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dsrc/sku.0/sys.server/compiled/game/script/conversation/mun_quest_marauder.script
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// ======================================================================
//
// mun_quest_marauder.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.conversation;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/mun_quest_marauder";
// ======================================================================
// Script Conditions
// ======================================================================
boolean mun_quest_marauder_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_onQuest1 (obj_id player, obj_id npc)
{
return groundquests.isQuestActive(player, "mun_marauder_1");
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_onLastTaskQ1 (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "mun_marauder_1", "final_task");
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_finishedQ1 (obj_id player, obj_id npc)
{
return groundquests.hasCompletedQuest(player, "mun_marauder_1");
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_onQuest2 (obj_id player, obj_id npc)
{
return groundquests.isQuestActive(player, "mun_marauder_2");
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_onLastTaskQ2 (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "mun_marauder_2", "final_task");
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_finishedQ2 (obj_id player, obj_id npc)
{
return groundquests.hasCompletedQuest(player, "mun_marauder_2");
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_onQuest3 (obj_id player, obj_id npc)
{
return groundquests.isQuestActive(player, "mun_marauder_3");
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_onLastTaskQ3 (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "mun_marauder_3", "final_task");
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_finishedQ3 (obj_id player, obj_id npc)
{
return groundquests.hasCompletedQuest(player, "mun_marauder_3");
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_onQuest4 (obj_id player, obj_id npc)
{
return groundquests.isQuestActive(player, "mun_marauder_4");
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_onLastTaskQ4 (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "mun_marauder_4", "final_task");
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_finishedQ4 (obj_id player, obj_id npc)
{
return groundquests.hasCompletedQuest(player, "mun_marauder_4");
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_onQuest5 (obj_id player, obj_id npc)
{
return groundquests.isQuestActive(player, "mun_marauder_5");
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_onLastTaskQ5 (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "mun_marauder_5", "final_task");
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_finishedQ5 (obj_id player, obj_id npc)
{
return groundquests.hasCompletedQuest(player, "mun_marauder_5");
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_onQuest6 (obj_id player, obj_id npc)
{
return groundquests.isQuestActive(player, "mun_marauder_6");
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_onLastTaskQ6 (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "mun_marauder_6", "final_task");
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_finishedQ6 (obj_id player, obj_id npc)
{
return groundquests.hasCompletedQuest(player, "mun_marauder_6");
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_onQuest7 (obj_id player, obj_id npc)
{
return groundquests.isQuestActive(player, "mun_marauder_7");
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_onLastTaskQ7 (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "mun_marauder_7", "final_task");
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_finishedQ7 (obj_id player, obj_id npc)
{
return groundquests.hasCompletedQuest(player, "mun_marauder_7");
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_onQuest8 (obj_id player, obj_id npc)
{
return groundquests.isQuestActive(player, "mun_marauder_8");
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_onLastTaskQ8 (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "mun_marauder_8", "final_task");
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_finishedQ8 (obj_id player, obj_id npc)
{
return groundquests.hasCompletedQuest(player, "mun_marauder_8");
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_onQuest9 (obj_id player, obj_id npc)
{
return groundquests.isQuestActive(player, "mun_marauder_9");
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_onLastTaskQ9 (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "mun_marauder_9", "final_task");
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_finishedQ9 (obj_id player, obj_id npc)
{
return groundquests.hasCompletedQuest(player, "mun_marauder_9");
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_isMunCrafterLvl86 (obj_id player, obj_id npc)
{
return hasSkill(player, "class_munitions_phase4_05");
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_hasHighQualityQ1 (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_isCraftedByPlayerQ1 (obj_id player, obj_id npc)
{
obj_id[] compositeBoots = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_boots.iff", true, false);
obj_id[] boneBoots = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff", true, false);
obj_id[] mabariBoots = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/zam/armor_zam_wesell_boots.iff", true, false);
//check to see if player is the crafter of each piece
int count = 0;
for(int i = 0; i < compositeBoots.length; ++i)
{
obj_id crafter = getCrafter(compositeBoots[i]);
if(crafter == player)
++count;
}
if(count < 3)
return false;
count = 0;
for(int i = 0; i < boneBoots.length; ++i)
{
obj_id crafter = getCrafter(boneBoots[i]);
if(crafter == player)
++count;
}
if(count < 3)
return false;
count = 0;
for(int i = 0; i < mabariBoots.length; ++i)
{
obj_id crafter = getCrafter(mabariBoots[i]);
if(crafter == player)
++count;
}
if(count < 3)
return false;
return true;
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_hasAllItemsQ1 (obj_id player, obj_id npc)
{
obj_id[] compositeBoots = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_boots.iff", true, false);
obj_id[] boneBoots = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff", true, false);
obj_id[] mabariBoots = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/zam/armor_zam_wesell_boots.iff", true, false);
if(compositeBoots == null || compositeBoots.length < 3)
return false;
if(boneBoots == null || boneBoots.length < 3)
return false;
if(mabariBoots == null || mabariBoots.length < 3)
return false;
return true;
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_hasAllItemsQ2 (obj_id player, obj_id npc)
{
obj_id[] compositeBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff", true, false);
obj_id[] boneBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff", true, false);
obj_id[] paddedBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff", true, false);
if(compositeBracers == null || compositeBracers.length < 3)
return false;
if(boneBracers == null || boneBracers.length < 3)
return false;
if(paddedBracers == null || paddedBracers.length < 3)
return false;
return true;
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_isCraftedByPlayerQ2 (obj_id player, obj_id npc)
{
obj_id[] compositeBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff", true, false);
obj_id[] boneBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff", true, false);
obj_id[] paddedBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff", true, false);
//check to see if player is the crafter of each piece
int count = 0;
for(int i = 0; i < compositeBracers.length; ++i)
{
obj_id crafter = getCrafter(compositeBracers[i]);
if(crafter == player)
++count;
}
if(count < 3)
return false;
count = 0;
for(int i = 0; i < boneBracers.length; ++i)
{
obj_id crafter = getCrafter(boneBracers[i]);
if(crafter == player)
++count;
}
if(count < 3)
return false;
count = 0;
for(int i = 0; i < paddedBracers.length; ++i)
{
obj_id crafter = getCrafter(paddedBracers[i]);
if(crafter == player)
++count;
}
if(count < 3)
return false;
return true;
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_hasAllItemsQ3 (obj_id player, obj_id npc)
{
obj_id[] compositeBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff", true, false);
obj_id[] boneBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff", true, false);
obj_id[] paddedBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff", true, false);
if(compositeBracers == null || compositeBracers.length < 3)
return false;
if(boneBracers == null || boneBracers.length < 3)
return false;
if(paddedBracers == null || paddedBracers.length < 3)
return false;
return true;
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_isCraftedByPlayerQ3 (obj_id player, obj_id npc)
{
obj_id[] compositeBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff", true, false);
obj_id[] boneBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff", true, false);
obj_id[] paddedBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff", true, false);
//check to see if player is the crafter of each piece
int count = 0;
for(int i = 0; i < compositeBracers.length; ++i)
{
obj_id crafter = getCrafter(compositeBracers[i]);
if(crafter == player)
++count;
}
if(count < 3)
return false;
count = 0;
for(int i = 0; i < boneBracers.length; ++i)
{
obj_id crafter = getCrafter(boneBracers[i]);
if(crafter == player)
++count;
}
if(count < 3)
return false;
count = 0;
for(int i = 0; i < paddedBracers.length; ++i)
{
obj_id crafter = getCrafter(paddedBracers[i]);
if(crafter == player)
++count;
}
if(count < 3)
