mirror of
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648 lines
20 KiB
Plaintext
648 lines
20 KiB
Plaintext
// ======================================================================
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//
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// heraldlok.script
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// Copyright 2004, Sony Online Entertainment
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// All Rights Reserved.
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//
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// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/heraldlok";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean heraldlok_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean heraldlok_condition_hasKimogilaTownWaypoint (obj_id player, obj_id npc)
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{
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location kimogilaLoc = new location(-70, 0, 2600);
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string kimogilaName = "Kimogila Town";
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obj_id[] playerWaypoints = getWaypointsInDatapad(player);
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if ( playerWaypoints != null && playerWaypoints.length > 0 )
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{
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for ( int i = 0; i < playerWaypoints.length; i++ )
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{
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string waypointName = getWaypointName(playerWaypoints[i]);
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location waypointLoc = getWaypointLocation(playerWaypoints[i]);
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if ( waypointName.equals(kimogilaName) || waypointLoc == kimogilaLoc )
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{
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return true;
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}
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}
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}
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return false;
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}
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// ----------------------------------------------------------------------
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boolean heraldlok_condition_hasCanyonCorsairWaypoint (obj_id player, obj_id npc)
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{
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location corsairLoc = new location(-3692, 0, -3800);
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string corsairName = "Canyon Corsair Stronghold";
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obj_id[] playerWaypoints = getWaypointsInDatapad(player);
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if ( playerWaypoints != null && playerWaypoints.length > 0 )
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{
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for ( int i = 0; i < playerWaypoints.length; i++ )
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{
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string waypointName = getWaypointName(playerWaypoints[i]);
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location waypointLoc = getWaypointLocation(playerWaypoints[i]);
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if ( waypointName.equals(corsairName) || waypointLoc == corsairLoc )
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{
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return true;
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}
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}
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}
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return false;
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}
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// ----------------------------------------------------------------------
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boolean heraldlok_condition_hasBothWaypoints (obj_id player, obj_id npc)
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{
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return (heraldlok_condition_hasKimogilaTownWaypoint(player, npc) && heraldlok_condition_hasCanyonCorsairWaypoint(player, npc));
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void heraldlok_action_waypoint1 (obj_id player, obj_id npc)
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{
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location kimogila = new location(-70, 0, 2600);
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obj_id waypoint = createWaypointInDatapad(player, kimogila);
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setWaypointName(waypoint, "Kimogila Town");
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setWaypointColor( waypoint, "blue" );
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setWaypointVisible( waypoint, true );
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setWaypointActive( waypoint, true );
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doAnimationAction(npc, "shrug_shoulders");
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}
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// ----------------------------------------------------------------------
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void heraldlok_action_waypoint2 (obj_id player, obj_id npc)
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{
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location corsair = new location(-3692, 0, -3800);
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obj_id waypoint = createWaypointInDatapad(player, corsair);
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setWaypointName(waypoint, "Canyon Corsair Stronghold");
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setWaypointColor( waypoint, "blue" );
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setWaypointVisible( waypoint, true );
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setWaypointActive( waypoint, true );
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}
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// ----------------------------------------------------------------------
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void heraldlok_action_waypoint3 (obj_id player, obj_id npc)
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{
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location bloodrazor = new location(3508, 0, 2084);
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obj_id waypoint = createWaypointInDatapad(player, bloodrazor);
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setWaypointName(waypoint, "Downed Bloodrazor Smuggling Ship");
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setWaypointColor( waypoint, "blue" );
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setWaypointVisible( waypoint, true );
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setWaypointActive( waypoint, true );
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}
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// ----------------------------------------------------------------------
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void heraldlok_action_waypoint4 (obj_id player, obj_id npc)
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{
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location droid = new location(3172, 0, -4772);
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obj_id waypoint = createWaypointInDatapad(player, droid);
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setWaypointName(waypoint, "Droid Engineer's Cave");
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setWaypointColor( waypoint, "blue" );
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setWaypointVisible( waypoint, true );
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setWaypointActive( waypoint, true );
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int heraldlok_handleBranch1 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: You do not seem to be a part of the Empire. Ha! As if I care what affiliation you have. I left the Alliance years ago, but... I left with a bit of information regarding the location of certain points of interest. Are you interested in what I have to say?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Yes, I am.
