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557 lines
18 KiB
Plaintext
557 lines
18 KiB
Plaintext
// ======================================================================
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//
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// nomi_rhane.script
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// Copyright 2004, Sony Online Entertainment
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// All Rights Reserved.
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//
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// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.conversation;
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include library.groundquests;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/nomi_rhane";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean nomi_rhane_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean nomi_rhane_condition_isEnrouteToSurvivors (obj_id player, obj_id npc)
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{
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return groundquests.isTaskActive(player, "outbreak_quest_facility_04", "speakNomi");
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}
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// ----------------------------------------------------------------------
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boolean nomi_rhane_condition_hasntLeft (obj_id player, obj_id npc)
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{
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return (groundquests.isQuestActive(player, "outbreak_quest_facility_05_imperial")
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|| groundquests.isQuestActive(player, "outbreak_quest_facility_05_rebel")
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|| groundquests.isQuestActive(player, "outbreak_quest_facility_05_neutral"))
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|| (groundquests.hasCompletedQuest(player, "outbreak_quest_facility_04"));
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}
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// ----------------------------------------------------------------------
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boolean nomi_rhane_condition_hasCompleted4Del5 (obj_id player, obj_id npc)
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{
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return (!groundquests.isQuestActive(player, "outbreak_quest_facility_05_imperial")
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&& !groundquests.isQuestActive(player, "outbreak_quest_facility_05_rebel")
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&& !groundquests.isQuestActive(player, "outbreak_quest_facility_05_neutral")
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&& groundquests.hasCompletedQuest(player, "outbreak_quest_facility_04"));
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void nomi_rhane_action_spokenNomi (obj_id player, obj_id npc)
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{
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if(!groundquests.hasCompletedQuest(player, "outbreak_quest_facility_04"))
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{
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CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.completeQuest() the player has not completed the outbreak_quest_facility_04 quest. Sending appropriate signal to complete quest. Player: "+player);
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groundquests.sendSignal(player, "hasSpokenNomi");
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}
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if(!groundquests.isQuestActiveOrComplete(player, "outbreak_quest_facility_05_imperial")
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&& !groundquests.isQuestActiveOrComplete(player, "outbreak_quest_facility_05_rebel")
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&& !groundquests.isQuestActiveOrComplete(player, "outbreak_quest_facility_05_neutral"))
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{
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CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.completeQuest() the player has found never received and not completed the next factional mission. Giving quest to player: "+player);
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string faction = "";
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string questPrefix = "outbreak_quest_facility_05_";
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if(groundquests.hasCompletedQuest(player, "outbreak_quest_02_imperial"))
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{
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CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.completeQuest() the player is receiving the imperial faction quest: outbreak_quest_facility_05_imperial. Player: "+player);
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faction = "imperial";
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}
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else if (groundquests.hasCompletedQuest(player, "outbreak_quest_02_rebel"))
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{
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CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.completeQuest() the player is receiving the rebel faction quest: outbreak_quest_facility_05_rebel. Player: "+player);
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faction = "rebel";
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}
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else
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{
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CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.completeQuest() the player is receiving the neutral faction quest: outbreak_quest_facility_05_neutral. Player: "+player);
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faction = "neutral";
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}
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if(faction == null || faction.length() <= 0)
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{
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CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.completeQuest() Previous faction quest was not found for player: "
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+player+" ("+getPlayerName(player)+"). This may be due to the player somehow having a previous quest removed.");
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faction = "neutral";
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}
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CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.completeQuest() a message handler is being sent to reward the player with the correct quest. Player: "+player);
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string questString = questPrefix + faction;
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dictionary params = new dictionary();
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params.put("faction_quest", questString);
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params.put("player", player);
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messageTo(npc, "rewardPlayerFactionalQuest", params, 1, true);
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}
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else
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{
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CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.completeQuest() Player has already received or completed quest. No update or quest needed. Player: "+player);
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}
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int nomi_rhane_handleBranch1 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: It is finally good to see you in person, and in one piece. My name is Doctor Nomi Rhane, good to meet you, %TU.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Lets get out of here Doctor.
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if (response == "s_7")
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{
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//-- [NOTE]
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if (nomi_rhane_condition__defaultCondition (player, npc))
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{
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//-- NPC: We'll follow your lead. I have never used this escape ladder but it should take us to the surface right around the entrance of the research facility.
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string_id message = new string_id (c_stringFile, "s_9");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Uh....that isn't exactly a safe location.
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boolean hasResponse0 = false;
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if (nomi_rhane_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_11");
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utils.setScriptVar (player, "conversation.nomi_rhane.branchId", 2);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.nomi_rhane.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int nomi_rhane_handleBranch2 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: We'll follow your lead. I have never used this escape ladder but it should take us to the surface right around the entrance of the research facility.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Uh....that isn't exactly a safe location.
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if (response == "s_11")
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{
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//-- [NOTE]
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if (nomi_rhane_condition__defaultCondition (player, npc))
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{
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//-- NPC: Any advice on what we should do? We can't stay here and wait it out.
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string_id message = new string_id (c_stringFile, "s_13");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: There is a small camp of survivors near the entrance.
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boolean hasResponse0 = false;
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if (nomi_rhane_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_15");
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utils.setScriptVar (player, "conversation.nomi_rhane.branchId", 3);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.nomi_rhane.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int nomi_rhane_handleBranch3 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Any advice on what we should do? We can't stay here and wait it out.