return false;
return true;
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_hasAllItemsQ4 (obj_id player, obj_id npc)
{
obj_id[] compositeBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff", true, false);
obj_id[] boneBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff", true, false);
obj_id[] paddedBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff", true, false);
if(compositeBiceps == null || compositeBiceps.length < 3)
return false;
if(boneBiceps == null || boneBiceps.length < 3)
return false;
if(paddedBiceps == null || paddedBiceps.length < 3)
return false;
return true;
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_isCraftedByPlayerQ4 (obj_id player, obj_id npc)
{
obj_id[] compositeBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff", true, false);
obj_id[] boneBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff", true, false);
obj_id[] paddedBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff", true, false);
//check to see if player is the crafter of each piece
int count = 0;
for(int i = 0; i < compositeBiceps.length; ++i)
{
obj_id crafter = getCrafter(compositeBiceps[i]);
if(crafter == player)
++count;
}
if(count < 3)
return false;
count = 0;
for(int i = 0; i < boneBiceps.length; ++i)
{
obj_id crafter = getCrafter(boneBiceps[i]);
if(crafter == player)
++count;
}
if(count < 3)
return false;
count = 0;
for(int i = 0; i < paddedBiceps.length; ++i)
{
obj_id crafter = getCrafter(paddedBiceps[i]);
if(crafter == player)
++count;
}
if(count < 3)
return false;
return true;
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_hasAllItemsQ5 (obj_id player, obj_id npc)
{
obj_id[] compositeBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff", true, false);
obj_id[] boneBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff", true, false);
obj_id[] paddedBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff", true, false);
if(compositeBiceps == null || compositeBiceps.length < 3)
return false;
if(boneBiceps == null || boneBiceps.length < 3)
return false;
if(paddedBiceps == null || paddedBiceps.length < 3)
return false;
return true;
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_isCraftedByPlayerQ5 (obj_id player, obj_id npc)
{
obj_id[] compositeBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff", true, false);
obj_id[] boneBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff", true, false);
obj_id[] paddedBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff", true, false);
//check to see if player is the crafter of each piece
int count = 0;
for(int i = 0; i < compositeBiceps.length; ++i)
{
obj_id crafter = getCrafter(compositeBiceps[i]);
if(crafter == player)
++count;
}
if(count < 3)
return false;
count = 0;
for(int i = 0; i < boneBiceps.length; ++i)
{
obj_id crafter = getCrafter(boneBiceps[i]);
if(crafter == player)
++count;
}
if(count < 3)
return false;
count = 0;
for(int i = 0; i < paddedBiceps.length; ++i)
{
obj_id crafter = getCrafter(paddedBiceps[i]);
if(crafter == player)
++count;
}
if(count < 3)
return false;
return true;
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_hasAllItemsQ6 (obj_id player, obj_id npc)
{
obj_id[] compositeGloves = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_gloves.iff", true, false);
obj_id[] boneGloves = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff", true, false);
obj_id[] mabariGloves = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/zam/armor_zam_wesell_gloves.iff", true, false);
if(compositeGloves == null || compositeGloves.length < 3)
return false;
if(boneGloves == null || boneGloves.length < 3)
return false;
if(mabariGloves == null || mabariGloves.length < 3)
return false;
return true;
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_isCraftedByPlayerQ6 (obj_id player, obj_id npc)
{
obj_id[] compositeGloves = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_gloves.iff", true, false);
obj_id[] boneGloves = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff", true, false);
obj_id[] mabariGloves = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/zam/armor_zam_wesell_gloves.iff", true, false);
//check to see if player is the crafter of each piece
int count = 0;
for(int i = 0; i < compositeGloves.length; ++i)
{
obj_id crafter = getCrafter(compositeGloves[i]);
if(crafter == player)
++count;
}
if(count < 3)
return false;
count = 0;
for(int i = 0; i < boneGloves.length; ++i)
{
obj_id crafter = getCrafter(boneGloves[i]);
if(crafter == player)
++count;
}
if(count < 3)
return false;
count = 0;
for(int i = 0; i < mabariGloves.length; ++i)
{
obj_id crafter = getCrafter(mabariGloves[i]);
if(crafter == player)
++count;
}
if(count < 3)
return false;
return true;
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_hasAllItemsQ7 (obj_id player, obj_id npc)
{
obj_id[] compositeHelmets = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_helmet.iff", true, false);
obj_id[] boneHelmets = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff", true, false);
obj_id[] mabariHelmets = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/zam/armor_zam_wesell_helmet.iff", true, false);
if(compositeHelmets == null || compositeHelmets.length < 3)
return false;
if(boneHelmets == null || boneHelmets.length < 3)
return false;
if(mabariHelmets == null || mabariHelmets.length < 3)
return false;
return true;
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_isCraftedByPlayerQ7 (obj_id player, obj_id npc)
{
obj_id[] compositeHelmets = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_helmet.iff", true, false);
obj_id[] boneHelmets = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff", true, false);
obj_id[] mabariHelmets = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/zam/armor_zam_wesell_helmet.iff", true, false);
//check to see if player is the crafter of each piece
int count = 0;
for(int i = 0; i < compositeHelmets.length; ++i)
{
obj_id crafter = getCrafter(compositeHelmets[i]);
if(crafter == player)
++count;
}
if(count < 3)
return false;
count = 0;
for(int i = 0; i < boneHelmets.length; ++i)
{
obj_id crafter = getCrafter(boneHelmets[i]);
if(crafter == player)
++count;
}
if(count < 3)
return false;
count = 0;
for(int i = 0; i < mabariHelmets.length; ++i)
{
obj_id crafter = getCrafter(mabariHelmets[i]);
if(crafter == player)
++count;
}
if(count < 3)
return false;
return true;
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_isCraftedByPlayerQ8 (obj_id player, obj_id npc)
{
obj_id[] compositeLeggings = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_leggings.iff", true, false);
obj_id[] boneLeggings = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff", true, false);
obj_id[] mabariLeggings = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/zam/armor_zam_wesell_pants.iff", true, false);
//check to see if player is the crafter of each piece
int count = 0;
for(int i = 0; i < compositeLeggings.length; ++i)
{
obj_id crafter = getCrafter(compositeLeggings[i]);
if(crafter == player)
++count;
}
if(count < 3)
return false;
count = 0;
for(int i = 0; i < boneLeggings.length; ++i)
{
obj_id crafter = getCrafter(boneLeggings[i]);
if(crafter == player)
++count;
}
if(count < 3)
return false;
count = 0;
for(int i = 0; i < mabariLeggings.length; ++i)
{
obj_id crafter = getCrafter(mabariLeggings[i]);
if(crafter == player)
++count;
}
if(count < 3)
return false;
return true;
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_hasAllItemsQ8 (obj_id player, obj_id npc)
{
obj_id[] compositeLeggings = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_leggings.iff", true, false);
obj_id[] boneLeggings = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff", true, false);
obj_id[] mabariLeggings = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/zam/armor_zam_wesell_pants.iff", true, false);
if(compositeLeggings == null || compositeLeggings.length < 3)
return false;
if(boneLeggings == null || boneLeggings.length < 3)
return false;
if(mabariLeggings == null || mabariLeggings.length < 3)
return false;
return true;
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_hasAllItemsQ9 (obj_id player, obj_id npc)
{
obj_id[] compositeChests = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff", true, false);
obj_id[] boneChests = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff", true, false);
obj_id[] mabariChests = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/zam/armor_zam_wesell_chest_plate.iff", true, false);
if(compositeChests == null || compositeChests.length < 3)
return false;
if(boneChests == null || boneChests.length < 3)
return false;
if(mabariChests == null || mabariChests.length < 3)
return false;
return true;
}
// ----------------------------------------------------------------------
boolean mun_quest_marauder_condition_isCraftedByPlayerQ9 (obj_id player, obj_id npc)
{
obj_id[] compositeChests = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff", true, false);
obj_id[] boneChests = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff", true, false);
obj_id[] mabariChests = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/zam/armor_zam_wesell_chest_plate.iff", true, false);
//check to see if player is the crafter of each piece
int count = 0;
for(int i = 0; i < compositeChests.length; ++i)
{
obj_id crafter = getCrafter(compositeChests[i]);
if(crafter == player)
++count;
}
if(count < 3)
return false;
count = 0;
for(int i = 0; i < boneChests.length; ++i)
{
obj_id crafter = getCrafter(boneChests[i]);
if(crafter == player)
++count;
}
if(count < 3)
return false;
count = 0;
for(int i = 0; i < mabariChests.length; ++i)
{
obj_id crafter = getCrafter(mabariChests[i]);
if(crafter == player)
++count;
}
if(count < 3)
return false;
return true;
}
