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dsrc/sku.0/sys.server/compiled/game/script/conversation/nexus_ig88_starter.script
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// ======================================================================
//
// nexus_ig88_starter.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/nexus_ig88_starter";
// ======================================================================
// Script Conditions
// ======================================================================
boolean nexus_ig88_starter_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean nexus_ig88_starter_condition_needsQuest (obj_id player, obj_id npc)
{
return !groundquests.isQuestActiveOrComplete(player, "feeder_ig88_01");
}
// ----------------------------------------------------------------------
boolean nexus_ig88_starter_condition_onQuest (obj_id player, obj_id npc)
{
return (groundquests.isQuestActive(player, "feeder_ig88_01") ||
groundquests.isQuestActive(player, "found_ig88_encounter"));
}
// ----------------------------------------------------------------------
boolean nexus_ig88_starter_condition_finishedQuest (obj_id player, obj_id npc)
{
return groundquests.hasCompletedQuest(player, "found_ig88_encounter");
}
// ======================================================================
// Script Actions
// ======================================================================
void nexus_ig88_starter_action_giveQuest (obj_id player, obj_id npc)
{
groundquests.grantQuest(player, "feeder_ig88_01");
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int nexus_ig88_starter_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Greetings. I represent the great pirate lord Nym. He has asked for the assistance of able adventurers, such as yourself.
//-- [RESPONSE NOTE]
//-- PLAYER: What does Nym require?
if (response == "s_7")
{
//-- [NOTE]
if (nexus_ig88_starter_condition__defaultCondition (player, npc))
{
//-- NPC: This is very sensitive information. The Droid IG-88 has taken over a very sensitive factory location of my masters. IG-88 is attempting to replicate himself. My master needs him removed before he draws unwanted attention. Are you up to this task?
string_id message = new string_id (c_stringFile, "s_8");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: No problem. Just point the way.
boolean hasResponse0 = false;
if (nexus_ig88_starter_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_9");
utils.setScriptVar (player, "conversation.nexus_ig88_starter.branchId", 4);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.nexus_ig88_starter.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int nexus_ig88_starter_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: This is very sensitive information. The Droid IG-88 has taken over a very sensitive factory location of my masters. IG-88 is attempting to replicate himself. My master needs him removed before he draws unwanted attention. Are you up to this task?
//-- [RESPONSE NOTE]
//-- PLAYER: No problem. Just point the way.
if (response == "s_9")
{
//-- [NOTE]
if (nexus_ig88_starter_condition__defaultCondition (player, npc))
{
nexus_ig88_starter_action_giveQuest (player, npc);
//-- NPC: Excellent. My master will be contacting you shortly.
string_id message = new string_id (c_stringFile, "s_10");
utils.removeScriptVar (player, "conversation.nexus_ig88_starter.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.nexus_ig88_starter");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.nexus_ig88_starter");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (nexus_ig88_starter_condition_finishedQuest (player, npc))
{
//-- NPC: Excellent work. My master was very pleased.
string_id message = new string_id (c_stringFile, "s_3");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (nexus_ig88_starter_condition_onQuest (player, npc))
{
//-- NPC: Do hurry, my master needs this issue resolved soon.
string_id message = new string_id (c_stringFile, "s_4");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (nexus_ig88_starter_condition_needsQuest (player, npc))
{
//-- NPC: Greetings. I represent the great pirate lord Nym. He has asked for the assistance of able adventurers, such as yourself.
string_id message = new string_id (c_stringFile, "s_5");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What does Nym require?
boolean hasResponse0 = false;
if (nexus_ig88_starter_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_7");
utils.setScriptVar (player, "conversation.nexus_ig88_starter.branchId", 3);
npcStartConversation (player, npc, "nexus_ig88_starter", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (nexus_ig88_starter_condition__defaultCondition (player, npc))
{
//-- NPC: Greetings.
string_id message = new string_id (c_stringFile, "s_6");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "nexus_ig88_starter")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.nexus_ig88_starter.branchId");
if (branchId == 3 && nexus_ig88_starter_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && nexus_ig88_starter_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.nexus_ig88_starter.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================