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dsrc/sku.0/sys.server/compiled/game/script/conversation/ig88_bothan_02.script
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// ======================================================================
//
// ig88_bothan_02.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.conversation;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/ig88_bothan_02";
// ======================================================================
// Script Conditions
// ======================================================================
boolean ig88_bothan_02_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean ig88_bothan_02_condition_finishedQuest (obj_id player, obj_id npc)
{
return groundquests.hasCompletedQuest(player, "feeder_ig88_02");
}
// ----------------------------------------------------------------------
boolean ig88_bothan_02_condition_onQuest (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "feeder_ig88_01", "feeder_ig88_wait_02");
}
// ----------------------------------------------------------------------
boolean ig88_bothan_02_condition_needsQuest (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "feeder_ig88_01", "feeder_singal_ig88_04");
}
// ----------------------------------------------------------------------
boolean ig88_bothan_02_condition_endQuest (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "feeder_ig88_02", "feeder_ig88_02_signal_02");
}
// ----------------------------------------------------------------------
boolean ig88_bothan_02_condition_onTask (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "feeder_ig88_02", "feeder_ig88_02_wait_01");
}
// ======================================================================
// Script Actions
// ======================================================================
void ig88_bothan_02_action_grantQuest02 (obj_id player, obj_id npc)
{
groundquests.grantQuest(player, "feeder_ig88_02");
groundquests.sendSignal(player, "feeder_signal_ig88_01_04");
}
// ----------------------------------------------------------------------
void ig88_bothan_02_action_completeQuest (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "feeder_signal_ig88_02_02");
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int ig88_bothan_02_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Welcome back %TU. I see you have the items I need. This will just be a moment. Was it difficult?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes very.
if (response == "s_21")
{
//-- [NOTE]
if (ig88_bothan_02_condition__defaultCondition (player, npc))
{
//-- NPC: That's nice (distracted)...
string_id message = new string_id (c_stringFile, "s_23");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Um, sister?
boolean hasResponse0 = false;
if (ig88_bothan_02_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_24");
utils.setScriptVar (player, "conversation.ig88_bothan_02.branchId", 3);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ig88_bothan_02.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: No, not at all.
if (response == "s_22")
{
//-- [NOTE]
if (ig88_bothan_02_condition__defaultCondition (player, npc))
{
//-- NPC: That's nice (distracted)...
string_id message = new string_id (c_stringFile, "s_23");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Um, sister?
boolean hasResponse0 = false;
if (ig88_bothan_02_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_24");
utils.setScriptVar (player, "conversation.ig88_bothan_02.branchId", 3);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ig88_bothan_02.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ig88_bothan_02_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: That's nice (distracted)...
//-- [RESPONSE NOTE]
//-- PLAYER: Um, sister?
if (response == "s_24")
{
//-- [NOTE]
if (ig88_bothan_02_condition__defaultCondition (player, npc))
{
ig88_bothan_02_action_completeQuest (player, npc);
//-- NPC: Yes, I was seeing someone who works for Tao-Ni Security. That's why I wanted the personnel files. Now get going, Kaibe needs that data.
string_id message = new string_id (c_stringFile, "s_25");
utils.removeScriptVar (player, "conversation.ig88_bothan_02.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ig88_bothan_02_handleBranch5 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: What are you doing back here? Have you got my parts yet?
//-- [RESPONSE NOTE]
//-- PLAYER: No, I was just checking in.
if (response == "s_17")
{
//-- [NOTE]
if (ig88_bothan_02_condition__defaultCondition (player, npc))
{
//-- NPC: Well get back in there, Kaibe needs this data.
string_id message = new string_id (c_stringFile, "s_20");
utils.removeScriptVar (player, "conversation.ig88_bothan_02.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I, um, forgot what I needed to get.
if (response == "s_18")
{
doAnimationAction (player, "shrug_shoulders");
//-- [NOTE]
if (ig88_bothan_02_condition__defaultCondition (player, npc))
{
ig88_bothan_02_action_grantQuest02 (player, npc);
//-- NPC: Here, I will upload it to your datapad.
string_id message = new string_id (c_stringFile, "s_26");
utils.removeScriptVar (player, "conversation.ig88_bothan_02.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ig88_bothan_02_handleBranch8 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Hello you must be %TU. Kaibe said you would be paying me a visit. He also told you that I would help you get the parts he needs, right?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes, he did.
if (response == "s_30")
{
doAnimationAction (player, "nod");
//-- [NOTE]
if (ig88_bothan_02_condition__defaultCondition (player, npc))
{
//-- NPC: What he didn't tell you was, I will not be accompanying you. I only do reconnaissance. Do you understand?
string_id message = new string_id (c_stringFile, "s_32");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes.
boolean hasResponse0 = false;
if (ig88_bothan_02_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_34");
utils.setScriptVar (player, "conversation.ig88_bothan_02.branchId", 9);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ig88_bothan_02.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ig88_bothan_02_handleBranch9 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: What he didn't tell you was, I will not be accompanying you. I only do reconnaissance. Do you understand?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes.
if (response == "s_34")
{
doAnimationAction (player, "nod");
//-- [NOTE]
if (ig88_bothan_02_condition__defaultCondition (player, npc))
{
//-- NPC: Good, lets get down to business. Unlike my brother, I do things the old fashioned way. I snuck into the facility, and took notes for the items we will need. I will need you to collect three items for me.
string_id message = new string_id (c_stringFile, "s_36");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Where are they?
boolean hasResponse0 = false;
if (ig88_bothan_02_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: No problem, what do you need?
boolean hasResponse1 = false;
if (ig88_bothan_02_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_38");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_46");
utils.setScriptVar (player, "conversation.ig88_bothan_02.branchId", 10);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ig88_bothan_02.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ig88_bothan_02_handleBranch10 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Good, lets get down to business. Unlike my brother, I do things the old fashioned way. I snuck into the facility, and took notes for the items we will need. I will need you to collect three items for me.
