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dsrc/sku.0/sys.server/compiled/game/script/conversation/delivery_hassel.script
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// ======================================================================
//
// delivery_hassel.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.conversation;
include library.create;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/delivery_hassel";
// ======================================================================
// Script Conditions
// ======================================================================
boolean delivery_hassel_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean delivery_hassel_condition_noAntivirus (obj_id player, obj_id npc)
{
faceTo(npc, player);
return (!groundquests.hasCompletedQuest(player, "outbreak_quest_01_imperial")
&& !groundquests.hasCompletedQuest(player, "outbreak_quest_01_rebel")
&& !groundquests.hasCompletedQuest(player, "outbreak_quest_01_neutral"));
}
// ----------------------------------------------------------------------
boolean delivery_hassel_condition_hasNotFoundNextCamp (obj_id player, obj_id npc)
{
faceTo(npc, player);
if(!hasObjVar(npc, "questName"))
{
return false;
}
string questName = getStringObjVar(npc, "questName");
if(questName == null || questName.length() <= 0)
{
return false;
}
string collectionSlot = "";
if(questName.startsWith("camp_alpha_delivery_0"))
{
collectionSlot = "exp_icon_deathtroopers_camp_beta";
}
else if(questName.startsWith("camp_beta_delivery_0"))
{
collectionSlot = "exp_icon_deathtroopers_camp_gamma";
}
else if(questName.startsWith("camp_gamma_delivery_0"))
{
collectionSlot = "exp_icon_deathtroopers_camp_delta";
}
else if(questName.startsWith("camp_delta_delivery_0"))
{
collectionSlot = "exp_icon_deathtroopers_camp_epsilon";
}
if(collectionSlot == null || collectionSlot.length() <= 0)
{
return false;
}
return !hasCompletedCollectionSlot(player, collectionSlot);
}
// ----------------------------------------------------------------------
boolean delivery_hassel_condition_neverDelivered (obj_id player, obj_id npc)
{
faceTo(npc, player);
if(!hasObjVar(npc, "questName"))
{
return false;
}
string questName = getStringObjVar(npc, "questName");
if(questName == null || questName.length() <= 0)
{
return false;
}
return (!groundquests.isQuestActiveOrComplete(player, questName));
}
// ----------------------------------------------------------------------
boolean delivery_hassel_condition_hasDeliveredBefore (obj_id player, obj_id npc)
{
faceTo(npc, player);
if(!hasObjVar(npc, "questName"))
{
return false;
}
string questName = getStringObjVar(npc, "questName");
if(questName == null || questName.length() <= 0)
{
return false;
}
return groundquests.hasCompletedQuest(player, questName);
}
// ----------------------------------------------------------------------
boolean delivery_hassel_condition_hasQuestCompleted (obj_id player, obj_id npc)
{
faceTo(npc, player);
if(!hasObjVar(npc, "questName"))
{
return false;
}
string questName = getStringObjVar(npc, "questName");
if(questName == null || questName.length() <= 0)
{
return false;
}
return (groundquests.hasCompletedQuest(player, questName));
}
// ======================================================================
// Script Actions
// ======================================================================
void delivery_hassel_action_giveQuest (obj_id player, obj_id npc)
{
faceTo(npc, player);
if(!hasObjVar(npc, "questName"))
{
CustomerServiceLog("outbreak_themepark", "conversation.delivery_hassel() npc "+npc+" has no questName objvar. Aborting the camp defense functionality.");
return;
}
string questName = getStringObjVar(npc, "questName");
if(questName == null || questName.length() <= 0)
{
CustomerServiceLog("outbreak_themepark", "conversation.delivery_hassel() npc "+npc+" has an invalid questName objvar. Aborting the camp defense functionality.");
return;
}
if(groundquests.hasCompletedQuest(player, questName))
{
groundquests.clearQuest(player, questName);
}
CustomerServiceLog("outbreak_themepark", "conversation.delivery_hassel() NPC "+npc+" has questName: "+questName+".");
