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dsrc/sku.0/sys.server/compiled/game/script/conversation/nomi_rhane.script
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// ======================================================================
//
// nomi_rhane.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.conversation;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/nomi_rhane";
// ======================================================================
// Script Conditions
// ======================================================================
boolean nomi_rhane_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean nomi_rhane_condition_isEnrouteToSurvivors (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "outbreak_quest_facility_04", "speakNomi");
}
// ----------------------------------------------------------------------
boolean nomi_rhane_condition_hasntLeft (obj_id player, obj_id npc)
{
return (groundquests.isQuestActive(player, "outbreak_quest_facility_05_imperial")
|| groundquests.isQuestActive(player, "outbreak_quest_facility_05_rebel")
|| groundquests.isQuestActive(player, "outbreak_quest_facility_05_neutral"))
|| (groundquests.hasCompletedQuest(player, "outbreak_quest_facility_04"));
}
// ----------------------------------------------------------------------
boolean nomi_rhane_condition_hasCompleted4Del5 (obj_id player, obj_id npc)
{
return (!groundquests.isQuestActive(player, "outbreak_quest_facility_05_imperial")
&& !groundquests.isQuestActive(player, "outbreak_quest_facility_05_rebel")
&& !groundquests.isQuestActive(player, "outbreak_quest_facility_05_neutral")
&& groundquests.hasCompletedQuest(player, "outbreak_quest_facility_04"));
}
// ======================================================================
// Script Actions
// ======================================================================
void nomi_rhane_action_spokenNomi (obj_id player, obj_id npc)
{
if(!groundquests.hasCompletedQuest(player, "outbreak_quest_facility_04"))
{
CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.completeQuest() the player has not completed the outbreak_quest_facility_04 quest. Sending appropriate signal to complete quest. Player: "+player);
groundquests.sendSignal(player, "hasSpokenNomi");
}
if(!groundquests.isQuestActiveOrComplete(player, "outbreak_quest_facility_05_imperial")
&& !groundquests.isQuestActiveOrComplete(player, "outbreak_quest_facility_05_rebel")
&& !groundquests.isQuestActiveOrComplete(player, "outbreak_quest_facility_05_neutral"))
{
CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.completeQuest() the player has found never received and not completed the next factional mission. Giving quest to player: "+player);
string faction = "";
string questPrefix = "outbreak_quest_facility_05_";
if(groundquests.hasCompletedQuest(player, "outbreak_quest_02_imperial"))
{
CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.completeQuest() the player is receiving the imperial faction quest: outbreak_quest_facility_05_imperial. Player: "+player);
faction = "imperial";
}
else if (groundquests.hasCompletedQuest(player, "outbreak_quest_02_rebel"))
{
CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.completeQuest() the player is receiving the rebel faction quest: outbreak_quest_facility_05_rebel. Player: "+player);
faction = "rebel";
}
else
{
CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.completeQuest() the player is receiving the neutral faction quest: outbreak_quest_facility_05_neutral. Player: "+player);
faction = "neutral";
}
if(faction == null || faction.length() <= 0)
{
CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.completeQuest() Previous faction quest was not found for player: "
+player+" ("+getPlayerName(player)+"). This may be due to the player somehow having a previous quest removed.");
faction = "neutral";
}
CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.completeQuest() a message handler is being sent to reward the player with the correct quest. Player: "+player);
string questString = questPrefix + faction;
dictionary params = new dictionary();
params.put("faction_quest", questString);
params.put("player", player);
messageTo(npc, "rewardPlayerFactionalQuest", params, 1, true);
}
else
{
CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.completeQuest() Player has already received or completed quest. No update or quest needed. Player: "+player);
}
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int nomi_rhane_handleBranch1 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: It is finally good to see you in person, and in one piece. My name is Doctor Nomi Rhane, good to meet you, %TU.
//-- [RESPONSE NOTE]
//-- PLAYER: Lets get out of here Doctor.
if (response == "s_7")
{
//-- [NOTE]
if (nomi_rhane_condition__defaultCondition (player, npc))
{
//-- NPC: We'll follow your lead. I have never used this escape ladder but it should take us to the surface right around the entrance of the research facility.
string_id message = new string_id (c_stringFile, "s_9");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Uh....that isn't exactly a safe location.
boolean hasResponse0 = false;
if (nomi_rhane_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_11");
utils.setScriptVar (player, "conversation.nomi_rhane.branchId", 2);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.nomi_rhane.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int nomi_rhane_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: We'll follow your lead. I have never used this escape ladder but it should take us to the surface right around the entrance of the research facility.
