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dsrc/sku.0/sys.server/compiled/game/script/conversation/npe_main_cargo.script
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// ======================================================================
//
// npe_main_cargo.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/npe_main_cargo";
// ======================================================================
// Script Conditions
// ======================================================================
boolean npe_main_cargo_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean npe_main_cargo_condition_onCorrectStep (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "npe_new_main_quest", "getparts");
}
// ----------------------------------------------------------------------
boolean npe_main_cargo_condition_completedMainLineQuestStep (obj_id player, obj_id npc)
{
return groundquests.hasCompletedTask(player, "npe_main_quest", "talktocargo");
}
// ----------------------------------------------------------------------
boolean npe_main_cargo_condition_completedbothAssignments (obj_id player, obj_id npc)
{
return groundquests.hasCompletedQuest(player, "npe_medic");
}
// ----------------------------------------------------------------------
boolean npe_main_cargo_condition_completedneitherAssignment (obj_id player, obj_id npc)
{
return ( groundquests.isQuestActive(player, "npe_medic")|| groundquests.isQuestActive(player, "npe_pointer_medic") );
}
// ======================================================================
// Script Actions
// ======================================================================
void npe_main_cargo_action_facePlayer (obj_id player, obj_id npc)
{
faceTo(npc, player);
}
// ----------------------------------------------------------------------
void npe_main_cargo_action_signalMainLineStepComplete (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "npe_new_main_quest_mech");
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int npe_main_cargo_handleBranch1 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Can I help you?
//-- [RESPONSE NOTE]
//-- PLAYER: I have a list of ship parts that I need to fix a YT-1300.
if (response == "s_35")
{
//-- [NOTE]
if (npe_main_cargo_condition__defaultCondition (player, npc))
{
//-- NPC: I should be able to sell them to you. It's a YT-1300, you say? You wouldn't happen to be talking about the Millennium Falcon, would you?
string_id message = new string_id (c_stringFile, "s_36");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes.
boolean hasResponse0 = false;
if (npe_main_cargo_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_37");
utils.setScriptVar (player, "conversation.npe_main_cargo.branchId", 2);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_main_cargo.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_main_cargo_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I should be able to sell them to you. It's a YT-1300, you say? You wouldn't happen to be talking about the Millennium Falcon, would you?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes.
if (response == "s_37")
{
//-- [NOTE]
if (npe_main_cargo_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "dismiss");
//-- NPC: Then your money isn't any good here. I won't supply you with anything.
string_id message = new string_id (c_stringFile, "s_39");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Then how am I supposed to get off this station?
boolean hasResponse0 = false;
if (npe_main_cargo_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_40");
utils.setScriptVar (player, "conversation.npe_main_cargo.branchId", 3);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_main_cargo.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_main_cargo_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Then your money isn't any good here. I won't supply you with anything.
//-- [RESPONSE NOTE]
//-- PLAYER: Then how am I supposed to get off this station?
if (response == "s_40")
{
//-- [NOTE]
if (npe_main_cargo_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "shoo");
npe_main_cargo_action_signalMainLineStepComplete (player, npc);
//-- NPC: That's not my problem. Go bother someone in the Cantina or something.
string_id message = new string_id (c_stringFile, "s_41");
utils.removeScriptVar (player, "conversation.npe_main_cargo.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.npe_main_cargo");
setCondition (self, CONDITION_CONVERSABLE);
//setCondition (self, CONDITION_INTERESTING);
setInvulnerable (self, true);
setName (self, "Head Mechanic");
ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL );
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
//setCondition (self, CONDITION_INTERESTING);
setInvulnerable (self, true);
ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL );
setName (self, "Head Mechanic");
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.npe_main_cargo");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (npe_main_cargo_condition_onCorrectStep (player, npc))
{
npe_main_cargo_action_facePlayer (player, npc);
//-- NPC: Can I help you?
string_id message = new string_id (c_stringFile, "s_33");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I have a list of ship parts that I need to fix a YT-1300.
boolean hasResponse0 = false;
if (npe_main_cargo_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_35");
utils.setScriptVar (player, "conversation.npe_main_cargo.branchId", 1);
npcStartConversation (player, npc, "npe_main_cargo", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (npe_main_cargo_condition__defaultCondition (player, npc))
{
npe_main_cargo_action_facePlayer (player, npc);
//-- NPC: How am I ever going to get this into the inventory?
string_id message = new string_id (c_stringFile, "s_38");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "npe_main_cargo")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.npe_main_cargo.branchId");
if (branchId == 1 && npe_main_cargo_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 2 && npe_main_cargo_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 3 && npe_main_cargo_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.npe_main_cargo.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================