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583 lines
17 KiB
Plaintext
583 lines
17 KiB
Plaintext
// ======================================================================
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//
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// kd121_scouttrooper.script
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// Copyright 2004, Sony Online Entertainment
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// All Rights Reserved.
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//
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// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.conversation;
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include library.groundquests;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/kd121_scouttrooper";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean kd121_scouttrooper_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean kd121_scouttrooper_condition_gotShuttleParts (obj_id player, obj_id npc)
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{
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return groundquests.hasCompletedQuest(player, "outbreak_quest_shuttle_parts");
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}
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// ----------------------------------------------------------------------
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boolean kd121_scouttrooper_condition_rescuedAllSurvivors (obj_id player, obj_id npc)
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{
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return groundquests.hasCompletedQuest(player, "outbreak_quest_rescue_04");
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}
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// ----------------------------------------------------------------------
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boolean kd121_scouttrooper_condition_isNew (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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return groundquests.isQuestActive(player, "outbreak_quest_02_imperial")
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|| groundquests.isQuestActive(player, "outbreak_quest_02_rebel")
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|| groundquests.isQuestActive(player, "outbreak_quest_02_neutral");
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}
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// ----------------------------------------------------------------------
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boolean kd121_scouttrooper_condition_isRescuing (obj_id player, obj_id npc)
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{
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return groundquests.isQuestActive(player, "outbreak_quest_rescue_04")
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|| groundquests.isQuestActive(player, "outbreak_quest_rescue_03")
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|| groundquests.isQuestActive(player, "outbreak_quest_rescue_02")
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|| groundquests.isQuestActive(player, "outbreak_quest_rescue_01");
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}
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// ----------------------------------------------------------------------
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boolean kd121_scouttrooper_condition_isShuttleParts (obj_id player, obj_id npc)
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{
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return groundquests.isQuestActive(player, "outbreak_quest_shuttle_parts");
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}
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// ----------------------------------------------------------------------
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boolean kd121_scouttrooper_condition_hasRadio (obj_id player, obj_id npc)
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{
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return groundquests.isTaskActive(player, "outbreak_radio_delivery_03", "findEpsilonContact");
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int kd121_scouttrooper_handleBranch2 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Hey, %TU.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Yeah?
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if (response == "s_9")
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{
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//-- [NOTE]
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if (kd121_scouttrooper_condition__defaultCondition (player, npc))
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{
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//-- NPC: Hey...uh, thanks for everything okay? The shuttle parts...that might be our ticket home.
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string_id message = new string_id (c_stringFile, "s_10");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Yeah, no problem.
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boolean hasResponse0 = false;
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if (kd121_scouttrooper_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_11");
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utils.setScriptVar (player, "conversation.kd121_scouttrooper.branchId", 3);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.kd121_scouttrooper.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int kd121_scouttrooper_handleBranch3 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Hey...uh, thanks for everything okay? The shuttle parts...that might be our ticket home.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Yeah, no problem.
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if (response == "s_11")
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{
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//-- [NOTE]
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if (kd121_scouttrooper_condition__defaultCondition (player, npc))
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{
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//-- NPC: I got family, you know...and I'd like to live to tell them about what you did.
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string_id message = new string_id (c_stringFile, "s_13");
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utils.removeScriptVar (player, "conversation.kd121_scouttrooper.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int kd121_scouttrooper_handleBranch6 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: It was a really good thing you did rescuing those survivors.
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//-- [RESPONSE NOTE]
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//-- PLAYER: I was following orders.
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if (response == "s_18")
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{
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//-- [NOTE]
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if (kd121_scouttrooper_condition__defaultCondition (player, npc))
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{
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//-- NPC: Really...was that it? You think we weren't all asked to take on that task? Everyone here thought it would be suicide...but you...you didn't even flinch.
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string_id message = new string_id (c_stringFile, "s_20");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Welll...I uh...
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boolean hasResponse0 = false;
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if (kd121_scouttrooper_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_22");
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utils.setScriptVar (player, "conversation.kd121_scouttrooper.branchId", 7);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.kd121_scouttrooper.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int kd121_scouttrooper_handleBranch7 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Really...was that it? You think we weren't all asked to take on that task? Everyone here thought it would be suicide...but you...you didn't even flinch.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Welll...I uh...
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if (response == "s_22")
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{
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//-- [NOTE]
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if (kd121_scouttrooper_condition__defaultCondition (player, npc))
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{
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//-- NPC: That officer you saved, he was a real jerk to me in the academy. He sure was glad to see me today. Whatever, see you around, %TU.
