mirror of
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921 lines
26 KiB
Plaintext
921 lines
26 KiB
Plaintext
// ======================================================================
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//
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// gt643_stormtrooper.script
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// Copyright 2004, Sony Online Entertainment
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// All Rights Reserved.
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//
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// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.conversation;
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include library.groundquests;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/gt643_stormtrooper";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean gt643_stormtrooper_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean gt643_stormtrooper_condition_gotShuttleParts (obj_id player, obj_id npc)
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{
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return groundquests.hasCompletedQuest(player, "outbreak_quest_shuttle_parts");
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}
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// ----------------------------------------------------------------------
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boolean gt643_stormtrooper_condition_rescuedAllSurvivors (obj_id player, obj_id npc)
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{
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return groundquests.hasCompletedQuest(player, "outbreak_quest_rescue_04");
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}
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// ----------------------------------------------------------------------
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boolean gt643_stormtrooper_condition_isNew (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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return groundquests.isQuestActive(player, "outbreak_quest_02_imperial")
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|| groundquests.isQuestActive(player, "outbreak_quest_02_rebel")
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|| groundquests.isQuestActive(player, "outbreak_quest_02_neutral");
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}
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// ----------------------------------------------------------------------
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boolean gt643_stormtrooper_condition_isShuttleParts (obj_id player, obj_id npc)
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{
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return groundquests.isQuestActive(player, "outbreak_quest_shuttle_parts");
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}
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// ----------------------------------------------------------------------
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boolean gt643_stormtrooper_condition_isRescuing (obj_id player, obj_id npc)
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{
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return groundquests.isQuestActive(player, "outbreak_quest_rescue_04")
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|| groundquests.isQuestActive(player, "outbreak_quest_rescue_03")
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|| groundquests.isQuestActive(player, "outbreak_quest_rescue_02")
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|| groundquests.isQuestActive(player, "outbreak_quest_rescue_01");
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}
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// ----------------------------------------------------------------------
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boolean gt643_stormtrooper_condition_hasRadio (obj_id player, obj_id npc)
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{
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return groundquests.isTaskActive(player, "outbreak_radio_delivery_03", "findEpsilonContact");
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int gt643_stormtrooper_handleBranch2 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Is it true you retrieved the shuttle parts we need to make that bucket of bolts fly?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Well I, uh...
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if (response == "s_19")
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{
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//-- [NOTE]
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if (gt643_stormtrooper_condition__defaultCondition (player, npc))
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{
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//-- NPC: Look, I've served with these guys...these guys are important to me. They probably won't tell you how we'd all lost hope...but we had until you arrived.
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string_id message = new string_id (c_stringFile, "s_20");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: We aren't out of this yet.
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boolean hasResponse0 = false;
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if (gt643_stormtrooper_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_21");
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utils.setScriptVar (player, "conversation.gt643_stormtrooper.branchId", 3);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.gt643_stormtrooper.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int gt643_stormtrooper_handleBranch3 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Look, I've served with these guys...these guys are important to me. They probably won't tell you how we'd all lost hope...but we had until you arrived.
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//-- [RESPONSE NOTE]
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//-- PLAYER: We aren't out of this yet.
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if (response == "s_21")
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{
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//-- [NOTE]
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if (gt643_stormtrooper_condition__defaultCondition (player, npc))
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{
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//-- NPC: No...you are right. I need to keep my bearing. Goo..good luck, %TU. We are all depending on you.
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string_id message = new string_id (c_stringFile, "s_22");
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utils.removeScriptVar (player, "conversation.gt643_stormtrooper.branchId");
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prose_package pp = new prose_package ();
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pp.stringId = message;
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pp.actor.set (player);
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pp.target.set (npc);
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npcEndConversationWithMessage (player, pp);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int gt643_stormtrooper_handleBranch5 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Hey, %TU, I wanted to let you know there is a wager regrading your future success.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Oh?
