mirror of
https://github.com/SWG-Source/dsrc.git
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328 lines
9.8 KiB
Plaintext
328 lines
9.8 KiB
Plaintext
// ======================================================================
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//
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// nexus_ig88_starter.script
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// Copyright 2004, Sony Online Entertainment
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// All Rights Reserved.
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//
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// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.groundquests;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/nexus_ig88_starter";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean nexus_ig88_starter_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean nexus_ig88_starter_condition_needsQuest (obj_id player, obj_id npc)
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{
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return !groundquests.isQuestActiveOrComplete(player, "feeder_ig88_01");
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}
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// ----------------------------------------------------------------------
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boolean nexus_ig88_starter_condition_onQuest (obj_id player, obj_id npc)
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{
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return (groundquests.isQuestActive(player, "feeder_ig88_01") ||
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groundquests.isQuestActive(player, "found_ig88_encounter"));
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}
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// ----------------------------------------------------------------------
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boolean nexus_ig88_starter_condition_finishedQuest (obj_id player, obj_id npc)
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{
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return groundquests.hasCompletedQuest(player, "found_ig88_encounter");
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void nexus_ig88_starter_action_giveQuest (obj_id player, obj_id npc)
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{
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groundquests.grantQuest(player, "feeder_ig88_01");
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int nexus_ig88_starter_handleBranch3 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Greetings. I represent the great pirate lord Nym. He has asked for the assistance of able adventurers, such as yourself.
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//-- [RESPONSE NOTE]
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//-- PLAYER: What does Nym require?
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if (response == "s_7")
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{
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//-- [NOTE]
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if (nexus_ig88_starter_condition__defaultCondition (player, npc))
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{
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//-- NPC: This is very sensitive information. The Droid IG-88 has taken over a very sensitive factory location of my masters. IG-88 is attempting to replicate himself. My master needs him removed before he draws unwanted attention. Are you up to this task?
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string_id message = new string_id (c_stringFile, "s_8");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: No problem. Just point the way.
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boolean hasResponse0 = false;
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if (nexus_ig88_starter_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_9");
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utils.setScriptVar (player, "conversation.nexus_ig88_starter.branchId", 4);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.nexus_ig88_starter.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int nexus_ig88_starter_handleBranch4 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: This is very sensitive information. The Droid IG-88 has taken over a very sensitive factory location of my masters. IG-88 is attempting to replicate himself. My master needs him removed before he draws unwanted attention. Are you up to this task?
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//-- [RESPONSE NOTE]
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//-- PLAYER: No problem. Just point the way.
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if (response == "s_9")
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{
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//-- [NOTE]
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if (nexus_ig88_starter_condition__defaultCondition (player, npc))
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{
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nexus_ig88_starter_action_giveQuest (player, npc);
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//-- NPC: Excellent. My master will be contacting you shortly.
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string_id message = new string_id (c_stringFile, "s_10");
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utils.removeScriptVar (player, "conversation.nexus_ig88_starter.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isTangible (self)) || (isPlayer (self)))
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detachScript(self, "conversation.nexus_ig88_starter");
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "conversation.nexus_ig88_starter");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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obj_id npc = self;
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if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (nexus_ig88_starter_condition_finishedQuest (player, npc))
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{
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//-- NPC: Excellent work. My master was very pleased.
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string_id message = new string_id (c_stringFile, "s_3");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (nexus_ig88_starter_condition_onQuest (player, npc))
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{
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//-- NPC: Do hurry, my master needs this issue resolved soon.
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string_id message = new string_id (c_stringFile, "s_4");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (nexus_ig88_starter_condition_needsQuest (player, npc))
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{
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//-- NPC: Greetings. I represent the great pirate lord Nym. He has asked for the assistance of able adventurers, such as yourself.
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string_id message = new string_id (c_stringFile, "s_5");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: What does Nym require?
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boolean hasResponse0 = false;
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if (nexus_ig88_starter_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_7");
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utils.setScriptVar (player, "conversation.nexus_ig88_starter.branchId", 3);
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npcStartConversation (player, npc, "nexus_ig88_starter", message, responses);
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}
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else
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{
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chat.chat (npc, player, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (nexus_ig88_starter_condition__defaultCondition (player, npc))
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{
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//-- NPC: Greetings.
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string_id message = new string_id (c_stringFile, "s_6");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
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{
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if (conversationId != "nexus_ig88_starter")
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return SCRIPT_CONTINUE;
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obj_id npc = self;
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int branchId = utils.getIntScriptVar (player, "conversation.nexus_ig88_starter.branchId");
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if (branchId == 3 && nexus_ig88_starter_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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if (branchId == 4 && nexus_ig88_starter_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
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utils.removeScriptVar (player, "conversation.nexus_ig88_starter.branchId");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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