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//-- [RESPONSE NOTE]
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//-- PLAYER: There is a small camp of survivors near the entrance.
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if (response == "s_15")
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{
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//-- [NOTE]
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if (nomi_rhane_condition__defaultCondition (player, npc))
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{
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//-- NPC: We'll have to make a run for it then. Cover us if you can. You've done so much for us already, %TU, but I really do not want to become one of them.
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string_id message = new string_id (c_stringFile, "s_17");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I'll do my best, run for the starport area.
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boolean hasResponse0 = false;
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if (nomi_rhane_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_19");
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utils.setScriptVar (player, "conversation.nomi_rhane.branchId", 4);
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prose_package pp = new prose_package ();
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pp.stringId = message;
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pp.actor.set (player);
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pp.target.set (npc);
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npcSpeak (player, pp);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.nomi_rhane.branchId");
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prose_package pp = new prose_package ();
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pp.stringId = message;
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pp.actor.set (player);
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pp.target.set (npc);
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npcEndConversationWithMessage (player, pp);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int nomi_rhane_handleBranch4 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: We'll have to make a run for it then. Cover us if you can. You've done so much for us already, %TU, but I really do not want to become one of them.
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//-- [RESPONSE NOTE]
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//-- PLAYER: I'll do my best, run for the starport area.
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if (response == "s_19")
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{
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//-- [NOTE]
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if (nomi_rhane_condition__defaultCondition (player, npc))
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{
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nomi_rhane_action_spokenNomi (player, npc);
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//-- NPC: Will do. Open the hatch when you are ready.
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string_id message = new string_id (c_stringFile, "s_21");
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utils.removeScriptVar (player, "conversation.nomi_rhane.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isTangible (self)) || (isPlayer (self)))
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detachScript(self, "conversation.nomi_rhane");
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "conversation.nomi_rhane");
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return SCRIPT_CONTINUE;
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}
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//--------------------------------
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//--------------------------------
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messageHandler rewardPlayerFactionalQuest()
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{
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if ((params == null) || (params.isEmpty()))
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{
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CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.rewardPlayerFactionalQuest() messageHandler received no data. Catestrophic error.");
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return SCRIPT_CONTINUE;
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}
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if(!params.containsKey("player"))
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{
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CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.rewardPlayerFactionalQuest() messageHandler received data but without critical PLAYER key. Catestrophic error.");
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return SCRIPT_CONTINUE;
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}
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obj_id player = params.getObjId("player");
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if(!isValidId(player) || !exists(player))
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{
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CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.rewardPlayerFactionalQuest() messageHandler received data but Player is no longer valid or no longer exists. Catestrophic error for player: "+player+".");
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return SCRIPT_CONTINUE;
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}
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if(!params.containsKey("faction_quest"))
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{
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CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.rewardPlayerFactionalQuest() messageHandler received data but without critical faction key. Catestrophic error for player: "+player+".");
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return SCRIPT_CONTINUE;
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}
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string factionQuest = params.getString("faction_quest");
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if(factionQuest == null || factionQuest.length() <= 0)
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{
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CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.rewardPlayerFactionalQuest() messageHandler received data but faction quest is not valid. Catestrophic error for player: "+player);
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return SCRIPT_CONTINUE;
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}
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groundquests.requestGrantQuest(player, factionQuest);
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CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.rewardPlayerFactionalQuest() messageHandler requesting that player: "+player+" be granted quest: "+factionQuest);
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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obj_id npc = self;
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if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (nomi_rhane_condition_isEnrouteToSurvivors (player, npc))
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{
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//-- NPC: It is finally good to see you in person, and in one piece. My name is Doctor Nomi Rhane, good to meet you, %TU.
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string_id message = new string_id (c_stringFile, "s_5");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Lets get out of here Doctor.
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boolean hasResponse0 = false;
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if (nomi_rhane_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_7");
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utils.setScriptVar (player, "conversation.nomi_rhane.branchId", 1);
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prose_package pp = new prose_package ();
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pp.stringId = message;
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pp.actor.set (player);
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pp.target.set (npc);
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npcStartConversation (player, npc, "nomi_rhane", null, pp, responses);
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}
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else
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{
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prose_package pp = new prose_package ();
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pp.stringId = message;
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pp.actor.set (player);
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pp.target.set (npc);
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chat.chat (npc, player, null, null, pp);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (nomi_rhane_condition_hasCompleted4Del5 (player, npc))
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{
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nomi_rhane_action_spokenNomi (player, npc);
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//-- NPC: Look like you dozed off for a few minutes. You must be exhausted. Ready to get out of here?
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string_id message = new string_id (c_stringFile, "s_25");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (nomi_rhane_condition_hasntLeft (player, npc))
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{
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//-- NPC: Let us know when you are ready.
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string_id message = new string_id (c_stringFile, "s_23");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (nomi_rhane_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: Are you stuck down here too?
|
|
string_id message = new string_id (c_stringFile, "s_26");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
|
|
{
|
|
if (conversationId != "nomi_rhane")
|
|
return SCRIPT_CONTINUE;
|
|
|
|
obj_id npc = self;
|
|
|
|
int branchId = utils.getIntScriptVar (player, "conversation.nomi_rhane.branchId");
|
|
|
|
if (branchId == 1 && nomi_rhane_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 2 && nomi_rhane_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 3 && nomi_rhane_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 4 && nomi_rhane_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.nomi_rhane.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|