// ======================================================================
// Script Actions
// ======================================================================
void mun_quest_marauder_action_grantQuest1 (obj_id player, obj_id npc)
{
groundquests.clearQuest(player, "mun_marauder_1");
groundquests.grantQuest(player, "mun_marauder_1");
}
// ----------------------------------------------------------------------
void mun_quest_marauder_action_signalQ1 (obj_id player, obj_id npc)
{
obj_id[] compositeBoots = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_boots.iff", true, false);
obj_id[] boneBoots = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff", true, false);
obj_id[] mabariBoots = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/zam/armor_zam_wesell_boots.iff", true, false);
int count = 0;
for(int i = 0; i < compositeBoots.length; ++i)
{
if(count >= 3)
break;
obj_id crafter = getCrafter(compositeBoots[i]);
if(crafter == player)
{
destroyObject(compositeBoots[i]);
++count;
}
}
count = 0;
for(int i = 0; i < boneBoots.length; ++i)
{
if(count >= 3)
break;
obj_id crafter = getCrafter(boneBoots[i]);
if(crafter == player)
{
destroyObject(boneBoots[i]);
++count;
}
}
count = 0;
for(int i = 0; i < mabariBoots.length; ++i)
{
if(count >= 3)
break;
obj_id crafter = getCrafter(mabariBoots[i]);
if(crafter == player)
{
destroyObject(mabariBoots[i]);
++count;
}
}
groundquests.sendSignal(player, "mun_marauder_1_signal");
}
// ----------------------------------------------------------------------
void mun_quest_marauder_action_grantQuest2 (obj_id player, obj_id npc)
{
groundquests.clearQuest(player, "mun_marauder_2");
groundquests.grantQuest(player, "mun_marauder_2");
}
// ----------------------------------------------------------------------
void mun_quest_marauder_action_grantQuest3 (obj_id player, obj_id npc)
{
groundquests.clearQuest(player, "mun_marauder_3");
groundquests.grantQuest(player, "mun_marauder_3");
}
// ----------------------------------------------------------------------
void mun_quest_marauder_action_signalQ2 (obj_id player, obj_id npc)
{
obj_id[] compositeBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff", true, false);
obj_id[] boneBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff", true, false);
obj_id[] paddedBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff", true, false);
int count = 0;
for(int i = 0; i < compositeBracers.length; ++i)
{
if(count >= 3)
break;
obj_id crafter = getCrafter(compositeBracers[i]);
if(crafter == player)
{
destroyObject(compositeBracers[i]);
++count;
}
}
count = 0;
for(int i = 0; i < boneBracers.length; ++i)
{
if(count >= 3)
break;
obj_id crafter = getCrafter(boneBracers[i]);
if(crafter == player)
{
destroyObject(boneBracers[i]);
++count;
}
}
count = 0;
for(int i = 0; i < paddedBracers.length; ++i)
{
if(count >= 3)
break;
obj_id crafter = getCrafter(paddedBracers[i]);
if(crafter == player)
{
destroyObject(paddedBracers[i]);
++count;
}
}
groundquests.sendSignal(player, "mun_marauder_2_signal");
}
// ----------------------------------------------------------------------
void mun_quest_marauder_action_signalQ3 (obj_id player, obj_id npc)
{
obj_id[] compositeBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff", true, false);
obj_id[] boneBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff", true, false);
obj_id[] paddedBracers = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff", true, false);
int count = 0;
for(int i = 0; i < compositeBracers.length; ++i)
{
if(count >= 3)
break;
obj_id crafter = getCrafter(compositeBracers[i]);
if(crafter == player)
{
destroyObject(compositeBracers[i]);
++count;
}
}
count = 0;
for(int i = 0; i < boneBracers.length; ++i)
{
if(count >= 3)
break;
obj_id crafter = getCrafter(boneBracers[i]);
if(crafter == player)
{
destroyObject(boneBracers[i]);
++count;
}
}
count = 0;
for(int i = 0; i < paddedBracers.length; ++i)
{
if(count >= 3)
break;
obj_id crafter = getCrafter(paddedBracers[i]);
if(crafter == player)
{
destroyObject(paddedBracers[i]);
++count;
}
}
groundquests.sendSignal(player, "mun_marauder_3_signal");
}
// ----------------------------------------------------------------------
void mun_quest_marauder_action_grantQuest4 (obj_id player, obj_id npc)
{
groundquests.clearQuest(player, "mun_marauder_4");
groundquests.grantQuest(player, "mun_marauder_4");
}
// ----------------------------------------------------------------------
void mun_quest_marauder_action_signalQ4 (obj_id player, obj_id npc)
{
obj_id[] compositeBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff", true, false);
obj_id[] boneBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff", true, false);
obj_id[] paddedBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff", true, false);
int count = 0;
for(int i = 0; i < compositeBiceps.length; ++i)
{
if(count >= 3)
break;
obj_id crafter = getCrafter(compositeBiceps[i]);
if(crafter == player)
{
destroyObject(compositeBiceps[i]);
++count;
}
}
count = 0;
for(int i = 0; i < boneBiceps.length; ++i)
{
if(count >= 3)
break;
obj_id crafter = getCrafter(boneBiceps[i]);
if(crafter == player)
{
destroyObject(boneBiceps[i]);
++count;
}
}
count = 0;
for(int i = 0; i < paddedBiceps.length; ++i)
{
if(count >= 3)
break;
obj_id crafter = getCrafter(paddedBiceps[i]);
if(crafter == player)
{
destroyObject(paddedBiceps[i]);
++count;
}
}
groundquests.sendSignal(player, "mun_marauder_4_signal");
}
// ----------------------------------------------------------------------
void mun_quest_marauder_action_grantQuest5 (obj_id player, obj_id npc)
{
groundquests.clearQuest(player, "mun_marauder_5");
groundquests.grantQuest(player, "mun_marauder_5");
}
// ----------------------------------------------------------------------
void mun_quest_marauder_action_signalQ5 (obj_id player, obj_id npc)
{
obj_id[] compositeBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff", true, false);
obj_id[] boneBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff", true, false);
obj_id[] paddedBiceps = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff", true, false);
int count = 0;
for(int i = 0; i < compositeBiceps.length; ++i)
{
if(count >= 3)
break;
obj_id crafter = getCrafter(compositeBiceps[i]);
if(crafter == player)
{
destroyObject(compositeBiceps[i]);
++count;
}
}
count = 0;
for(int i = 0; i < boneBiceps.length; ++i)
{
if(count >= 3)
break;
obj_id crafter = getCrafter(boneBiceps[i]);
if(crafter == player)
{
destroyObject(boneBiceps[i]);
++count;
}
}
count = 0;
for(int i = 0; i < paddedBiceps.length; ++i)
{
if(count >= 3)
break;
obj_id crafter = getCrafter(paddedBiceps[i]);
if(crafter == player)
{
destroyObject(paddedBiceps[i]);
++count;
}
}
groundquests.sendSignal(player, "mun_marauder_5_signal");
}
// ----------------------------------------------------------------------
void mun_quest_marauder_action_grantQuest6 (obj_id player, obj_id npc)
{
groundquests.clearQuest(player, "mun_marauder_6");
groundquests.grantQuest(player, "mun_marauder_6");
}
// ----------------------------------------------------------------------
void mun_quest_marauder_action_signalQ6 (obj_id player, obj_id npc)
{
obj_id[] compositeGloves = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_gloves.iff", true, false);
obj_id[] boneGloves = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff", true, false);
obj_id[] mabariGloves = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/zam/armor_zam_wesell_gloves.iff", true, false);
int count = 0;
for(int i = 0; i < compositeGloves.length; ++i)
{
if(count >= 3)
break;
obj_id crafter = getCrafter(compositeGloves[i]);
if(crafter == player)
{
destroyObject(compositeGloves[i]);
++count;
}
}
count = 0;
for(int i = 0; i < boneGloves.length; ++i)
{
if(count >= 3)
break;
obj_id crafter = getCrafter(boneGloves[i]);
if(crafter == player)
{
destroyObject(boneGloves[i]);
++count;
}
}
count = 0;
for(int i = 0; i < mabariGloves.length; ++i)
{
if(count >= 3)
break;
obj_id crafter = getCrafter(mabariGloves[i]);
if(crafter == player)
{
destroyObject(mabariGloves[i]);
++count;
}
}
groundquests.sendSignal(player, "mun_marauder_6_signal");
}
// ----------------------------------------------------------------------
void mun_quest_marauder_action_grantQuest7 (obj_id player, obj_id npc)
{
groundquests.clearQuest(player, "mun_marauder_7");
groundquests.grantQuest(player, "mun_marauder_7");
}
// ----------------------------------------------------------------------
void mun_quest_marauder_action_signalQ7 (obj_id player, obj_id npc)
{
obj_id[] compositeHelmets = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_helmet.iff", true, false);
obj_id[] boneHelmets = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff", true, false);
obj_id[] mabariHelmets = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/zam/armor_zam_wesell_helmet.iff", true, false);
int count = 0;
for(int i = 0; i < compositeHelmets.length; ++i)
{
if(count >= 3)
break;
obj_id crafter = getCrafter(compositeHelmets[i]);
if(crafter == player)
{
destroyObject(compositeHelmets[i]);
++count;
}
}
count = 0;
for(int i = 0; i < boneHelmets.length; ++i)
{
if(count >= 3)
break;
obj_id crafter = getCrafter(boneHelmets[i]);
if(crafter == player)
{
destroyObject(boneHelmets[i]);
++count;
}
}
count = 0;
for(int i = 0; i < mabariHelmets.length; ++i)
{
if(count >= 3)
break;
obj_id crafter = getCrafter(mabariHelmets[i]);
if(crafter == player)
{
destroyObject(mabariHelmets[i]);
++count;
}
}
groundquests.sendSignal(player, "mun_marauder_7_signal");
}
// ----------------------------------------------------------------------
void mun_quest_marauder_action_grantQuest8 (obj_id player, obj_id npc)
{
groundquests.clearQuest(player, "mun_marauder_8");
