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dsrc/sku.0/sys.server/compiled/game/script/conversation/nym_technician_3.script
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// ======================================================================
//
// nym_technician_3.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.25 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.space_flags;
include library.space_quest;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/nym_technician_3";
// ======================================================================
// Script Conditions
// ======================================================================
boolean nym_technician_3_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean nym_technician_3_condition_isOnStormSquadronQuest (obj_id player, obj_id npc)
{
return space_flags.hasSpaceFlag(player, "ss.findingAgent");
}
// ----------------------------------------------------------------------
boolean nym_technician_3_condition_isHuntingShip (obj_id player, obj_id npc)
{
return space_flags.hasSpaceFlag(player, "ss.huntingShip");
}
// ----------------------------------------------------------------------
boolean nym_technician_3_condition_isOnQuest (obj_id player, obj_id npc)
{
return space_quest.hasQuest( player, "assassinate", "imperial_ss_3" );
}
// ----------------------------------------------------------------------
boolean nym_technician_3_condition_questDone (obj_id player, obj_id npc)
{
return space_quest.hasCompletedQuest( player, "assassinate", "imperial_ss_3" );
}
// ----------------------------------------------------------------------
boolean nym_technician_3_condition_failedQuest (obj_id player, obj_id npc)
{
return ( space_quest.hasFailedQuest( player, "assassinate", "imperial_ss_3" ) ||
space_quest.hasAbortedQuest( player, "assassinate", "imperial_ss_3" ) );
}
// ======================================================================
// Script Actions
// ======================================================================
void nym_technician_3_action_grantAssassinateMission (obj_id player, obj_id npc)
{
space_quest.grantQuest( player, "assassinate", "imperial_ss_3" );
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int nym_technician_3_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You again? I don't have time to help you.
//-- [RESPONSE NOTE]
//-- PLAYER: Where did you say the Kimogila's Claw was?
if (response == "s_248faf8a")
{
//-- [NOTE]
if (nym_technician_3_condition__defaultCondition (player, npc))
{
nym_technician_3_action_grantAssassinateMission (player, npc);
//-- NPC: Are you an idiot? The Claw's already long gone. Somewhere in the Lok system, but I have no idea where.
string_id message = new string_id (c_stringFile, "s_e8060558");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Oh yeah...
boolean hasResponse0 = false;
if (nym_technician_3_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_d65e601b");
setObjVar (player, "conversation.nym_technician_3.branchId", 3);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.nym_technician_3.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int nym_technician_3_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Are you an idiot? The Claw's already long gone. Somewhere in the Lok system, but I have no idea where.
//-- [RESPONSE NOTE]
//-- PLAYER: Oh yeah...
if (response == "s_d65e601b")
{
//-- [NOTE]
if (nym_technician_3_condition__defaultCondition (player, npc))
{
//-- NPC: You're strange.
string_id message = new string_id (c_stringFile, "s_a8162c2");
removeObjVar (player, "conversation.nym_technician_3.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int nym_technician_3_handleBranch6 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Can I help you? This is a restricted area right now. We've had a lot of damaged ships come in and this area is cordoned off for repairs.
//-- [RESPONSE NOTE]
//-- PLAYER: Oh, I had no idea.
if (response == "s_8804f6ee")
{
//-- [NOTE]
if (nym_technician_3_condition__defaultCondition (player, npc))
{
//-- NPC: Look, if you're a pilot, you can check on your ship later. Most of these are going to be junk, but we might be able to save a few.
string_id message = new string_id (c_stringFile, "s_544505bd");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Uh, okay I'll do that.
boolean hasResponse0 = false;
if (nym_technician_3_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_1ebf6580");
setObjVar (player, "conversation.nym_technician_3.branchId", 7);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.nym_technician_3.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I'm here to clean the antimatter condenser.
if (response == "s_67a590c3")
{
//-- [NOTE]
if (nym_technician_3_condition__defaultCondition (player, npc))
{
//-- NPC: You are? You're ahead of schedule. Our condenser has been working fine as far as I can tell. The thing isn't scheduled for maintenance for five cycles. Why don't you just clear out and let me focus on my repairs?
string_id message = new string_id (c_stringFile, "s_54711fd3");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Oh yeah. Um, sorry about that.
boolean hasResponse0 = false;
if (nym_technician_3_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_88d98675");
setObjVar (player, "conversation.nym_technician_3.branchId", 9);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.nym_technician_3.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I'm here to scrub the plasma injector.