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if (response == "s_45")
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{
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//-- [NOTE]
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if (gt643_stormtrooper_condition__defaultCondition (player, npc))
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{
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//-- NPC: Yeah, a few think you''ll be coming back as a walking scab as a result of looking for shuttle parts. ..but I have all my credits on you. Thought you should know.
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string_id message = new string_id (c_stringFile, "s_46");
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utils.removeScriptVar (player, "conversation.gt643_stormtrooper.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int gt643_stormtrooper_handleBranch7 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Well...not too bad, %TU. I took a lot of courage to rescue those survivors. Would have been a shame if you'd come back undead or something.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Uh...thanks?
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if (response == "s_23")
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{
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//-- [NOTE]
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if (gt643_stormtrooper_condition__defaultCondition (player, npc))
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{
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//-- NPC: See ya around.
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string_id message = new string_id (c_stringFile, "s_24");
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utils.removeScriptVar (player, "conversation.gt643_stormtrooper.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int gt643_stormtrooper_handleBranch10 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I hope you are reinforcements.
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//-- [RESPONSE NOTE]
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//-- PLAYER: No, but I'm here to help.
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if (response == "s_96")
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{
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//-- [NOTE]
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if (gt643_stormtrooper_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "shoo");
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//-- NPC: Good to hear. Speak to HX-138. She's in charge.
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string_id message = new string_id (c_stringFile, "s_97");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: She?
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boolean hasResponse0 = false;
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if (gt643_stormtrooper_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: I will thanks.
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boolean hasResponse1 = false;
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if (gt643_stormtrooper_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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//-- PLAYER: How are you guys alive.
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boolean hasResponse2 = false;
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if (gt643_stormtrooper_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse2 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_27");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_31");
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if (hasResponse2)
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responses [responseIndex++] = new string_id (c_stringFile, "s_35");
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utils.setScriptVar (player, "conversation.gt643_stormtrooper.branchId", 11);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.gt643_stormtrooper.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: I'm a Rebel. You going to shoot me?
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if (response == "s_41")
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{
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//-- [NOTE]
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if (gt643_stormtrooper_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "poke");
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//-- NPC: I don't care if you are a wild Rancor looking for refuge. If you are willing to help hold the line, I've got your back. Get it?
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string_id message = new string_id (c_stringFile, "s_47");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Got it. I'm here to help.
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boolean hasResponse0 = false;
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if (gt643_stormtrooper_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_49");
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utils.setScriptVar (player, "conversation.gt643_stormtrooper.branchId", 15);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.gt643_stormtrooper.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int gt643_stormtrooper_handleBranch11 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Good to hear. Speak to HX-138. She's in charge.
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//-- [RESPONSE NOTE]
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//-- PLAYER: She?
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if (response == "s_27")
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{
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//-- [NOTE]
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if (gt643_stormtrooper_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "laugh_cackle");
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//-- NPC: Got a problem with that? I dare you to bring it up with her. Haha.
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string_id message = new string_id (c_stringFile, "s_29");
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utils.removeScriptVar (player, "conversation.gt643_stormtrooper.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: I will thanks.
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if (response == "s_31")
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{
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//-- [NOTE]
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if (gt643_stormtrooper_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "shake_head_disgust");
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//-- NPC: If you feel like being on guard duty, I'd love to catch some rest.
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string_id message = new string_id (c_stringFile, "s_33");
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utils.removeScriptVar (player, "conversation.gt643_stormtrooper.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: How are you guys alive.
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if (response == "s_35")
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{
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//-- [NOTE]
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if (gt643_stormtrooper_condition__defaultCondition (player, npc))
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{
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//-- NPC: I don't know. HX-138 says we were all chosen. Frankly, I don't care anymore. You should speak to her if you want to know more.
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string_id message = new string_id (c_stringFile, "s_37");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Her?