string creatureName = getStringObjVar(npc, "creature_type");
if(creatureName == null || creatureName.length() <= 0)
{
CustomerServiceLog("outbreak_themepark", "conversation.delivery_hassel() NPC "+npc+" has an invalid creatureName. Aborting the camp defense functionality.");
return;
}
int combatLevel = getLevel(player);
if(combatLevel < 0 || combatLevel > 90)
{
CustomerServiceLog("outbreak_themepark", "conversation.delivery_hassel() Player "+player+" has a level that is invalid. Player level is: "+combatLevel+". Aborting the camp defense.");
return;
}
int maxLevel = getIntObjVar(npc, "maxLevel");
if(maxLevel < 0 || maxLevel > 90)
{
CustomerServiceLog("outbreak_themepark", "conversation.delivery_hassel() NPC "+npc+" has an invalid maxLevel. Aborting the camp defense.");
return;
}
if(combatLevel > maxLevel)
{
combatLevel = maxLevel;
}
CustomerServiceLog("outbreak_themepark", "conversation.delivery_hassel() NPC "+npc+" is attempting to give player: "+player+" the quest: "+questName+".");
groundquests.grantQuest(player, questName);
setObjVar(npc, "combatLevel", combatLevel);
setObjVar(npc, "owner", player);
setObjVar(npc, create.INITIALIZE_CREATURE_DO_NOT_SCALE_OBJVAR, 1);
dictionary creatureDict = utils.dataTableGetRow("datatables/mob/creatures.iff", creatureName);
if(creatureDict != null)
{
create.initializeCreature (npc, creatureName, creatureDict, combatLevel);
}
setName(npc, "Delivery Volunteer ("+getPlayerName(player)+")");
setInvulnerable(npc, false);
utils.setScriptVar(npc, ai_lib.SCRIPTVAR_CACHED_PATROL_TYPE, 0);
clearCondition(npc, CONDITION_CONVERSABLE);
clearCondition(npc, CONDITION_INTERESTING);
setAttrib(npc, HEALTH, getMaxAttrib( npc, HEALTH ));
messageTo(npc, "startBeastDeliveryPathing", null, 1, false);
}
// ----------------------------------------------------------------------
void delivery_hassel_action_clearDeliveryQuest (obj_id player, obj_id npc)
{
faceTo(npc, player);
if(!hasObjVar(npc, "questName"))
{
return;
}
string questName = getStringObjVar(npc, "questName");
if(questName == null || questName.length() <= 0)
{
return;
}
groundquests.clearQuest(player, questName);
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int delivery_hassel_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I need someone good with combat and you look like you want some extra credits!
//-- [RESPONSE NOTE]
//-- PLAYER: Depends on what you need.
if (response == "s_96")
{
//-- [NOTE]
if (delivery_hassel_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "explain");
//-- NPC: I need someone to escort me to the next camp. I already know you have been there, word gets around.
string_id message = new string_id (c_stringFile, "s_97");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What are we delivering?
boolean hasResponse0 = false;
if (delivery_hassel_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_13");
utils.setScriptVar (player, "conversation.delivery_hassel.branchId", 4);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.delivery_hassel.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int delivery_hassel_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I need someone to escort me to the next camp. I already know you have been there, word gets around.
//-- [RESPONSE NOTE]
//-- PLAYER: What are we delivering?
if (response == "s_13")
{
//-- [NOTE]
if (delivery_hassel_condition__defaultCondition (player, npc))
{
//-- NPC: Medical supplies, food, water, ammunition, news...maybe a little hope.
string_id message = new string_id (c_stringFile, "s_17");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Sure. I'll help.
boolean hasResponse0 = false;
if (delivery_hassel_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_19");
utils.setScriptVar (player, "conversation.delivery_hassel.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.delivery_hassel.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int delivery_hassel_handleBranch5 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Medical supplies, food, water, ammunition, news...maybe a little hope.
