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dsrc/sku.0/sys.server/compiled/game/script/conversation/npe_main_trace.script
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// ======================================================================
//
// npe_main_trace.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/npe_main_trace";
// ======================================================================
// Script Conditions
// ======================================================================
boolean npe_main_trace_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean npe_main_trace_condition_onCorrectStep (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "npe_new_main_quest", "bounty");
}
// ----------------------------------------------------------------------
boolean npe_main_trace_condition_finishedCorrectStep (obj_id player, obj_id npc)
{
return groundquests.hasCompletedTask(player, "npe_new_main_quest", "bounty");
}
// ======================================================================
// Script Actions
// ======================================================================
void npe_main_trace_action_forwardquest (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "npe_new_main_quest_bounty");
}
// ----------------------------------------------------------------------
void npe_main_trace_action_facePlayer (obj_id player, obj_id npc)
{
faceTo(npc, player);
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int npe_main_trace_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Yes?
//-- [RESPONSE NOTE]
//-- PLAYER: I'm a friend of Han Solo. I need to know what's going on.
if (response == "s_7")
{
//-- [NOTE]
if (npe_main_trace_condition__defaultCondition (player, npc))
{
//-- NPC: Ah yes, Solo. He should leave the station, soon. Not only is he unwelcome by some here, he's being hunted.
string_id message = new string_id (c_stringFile, "s_9");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Hunted?
boolean hasResponse0 = false;
if (npe_main_trace_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_11");
utils.setScriptVar (player, "conversation.npe_main_trace.branchId", 3);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_main_trace.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_main_trace_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Ah yes, Solo. He should leave the station, soon. Not only is he unwelcome by some here, he's being hunted.
//-- [RESPONSE NOTE]
//-- PLAYER: Hunted?
if (response == "s_11")
{
//-- [NOTE]
if (npe_main_trace_condition__defaultCondition (player, npc))
{
//-- NPC: In the corner there, no, don't look, is a bounty hunter by the name of Boba Fett. He's part of the reason why Solo won't find any solace here.
string_id message = new string_id (c_stringFile, "s_13");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: But he's a bounty hunter. Why doesn't he just pick Solo up?
boolean hasResponse0 = false;
if (npe_main_trace_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_15");
utils.setScriptVar (player, "conversation.npe_main_trace.branchId", 4);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_main_trace.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_main_trace_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: In the corner there, no, don't look, is a bounty hunter by the name of Boba Fett. He's part of the reason why Solo won't find any solace here.
//-- [RESPONSE NOTE]
//-- PLAYER: But he's a bounty hunter. Why doesn't he just pick Solo up?
if (response == "s_15")
{
//-- [NOTE]
if (npe_main_trace_condition__defaultCondition (player, npc))
{
npe_main_trace_action_forwardquest (player, npc);
//-- NPC: He doesn't know that Solo is here, just that he is coming.
string_id message = new string_id (c_stringFile, "s_17");
utils.removeScriptVar (player, "conversation.npe_main_trace.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.npe_main_trace");
setCondition (self, CONDITION_CONVERSABLE);
setInvulnerable (self, true);
setName (self, "Trace");
ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL );
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
setInvulnerable (self, true);
setName (self, "Trace");
ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL );
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.npe_main_trace");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (npe_main_trace_condition_finishedCorrectStep (player, npc))
{
npe_main_trace_action_facePlayer (player, npc);
//-- NPC: Get yourself off this station before you get yourself killed.
string_id message = new string_id (c_stringFile, "s_23");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (npe_main_trace_condition_onCorrectStep (player, npc))
{
npe_main_trace_action_facePlayer (player, npc);
//-- NPC: Yes?
string_id message = new string_id (c_stringFile, "s_5");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I'm a friend of Han Solo. I need to know what's going on.
boolean hasResponse0 = false;
if (npe_main_trace_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_7");
utils.setScriptVar (player, "conversation.npe_main_trace.branchId", 2);
npcStartConversation (player, npc, "npe_main_trace", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (npe_main_trace_condition__defaultCondition (player, npc))
{
npe_main_trace_action_facePlayer (player, npc);
//-- NPC: So, how do you like Tansarii station? Interesting, isn't it?
string_id message = new string_id (c_stringFile, "s_22");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "npe_main_trace")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.npe_main_trace.branchId");
if (branchId == 2 && npe_main_trace_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 3 && npe_main_trace_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && npe_main_trace_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.npe_main_trace.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================