groundquests.grantQuest(player, "mun_marauder_8");
}
// ----------------------------------------------------------------------
void mun_quest_marauder_action_signalQ8 (obj_id player, obj_id npc)
{
obj_id[] compositeLeggings = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_leggings.iff", true, false);
obj_id[] boneLeggings = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff", true, false);
obj_id[] mabariLeggings = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/zam/armor_zam_wesell_pants.iff", true, false);
int count = 0;
for(int i = 0; i < compositeLeggings.length; ++i)
{
if(count >= 3)
break;
obj_id crafter = getCrafter(compositeLeggings[i]);
if(crafter == player)
{
destroyObject(compositeLeggings[i]);
++count;
}
}
count = 0;
for(int i = 0; i < boneLeggings.length; ++i)
{
if(count >= 3)
break;
obj_id crafter = getCrafter(boneLeggings[i]);
if(crafter == player)
{
destroyObject(boneLeggings[i]);
++count;
}
}
count = 0;
for(int i = 0; i < mabariLeggings.length; ++i)
{
if(count >= 3)
break;
obj_id crafter = getCrafter(mabariLeggings[i]);
if(crafter == player)
{
destroyObject(mabariLeggings[i]);
++count;
}
}
groundquests.sendSignal(player, "mun_marauder_8_signal");
}
// ----------------------------------------------------------------------
void mun_quest_marauder_action_grantQuest9 (obj_id player, obj_id npc)
{
groundquests.clearQuest(player, "mun_marauder_9");
groundquests.grantQuest(player, "mun_marauder_9");
}
// ----------------------------------------------------------------------
void mun_quest_marauder_action_signalQ9 (obj_id player, obj_id npc)
{
obj_id[] compositeChests = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff", true, false);
obj_id[] boneChests = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff", true, false);
obj_id[] mabariChests = utils.getAllItemsInContainerByTemplate(player, "object/tangible/wearables/armor/zam/armor_zam_wesell_chest_plate.iff", true, false);
int count = 0;
for(int i = 0; i < compositeChests.length; ++i)
{
if(count >= 3)
break;
obj_id crafter = getCrafter(compositeChests[i]);
if(crafter == player)
{
destroyObject(compositeChests[i]);
++count;
}
}
count = 0;
for(int i = 0; i < boneChests.length; ++i)
{
if(count >= 3)
break;
obj_id crafter = getCrafter(boneChests[i]);
if(crafter == player)
{
destroyObject(boneChests[i]);
++count;
}
}
count = 0;
for(int i = 0; i < mabariChests.length; ++i)
{
if(count >= 3)
break;
obj_id crafter = getCrafter(mabariChests[i]);
if(crafter == player)
{
destroyObject(mabariChests[i]);
++count;
}
}
groundquests.sendSignal(player, "mun_marauder_9_signal");
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int mun_quest_marauder_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You have my chest plates?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes, here they are.
if (response == "s_121")
{
//-- [NOTE]
if (!mun_quest_marauder_condition_hasAllItemsQ9 (player, npc))
{
//-- NPC: Where are all the chest plates?
string_id message = new string_id (c_stringFile, "s_238");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Oops, I must have left them.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_252");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 82);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (!mun_quest_marauder_condition_isCraftedByPlayerQ9 (player, npc))
{
//-- NPC: What kind of scam are you pulling?
string_id message = new string_id (c_stringFile, "s_242");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What do you mean?
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_258");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 84);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_signalQ9 (player, npc);
//-- NPC: Very good. Here are the marauder schematics for chest plates. This concludes our deal. Leave now before I forget we worked together.
string_id message = new string_id (c_stringFile, "s_122");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Where are all the chest plates?
//-- [RESPONSE NOTE]
//-- PLAYER: Oops, I must have left them.
if (response == "s_252")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: Well go and get them.
string_id message = new string_id (c_stringFile, "s_254");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: What kind of scam are you pulling?
//-- [RESPONSE NOTE]
//-- PLAYER: What do you mean?
if (response == "s_258")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: These werent crafted by you! Bring me the ones you crafted.
string_id message = new string_id (c_stringFile, "s_260");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch6 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Where are my chest plates?
//-- [RESPONSE NOTE]
//-- PLAYER: I forgot them.
if (response == "s_117")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: Your forgetting is getting old. Go and get them.
string_id message = new string_id (c_stringFile, "s_118");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I forgot what chest plates you wanted.
if (response == "s_119")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: You want me to add it back to your data journal?
string_id message = new string_id (c_stringFile, "s_277");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes please.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: No you can just tell me.
boolean hasResponse1 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_278");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_279");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 8);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch8 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You want me to add it back to your data journal?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes please.
if (response == "s_278")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_grantQuest9 (player, npc);
//-- NPC: Make me three composite, bone, and mabari armor chest plates and I will teach you to make marauder chest plates.
string_id message = new string_id (c_stringFile, "s_114");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: No you can just tell me.
if (response == "s_279")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: Make me three composite, bone, and mabari armor chest plates and I will teach you to make marauder chest plates.
string_id message = new string_id (c_stringFile, "s_280");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch10 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Back for last schematic?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes, I need to complete the set.
if (response == "s_115")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_grantQuest9 (player, npc);
//-- NPC: Make me three composite, bone, and mabari armor chest plates and I will teach you to make marauder chest plates.
string_id message = new string_id (c_stringFile, "s_114");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch11 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You have my leggings?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes, here they are.
if (response == "s_111")
{
//-- [NOTE]
if (!mun_quest_marauder_condition_hasAllItemsQ8 (player, npc))
{
//-- NPC: Where are all the leggings?
string_id message = new string_id (c_stringFile, "s_235");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Oops, I must have left them.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_252");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 82);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (!mun_quest_marauder_condition_isCraftedByPlayerQ8 (player, npc))
{
//-- NPC: What kind of scam are you pulling?
string_id message = new string_id (c_stringFile, "s_237");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What do you mean?
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_258");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 84);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_signalQ8 (player, npc);
//-- NPC: Good, nice quality. Here, this is how you make marauder leggings.
string_id message = new string_id (c_stringFile, "s_112");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Any other trades?
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_113");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 14);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch12 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Where are all the leggings?
//-- [RESPONSE NOTE]
//-- PLAYER: Oops, I must have left them.
if (response == "s_252")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: Well go and get them.
string_id message = new string_id (c_stringFile, "s_254");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch13 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: What kind of scam are you pulling?
//-- [RESPONSE NOTE]
//-- PLAYER: What do you mean?
if (response == "s_258")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: These werent crafted by you! Bring me the ones you crafted.
string_id message = new string_id (c_stringFile, "s_260");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch14 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Good, nice quality. Here, this is how you make marauder leggings.
//-- [RESPONSE NOTE]
//-- PLAYER: Any other trades?
if (response == "s_113")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_grantQuest9 (player, npc);
//-- NPC: Make me three composite, bone, and mabari armor chest plates and I will teach you to make marauder chest plates.
string_id message = new string_id (c_stringFile, "s_114");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch16 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Where are my leggings?