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if (response == "s_36a4e374")
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{
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//-- [NOTE]
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if (heraldlok_condition__defaultCondition (player, npc))
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{
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//-- NPC: I knew you were hungry for information. Which location do you want to hear about? I have information regarding the 'Kimogila Town', and 'Canyon Corsair Stronghold'. They are all interesting places, I assure you.
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string_id message = new string_id (c_stringFile, "s_ff7f26e1");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Kimogila Town.
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boolean hasResponse0 = false;
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if (!heraldlok_condition_hasKimogilaTownWaypoint (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: Canyon Corsair Stronghold.
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boolean hasResponse1 = false;
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if (!heraldlok_condition_hasCanyonCorsairWaypoint (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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//-- PLAYER: Why are you telling me this information?
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boolean hasResponse2 = false;
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if (heraldlok_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse2 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_95bfd0f3");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_434a59e6");
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if (hasResponse2)
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responses [responseIndex++] = new string_id (c_stringFile, "s_5e804346");
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utils.setScriptVar (player, "conversation.heraldlok.branchId", 2);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.heraldlok.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: No, not really.
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if (response == "s_c5a66e82")
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{
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//-- [NOTE]
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if (heraldlok_condition__defaultCondition (player, npc))
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{
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//-- NPC: Suit yourself. I'll wait for someone else. My information is worth alot of credits to many people.
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string_id message = new string_id (c_stringFile, "s_6336e957");
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utils.removeScriptVar (player, "conversation.heraldlok.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int heraldlok_handleBranch2 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I knew you were hungry for information. Which location do you want to hear about? I have information regarding the 'Kimogila Town', and 'Canyon Corsair Stronghold'. They are all interesting places, I assure you.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Kimogila Town.
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if (response == "s_95bfd0f3")
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{
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//-- [NOTE]
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if (heraldlok_condition__defaultCondition (player, npc))
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{
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heraldlok_action_waypoint1 (player, npc);
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//-- NPC: You'd be daft if you wanted to go there. Nonetheless, it's your life, not mine. I can give you the general location of the place, but the exact location was corrupted in my database. I'll download the information into your datapad, but that's all I can do.
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string_id message = new string_id (c_stringFile, "s_a5343515");
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utils.removeScriptVar (player, "conversation.heraldlok.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: Canyon Corsair Stronghold.
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if (response == "s_434a59e6")
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{
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//-- [NOTE]
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if (heraldlok_condition__defaultCondition (player, npc))
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{
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heraldlok_action_waypoint2 (player, npc);
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//-- NPC: I hope you have several friends with you. Now, granted, I haven't really been to any of these places, but... I've heard things. Enough of my babble. I'll download the general location into your datapad. It's not exact, but close enough.
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string_id message = new string_id (c_stringFile, "s_be60eda6");
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utils.removeScriptVar (player, "conversation.heraldlok.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: Why are you telling me this information?
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if (response == "s_5e804346")
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{
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//-- [NOTE]
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if (heraldlok_condition__defaultCondition (player, npc))
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{
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//-- NPC: I used to be a part of the Rebel Alliance Spy Network, but I decided that my skills were needed elsewhere. I collected information for them regarding the activity on Lok. Obviously, they didn't like the fact that their systems were easy to hack. I left on account of 'unresolved differances'. Err--why am I telling you this?
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string_id message = new string_id (c_stringFile, "s_e933930f");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I, uh, really need to go.
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boolean hasResponse0 = false;
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if (heraldlok_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: How about those locations again?
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boolean hasResponse1 = false;
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if (!heraldlok_condition_hasBothWaypoints (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_a8387526");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_119ff40f");
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utils.setScriptVar (player, "conversation.heraldlok.branchId", 5);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.heraldlok.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int heraldlok_handleBranch5 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I used to be a part of the Rebel Alliance Spy Network, but I decided that my skills were needed elsewhere. I collected information for them regarding the activity on Lok. Obviously, they didn't like the fact that their systems were easy to hack. I left on account of 'unresolved differances'. Err--why am I telling you this?
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//-- [RESPONSE NOTE]
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//-- PLAYER: I, uh, really need to go.
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if (response == "s_a8387526")
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{
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//-- [NOTE]
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if (heraldlok_condition__defaultCondition (player, npc))
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{
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//-- NPC: Okay. Good bye!