//-- [RESPONSE NOTE]
//-- PLAYER: Where are they?
if (response == "s_38")
{
//-- [NOTE]
if (ig88_bothan_02_condition__defaultCondition (player, npc))
{
//-- NPC: I don't know where they are now, but I am sure you can find them easily enough. I need an electronic key, a copy of personnel files, and a handheld retinal scanner. Bring those to me and I will get the data Kaibe needs.
string_id message = new string_id (c_stringFile, "s_40");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: No problem, I am on my way.
boolean hasResponse0 = false;
if (ig88_bothan_02_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_42");
utils.setScriptVar (player, "conversation.ig88_bothan_02.branchId", 11);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ig88_bothan_02.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: No problem, what do you need?
if (response == "s_46")
{
//-- [NOTE]
if (ig88_bothan_02_condition__defaultCondition (player, npc))
{
//-- NPC: I don't know where they are now, but I am sure you can find them easily enough. I need an electronic key, a copy of personnel files, and a handheld retinal scanner. Bring those to me and I will get the data Kaibe needs.
string_id message = new string_id (c_stringFile, "s_40");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: No problem, I am on my way.
boolean hasResponse0 = false;
if (ig88_bothan_02_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_42");
utils.setScriptVar (player, "conversation.ig88_bothan_02.branchId", 11);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ig88_bothan_02.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ig88_bothan_02_handleBranch11 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I don't know where they are now, but I am sure you can find them easily enough. I need an electronic key, a copy of personnel files, and a handheld retinal scanner. Bring those to me and I will get the data Kaibe needs.
//-- [RESPONSE NOTE]
//-- PLAYER: No problem, I am on my way.
if (response == "s_42")
{
//-- [NOTE]
if (ig88_bothan_02_condition__defaultCondition (player, npc))
{
ig88_bothan_02_action_grantQuest02 (player, npc);
//-- NPC: If you haven't yet, don't forget to pay a visit to my eccentric brother. He has a task for you as well.
string_id message = new string_id (c_stringFile, "s_44");
utils.removeScriptVar (player, "conversation.ig88_bothan_02.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.ig88_bothan_02");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.ig88_bothan_02");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (ig88_bothan_02_condition_finishedQuest (player, npc))
{
//-- NPC: What are you doing here, our business is concluded.
string_id message = new string_id (c_stringFile, "s_4");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (ig88_bothan_02_condition_endQuest (player, npc))
{
//-- NPC: Welcome back %TU. I see you have the items I need. This will just be a moment. Was it difficult?
string_id message = new string_id (c_stringFile, "s_6");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes very.
boolean hasResponse0 = false;
if (ig88_bothan_02_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: No, not at all.
boolean hasResponse1 = false;
if (ig88_bothan_02_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_21");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_22");
utils.setScriptVar (player, "conversation.ig88_bothan_02.branchId", 2);
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
npcStartConversation (player, npc, "ig88_bothan_02", null, pp, responses);
}
else
{
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
chat.chat (npc, player, null, null, pp);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (ig88_bothan_02_condition_onQuest (player, npc))
{
//-- NPC: What are you doing back here? Have you got my parts yet?
string_id message = new string_id (c_stringFile, "s_13");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: No, I was just checking in.
boolean hasResponse0 = false;
if (ig88_bothan_02_condition_onTask (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I, um, forgot what I needed to get.
boolean hasResponse1 = false;
if (!ig88_bothan_02_condition_onTask (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_17");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_18");
utils.setScriptVar (player, "conversation.ig88_bothan_02.branchId", 5);
npcStartConversation (player, npc, "ig88_bothan_02", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (ig88_bothan_02_condition_needsQuest (player, npc))
{
//-- NPC: Hello you must be %TU. Kaibe said you would be paying me a visit. He also told you that I would help you get the parts he needs, right?
string_id message = new string_id (c_stringFile, "s_28");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes, he did.
boolean hasResponse0 = false;
if (ig88_bothan_02_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_30");
utils.setScriptVar (player, "conversation.ig88_bothan_02.branchId", 8);
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
npcStartConversation (player, npc, "ig88_bothan_02", null, pp, responses);
}
else
{
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
chat.chat (npc, player, null, null, pp);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (ig88_bothan_02_condition__defaultCondition (player, npc))
{
//-- NPC: Excuse me, is there a reason you are in my home?
string_id message = new string_id (c_stringFile, "s_48");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "ig88_bothan_02")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.ig88_bothan_02.branchId");
if (branchId == 2 && ig88_bothan_02_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 3 && ig88_bothan_02_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 5 && ig88_bothan_02_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 8 && ig88_bothan_02_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 9 && ig88_bothan_02_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 10 && ig88_bothan_02_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 11 && ig88_bothan_02_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.ig88_bothan_02.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================