//-- [RESPONSE NOTE]
//-- PLAYER: Sure. I'll help.
if (response == "s_19")
{
//-- [NOTE]
if (delivery_hassel_condition__defaultCondition (player, npc))
{
//-- NPC: Oh, I almost forgot. You should know that I am armed with more than weapons. If I think we are about to be overrun I will hit a panic switch and detonate explosives I am carrying. I AM NOT going to wander Dathomir as one of THEM!
string_id message = new string_id (c_stringFile, "s_21");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Uh...I will keep my distance then.
boolean hasResponse0 = false;
if (delivery_hassel_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_38");
utils.setScriptVar (player, "conversation.delivery_hassel.branchId", 6);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.delivery_hassel.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int delivery_hassel_handleBranch6 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Oh, I almost forgot. You should know that I am armed with more than weapons. If I think we are about to be overrun I will hit a panic switch and detonate explosives I am carrying. I AM NOT going to wander Dathomir as one of THEM!
//-- [RESPONSE NOTE]
//-- PLAYER: Uh...I will keep my distance then.
if (response == "s_38")
{
//-- [NOTE]
if (delivery_hassel_condition__defaultCondition (player, npc))
{
delivery_hassel_action_giveQuest (player, npc);
//-- NPC: Alright. Follow me.
string_id message = new string_id (c_stringFile, "s_40");
utils.removeScriptVar (player, "conversation.delivery_hassel.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int delivery_hassel_handleBranch8 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You want to help out with another delivery? Same credit amount if you are interested.
//-- [RESPONSE NOTE]
//-- PLAYER: Sure.
if (response == "s_33")
{
//-- [NOTE]
if (delivery_hassel_condition__defaultCondition (player, npc))
{
delivery_hassel_action_giveQuest (player, npc);
//-- NPC: Alright. Follow me.
string_id message = new string_id (c_stringFile, "s_35");
utils.removeScriptVar (player, "conversation.delivery_hassel.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.delivery_hassel");
setCondition (self, CONDITION_CONVERSABLE);
setCondition (self, CONDITION_INTERESTING);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
setCondition (self, CONDITION_INTERESTING);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.delivery_hassel");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (delivery_hassel_condition_noAntivirus (player, npc))
{
//-- NPC: You don't have the anti-virus yet?? Get away from me...go see Doctor Cody. She can help you out.
string_id message = new string_id (c_stringFile, "s_7");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (delivery_hassel_condition_hasNotFoundNextCamp (player, npc))
{
//-- NPC: I hear there is another camp not far from here. If you find it, come back. I have a job you might want.
string_id message = new string_id (c_stringFile, "s_10");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (delivery_hassel_condition_neverDelivered (player, npc))
{
doAnimationAction (npc, "thumb_up");
//-- NPC: I need someone good with combat and you look like you want some extra credits!
string_id message = new string_id (c_stringFile, "s_73");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Depends on what you need.
boolean hasResponse0 = false;
if (delivery_hassel_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_96");
utils.setScriptVar (player, "conversation.delivery_hassel.branchId", 3);
npcStartConversation (player, npc, "delivery_hassel", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (delivery_hassel_condition_hasDeliveredBefore (player, npc))
{
//-- NPC: You want to help out with another delivery? Same credit amount if you are interested.
string_id message = new string_id (c_stringFile, "s_31");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Sure.
boolean hasResponse0 = false;
if (delivery_hassel_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_33");
utils.setScriptVar (player, "conversation.delivery_hassel.branchId", 8);
npcStartConversation (player, npc, "delivery_hassel", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (delivery_hassel_condition__defaultCondition (player, npc))
{
//-- NPC: If you are hungry there are plenty of rations inside the camp.
string_id message = new string_id (c_stringFile, "s_60");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "delivery_hassel")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.delivery_hassel.branchId");
if (branchId == 3 && delivery_hassel_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && delivery_hassel_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 5 && delivery_hassel_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 6 && delivery_hassel_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 8 && delivery_hassel_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.delivery_hassel.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================