mirror of
https://github.com/SWG-Source/dsrc.git
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498 lines
15 KiB
Plaintext
498 lines
15 KiB
Plaintext
// ======================================================================
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//
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// ep3_zhailaut.script
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// Copyright 2004, Sony Online Entertainment
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// All Rights Reserved.
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//
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// Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.groundquests;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/ep3_zhailaut";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean ep3_zhailaut_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean ep3_zhailaut_condition_hasWonSurrogate (obj_id player, obj_id npc)
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{
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return (groundquests.hasCompletedQuest(player, "ep3_carl_surrogate_hunter_v2") &&
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!groundquests.hasCompletedQuest(player, "ep3_zhailaut_recovery_trando_radio"));
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}
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// ----------------------------------------------------------------------
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boolean ep3_zhailaut_condition_isReadyForRadioReward (obj_id player, obj_id npc)
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{
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return groundquests.isTaskActive(player, "ep3_zhailaut_recover_trando_radio", "hasRetrievedRadio");
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}
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// ----------------------------------------------------------------------
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boolean ep3_zhailaut_condition_isRadioQuestActive (obj_id player, obj_id npc)
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{
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return groundquests.isQuestActive(player, "ep3_zhailaut_recover_trando_radio");
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}
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// ----------------------------------------------------------------------
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boolean ep3_zhailaut_condition_dunnoWookiee (obj_id player, obj_id npc)
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{
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return utils.canSpeakWookiee(player, npc);
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}
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// ----------------------------------------------------------------------
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boolean ep3_zhailaut_condition_shouldSpeakWithKymayrr (obj_id player, obj_id npc)
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{
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return groundquests.hasCompletedQuest(player, "ep3_zhailaut_recover_trando_radio");
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void ep3_zhailaut_action_grantRadioRecovery (obj_id player, obj_id npc)
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{
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groundquests.grantQuest(player, "ep3_zhailaut_recover_trando_radio");
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}
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// ----------------------------------------------------------------------
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void ep3_zhailaut_action_giveRadioRecoverReward (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "giveTrandoRadioReward");
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}
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// ----------------------------------------------------------------------
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void ep3_zhailaut_action_doWookieeNub (obj_id player, obj_id npc)
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{
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utils.emoteWookieeConfusion(player, npc);
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int ep3_zhailaut_handleBranch3 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Back so soon? I did not expect you for another day yet.
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//-- [RESPONSE NOTE]
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//-- PLAYER: It was nothing, here is the radio.
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if (response == "s_210")
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{
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//-- [NOTE]
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if (ep3_zhailaut_condition__defaultCondition (player, npc))
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{
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ep3_zhailaut_action_giveRadioRecoverReward (player, npc);
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//-- NPC: This is perfect. I tell you what, I have a friend in town, Kymayrr, she is up in the cantina in Kachirho. Why don't you see her when you get a chance, she might have some more work for you if you are interested.
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string_id message = new string_id (c_stringFile, "s_212");
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utils.removeScriptVar (player, "conversation.ep3_zhailaut.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int ep3_zhailaut_handleBranch5 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: What's wrong?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Nothing, I'll be back when I have the radio.
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if (response == "s_226")
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{
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//-- [NOTE]
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if (ep3_zhailaut_condition__defaultCondition (player, npc))
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{
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//-- NPC: All right, I'm counting on you for this friend.
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string_id message = new string_id (c_stringFile, "s_228");
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utils.removeScriptVar (player, "conversation.ep3_zhailaut.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int ep3_zhailaut_handleBranch7 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I overheard your conversation. Trouble with the Trandoshans on the Rryatt is not uncommon, though I have not heard of them attacking off-worlders. I would say that if you are up to it, I have a mission for you.
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//-- [RESPONSE NOTE]
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//-- PLAYER: What sort of thing do you have in mind?
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if (response == "s_216")
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{
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//-- [NOTE]
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if (ep3_zhailaut_condition__defaultCondition (player, npc))
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{
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//-- NPC: Well, you made it back alive so you must have been able to defeat the Trandoshans. Down farther in the trail, they have a hunting base. In this base is a radio. I want you to bring back that radio, so that I can assist other clients avoid confrontations with the Trandoshans in the future.
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string_id message = new string_id (c_stringFile, "s_218");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Just get the radio, that seems easy enough.