//-- [RESPONSE NOTE]
//-- PLAYER: I forgot them.
if (response == "s_107")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: Well go get them.
string_id message = new string_id (c_stringFile, "s_109");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I forgot what leggings you wanted.
if (response == "s_108")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: You want me to add it back to your data journal?
string_id message = new string_id (c_stringFile, "s_273");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes please.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: No you can just tell me.
boolean hasResponse1 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_274");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_275");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 18);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch18 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You want me to add it back to your data journal?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes please.
if (response == "s_274")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_grantQuest8 (player, npc);
//-- NPC: Make me three composite, bone, and mabari armor leggings and I will teach you to make marauder leggings.
string_id message = new string_id (c_stringFile, "s_106");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: No you can just tell me.
if (response == "s_275")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: Make me three composite, bone, and mabari armor leggings and I will teach you to make marauder leggings.
string_id message = new string_id (c_stringFile, "s_276");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch20 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You back?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes I want to trade more.
if (response == "s_103")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_grantQuest8 (player, npc);
//-- NPC: Make me three composite, bone, and mabari armor leggings and I will teach you to make marauder leggings.
string_id message = new string_id (c_stringFile, "s_106");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch21 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You have my helmets?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes, here they are.
if (response == "s_93")
{
//-- [NOTE]
if (!mun_quest_marauder_condition_hasAllItemsQ7 (player, npc))
{
//-- NPC: Where are all the gloves?
string_id message = new string_id (c_stringFile, "s_231");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Oops, I must have left them.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_252");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 82);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (!mun_quest_marauder_condition_isCraftedByPlayerQ7 (player, npc))
{
//-- NPC: What kind of scam are you pulling?
string_id message = new string_id (c_stringFile, "s_233");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What do you mean?
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_258");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 84);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_signalQ7 (player, npc);
//-- NPC: Good, nice quality. Here, this is how you make marauder helmets.
string_id message = new string_id (c_stringFile, "s_94");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Any other trades?
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_105");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 24);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch22 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Where are all the gloves?
//-- [RESPONSE NOTE]
//-- PLAYER: Oops, I must have left them.
if (response == "s_252")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: Well go and get them.
string_id message = new string_id (c_stringFile, "s_254");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch23 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: What kind of scam are you pulling?
//-- [RESPONSE NOTE]
//-- PLAYER: What do you mean?
if (response == "s_258")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: These werent crafted by you! Bring me the ones you crafted.
string_id message = new string_id (c_stringFile, "s_260");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch24 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Good, nice quality. Here, this is how you make marauder helmets.
//-- [RESPONSE NOTE]
//-- PLAYER: Any other trades?
if (response == "s_105")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_grantQuest8 (player, npc);
//-- NPC: Make me three composite, bone, and mabari armor leggings and I will teach you to make marauder leggings.
string_id message = new string_id (c_stringFile, "s_106");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch26 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Where are my helmets?
//-- [RESPONSE NOTE]
//-- PLAYER: I forgot them.
if (response == "s_89")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: Well go get them.
string_id message = new string_id (c_stringFile, "s_91");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I forgot what helmets you wanted.
if (response == "s_90")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: You want me to add it back to your data journal?
string_id message = new string_id (c_stringFile, "s_308");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes please.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: No, you can just tell me.
boolean hasResponse1 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_309");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_310");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 28);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch28 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You want me to add it back to your data journal?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes please.
if (response == "s_309")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_grantQuest7 (player, npc);
//-- NPC: Make me three composite, bone, and mabari armor helmets and I will teach you to make marauder helmets.
string_id message = new string_id (c_stringFile, "s_86");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: No, you can just tell me.
if (response == "s_310")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: Make me three composite, bone, and mabari armor helmets and I will teach you to make marauder helmets.
string_id message = new string_id (c_stringFile, "s_311");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch30 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Ready for more?
//-- [RESPONSE NOTE]
//-- PLAYER: Always.
if (response == "s_87")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_grantQuest7 (player, npc);
//-- NPC: Make me three composite, bone, and mabari armor helmets and I will teach you to make marauder helmets.
string_id message = new string_id (c_stringFile, "s_86");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch31 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You have my gloves?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes, here they are.
if (response == "s_83")
{
//-- [NOTE]
if (!mun_quest_marauder_condition_hasAllItemsQ6 (player, npc))
{
//-- NPC: Where are all the gloves?
string_id message = new string_id (c_stringFile, "s_227");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Oops, I must have left them.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_252");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 82);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (!mun_quest_marauder_condition_isCraftedByPlayerQ6 (player, npc))
{
//-- NPC: What kind of scam are you pulling?
string_id message = new string_id (c_stringFile, "s_229");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What do you mean?
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_258");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 84);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_signalQ6 (player, npc);
//-- NPC: Good, nice quality. Here, this is how you make marauder gloves.
string_id message = new string_id (c_stringFile, "s_84");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Any other trades?
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_85");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 34);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch32 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Where are all the gloves?
//-- [RESPONSE NOTE]
//-- PLAYER: Oops, I must have left them.
if (response == "s_252")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: Well go and get them.
string_id message = new string_id (c_stringFile, "s_254");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch33 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: What kind of scam are you pulling?
//-- [RESPONSE NOTE]
//-- PLAYER: What do you mean?
if (response == "s_258")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: These werent crafted by you! Bring me the ones you crafted.
string_id message = new string_id (c_stringFile, "s_260");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch34 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Good, nice quality. Here, this is how you make marauder gloves.
//-- [RESPONSE NOTE]
//-- PLAYER: Any other trades?
if (response == "s_85")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_grantQuest7 (player, npc);
//-- NPC: Make me three composite, bone, and mabari armor helmets and I will teach you to make marauder helmets.
string_id message = new string_id (c_stringFile, "s_86");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch36 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Where are my gloves?
//-- [RESPONSE NOTE]
//-- PLAYER: I forgot them.
if (response == "s_79")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: Well go get them.
string_id message = new string_id (c_stringFile, "s_81");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I forgot what gloves you wanted.
if (response == "s_80")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: You want me to add it back to your data journal?
string_id message = new string_id (c_stringFile, "s_304");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes please.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: No, you can just tell me.
boolean hasResponse1 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_305");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_306");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 38);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch38 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You want me to add it back to your data journal?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes please.
if (response == "s_305")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_grantQuest6 (player, npc);
//-- NPC: Make me three composite, bone, and mabari armor gloves and I will teach you to make marauder gloves.
string_id message = new string_id (c_stringFile, "s_128");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: No, you can just tell me.
if (response == "s_306")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: Make me three composite, bone, and mabari armor gloves and I will teach you to make marauder gloves.
string_id message = new string_id (c_stringFile, "s_307");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch40 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Another trade?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes.
if (response == "s_92")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_grantQuest6 (player, npc);
//-- NPC: Make me three composite, bone, and mabari armor gloves and I will teach you to make marauder gloves.
string_id message = new string_id (c_stringFile, "s_128");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch41 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You have my left biceps?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes, here they are.
if (response == "s_110")
{
//-- [NOTE]
if (!mun_quest_marauder_condition_hasAllItemsQ5 (player, npc))
{
//-- NPC: Where are all the biceps?
string_id message = new string_id (c_stringFile, "s_223");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Oops, I must have left them.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_252");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 82);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (!mun_quest_marauder_condition_isCraftedByPlayerQ5 (player, npc))
{
//-- NPC: What kind of scam are you pulling?
string_id message = new string_id (c_stringFile, "s_225");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What do you mean?
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_258");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 84);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_signalQ5 (player, npc);
//-- NPC: Good, nice quality. Here, this is how you make marauder left biceps.
string_id message = new string_id (c_stringFile, "s_124");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Any other trades?
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_126");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 44);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch42 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Where are all the biceps?
//-- [RESPONSE NOTE]
//-- PLAYER: Oops, I must have left them.
if (response == "s_252")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: Well go and get them.
string_id message = new string_id (c_stringFile, "s_254");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch43 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: What kind of scam are you pulling?
//-- [RESPONSE NOTE]
//-- PLAYER: What do you mean?
if (response == "s_258")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: These werent crafted by you! Bring me the ones you crafted.
string_id message = new string_id (c_stringFile, "s_260");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch44 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Good, nice quality. Here, this is how you make marauder left biceps.
//-- [RESPONSE NOTE]
//-- PLAYER: Any other trades?
if (response == "s_126")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_grantQuest6 (player, npc);
//-- NPC: Make me three composite, bone, and mabari armor gloves and I will teach you to make marauder gloves.
string_id message = new string_id (c_stringFile, "s_128");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch46 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Where are my biceps?
