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dsrc/sku.0/sys.server/compiled/game/script/conversation/kd121_scouttrooper.script
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// ======================================================================
//
// kd121_scouttrooper.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.conversation;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/kd121_scouttrooper";
// ======================================================================
// Script Conditions
// ======================================================================
boolean kd121_scouttrooper_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean kd121_scouttrooper_condition_gotShuttleParts (obj_id player, obj_id npc)
{
return groundquests.hasCompletedQuest(player, "outbreak_quest_shuttle_parts");
}
// ----------------------------------------------------------------------
boolean kd121_scouttrooper_condition_rescuedAllSurvivors (obj_id player, obj_id npc)
{
return groundquests.hasCompletedQuest(player, "outbreak_quest_rescue_04");
}
// ----------------------------------------------------------------------
boolean kd121_scouttrooper_condition_isNew (obj_id player, obj_id npc)
{
faceTo(npc, player);
return groundquests.isQuestActive(player, "outbreak_quest_02_imperial")
|| groundquests.isQuestActive(player, "outbreak_quest_02_rebel")
|| groundquests.isQuestActive(player, "outbreak_quest_02_neutral");
}
// ----------------------------------------------------------------------
boolean kd121_scouttrooper_condition_isRescuing (obj_id player, obj_id npc)
{
return groundquests.isQuestActive(player, "outbreak_quest_rescue_04")
|| groundquests.isQuestActive(player, "outbreak_quest_rescue_03")
|| groundquests.isQuestActive(player, "outbreak_quest_rescue_02")
|| groundquests.isQuestActive(player, "outbreak_quest_rescue_01");
}
// ----------------------------------------------------------------------
boolean kd121_scouttrooper_condition_isShuttleParts (obj_id player, obj_id npc)
{
return groundquests.isQuestActive(player, "outbreak_quest_shuttle_parts");
}
// ----------------------------------------------------------------------
boolean kd121_scouttrooper_condition_hasRadio (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "outbreak_radio_delivery_03", "findEpsilonContact");
}
// ======================================================================
// Script Actions
// ======================================================================
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int kd121_scouttrooper_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Hey, %TU.
//-- [RESPONSE NOTE]
//-- PLAYER: Yeah?
if (response == "s_9")
{
//-- [NOTE]
if (kd121_scouttrooper_condition__defaultCondition (player, npc))
{
//-- NPC: Hey...uh, thanks for everything okay? The shuttle parts...that might be our ticket home.
string_id message = new string_id (c_stringFile, "s_10");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yeah, no problem.
boolean hasResponse0 = false;
if (kd121_scouttrooper_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_11");
utils.setScriptVar (player, "conversation.kd121_scouttrooper.branchId", 3);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.kd121_scouttrooper.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int kd121_scouttrooper_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Hey...uh, thanks for everything okay? The shuttle parts...that might be our ticket home.
//-- [RESPONSE NOTE]
//-- PLAYER: Yeah, no problem.
if (response == "s_11")
{
//-- [NOTE]
if (kd121_scouttrooper_condition__defaultCondition (player, npc))
{
//-- NPC: I got family, you know...and I'd like to live to tell them about what you did.
string_id message = new string_id (c_stringFile, "s_13");
utils.removeScriptVar (player, "conversation.kd121_scouttrooper.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int kd121_scouttrooper_handleBranch6 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: It was a really good thing you did rescuing those survivors.
//-- [RESPONSE NOTE]
//-- PLAYER: I was following orders.
if (response == "s_18")
{
//-- [NOTE]
if (kd121_scouttrooper_condition__defaultCondition (player, npc))
{
//-- NPC: Really...was that it? You think we weren't all asked to take on that task? Everyone here thought it would be suicide...but you...you didn't even flinch.
string_id message = new string_id (c_stringFile, "s_20");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Welll...I uh...
boolean hasResponse0 = false;
if (kd121_scouttrooper_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_22");
utils.setScriptVar (player, "conversation.kd121_scouttrooper.branchId", 7);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.kd121_scouttrooper.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int kd121_scouttrooper_handleBranch7 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Really...was that it? You think we weren't all asked to take on that task? Everyone here thought it would be suicide...but you...you didn't even flinch.
