Files
dsrc/sku.0/sys.server/compiled/game/script/conversation/itp_loam_main.script
T

492 lines
14 KiB
Plaintext

// ======================================================================
//
// itp_loam_main.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.factions;
include library.groundquests;
include library.space_quest;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/itp_loam_main";
// ======================================================================
// Script Conditions
// ======================================================================
boolean itp_loam_main_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean itp_loam_main_condition_itp_loam_01_active (obj_id player, obj_id npc)
{
return groundquests.isQuestActive(player, "itp_loam_01");
}
// ----------------------------------------------------------------------
boolean itp_loam_main_condition_itp_loam_01_complete (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "itp_loam_01", "itp_loam_01_04") ||
groundquests.hasCompletedQuest(player, "itp_loam_01");
}
// ----------------------------------------------------------------------
boolean itp_loam_main_condition_itp_loam_02_active (obj_id player, obj_id npc)
{
return groundquests.isQuestActive(player, "itp_loam_02");
}
// ----------------------------------------------------------------------
boolean itp_loam_main_condition_itp_loam_02_complete (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "itp_loam_02", "itp_loam_02_04") ||
groundquests.hasCompletedQuest(player, "itp_loam_02");
}
// ----------------------------------------------------------------------
boolean itp_loam_main_condition_completedKaja (obj_id player, obj_id npc)
{
return groundquests.hasCompletedQuest(player, "itp_kaja_02");
}
// ----------------------------------------------------------------------
boolean itp_loam_main_condition_notImperial (obj_id player, obj_id npc)
{
string playerFaction = factions.getFaction(player);
if ( playerFaction == null || !playerFaction.equals("Imperial") )
{
return true;
}
return false;
}
// ----------------------------------------------------------------------
boolean itp_loam_main_condition_imperial_isOnLeave (obj_id player, obj_id npc)
{
return factions.isOnLeave(player);
}
// ======================================================================
// Script Actions
// ======================================================================
void itp_loam_main_action_itp_loam_01_granted (obj_id player, obj_id npc)
{
groundquests.grantQuest(player, "itp_loam_01");
}
// ----------------------------------------------------------------------
void itp_loam_main_action_itp_loam_01_signal (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "itp_loam_01_04");
}
// ----------------------------------------------------------------------
void itp_loam_main_action_itp_loam_02_signal (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "itp_loam_02_04");
}
// ----------------------------------------------------------------------
void itp_loam_main_action_itp_loam_02_granted (obj_id player, obj_id npc)
{
groundquests.grantQuest(player, "itp_loam_02");
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int itp_loam_main_handleBranch6 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You're back. Adequate job with Zalbar. One of my couriers has gone missing. Find him.
//-- [RESPONSE NOTE]
//-- PLAYER: Yes sir.
if (response == "s_22")
{
//-- [NOTE]
if (itp_loam_main_condition__defaultCondition (player, npc))
{
itp_loam_main_action_itp_loam_02_granted (player, npc);
//-- NPC: He was to meet Rogan Fel in Bela Vistal on Corellia. Start there.
string_id message = new string_id (c_stringFile, "s_25");
utils.removeScriptVar (player, "conversation.itp_loam_main.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: No thank you.
if (response == "s_26")
{
//-- [NOTE]
if (itp_loam_main_condition__defaultCondition (player, npc))
{
//-- NPC: Very well.
string_id message = new string_id (c_stringFile, "s_30");
utils.removeScriptVar (player, "conversation.itp_loam_main.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int itp_loam_main_handleBranch10 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Good, Kaja sent you. I need a Force-sensitive apprehended. Name is Zalbar Jyvun.
//-- [RESPONSE NOTE]
//-- PLAYER: Yes sir.
if (response == "s_36")
{
//-- [NOTE]
if (itp_loam_main_condition__defaultCondition (player, npc))
{
itp_loam_main_action_itp_loam_01_granted (player, npc);
//-- NPC: Last know location was on Endor, reportedly near the Marauder Stronghold. I suggest you leave at once.
string_id message = new string_id (c_stringFile, "s_39");
utils.removeScriptVar (player, "conversation.itp_loam_main.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: No thank you.
if (response == "s_41")
{
//-- [NOTE]
if (itp_loam_main_condition__defaultCondition (player, npc))
{
//-- NPC: Very well.
string_id message = new string_id (c_stringFile, "s_45");
utils.removeScriptVar (player, "conversation.itp_loam_main.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.itp_loam_main");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
faceTo( self, player );
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.itp_loam_main");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (itp_loam_main_condition_notImperial (player, npc))
{
//-- NPC: You are not welcome here. Leave at once.
string_id message = new string_id (c_stringFile, "s_44");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (!itp_loam_main_condition_completedKaja (player, npc))
{
//-- NPC: I do not have any orders for you, trooper. Speak with Kaja Or'Zee.
string_id message = new string_id (c_stringFile, "s_46");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (itp_loam_main_condition_imperial_isOnLeave (player, npc))
{
//-- NPC: I'm afraid I only have orders I have are for those on active duty.
string_id message = new string_id (c_stringFile, "s_43");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (itp_loam_main_condition_itp_loam_02_complete (player, npc))
{
itp_loam_main_action_itp_loam_02_signal (player, npc);
//-- NPC: I like those who get things done. And without questioning their orders. Keep it up and you might amount to something. Speaking of which, Lord Hethrir has need of you. Report at once.
string_id message = new string_id (c_stringFile, "s_28");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (itp_loam_main_condition_itp_loam_02_active (player, npc))
{
//-- NPC: One of my couriers has gone missing. Find him. He was to meet Rogan Fel in Bela Vistal on Corellia. Start there.
string_id message = new string_id (c_stringFile, "s_16");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (itp_loam_main_condition_itp_loam_01_complete (player, npc))
{
itp_loam_main_action_itp_loam_01_signal (player, npc);
//-- NPC: You're back. Adequate job with Zalbar. One of my couriers has gone missing. Find him.
string_id message = new string_id (c_stringFile, "s_20");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes sir.
boolean hasResponse0 = false;
if (itp_loam_main_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: No thank you.
boolean hasResponse1 = false;
if (itp_loam_main_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_22");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_26");
utils.setScriptVar (player, "conversation.itp_loam_main.branchId", 6);
npcStartConversation (player, npc, "itp_loam_main", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (itp_loam_main_condition_itp_loam_01_active (player, npc))
{
//-- NPC: I need a Force-sensitive apprehended. Name is Zalbar Jyvun. Last know location was on Endor, reportedly near the Marauder Stronghold. I suggest you leave at once.
string_id message = new string_id (c_stringFile, "s_32");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (itp_loam_main_condition__defaultCondition (player, npc))
{
//-- NPC: Good, Kaja sent you. I need a Force-sensitive apprehended. Name is Zalbar Jyvun.
string_id message = new string_id (c_stringFile, "s_34");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes sir.
boolean hasResponse0 = false;
if (itp_loam_main_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: No thank you.
boolean hasResponse1 = false;
if (itp_loam_main_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_36");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_41");
utils.setScriptVar (player, "conversation.itp_loam_main.branchId", 10);
npcStartConversation (player, npc, "itp_loam_main", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "itp_loam_main")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.itp_loam_main.branchId");
if (branchId == 6 && itp_loam_main_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 10 && itp_loam_main_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.itp_loam_main.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================