//-- [RESPONSE NOTE]
//-- PLAYER: Uh....that isn't exactly a safe location.
if (response == "s_11")
{
//-- [NOTE]
if (nomi_rhane_condition__defaultCondition (player, npc))
{
//-- NPC: Any advice on what we should do? We can't stay here and wait it out.
string_id message = new string_id (c_stringFile, "s_13");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: There is a small camp of survivors near the entrance.
boolean hasResponse0 = false;
if (nomi_rhane_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_15");
utils.setScriptVar (player, "conversation.nomi_rhane.branchId", 3);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.nomi_rhane.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int nomi_rhane_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Any advice on what we should do? We can't stay here and wait it out.
//-- [RESPONSE NOTE]
//-- PLAYER: There is a small camp of survivors near the entrance.
if (response == "s_15")
{
//-- [NOTE]
if (nomi_rhane_condition__defaultCondition (player, npc))
{
//-- NPC: We'll have to make a run for it then. Cover us if you can. You've done so much for us already, %TU, but I really do not want to become one of them.
string_id message = new string_id (c_stringFile, "s_17");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I'll do my best, run for the starport area.
boolean hasResponse0 = false;
if (nomi_rhane_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_19");
utils.setScriptVar (player, "conversation.nomi_rhane.branchId", 4);
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
npcSpeak (player, pp);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.nomi_rhane.branchId");
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
npcEndConversationWithMessage (player, pp);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int nomi_rhane_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: We'll have to make a run for it then. Cover us if you can. You've done so much for us already, %TU, but I really do not want to become one of them.
//-- [RESPONSE NOTE]
//-- PLAYER: I'll do my best, run for the starport area.
if (response == "s_19")
{
//-- [NOTE]
if (nomi_rhane_condition__defaultCondition (player, npc))
{
nomi_rhane_action_spokenNomi (player, npc);
//-- NPC: Will do. Open the hatch when you are ready.
string_id message = new string_id (c_stringFile, "s_21");
utils.removeScriptVar (player, "conversation.nomi_rhane.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.nomi_rhane");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.nomi_rhane");
return SCRIPT_CONTINUE;
}
//--------------------------------
//--------------------------------
messageHandler rewardPlayerFactionalQuest()
{
if ((params == null) || (params.isEmpty()))
{
CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.rewardPlayerFactionalQuest() messageHandler received no data. Catestrophic error.");
return SCRIPT_CONTINUE;
}
if(!params.containsKey("player"))
{
CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.rewardPlayerFactionalQuest() messageHandler received data but without critical PLAYER key. Catestrophic error.");
return SCRIPT_CONTINUE;
}
obj_id player = params.getObjId("player");
if(!isValidId(player) || !exists(player))
{
CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.rewardPlayerFactionalQuest() messageHandler received data but Player is no longer valid or no longer exists. Catestrophic error for player: "+player+".");
return SCRIPT_CONTINUE;
}
if(!params.containsKey("faction_quest"))
{
CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.rewardPlayerFactionalQuest() messageHandler received data but without critical faction key. Catestrophic error for player: "+player+".");
return SCRIPT_CONTINUE;
}
string factionQuest = params.getString("faction_quest");
if(factionQuest == null || factionQuest.length() <= 0)
{
CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.rewardPlayerFactionalQuest() messageHandler received data but faction quest is not valid. Catestrophic error for player: "+player);
return SCRIPT_CONTINUE;
}
groundquests.requestGrantQuest(player, factionQuest);
CustomerServiceLog("outbreak_themepark", "nomi_rhane conversation script.rewardPlayerFactionalQuest() messageHandler requesting that player: "+player+" be granted quest: "+factionQuest);
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (nomi_rhane_condition_isEnrouteToSurvivors (player, npc))
{
//-- NPC: It is finally good to see you in person, and in one piece. My name is Doctor Nomi Rhane, good to meet you, %TU.
string_id message = new string_id (c_stringFile, "s_5");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Lets get out of here Doctor.
boolean hasResponse0 = false;
if (nomi_rhane_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_7");
utils.setScriptVar (player, "conversation.nomi_rhane.branchId", 1);
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
npcStartConversation (player, npc, "nomi_rhane", null, pp, responses);
}
else
{
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
chat.chat (npc, player, null, null, pp);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (nomi_rhane_condition_hasCompleted4Del5 (player, npc))
{
nomi_rhane_action_spokenNomi (player, npc);
//-- NPC: Look like you dozed off for a few minutes. You must be exhausted. Ready to get out of here?
string_id message = new string_id (c_stringFile, "s_25");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (nomi_rhane_condition_hasntLeft (player, npc))
{
//-- NPC: Let us know when you are ready.
string_id message = new string_id (c_stringFile, "s_23");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (nomi_rhane_condition__defaultCondition (player, npc))
{
//-- NPC: Are you stuck down here too?
string_id message = new string_id (c_stringFile, "s_26");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "nomi_rhane")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.nomi_rhane.branchId");
if (branchId == 1 && nomi_rhane_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 2 && nomi_rhane_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 3 && nomi_rhane_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && nomi_rhane_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.nomi_rhane.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================