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string_id message = new string_id (c_stringFile, "s_24");
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utils.removeScriptVar (player, "conversation.kd121_scouttrooper.branchId");
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prose_package pp = new prose_package ();
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pp.stringId = message;
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pp.actor.set (player);
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pp.target.set (npc);
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npcEndConversationWithMessage (player, pp);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int kd121_scouttrooper_handleBranch10 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Well, you're new. You should speak to HX-138.
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//-- [RESPONSE NOTE]
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//-- PLAYER: What happened to you?
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if (response == "s_96")
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{
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//-- [NOTE]
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if (kd121_scouttrooper_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "shoo");
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//-- NPC: Two weeks without sleep and a lot of undead. What is your excuse?
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string_id message = new string_id (c_stringFile, "s_97");
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utils.removeScriptVar (player, "conversation.kd121_scouttrooper.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isTangible (self)) || (isPlayer (self)))
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detachScript(self, "conversation.kd121_scouttrooper");
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "conversation.kd121_scouttrooper");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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obj_id npc = self;
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if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (kd121_scouttrooper_condition_hasRadio (player, npc))
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{
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//-- NPC: Nice radio...but I don't want it. Maybe someone else around here can use it.
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string_id message = new string_id (c_stringFile, "s_31");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (kd121_scouttrooper_condition_gotShuttleParts (player, npc))
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{
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//-- NPC: Hey, %TU.
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string_id message = new string_id (c_stringFile, "s_8");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Yeah?
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boolean hasResponse0 = false;
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if (kd121_scouttrooper_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_9");
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utils.setScriptVar (player, "conversation.kd121_scouttrooper.branchId", 2);
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prose_package pp = new prose_package ();
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pp.stringId = message;
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pp.actor.set (player);
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pp.target.set (npc);
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npcStartConversation (player, npc, "kd121_scouttrooper", null, pp, responses);
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}
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else
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{
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prose_package pp = new prose_package ();
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pp.stringId = message;
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pp.actor.set (player);
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pp.target.set (npc);
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chat.chat (npc, player, null, null, pp);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (kd121_scouttrooper_condition_isShuttleParts (player, npc))
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{
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//-- NPC: We all think you got what it takes to get those shuttle parts, %TU. Good luck.
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string_id message = new string_id (c_stringFile, "s_28");
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prose_package pp = new prose_package ();
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pp.stringId = message;
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pp.actor.set (player);
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pp.target.set (npc);
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chat.chat (npc, player, null, null, pp);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (kd121_scouttrooper_condition_rescuedAllSurvivors (player, npc))
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{
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//-- NPC: It was a really good thing you did rescuing those survivors.
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string_id message = new string_id (c_stringFile, "s_16");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I was following orders.
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boolean hasResponse0 = false;
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if (kd121_scouttrooper_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_18");
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utils.setScriptVar (player, "conversation.kd121_scouttrooper.branchId", 6);
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npcStartConversation (player, npc, "kd121_scouttrooper", message, responses);
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}
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else
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{
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chat.chat (npc, player, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (kd121_scouttrooper_condition_isRescuing (player, npc))
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{
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//-- NPC: Good luck rescuing that survivor. We'll be here waiting for your return, %TU.
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string_id message = new string_id (c_stringFile, "s_27");
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prose_package pp = new prose_package ();
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pp.stringId = message;
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pp.actor.set (player);
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pp.target.set (npc);
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chat.chat (npc, player, null, null, pp);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (kd121_scouttrooper_condition_isNew (player, npc))
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{
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doAnimationAction (npc, "laugh");
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//-- NPC: Well, you're new. You should speak to HX-138.
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string_id message = new string_id (c_stringFile, "s_73");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: What happened to you?
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boolean hasResponse0 = false;
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if (kd121_scouttrooper_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_96");
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utils.setScriptVar (player, "conversation.kd121_scouttrooper.branchId", 10);
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npcStartConversation (player, npc, "kd121_scouttrooper", message, responses);
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}
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else
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{
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chat.chat (npc, player, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (kd121_scouttrooper_condition__defaultCondition (player, npc))
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{
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//-- NPC: I'm watching the perimeter. Find someone else to talk to.
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string_id message = new string_id (c_stringFile, "s_60");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
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{
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if (conversationId != "kd121_scouttrooper")
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return SCRIPT_CONTINUE;
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obj_id npc = self;
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int branchId = utils.getIntScriptVar (player, "conversation.kd121_scouttrooper.branchId");
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if (branchId == 2 && kd121_scouttrooper_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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if (branchId == 3 && kd121_scouttrooper_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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if (branchId == 6 && kd121_scouttrooper_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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if (branchId == 7 && kd121_scouttrooper_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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if (branchId == 10 && kd121_scouttrooper_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
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utils.removeScriptVar (player, "conversation.kd121_scouttrooper.branchId");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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