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string_id message = new string_id (c_stringFile, "s_7117043f");
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utils.removeScriptVar (player, "conversation.heraldlok.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: How about those locations again?
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if (response == "s_119ff40f")
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{
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//-- [NOTE]
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if (heraldlok_condition__defaultCondition (player, npc))
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{
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//-- NPC: Oh, so now you want to hear about them. Fine. Which do you want to hear about? I have information regarding the 'Kimogila Town', and 'Canyon Corsair Stronghold'.
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string_id message = new string_id (c_stringFile, "s_57d2d366");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Kimogila Town.
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boolean hasResponse0 = false;
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if (!heraldlok_condition_hasKimogilaTownWaypoint (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: Canyon Corsair Stronghold.
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boolean hasResponse1 = false;
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if (!heraldlok_condition_hasCanyonCorsairWaypoint (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_16");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_20");
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utils.setScriptVar (player, "conversation.heraldlok.branchId", 7);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.heraldlok.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int heraldlok_handleBranch7 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Oh, so now you want to hear about them. Fine. Which do you want to hear about? I have information regarding the 'Kimogila Town', and 'Canyon Corsair Stronghold'.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Kimogila Town.
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if (response == "s_16")
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{
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//-- [NOTE]
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if (heraldlok_condition__defaultCondition (player, npc))
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{
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heraldlok_action_waypoint1 (player, npc);
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//-- NPC: You'd be daft if you wanted to go there. Nonetheless, it's your life, not mine. I can give you the general location of the place, but the exact location was corrupted in my database. I'll download the information into your datapad, but that's all I can do.
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string_id message = new string_id (c_stringFile, "s_18");
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utils.removeScriptVar (player, "conversation.heraldlok.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: Canyon Corsair Stronghold.
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if (response == "s_20")
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{
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//-- [NOTE]
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if (heraldlok_condition__defaultCondition (player, npc))
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{
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heraldlok_action_waypoint2 (player, npc);
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//-- NPC: I hope you have several friends with you. Now, granted, I haven't really been to any of these places, but... I've heard things. Enough of my babble. I'll download the general location into your datapad. It's not exact, but close enough.
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string_id message = new string_id (c_stringFile, "s_22");
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utils.removeScriptVar (player, "conversation.heraldlok.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isTangible (self)) || (isPlayer (self)))
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detachScript(self, "conversation.heraldlok");
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
|
|
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
|
|
menuInfoData.setServerNotify (false);
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnIncapacitated (obj_id killer)
|
|
{
|
|
clearCondition (self, CONDITION_CONVERSABLE);
|
|
detachScript (self, "conversation.heraldlok");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
// Script Triggers
|
|
// ======================================================================
|
|
|
|
//-- This function should move to base_class.java
|
|
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
|
|
{
|
|
Object[] objects = new Object[responses.length];
|
|
System.arraycopy(responses, 0, objects, 0, responses.length);
|
|
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnStartNpcConversation (obj_id player)
|
|
{
|
|
obj_id npc = self;
|
|
|
|
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
|
|
return SCRIPT_OVERRIDE;
|
|
|
|
//-- [NOTE]
|
|
if (heraldlok_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: You do not seem to be a part of the Empire. Ha! As if I care what affiliation you have. I left the Alliance years ago, but... I left with a bit of information regarding the location of certain points of interest. Are you interested in what I have to say?
|
|
string_id message = new string_id (c_stringFile, "s_599fe081");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Yes, I am.
|
|
boolean hasResponse0 = false;
|
|
if (heraldlok_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: No, not really.
|
|
boolean hasResponse1 = false;
|
|
if (heraldlok_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_36a4e374");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_c5a66e82");
|
|
|
|
utils.setScriptVar (player, "conversation.heraldlok.branchId", 1);
|
|
|
|
npcStartConversation (player, npc, "heraldlok", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
|
|
{
|
|
if (conversationId != "heraldlok")
|
|
return SCRIPT_CONTINUE;
|
|
|
|
obj_id npc = self;
|
|
|
|
int branchId = utils.getIntScriptVar (player, "conversation.heraldlok.branchId");
|
|
|
|
if (branchId == 1 && heraldlok_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 2 && heraldlok_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 5 && heraldlok_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 7 && heraldlok_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.heraldlok.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|