//-- [RESPONSE NOTE]
//-- PLAYER: In the works.
if (response == "s_132")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: Remember to bring them next time.
string_id message = new string_id (c_stringFile, "s_134");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I forgot what biceps you wanted.
if (response == "s_136")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: You want me to add it back to your data journal?
string_id message = new string_id (c_stringFile, "s_300");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes please.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: No, you can just tell me.
boolean hasResponse1 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_301");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_302");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 48);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch48 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You want me to add it back to your data journal?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes please.
if (response == "s_301")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_grantQuest5 (player, npc);
//-- NPC: Make me three composite, bone, and padded armor left biceps and I will teach you to make marauder left biceps.
string_id message = new string_id (c_stringFile, "s_156");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: No, you can just tell me.
if (response == "s_302")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: Make me three composite, bone, and padded armor left biceps and I will teach you to make marauder left biceps.
string_id message = new string_id (c_stringFile, "s_303");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch50 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Ready to trade me again?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes.
if (response == "s_144")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_grantQuest5 (player, npc);
//-- NPC: Make me three composite, bone, and padded armor left biceps and I will teach you to make marauder left biceps.
string_id message = new string_id (c_stringFile, "s_156");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch51 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You have my right biceps?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes, here they are.
if (response == "s_148")
{
//-- [NOTE]
if (!mun_quest_marauder_condition_hasAllItemsQ4 (player, npc))
{
//-- NPC: Where are all the biceps?
string_id message = new string_id (c_stringFile, "s_219");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Oops, I must have left them.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_252");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 82);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (!mun_quest_marauder_condition_isCraftedByPlayerQ4 (player, npc))
{
//-- NPC: What kind of scam are you pulling?
string_id message = new string_id (c_stringFile, "s_221");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What do you mean?
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_258");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 84);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_signalQ4 (player, npc);
//-- NPC: Good, nice quality. Here, this is how you make marauder right biceps.
string_id message = new string_id (c_stringFile, "s_152");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Any other trades?
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_154");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 54);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch52 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Where are all the biceps?
//-- [RESPONSE NOTE]
//-- PLAYER: Oops, I must have left them.
if (response == "s_252")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: Well go and get them.
string_id message = new string_id (c_stringFile, "s_254");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch53 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: What kind of scam are you pulling?
//-- [RESPONSE NOTE]
//-- PLAYER: What do you mean?
if (response == "s_258")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: These werent crafted by you! Bring me the ones you crafted.
string_id message = new string_id (c_stringFile, "s_260");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch54 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Good, nice quality. Here, this is how you make marauder right biceps.
//-- [RESPONSE NOTE]
//-- PLAYER: Any other trades?
if (response == "s_154")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_grantQuest5 (player, npc);
//-- NPC: Make me three composite, bone, and padded armor left biceps and I will teach you to make marauder left biceps.
string_id message = new string_id (c_stringFile, "s_156");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch56 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Why aren't you making my biceps?
//-- [RESPONSE NOTE]
//-- PLAYER: Working on it.
if (response == "s_160")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: Bring them if you want to make the trade.
string_id message = new string_id (c_stringFile, "s_162");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I forgot what biceps you wanted.
if (response == "s_164")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: You want me to add it back to your data journal?
string_id message = new string_id (c_stringFile, "s_296");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes please.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: No, you can just tell me.
boolean hasResponse1 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_297");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_298");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 58);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch58 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You want me to add it back to your data journal?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes please.
if (response == "s_297")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_grantQuest4 (player, npc);
//-- NPC: Make me three composite, bone, and padded armor right biceps and I will teach you to make marauder right biceps.
string_id message = new string_id (c_stringFile, "s_184");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: No, you can just tell me.
if (response == "s_298")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: Make me three composite, bone, and padded armor right biceps and I will teach you to make marauder right biceps.
string_id message = new string_id (c_stringFile, "s_299");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch60 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Back for another trade?
//-- [RESPONSE NOTE]
//-- PLAYER: Lets do this.
if (response == "s_172")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_grantQuest4 (player, npc);
//-- NPC: Make me three composite, bone, and padded armor right biceps and I will teach you to make marauder right biceps.
string_id message = new string_id (c_stringFile, "s_184");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch61 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You have my right bracers?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes, here they are.
if (response == "s_176")
{
//-- [NOTE]
if (!mun_quest_marauder_condition_hasAllItemsQ3 (player, npc))
{
//-- NPC: Where are all the bracers?
string_id message = new string_id (c_stringFile, "s_215");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Oops, I must have left them.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_252");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 82);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (!mun_quest_marauder_condition_isCraftedByPlayerQ3 (player, npc))
{
//-- NPC: What kind of scam are you pulling?
string_id message = new string_id (c_stringFile, "s_217");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What do you mean?
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_258");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 84);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_signalQ3 (player, npc);
//-- NPC: Good, nice quality. Here, this is how you make marauder right bracers.
string_id message = new string_id (c_stringFile, "s_180");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Any other trades?
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_182");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 64);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch62 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Where are all the bracers?
//-- [RESPONSE NOTE]
//-- PLAYER: Oops, I must have left them.
if (response == "s_252")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: Well go and get them.
string_id message = new string_id (c_stringFile, "s_254");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch63 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: What kind of scam are you pulling?
//-- [RESPONSE NOTE]
//-- PLAYER: What do you mean?
if (response == "s_258")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: These werent crafted by you! Bring me the ones you crafted.
string_id message = new string_id (c_stringFile, "s_260");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch64 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Good, nice quality. Here, this is how you make marauder right bracers.
//-- [RESPONSE NOTE]
//-- PLAYER: Any other trades?
if (response == "s_182")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_grantQuest4 (player, npc);
//-- NPC: Make me three composite, bone, and padded armor right biceps and I will teach you to make marauder right biceps.
string_id message = new string_id (c_stringFile, "s_184");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch66 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Where are my bracers?
//-- [RESPONSE NOTE]
//-- PLAYER: They are coming.
if (response == "s_188")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: I need them soon.
string_id message = new string_id (c_stringFile, "s_190");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I forgot what bracers you wanted.
if (response == "s_192")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: You want me to add it back to your data journal?
string_id message = new string_id (c_stringFile, "s_292");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes please.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: No, you can just tell me.
boolean hasResponse1 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_293");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_294");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 68);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch68 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You want me to add it back to your data journal?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes please.
if (response == "s_293")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_grantQuest3 (player, npc);
//-- NPC: Make me three composite, bone, and padded armor right bracers and I will teach you to make marauder right bracers.
string_id message = new string_id (c_stringFile, "s_214");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: No, you can just tell me.
if (response == "s_294")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: Make me three composite, bone, and padded armor right bracers and I will teach you to make marauder right bracers.
string_id message = new string_id (c_stringFile, "s_295");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch70 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Are you ready for the next trade?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes.
if (response == "s_200")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_grantQuest3 (player, npc);
//-- NPC: Make me three composite, bone, and padded armor right bracers and I will teach you to make marauder right bracers.
string_id message = new string_id (c_stringFile, "s_214");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch71 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You have my left bracers?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes, here they are.
if (response == "s_204")
{
//-- [NOTE]
if (!mun_quest_marauder_condition_hasAllItemsQ2 (player, npc))
{
//-- NPC: Where are all the bracers?
string_id message = new string_id (c_stringFile, "s_206");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Oops, I must have left them.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_252");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 82);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (!mun_quest_marauder_condition_isCraftedByPlayerQ2 (player, npc))
{
//-- NPC: What kind of scam are you pulling?
string_id message = new string_id (c_stringFile, "s_208");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What do you mean?
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_258");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 84);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_signalQ2 (player, npc);
//-- NPC: Good, nice quality. Here, this is how you make marauder left bracers.
string_id message = new string_id (c_stringFile, "s_210");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Any other trades?
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_212");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 74);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch72 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Where are all the bracers?
//-- [RESPONSE NOTE]
//-- PLAYER: Oops, I must have left them.
if (response == "s_252")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: Well go and get them.
string_id message = new string_id (c_stringFile, "s_254");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch73 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: What kind of scam are you pulling?
//-- [RESPONSE NOTE]
//-- PLAYER: What do you mean?
if (response == "s_258")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: These werent crafted by you! Bring me the ones you crafted.
string_id message = new string_id (c_stringFile, "s_260");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch74 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Good, nice quality. Here, this is how you make marauder left bracers.
//-- [RESPONSE NOTE]
//-- PLAYER: Any other trades?
if (response == "s_212")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_grantQuest3 (player, npc);
//-- NPC: Make me three composite, bone, and padded armor right bracers and I will teach you to make marauder right bracers.
string_id message = new string_id (c_stringFile, "s_214");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch76 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Why aren't you making my bracers?
