest for player. The distance between player and NPC was: "+distanceCheck);
//You went too far away message
sendSystemMessage(owner, SID_YOU_WENT_TOO_FAR);
if(groundquests.isQuestActive(owner, "camp_alpha_survivor_rescue"))
{
groundquests.sendSignal(owner, "outbreak_camp_alpha_survivor_failed");
}
else if(groundquests.isQuestActive(owner, "camp_beta_survivor_rescue"))
{
groundquests.sendSignal(owner, "outbreak_camp_beta_survivor_failed");
}
else if(groundquests.isQuestActive(owner, "camp_gamma_survivor_rescue"))
{
groundquests.sendSignal(owner, "outbreak_camp_gamma_survivor_failed");
}
else
{
groundquests.sendSignal(owner, "outbreak_camp_delta_survivor_failed");
}
messageTo(self, "cleanUpCampNpcAndParent", null, 1, false);
return SCRIPT_CONTINUE;
}
obj_id parentObject = getObjIdObjVar(self, "objParent");
if(!isValidId(parentObject))
{
CustomerServiceLog("outbreak_themepark", "camp_survivor_spawning.OnMovingPathComplete() Master Object does not exist");
return SCRIPT_CONTINUE;
}
location locationObjParent = getLocationObjVar(self, "locationObjParent");
if(locationObjParent == null)
return SCRIPT_CONTINUE;
if(!ai_lib.isInCombat (self))
{
pathTo(self, locationObjParent);
}
messageTo(self, "checkOwnerValidity", null, 10, false);
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (camp_survivor_condition_isCloseToCamp (player, npc))
{
//-- NPC: I see the camp from here...I'm going for it!
string_id message = new string_id (c_stringFile, "s_9");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (camp_survivor_condition_isUnclaimedSpawner (player, npc))
{
camp_survivor_action_startDestroyTimer (player, npc);
//-- NPC: Please help me make it to the nearest camp.
string_id message = new string_id (c_stringFile, "s_73");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Alright, lead the way.
boolean hasResponse0 = false;
if (camp_survivor_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_96");
utils.setScriptVar (player, "conversation.camp_survivor.branchId", 2);
npcStartConversation (player, npc, "camp_survivor", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (camp_survivor_condition_isOwner (player, npc))
{
camp_survivor_action_claimSpawner (player, npc);
//-- NPC: Ready? Lets go!
string_id message = new string_id (c_stringFile, "s_8");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (camp_survivor_condition__defaultCondition (player, npc))
{
//-- NPC: Someone else is helping me.
string_id message = new string_id (c_stringFile, "s_60");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "camp_survivor")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.camp_survivor.branchId");
if (branchId == 2 && camp_survivor_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.camp_survivor.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================