mirror of
https://github.com/SWG-Source/dsrc.git
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625 lines
18 KiB
Plaintext
625 lines
18 KiB
Plaintext
// ======================================================================
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//
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// ep3_vryyyr.script
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// Copyright 2004, Sony Online Entertainment
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// All Rights Reserved.
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//
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// Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/ep3_vryyyr";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean ep3_vryyyr_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean ep3_vryyyr_condition_knows_Shiryyywook (obj_id player, obj_id npc)
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{
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return utils.canSpeakWookiee(player,npc);
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}
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// ----------------------------------------------------------------------
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boolean ep3_vryyyr_condition_is_Trandoshan (obj_id player, obj_id npc)
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{
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int plrSpecies = getSpecies( player );
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return ( plrSpecies == SPECIES_TRANDOSHAN);
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void ep3_vryyyr_action_growl (obj_id player, obj_id npc)
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{
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playClientEffectObj(npc, "clienteffect/voc_wookiee_loud_6sec.cef", player, "");
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}
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// ----------------------------------------------------------------------
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void ep3_vryyyr_action_medium_talk (obj_id player, obj_id npc)
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{
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playClientEffectObj(npc, "clienteffect/voc_wookiee_loud_2sec.cef", player, "");
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int ep3_vryyyr_handleBranch3 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: What do you want, outsider? Are you here for an honorable hunt or are you here to spread the evil of the Empire?!
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//-- [RESPONSE NOTE]
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//-- PLAYER: I am a hunter.
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if (response == "s_456")
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{
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//-- [NOTE]
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if (ep3_vryyyr_condition__defaultCondition (player, npc))
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{
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//-- NPC: You're not a hunter until you have stalked the wilds of Kachirho, survived the terrors of Etyyy, and met the challenge of the Rryatt Trail!
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string_id message = new string_id (c_stringFile, "s_458");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Kachirho? You mean this city?
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boolean hasResponse0 = false;
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if (ep3_vryyyr_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: What is this Rryatt Trail?
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boolean hasResponse1 = false;
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if (ep3_vryyyr_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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//-- PLAYER: What's so terrifying about Etyyy?
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boolean hasResponse2 = false;
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if (ep3_vryyyr_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse2 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_460");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_468");
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if (hasResponse2)
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responses [responseIndex++] = new string_id (c_stringFile, "s_480");
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utils.setScriptVar (player, "conversation.ep3_vryyyr.branchId", 4);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.ep3_vryyyr.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: Evil? Empire? You watch your mouth!
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if (response == "s_484")
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{
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//-- [NOTE]
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if (ep3_vryyyr_condition__defaultCondition (player, npc))
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{
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ep3_vryyyr_action_growl (player, npc);
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//-- NPC: Perhaps I should rip your mouth right out of your face, outsider?!
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string_id message = new string_id (c_stringFile, "s_486");
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utils.removeScriptVar (player, "conversation.ep3_vryyyr.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: The Empire is doomed to fall!
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if (response == "s_488")
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{
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//-- [NOTE]
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if (ep3_vryyyr_condition__defaultCondition (player, npc))
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{
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//-- NPC: You have the courage to stand up to the Empire? Then perhaps you have what it takes to hunt on Kashyyyk after all.
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string_id message = new string_id (c_stringFile, "s_490");
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utils.removeScriptVar (player, "conversation.ep3_vryyyr.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int ep3_vryyyr_handleBranch4 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: You're not a hunter until you have stalked the wilds of Kachirho, survived the terrors of Etyyy, and met the challenge of the Rryatt Trail!
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//-- [RESPONSE NOTE]
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//-- PLAYER: Kachirho? You mean this city?
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if (response == "s_460")
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{
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//-- [NOTE]
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if (ep3_vryyyr_condition__defaultCondition (player, npc))
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{
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//-- NPC: The city can be dangerous if you make the wrong friends... but, no. I mean the outskirts of this city. The thick forest that embraces Kachirho is filled with cunning beasts! Powerful! Dangerous!
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string_id message = new string_id (c_stringFile, "s_462");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Thank you.
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boolean hasResponse0 = false;
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if (ep3_vryyyr_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_464");
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utils.setScriptVar (player, "conversation.ep3_vryyyr.branchId", 5);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.ep3_vryyyr.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: What is this Rryatt Trail?
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if (response == "s_468")
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{
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//-- [NOTE]
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if (ep3_vryyyr_condition__defaultCondition (player, npc))
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{
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//-- NPC: So you have the courage to face it? Good. But, courage isn't enough! You'll need true skill!
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string_id message = new string_id (c_stringFile, "s_470");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I have the skill!
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boolean hasResponse0 = false;
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if (ep3_vryyyr_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_472");
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utils.setScriptVar (player, "conversation.ep3_vryyyr.branchId", 7);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.ep3_vryyyr.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: What's so terrifying about Etyyy?