//-- [RESPONSE NOTE]
//-- PLAYER: Almost done.
if (response == "s_222")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: Well hurry.
string_id message = new string_id (c_stringFile, "s_226");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I forgot what bracers you wanted.
if (response == "s_230")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: You want me to add it back to your data journal?
string_id message = new string_id (c_stringFile, "s_288");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes please.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: No, you can just tell me.
boolean hasResponse1 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_289");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_290");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 78);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch78 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You want me to add it back to your data journal?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes please.
if (response == "s_289")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_grantQuest2 (player, npc);
//-- NPC: Make me three composite, bone, and padded armor left bracers and I will teach you to make marauder left bracers.
string_id message = new string_id (c_stringFile, "s_270");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: No, you can just tell me.
if (response == "s_290")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: Make me three composite, bone, and padded armor left bracers and I will teach you to make marauder left bracers.
string_id message = new string_id (c_stringFile, "s_291");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch80 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You ready to continue trading?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes please.
if (response == "s_244")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_grantQuest2 (player, npc);
//-- NPC: Make me three composite, bone, and padded armor left bracers and I will teach you to make marauder left bracers.
string_id message = new string_id (c_stringFile, "s_270");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch81 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You have my boots?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes, here they are.
if (response == "s_248")
{
//-- [NOTE]
if (!mun_quest_marauder_condition_hasAllItemsQ1 (player, npc))
{
//-- NPC: Where are all the boots?
string_id message = new string_id (c_stringFile, "s_250");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Oops, I must have left them.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_252");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 82);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (!mun_quest_marauder_condition_isCraftedByPlayerQ1 (player, npc))
{
//-- NPC: What kind of scam are you pulling?
string_id message = new string_id (c_stringFile, "s_256");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What do you mean?
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_258");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 84);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_signalQ1 (player, npc);
//-- NPC: Good, nice quality. Here, this is how you make marauder boots.
string_id message = new string_id (c_stringFile, "s_262");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Any other trades?
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_264");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 86);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch82 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Where are all the boots?
//-- [RESPONSE NOTE]
//-- PLAYER: Oops, I must have left them.
if (response == "s_252")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: Well go and get them.
string_id message = new string_id (c_stringFile, "s_254");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch84 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: What kind of scam are you pulling?
//-- [RESPONSE NOTE]
//-- PLAYER: What do you mean?
if (response == "s_258")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: These werent crafted by you! Bring me the ones you crafted.
string_id message = new string_id (c_stringFile, "s_260");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch86 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Good, nice quality. Here, this is how you make marauder boots.
//-- [RESPONSE NOTE]
//-- PLAYER: Any other trades?
if (response == "s_264")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_grantQuest2 (player, npc);
//-- NPC: Make me three composite, bone, and padded armor left bracers and I will teach you to make marauder left bracers.
string_id message = new string_id (c_stringFile, "s_270");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch88 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Why aren't you making my boots?
//-- [RESPONSE NOTE]
//-- PLAYER: I thought you said something.
if (response == "s_282")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: No, I didn't.
string_id message = new string_id (c_stringFile, "s_284");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I forgot what boots you wanted.
if (response == "s_286")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: You want me to add it back to your data journal?
string_id message = new string_id (c_stringFile, "s_312");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes please.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: No, you can just tell me.
boolean hasResponse1 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_314");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_318");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 90);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch90 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You want me to add it back to your data journal?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes please.
if (response == "s_314")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_grantQuest1 (player, npc);
//-- NPC: I need you to craft me three composite, bone, and mabari armor boots.
string_id message = new string_id (c_stringFile, "s_316");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: No, you can just tell me.
if (response == "s_318")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: I need you to craft me three composite, bone, and mabari armor boots.
string_id message = new string_id (c_stringFile, "s_320");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch93 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: What do you want?
//-- [RESPONSE NOTE]
//-- PLAYER: I am just curious why a marauder is out here all alone.
if (response == "s_324")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: Lets just say my way of acquiring technology differs from the rest of my race.
string_id message = new string_id (c_stringFile, "s_326");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: And how is that?
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_328");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 94);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch94 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Lets just say my way of acquiring technology differs from the rest of my race.
//-- [RESPONSE NOTE]
//-- PLAYER: And how is that?
if (response == "s_328")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: I offer to trade for it... You wouldn't happen to want to trade, would you?
string_id message = new string_id (c_stringFile, "s_330");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What do you have that I could possibly want?
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_332");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 95);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch95 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I offer to trade for it... You wouldn't happen to want to trade, would you?
//-- [RESPONSE NOTE]
//-- PLAYER: What do you have that I could possibly want?
if (response == "s_332")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: How about I teach you to make our armor, and you teach me to make yours?
string_id message = new string_id (c_stringFile, "s_334");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I like the sound of that.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_336");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 96);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch96 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: How about I teach you to make our armor, and you teach me to make yours?
//-- [RESPONSE NOTE]
//-- PLAYER: I like the sound of that.
if (response == "s_336")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
mun_quest_marauder_action_grantQuest1 (player, npc);
//-- NPC: Good, first I need you to prove to me that you can make quality armor. This schematic isn't for amateurs. I need you to craft me three composite, bone, and mabari armor boots.
string_id message = new string_id (c_stringFile, "s_338");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Three? Of each?
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_340");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 97);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int mun_quest_marauder_handleBranch97 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Good, first I need you to prove to me that you can make quality armor. This schematic isn't for amateurs. I need you to craft me three composite, bone, and mabari armor boots.
//-- [RESPONSE NOTE]
//-- PLAYER: Three? Of each?
if (response == "s_340")
{
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: You will do it if you want to learn.
string_id message = new string_id (c_stringFile, "s_342");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.mun_quest_marauder");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.mun_quest_marauder");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (mun_quest_marauder_condition_finishedQ9 (player, npc))
{
//-- NPC: You had better leave now.
string_id message = new string_id (c_stringFile, "s_18");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition_onLastTaskQ9 (player, npc))
{
//-- NPC: You have my chest plates?
string_id message = new string_id (c_stringFile, "s_98");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes, here they are.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_121");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 2);
npcStartConversation (player, npc, "mun_quest_marauder", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition_onQuest9 (player, npc))
{
//-- NPC: Where are my chest plates?
string_id message = new string_id (c_stringFile, "s_97");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I forgot them.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I forgot what chest plates you wanted.
boolean hasResponse1 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_117");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_119");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 6);
npcStartConversation (player, npc, "mun_quest_marauder", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition_finishedQ8 (player, npc))
{
//-- NPC: Back for last schematic?
string_id message = new string_id (c_stringFile, "s_99");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes, I need to complete the set.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_115");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 10);
npcStartConversation (player, npc, "mun_quest_marauder", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition_onLastTaskQ8 (player, npc))
{
//-- NPC: You have my leggings?
string_id message = new string_id (c_stringFile, "s_100");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes, here they are.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_111");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 11);
npcStartConversation (player, npc, "mun_quest_marauder", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition_onQuest8 (player, npc))
{
//-- NPC: Where are my leggings?
string_id message = new string_id (c_stringFile, "s_101");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I forgot them.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I forgot what leggings you wanted.
boolean hasResponse1 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_107");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_108");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 16);
npcStartConversation (player, npc, "mun_quest_marauder", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition_finishedQ7 (player, npc))
{
//-- NPC: You back?
string_id message = new string_id (c_stringFile, "s_102");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes I want to trade more.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_103");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 20);
npcStartConversation (player, npc, "mun_quest_marauder", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition_onLastTaskQ7 (player, npc))
{
//-- NPC: You have my helmets?
string_id message = new string_id (c_stringFile, "s_42");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes, here they are.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_93");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 21);
npcStartConversation (player, npc, "mun_quest_marauder", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition_onQuest7 (player, npc))
{
//-- NPC: Where are my helmets?
string_id message = new string_id (c_stringFile, "s_50");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I forgot them.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I forgot what helmets you wanted.
boolean hasResponse1 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_89");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_90");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 26);
npcStartConversation (player, npc, "mun_quest_marauder", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition_finishedQ6 (player, npc))
{
//-- NPC: Ready for more?
string_id message = new string_id (c_stringFile, "s_59");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Always.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_87");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 30);
npcStartConversation (player, npc, "mun_quest_marauder", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition_onLastTaskQ6 (player, npc))
{
//-- NPC: You have my gloves?
string_id message = new string_id (c_stringFile, "s_62");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes, here they are.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_83");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 31);
npcStartConversation (player, npc, "mun_quest_marauder", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition_onQuest6 (player, npc))
{
//-- NPC: Where are my gloves?
