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dsrc/sku.0/sys.server/compiled/game/script/conversation/ep3_zhailaut.script
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// ======================================================================
//
// ep3_zhailaut.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/ep3_zhailaut";
// ======================================================================
// Script Conditions
// ======================================================================
boolean ep3_zhailaut_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean ep3_zhailaut_condition_hasWonSurrogate (obj_id player, obj_id npc)
{
return (groundquests.hasCompletedQuest(player, "ep3_carl_surrogate_hunter_v2") &&
!groundquests.hasCompletedQuest(player, "ep3_zhailaut_recovery_trando_radio"));
}
// ----------------------------------------------------------------------
boolean ep3_zhailaut_condition_isReadyForRadioReward (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "ep3_zhailaut_recover_trando_radio", "hasRetrievedRadio");
}
// ----------------------------------------------------------------------
boolean ep3_zhailaut_condition_isRadioQuestActive (obj_id player, obj_id npc)
{
return groundquests.isQuestActive(player, "ep3_zhailaut_recover_trando_radio");
}
// ----------------------------------------------------------------------
boolean ep3_zhailaut_condition_dunnoWookiee (obj_id player, obj_id npc)
{
return utils.canSpeakWookiee(player, npc);
}
// ----------------------------------------------------------------------
boolean ep3_zhailaut_condition_shouldSpeakWithKymayrr (obj_id player, obj_id npc)
{
return groundquests.hasCompletedQuest(player, "ep3_zhailaut_recover_trando_radio");
}
// ======================================================================
// Script Actions
// ======================================================================
void ep3_zhailaut_action_grantRadioRecovery (obj_id player, obj_id npc)
{
groundquests.grantQuest(player, "ep3_zhailaut_recover_trando_radio");
}
// ----------------------------------------------------------------------
void ep3_zhailaut_action_giveRadioRecoverReward (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "giveTrandoRadioReward");
}
// ----------------------------------------------------------------------
void ep3_zhailaut_action_doWookieeNub (obj_id player, obj_id npc)
{
utils.emoteWookieeConfusion(player, npc);
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int ep3_zhailaut_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Back so soon? I did not expect you for another day yet.
//-- [RESPONSE NOTE]
//-- PLAYER: It was nothing, here is the radio.
if (response == "s_210")
{
//-- [NOTE]
if (ep3_zhailaut_condition__defaultCondition (player, npc))
{
ep3_zhailaut_action_giveRadioRecoverReward (player, npc);
//-- NPC: This is perfect. I tell you what, I have a friend in town, Kymayrr, she is up in the cantina in Kachirho. Why don't you see her when you get a chance, she might have some more work for you if you are interested.
string_id message = new string_id (c_stringFile, "s_212");
utils.removeScriptVar (player, "conversation.ep3_zhailaut.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_zhailaut_handleBranch5 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: What's wrong?
//-- [RESPONSE NOTE]
//-- PLAYER: Nothing, I'll be back when I have the radio.
if (response == "s_226")
{
//-- [NOTE]
if (ep3_zhailaut_condition__defaultCondition (player, npc))
{
//-- NPC: All right, I'm counting on you for this friend.
string_id message = new string_id (c_stringFile, "s_228");
utils.removeScriptVar (player, "conversation.ep3_zhailaut.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_zhailaut_handleBranch7 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I overheard your conversation. Trouble with the Trandoshans on the Rryatt is not uncommon, though I have not heard of them attacking off-worlders. I would say that if you are up to it, I have a mission for you.
//-- [RESPONSE NOTE]
//-- PLAYER: What sort of thing do you have in mind?
if (response == "s_216")
{
//-- [NOTE]
if (ep3_zhailaut_condition__defaultCondition (player, npc))
{
//-- NPC: Well, you made it back alive so you must have been able to defeat the Trandoshans. Down farther in the trail, they have a hunting base. In this base is a radio. I want you to bring back that radio, so that I can assist other clients avoid confrontations with the Trandoshans in the future.
string_id message = new string_id (c_stringFile, "s_218");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Just get the radio, that seems easy enough.
boolean hasResponse0 = false;
if (ep3_zhailaut_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_220");
utils.setScriptVar (player, "conversation.ep3_zhailaut.branchId", 8);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_zhailaut.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_zhailaut_handleBranch8 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Well, you made it back alive so you must have been able to defeat the Trandoshans. Down farther in the trail, they have a hunting base. In this base is a radio. I want you to bring back that radio, so that I can assist other clients avoid confrontations with the Trandoshans in the future.
//-- [RESPONSE NOTE]
//-- PLAYER: Just get the radio, that seems easy enough.
if (response == "s_220")
{
//-- [NOTE]
if (ep3_zhailaut_condition__defaultCondition (player, npc))
{
ep3_zhailaut_action_grantRadioRecovery (player, npc);
//-- NPC: The trandoshans at the camp may think differently. Good luck, I'll be waiting here for you to return.
string_id message = new string_id (c_stringFile, "s_222");
utils.removeScriptVar (player, "conversation.ep3_zhailaut.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.ep3_zhailaut");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.ep3_zhailaut");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (ep3_zhailaut_condition_dunnoWookiee (player, npc))
{
ep3_zhailaut_action_doWookieeNub (player, npc);
//-- NPC: Charaorot
string_id message = new string_id (c_stringFile, "s_144");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (ep3_zhailaut_condition_shouldSpeakWithKymayrr (player, npc))
{
//-- NPC: Have you spoken with Kymayrr yet? Your assistance could be invaluable.
string_id message = new string_id (c_stringFile, "s_15");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (ep3_zhailaut_condition_isReadyForRadioReward (player, npc))
{
//-- NPC: Back so soon? I did not expect you for another day yet.
string_id message = new string_id (c_stringFile, "s_208");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: It was nothing, here is the radio.
boolean hasResponse0 = false;
if (ep3_zhailaut_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_210");
utils.setScriptVar (player, "conversation.ep3_zhailaut.branchId", 3);
npcStartConversation (player, npc, "ep3_zhailaut", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (ep3_zhailaut_condition_isRadioQuestActive (player, npc))
{
//-- NPC: What's wrong?
string_id message = new string_id (c_stringFile, "s_224");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Nothing, I'll be back when I have the radio.
boolean hasResponse0 = false;
if (ep3_zhailaut_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_226");
utils.setScriptVar (player, "conversation.ep3_zhailaut.branchId", 5);
npcStartConversation (player, npc, "ep3_zhailaut", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (ep3_zhailaut_condition_hasWonSurrogate (player, npc))
{
//-- NPC: I overheard your conversation. Trouble with the Trandoshans on the Rryatt is not uncommon, though I have not heard of them attacking off-worlders. I would say that if you are up to it, I have a mission for you.
string_id message = new string_id (c_stringFile, "s_214");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What sort of thing do you have in mind?
boolean hasResponse0 = false;
if (ep3_zhailaut_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_216");
utils.setScriptVar (player, "conversation.ep3_zhailaut.branchId", 7);
npcStartConversation (player, npc, "ep3_zhailaut", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (ep3_zhailaut_condition__defaultCondition (player, npc))
{
//-- NPC: I'm with a client here, if you have business to discuss take it up with Mr. Mosik.
string_id message = new string_id (c_stringFile, "s_230");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "ep3_zhailaut")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.ep3_zhailaut.branchId");
if (branchId == 3 && ep3_zhailaut_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 5 && ep3_zhailaut_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 7 && ep3_zhailaut_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 8 && ep3_zhailaut_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.ep3_zhailaut.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================