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boolean hasResponse0 = false;
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if (ep3_zhailaut_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_220");
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utils.setScriptVar (player, "conversation.ep3_zhailaut.branchId", 8);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.ep3_zhailaut.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int ep3_zhailaut_handleBranch8 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Well, you made it back alive so you must have been able to defeat the Trandoshans. Down farther in the trail, they have a hunting base. In this base is a radio. I want you to bring back that radio, so that I can assist other clients avoid confrontations with the Trandoshans in the future.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Just get the radio, that seems easy enough.
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if (response == "s_220")
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{
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//-- [NOTE]
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if (ep3_zhailaut_condition__defaultCondition (player, npc))
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{
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ep3_zhailaut_action_grantRadioRecovery (player, npc);
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//-- NPC: The trandoshans at the camp may think differently. Good luck, I'll be waiting here for you to return.
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string_id message = new string_id (c_stringFile, "s_222");
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utils.removeScriptVar (player, "conversation.ep3_zhailaut.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isMob (self)) || (isPlayer (self)))
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detachScript(self, "conversation.ep3_zhailaut");
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "conversation.ep3_zhailaut");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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obj_id npc = self;
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if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (ep3_zhailaut_condition_dunnoWookiee (player, npc))
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{
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ep3_zhailaut_action_doWookieeNub (player, npc);
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//-- NPC: Charaorot
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string_id message = new string_id (c_stringFile, "s_144");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (ep3_zhailaut_condition_shouldSpeakWithKymayrr (player, npc))
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{
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//-- NPC: Have you spoken with Kymayrr yet? Your assistance could be invaluable.
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string_id message = new string_id (c_stringFile, "s_15");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (ep3_zhailaut_condition_isReadyForRadioReward (player, npc))
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{
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//-- NPC: Back so soon? I did not expect you for another day yet.
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string_id message = new string_id (c_stringFile, "s_208");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: It was nothing, here is the radio.
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boolean hasResponse0 = false;
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if (ep3_zhailaut_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_210");
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utils.setScriptVar (player, "conversation.ep3_zhailaut.branchId", 3);
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npcStartConversation (player, npc, "ep3_zhailaut", message, responses);
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}
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else
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{
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chat.chat (npc, player, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (ep3_zhailaut_condition_isRadioQuestActive (player, npc))
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{
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//-- NPC: What's wrong?
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string_id message = new string_id (c_stringFile, "s_224");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Nothing, I'll be back when I have the radio.
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boolean hasResponse0 = false;
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if (ep3_zhailaut_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_226");
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utils.setScriptVar (player, "conversation.ep3_zhailaut.branchId", 5);
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npcStartConversation (player, npc, "ep3_zhailaut", message, responses);
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}
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else
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{
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chat.chat (npc, player, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (ep3_zhailaut_condition_hasWonSurrogate (player, npc))
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{
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//-- NPC: I overheard your conversation. Trouble with the Trandoshans on the Rryatt is not uncommon, though I have not heard of them attacking off-worlders. I would say that if you are up to it, I have a mission for you.
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string_id message = new string_id (c_stringFile, "s_214");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: What sort of thing do you have in mind?
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boolean hasResponse0 = false;
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if (ep3_zhailaut_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_216");
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utils.setScriptVar (player, "conversation.ep3_zhailaut.branchId", 7);
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npcStartConversation (player, npc, "ep3_zhailaut", message, responses);
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}
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else
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{
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chat.chat (npc, player, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (ep3_zhailaut_condition__defaultCondition (player, npc))
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{
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//-- NPC: I'm with a client here, if you have business to discuss take it up with Mr. Mosik.
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string_id message = new string_id (c_stringFile, "s_230");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
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{
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if (conversationId != "ep3_zhailaut")
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return SCRIPT_CONTINUE;
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obj_id npc = self;
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int branchId = utils.getIntScriptVar (player, "conversation.ep3_zhailaut.branchId");
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if (branchId == 3 && ep3_zhailaut_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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if (branchId == 5 && ep3_zhailaut_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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if (branchId == 7 && ep3_zhailaut_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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if (branchId == 8 && ep3_zhailaut_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
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utils.removeScriptVar (player, "conversation.ep3_zhailaut.branchId");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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