string_id message = new string_id (c_stringFile, "s_70");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I forgot them.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I forgot what gloves you wanted.
boolean hasResponse1 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_79");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_80");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 36);
npcStartConversation (player, npc, "mun_quest_marauder", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition_finishedQ5 (player, npc))
{
//-- NPC: Another trade?
string_id message = new string_id (c_stringFile, "s_82");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_92");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 40);
npcStartConversation (player, npc, "mun_quest_marauder", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition_onLastTaskQ5 (player, npc))
{
//-- NPC: You have my left biceps?
string_id message = new string_id (c_stringFile, "s_96");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes, here they are.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_110");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 41);
npcStartConversation (player, npc, "mun_quest_marauder", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition_onQuest5 (player, npc))
{
//-- NPC: Where are my biceps?
string_id message = new string_id (c_stringFile, "s_130");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: In the works.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I forgot what biceps you wanted.
boolean hasResponse1 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_132");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_136");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 46);
npcStartConversation (player, npc, "mun_quest_marauder", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition_finishedQ4 (player, npc))
{
//-- NPC: Ready to trade me again?
string_id message = new string_id (c_stringFile, "s_142");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_144");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 50);
npcStartConversation (player, npc, "mun_quest_marauder", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition_onLastTaskQ4 (player, npc))
{
//-- NPC: You have my right biceps?
string_id message = new string_id (c_stringFile, "s_146");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes, here they are.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_148");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 51);
npcStartConversation (player, npc, "mun_quest_marauder", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition_onQuest4 (player, npc))
{
//-- NPC: Why aren't you making my biceps?
string_id message = new string_id (c_stringFile, "s_158");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Working on it.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I forgot what biceps you wanted.
boolean hasResponse1 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_160");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_164");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 56);
npcStartConversation (player, npc, "mun_quest_marauder", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition_finishedQ3 (player, npc))
{
//-- NPC: Back for another trade?
string_id message = new string_id (c_stringFile, "s_170");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Lets do this.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_172");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 60);
npcStartConversation (player, npc, "mun_quest_marauder", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition_onLastTaskQ3 (player, npc))
{
//-- NPC: You have my right bracers?
string_id message = new string_id (c_stringFile, "s_174");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes, here they are.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_176");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 61);
npcStartConversation (player, npc, "mun_quest_marauder", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition_onQuest3 (player, npc))
{
//-- NPC: Where are my bracers?
string_id message = new string_id (c_stringFile, "s_186");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: They are coming.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I forgot what bracers you wanted.
boolean hasResponse1 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_188");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_192");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 66);
npcStartConversation (player, npc, "mun_quest_marauder", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition_finishedQ2 (player, npc))
{
//-- NPC: Are you ready for the next trade?
string_id message = new string_id (c_stringFile, "s_198");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_200");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 70);
npcStartConversation (player, npc, "mun_quest_marauder", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition_onLastTaskQ2 (player, npc))
{
//-- NPC: You have my left bracers?
string_id message = new string_id (c_stringFile, "s_202");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes, here they are.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_204");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 71);
npcStartConversation (player, npc, "mun_quest_marauder", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition_onQuest2 (player, npc))
{
//-- NPC: Why aren't you making my bracers?
string_id message = new string_id (c_stringFile, "s_218");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Almost done.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I forgot what bracers you wanted.
boolean hasResponse1 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_222");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_230");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 76);
npcStartConversation (player, npc, "mun_quest_marauder", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition_finishedQ1 (player, npc))
{
//-- NPC: You ready to continue trading?
string_id message = new string_id (c_stringFile, "s_241");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes please.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_244");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 80);
npcStartConversation (player, npc, "mun_quest_marauder", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition_onLastTaskQ1 (player, npc))
{
//-- NPC: You have my boots?
string_id message = new string_id (c_stringFile, "s_246");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes, here they are.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_248");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 81);
npcStartConversation (player, npc, "mun_quest_marauder", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition_onQuest1 (player, npc))
{
//-- NPC: Why aren't you making my boots?
string_id message = new string_id (c_stringFile, "s_272");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I thought you said something.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I forgot what boots you wanted.
boolean hasResponse1 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_282");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_286");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 88);
npcStartConversation (player, npc, "mun_quest_marauder", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition_isMunCrafterLvl86 (player, npc))
{
//-- NPC: What do you want?
string_id message = new string_id (c_stringFile, "s_322");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I am just curious why a marauder is out here all alone.
boolean hasResponse0 = false;
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_324");
utils.setScriptVar (player, "conversation.mun_quest_marauder.branchId", 93);
npcStartConversation (player, npc, "mun_quest_marauder", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (mun_quest_marauder_condition__defaultCondition (player, npc))
{
//-- NPC: I have no use for you, begone.
string_id message = new string_id (c_stringFile, "s_344");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "mun_quest_marauder")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.mun_quest_marauder.branchId");
if (branchId == 2 && mun_quest_marauder_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 3 && mun_quest_marauder_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && mun_quest_marauder_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 6 && mun_quest_marauder_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 8 && mun_quest_marauder_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 10 && mun_quest_marauder_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 11 && mun_quest_marauder_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 12 && mun_quest_marauder_handleBranch12 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 13 && mun_quest_marauder_handleBranch13 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 14 && mun_quest_marauder_handleBranch14 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 16 && mun_quest_marauder_handleBranch16 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 18 && mun_quest_marauder_handleBranch18 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 20 && mun_quest_marauder_handleBranch20 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 21 && mun_quest_marauder_handleBranch21 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 22 && mun_quest_marauder_handleBranch22 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 23 && mun_quest_marauder_handleBranch23 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 24 && mun_quest_marauder_handleBranch24 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 26 && mun_quest_marauder_handleBranch26 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 28 && mun_quest_marauder_handleBranch28 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 30 && mun_quest_marauder_handleBranch30 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 31 && mun_quest_marauder_handleBranch31 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 32 && mun_quest_marauder_handleBranch32 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 33 && mun_quest_marauder_handleBranch33 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 34 && mun_quest_marauder_handleBranch34 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 36 && mun_quest_marauder_handleBranch36 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 38 && mun_quest_marauder_handleBranch38 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 40 && mun_quest_marauder_handleBranch40 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 41 && mun_quest_marauder_handleBranch41 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 42 && mun_quest_marauder_handleBranch42 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 43 && mun_quest_marauder_handleBranch43 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 44 && mun_quest_marauder_handleBranch44 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 46 && mun_quest_marauder_handleBranch46 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 48 && mun_quest_marauder_handleBranch48 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 50 && mun_quest_marauder_handleBranch50 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 51 && mun_quest_marauder_handleBranch51 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 52 && mun_quest_marauder_handleBranch52 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 53 && mun_quest_marauder_handleBranch53 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 54 && mun_quest_marauder_handleBranch54 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 56 && mun_quest_marauder_handleBranch56 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 58 && mun_quest_marauder_handleBranch58 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 60 && mun_quest_marauder_handleBranch60 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 61 && mun_quest_marauder_handleBranch61 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 62 && mun_quest_marauder_handleBranch62 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 63 && mun_quest_marauder_handleBranch63 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 64 && mun_quest_marauder_handleBranch64 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 66 && mun_quest_marauder_handleBranch66 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 68 && mun_quest_marauder_handleBranch68 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 70 && mun_quest_marauder_handleBranch70 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 71 && mun_quest_marauder_handleBranch71 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 72 && mun_quest_marauder_handleBranch72 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 73 && mun_quest_marauder_handleBranch73 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 74 && mun_quest_marauder_handleBranch74 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 76 && mun_quest_marauder_handleBranch76 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 78 && mun_quest_marauder_handleBranch78 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 80 && mun_quest_marauder_handleBranch80 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 81 && mun_quest_marauder_handleBranch81 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 82 && mun_quest_marauder_handleBranch82 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 84 && mun_quest_marauder_handleBranch84 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 86 && mun_quest_marauder_handleBranch86 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 88 && mun_quest_marauder_handleBranch88 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 90 && mun_quest_marauder_handleBranch90 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 93 && mun_quest_marauder_handleBranch93 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 94 && mun_quest_marauder_handleBranch94 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 95 && mun_quest_marauder_handleBranch95 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 96 && mun_quest_marauder_handleBranch96 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 97 && mun_quest_marauder_handleBranch97 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.mun_quest_marauder.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================