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boolean hasResponse0 = false;
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if (gt643_stormtrooper_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_39");
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utils.setScriptVar (player, "conversation.gt643_stormtrooper.branchId", 14);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.gt643_stormtrooper.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int gt643_stormtrooper_handleBranch14 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I don't know. HX-138 says we were all chosen. Frankly, I don't care anymore. You should speak to her if you want to know more.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Her?
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if (response == "s_39")
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{
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//-- [NOTE]
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if (gt643_stormtrooper_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "laugh_cackle");
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//-- NPC: Got a problem with that? I dare you to bring it up with her. Haha.
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string_id message = new string_id (c_stringFile, "s_29");
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utils.removeScriptVar (player, "conversation.gt643_stormtrooper.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int gt643_stormtrooper_handleBranch15 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I don't care if you are a wild Rancor looking for refuge. If you are willing to help hold the line, I've got your back. Get it?
|
|
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//-- [RESPONSE NOTE]
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//-- PLAYER: Got it. I'm here to help.
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if (response == "s_49")
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{
|
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//-- [NOTE]
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if (gt643_stormtrooper_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "shoo");
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//-- NPC: Good to hear. Speak to HX-138. She's in charge.
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string_id message = new string_id (c_stringFile, "s_97");
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int numberOfResponses = 0;
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|
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boolean hasResponse = false;
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|
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//-- PLAYER: She?
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boolean hasResponse0 = false;
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if (gt643_stormtrooper_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: I will thanks.
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boolean hasResponse1 = false;
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if (gt643_stormtrooper_condition__defaultCondition (player, npc))
|
|
{
|
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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|
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//-- PLAYER: How are you guys alive.
|
|
boolean hasResponse2 = false;
|
|
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_27");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_31");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_35");
|
|
|
|
utils.setScriptVar (player, "conversation.gt643_stormtrooper.branchId", 11);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
utils.removeScriptVar (player, "conversation.gt643_stormtrooper.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
// ======================================================================
|
|
// User Script Triggers
|
|
// ======================================================================
|
|
|
|
trigger OnInitialize ()
|
|
{
|
|
if ((!isTangible (self)) || (isPlayer (self)))
|
|
detachScript(self, "conversation.gt643_stormtrooper");
|
|
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnAttach ()
|
|
{
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
|
|
{
|
|
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
|
|
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
|
|
menuInfoData.setServerNotify (false);
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnIncapacitated (obj_id killer)
|
|
{
|
|
clearCondition (self, CONDITION_CONVERSABLE);
|
|
detachScript (self, "conversation.gt643_stormtrooper");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
// Script Triggers
|
|
// ======================================================================
|
|
|
|
//-- This function should move to base_class.java
|
|
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
|
|
{
|
|
Object[] objects = new Object[responses.length];
|
|
System.arraycopy(responses, 0, objects, 0, responses.length);
|
|
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnStartNpcConversation (obj_id player)
|
|
{
|
|
obj_id npc = self;
|
|
|
|
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
|
|
return SCRIPT_OVERRIDE;
|
|
|
|
//-- [NOTE]
|
|
if (gt643_stormtrooper_condition_hasRadio (player, npc))
|
|
{
|
|
//-- NPC: Yeah...you can deliver that radio to Sogan...about time he earned his keep.
|
|
string_id message = new string_id (c_stringFile, "s_51");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (gt643_stormtrooper_condition_gotShuttleParts (player, npc))
|
|
{
|
|
//-- NPC: Is it true you retrieved the shuttle parts we need to make that bucket of bolts fly?
|
|
string_id message = new string_id (c_stringFile, "s_17");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Well I, uh...
|
|
boolean hasResponse0 = false;
|
|
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_19");
|
|
|
|
utils.setScriptVar (player, "conversation.gt643_stormtrooper.branchId", 2);
|
|
|
|
npcStartConversation (player, npc, "gt643_stormtrooper", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (gt643_stormtrooper_condition_isShuttleParts (player, npc))
|
|
{
|
|
//-- NPC: Hey, %TU, I wanted to let you know there is a wager regrading your future success.
|
|
string_id message = new string_id (c_stringFile, "s_44");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Oh?