//-- [RESPONSE NOTE]
//-- PLAYER: Welll...I uh...
if (response == "s_22")
{
//-- [NOTE]
if (kd121_scouttrooper_condition__defaultCondition (player, npc))
{
//-- NPC: That officer you saved, he was a real jerk to me in the academy. He sure was glad to see me today. Whatever, see you around, %TU.
string_id message = new string_id (c_stringFile, "s_24");
utils.removeScriptVar (player, "conversation.kd121_scouttrooper.branchId");
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
npcEndConversationWithMessage (player, pp);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int kd121_scouttrooper_handleBranch10 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Well, you're new. You should speak to HX-138.
//-- [RESPONSE NOTE]
//-- PLAYER: What happened to you?
if (response == "s_96")
{
//-- [NOTE]
if (kd121_scouttrooper_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "shoo");
//-- NPC: Two weeks without sleep and a lot of undead. What is your excuse?
string_id message = new string_id (c_stringFile, "s_97");
utils.removeScriptVar (player, "conversation.kd121_scouttrooper.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.kd121_scouttrooper");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.kd121_scouttrooper");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (kd121_scouttrooper_condition_hasRadio (player, npc))
{
//-- NPC: Nice radio...but I don't want it. Maybe someone else around here can use it.
string_id message = new string_id (c_stringFile, "s_31");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (kd121_scouttrooper_condition_gotShuttleParts (player, npc))
{
//-- NPC: Hey, %TU.
string_id message = new string_id (c_stringFile, "s_8");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yeah?
boolean hasResponse0 = false;
if (kd121_scouttrooper_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_9");
utils.setScriptVar (player, "conversation.kd121_scouttrooper.branchId", 2);
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
npcStartConversation (player, npc, "kd121_scouttrooper", null, pp, responses);
}
else
{
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
chat.chat (npc, player, null, null, pp);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (kd121_scouttrooper_condition_isShuttleParts (player, npc))
{
//-- NPC: We all think you got what it takes to get those shuttle parts, %TU. Good luck.
string_id message = new string_id (c_stringFile, "s_28");
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
chat.chat (npc, player, null, null, pp);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (kd121_scouttrooper_condition_rescuedAllSurvivors (player, npc))
{
//-- NPC: It was a really good thing you did rescuing those survivors.
string_id message = new string_id (c_stringFile, "s_16");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I was following orders.
boolean hasResponse0 = false;
if (kd121_scouttrooper_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_18");
utils.setScriptVar (player, "conversation.kd121_scouttrooper.branchId", 6);
npcStartConversation (player, npc, "kd121_scouttrooper", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (kd121_scouttrooper_condition_isRescuing (player, npc))
{
//-- NPC: Good luck rescuing that survivor. We'll be here waiting for your return, %TU.
string_id message = new string_id (c_stringFile, "s_27");
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
chat.chat (npc, player, null, null, pp);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (kd121_scouttrooper_condition_isNew (player, npc))
{
doAnimationAction (npc, "laugh");
//-- NPC: Well, you're new. You should speak to HX-138.
string_id message = new string_id (c_stringFile, "s_73");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What happened to you?
boolean hasResponse0 = false;
if (kd121_scouttrooper_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_96");
utils.setScriptVar (player, "conversation.kd121_scouttrooper.branchId", 10);
npcStartConversation (player, npc, "kd121_scouttrooper", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (kd121_scouttrooper_condition__defaultCondition (player, npc))
{
//-- NPC: I'm watching the perimeter. Find someone else to talk to.
string_id message = new string_id (c_stringFile, "s_60");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "kd121_scouttrooper")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.kd121_scouttrooper.branchId");
if (branchId == 2 && kd121_scouttrooper_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 3 && kd121_scouttrooper_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 6 && kd121_scouttrooper_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 7 && kd121_scouttrooper_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 10 && kd121_scouttrooper_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.kd121_scouttrooper.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================