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if (response == "s_480")
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{
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//-- [NOTE]
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if (ep3_vryyyr_condition__defaultCondition (player, npc))
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{
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//-- NPC: Honestly? The Rodians disturb me most. They have formed an alliance with the Empire and now control the entrance to Etyyy... My ancestors' hunting grounds have become their private reserve!
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string_id message = new string_id (c_stringFile, "s_482");
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utils.removeScriptVar (player, "conversation.ep3_vryyyr.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int ep3_vryyyr_handleBranch5 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: The city can be dangerous if you make the wrong friends... but, no. I mean the outskirts of this city. The thick forest that embraces Kachirho is filled with cunning beasts! Powerful! Dangerous!
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//-- [RESPONSE NOTE]
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//-- PLAYER: Thank you.
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if (response == "s_464")
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{
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//-- [NOTE]
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if (ep3_vryyyr_condition__defaultCondition (player, npc))
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{
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ep3_vryyyr_action_medium_talk (player, npc);
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//-- NPC: Farewell.
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string_id message = new string_id (c_stringFile, "s_466");
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utils.removeScriptVar (player, "conversation.ep3_vryyyr.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int ep3_vryyyr_handleBranch7 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: So you have the courage to face it? Good. But, courage isn't enough! You'll need true skill!
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//-- [RESPONSE NOTE]
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//-- PLAYER: I have the skill!
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if (response == "s_472")
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{
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//-- [NOTE]
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if (ep3_vryyyr_condition__defaultCondition (player, npc))
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{
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//-- NPC: Then don't waste your time talking to me 'hunter!' Go to the Rryatt Trail! Find Achonnko, master trail guide of the Rryatt trail. A consummate hunter! He will tell you what you need to know.
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string_id message = new string_id (c_stringFile, "s_474");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I will.
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boolean hasResponse0 = false;
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if (ep3_vryyyr_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_476");
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utils.setScriptVar (player, "conversation.ep3_vryyyr.branchId", 8);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.ep3_vryyyr.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int ep3_vryyyr_handleBranch8 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Then don't waste your time talking to me 'hunter!' Go to the Rryatt Trail! Find Achonnko, master trail guide of the Rryatt trail. A consummate hunter! He will tell you what you need to know.
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//-- [RESPONSE NOTE]
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//-- PLAYER: I will.
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if (response == "s_476")
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{
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//-- [NOTE]
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if (ep3_vryyyr_condition__defaultCondition (player, npc))
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{
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//-- NPC: Farewell.
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string_id message = new string_id (c_stringFile, "s_478");
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utils.removeScriptVar (player, "conversation.ep3_vryyyr.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isMob (self)) || (isPlayer (self)))
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detachScript(self, "conversation.ep3_vryyyr");
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setCondition (self, CONDITION_CONVERSABLE);
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setCondition (self, CONDITION_INTERESTING);
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setInvulnerable(self, true);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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setCondition (self, CONDITION_INTERESTING);
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setInvulnerable(self, true);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "conversation.ep3_vryyyr");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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obj_id npc = self;
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if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (ep3_vryyyr_condition_is_Trandoshan (player, npc))
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{
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ep3_vryyyr_action_growl (player, npc);
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//-- NPC: WRRROARRRR!
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string_id message = new string_id (c_stringFile, "s_450");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (ep3_vryyyr_condition_knows_Shiryyywook (player, npc))
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{
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//-- NPC: Rrrowrr wroroww?
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string_id message = new string_id (c_stringFile, "s_452");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (ep3_vryyyr_condition__defaultCondition (player, npc))
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{
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//-- NPC: What do you want, outsider? Are you here for an honorable hunt or are you here to spread the evil of the Empire?!
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string_id message = new string_id (c_stringFile, "s_454");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I am a hunter.
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boolean hasResponse0 = false;
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if (ep3_vryyyr_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: Evil? Empire? You watch your mouth!
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boolean hasResponse1 = false;
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if (ep3_vryyyr_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: The Empire is doomed to fall!
|
|
boolean hasResponse2 = false;
|
|
if (ep3_vryyyr_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_456");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_484");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_488");
|
|
|
|
utils.setScriptVar (player, "conversation.ep3_vryyyr.branchId", 3);
|
|
|
|
npcStartConversation (player, npc, "ep3_vryyyr", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
|
|
{
|
|
if (conversationId != "ep3_vryyyr")
|
|
return SCRIPT_CONTINUE;
|
|
|
|
obj_id npc = self;
|
|
|
|
int branchId = utils.getIntScriptVar (player, "conversation.ep3_vryyyr.branchId");
|
|
|
|
if (branchId == 3 && ep3_vryyyr_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 4 && ep3_vryyyr_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 5 && ep3_vryyyr_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 7 && ep3_vryyyr_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 8 && ep3_vryyyr_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.ep3_vryyyr.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|