|
|
boolean hasResponse0 = false;
|
|
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_45");
|
|
|
|
utils.setScriptVar (player, "conversation.gt643_stormtrooper.branchId", 5);
|
|
|
|
prose_package pp = new prose_package ();
|
|
pp.stringId = message;
|
|
pp.actor.set (player);
|
|
pp.target.set (npc);
|
|
|
|
npcStartConversation (player, npc, "gt643_stormtrooper", null, pp, responses);
|
|
}
|
|
else
|
|
{
|
|
prose_package pp = new prose_package ();
|
|
pp.stringId = message;
|
|
pp.actor.set (player);
|
|
pp.target.set (npc);
|
|
|
|
chat.chat (npc, player, null, null, pp);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (gt643_stormtrooper_condition_rescuedAllSurvivors (player, npc))
|
|
{
|
|
//-- NPC: Well...not too bad, %TU. I took a lot of courage to rescue those survivors. Would have been a shame if you'd come back undead or something.
|
|
string_id message = new string_id (c_stringFile, "s_18");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Uh...thanks?
|
|
boolean hasResponse0 = false;
|
|
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_23");
|
|
|
|
utils.setScriptVar (player, "conversation.gt643_stormtrooper.branchId", 7);
|
|
|
|
prose_package pp = new prose_package ();
|
|
pp.stringId = message;
|
|
pp.actor.set (player);
|
|
pp.target.set (npc);
|
|
|
|
npcStartConversation (player, npc, "gt643_stormtrooper", null, pp, responses);
|
|
}
|
|
else
|
|
{
|
|
prose_package pp = new prose_package ();
|
|
pp.stringId = message;
|
|
pp.actor.set (player);
|
|
pp.target.set (npc);
|
|
|
|
chat.chat (npc, player, null, null, pp);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (gt643_stormtrooper_condition_isRescuing (player, npc))
|
|
{
|
|
//-- NPC: I was asked to rescue these civilians...pffft. I have to hand it to you, %TU, you got guts. Good luck, I'll be here to back you up if you come in hot. Do us all a favor and don't come back if you...you know, get infected.
|
|
string_id message = new string_id (c_stringFile, "s_43");
|
|
prose_package pp = new prose_package ();
|
|
pp.stringId = message;
|
|
pp.actor.set (player);
|
|
pp.target.set (npc);
|
|
|
|
chat.chat (npc, player, null, null, pp);
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (gt643_stormtrooper_condition_isNew (player, npc))
|
|
{
|
|
doAnimationAction (player, "laugh");
|
|
|
|
//-- NPC: I hope you are reinforcements.
|
|
string_id message = new string_id (c_stringFile, "s_73");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: No, but I'm here to help.
|
|
boolean hasResponse0 = false;
|
|
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: I'm a Rebel. You going to shoot me?
|
|
boolean hasResponse1 = false;
|
|
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_96");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_41");
|
|
|
|
utils.setScriptVar (player, "conversation.gt643_stormtrooper.branchId", 10);
|
|
|
|
npcStartConversation (player, npc, "gt643_stormtrooper", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: You can find medical assistance behind the hasty walls. Good luck.
|
|
string_id message = new string_id (c_stringFile, "s_60");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
|
|
{
|
|
if (conversationId != "gt643_stormtrooper")
|
|
return SCRIPT_CONTINUE;
|
|
|
|
obj_id npc = self;
|
|
|
|
int branchId = utils.getIntScriptVar (player, "conversation.gt643_stormtrooper.branchId");
|
|
|
|
if (branchId == 2 && gt643_stormtrooper_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 3 && gt643_stormtrooper_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 5 && gt643_stormtrooper_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 7 && gt643_stormtrooper_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 10 && gt643_stormtrooper_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 11 && gt643_stormtrooper_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 14 && gt643_stormtrooper_handleBranch14 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 15 && gt643_stormtrooper_handleBranch15 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.gt643_stormtrooper.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|