if (response == "s_62f865dd")
{
//-- [NOTE]
if (nym_technician_3_condition__defaultCondition (player, npc))
{
//-- NPC: Huh? Is that some kind of pilot slang? I'm not that kind of girl.
string_id message = new string_id (c_stringFile, "s_cf08b4c6");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Oh, I thought...
boolean hasResponse0 = false;
if (nym_technician_3_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_cbc1d532");
setObjVar (player, "conversation.nym_technician_3.branchId", 11);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.nym_technician_3.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I'm here to wax the matter inducer.
if (response == "s_f49a789f")
{
//-- [NOTE]
if (nym_technician_3_condition__defaultCondition (player, npc))
{
//-- NPC: That's really disgusting. You pilots are all the same.
string_id message = new string_id (c_stringFile, "s_6da31acb");
removeObjVar (player, "conversation.nym_technician_3.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: The fuel balance on the Kimogila's Claw is messed up.
if (response == "s_7002e5c4")
{
//-- [NOTE]
if (nym_technician_3_condition__defaultCondition (player, npc))
{
//-- NPC: What? No way. I checked the Claw myself before it left. The balance is perfect.
string_id message = new string_id (c_stringFile, "s_debe2412");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: The ship already left?
boolean hasResponse0 = false;
if (nym_technician_3_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_4d5276b");
setObjVar (player, "conversation.nym_technician_3.branchId", 14);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.nym_technician_3.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int nym_technician_3_handleBranch7 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Look, if you're a pilot, you can check on your ship later. Most of these are going to be junk, but we might be able to save a few.
//-- [RESPONSE NOTE]
//-- PLAYER: Uh, okay I'll do that.
if (response == "s_1ebf6580")
{
//-- [NOTE]
if (nym_technician_3_condition__defaultCondition (player, npc))
{
//-- NPC: Can you clear out now? This is hard enough without distractions.
string_id message = new string_id (c_stringFile, "s_7e5b1e91");
removeObjVar (player, "conversation.nym_technician_3.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int nym_technician_3_handleBranch9 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You are? You're ahead of schedule. Our condenser has been working fine as far as I can tell. The thing isn't scheduled for maintenance for five cycles. Why don't you just clear out and let me focus on my repairs?
//-- [RESPONSE NOTE]
//-- PLAYER: Oh yeah. Um, sorry about that.
if (response == "s_88d98675")
{
//-- [NOTE]
if (nym_technician_3_condition__defaultCondition (player, npc))
{
//-- NPC: No problem. Just tell your boss you cleaned the condenser and come back in five cycles.
string_id message = new string_id (c_stringFile, "s_5fcdd10d");
removeObjVar (player, "conversation.nym_technician_3.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int nym_technician_3_handleBranch11 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Huh? Is that some kind of pilot slang? I'm not that kind of girl.
//-- [RESPONSE NOTE]
//-- PLAYER: Oh, I thought...
if (response == "s_cbc1d532")
{
//-- [NOTE]
if (nym_technician_3_condition__defaultCondition (player, npc))
{
//-- NPC: You thought WHAT? Get lost or I'll yell.
string_id message = new string_id (c_stringFile, "s_6e00532f");
removeObjVar (player, "conversation.nym_technician_3.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int nym_technician_3_handleBranch14 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: What? No way. I checked the Claw myself before it left. The balance is perfect.
//-- [RESPONSE NOTE]
//-- PLAYER: The ship already left?
if (response == "s_4d5276b")
{
//-- [NOTE]
if (nym_technician_3_condition__defaultCondition (player, npc))
{
nym_technician_3_action_grantAssassinateMission (player, npc);
//-- NPC: Yeah, so there's nothing you can do about the fuel balance. Who are you anyway? You here to clean the antimatter condenser?
string_id message = new string_id (c_stringFile, "s_69e50906");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Never mind, I have to go.
boolean hasResponse0 = false;
if (nym_technician_3_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_52fbe706");
setObjVar (player, "conversation.nym_technician_3.branchId", 15);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.nym_technician_3.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int nym_technician_3_handleBranch15 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Yeah, so there's nothing you can do about the fuel balance. Who are you anyway? You here to clean the antimatter condenser?
//-- [RESPONSE NOTE]
//-- PLAYER: Never mind, I have to go.
if (response == "s_52fbe706")
{
//-- [NOTE]
if (nym_technician_3_condition__defaultCondition (player, npc))
{
//-- NPC: Whatever.
string_id message = new string_id (c_stringFile, "s_c1013aa7");
removeObjVar (player, "conversation.nym_technician_3.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.nym_technician_3");
setCondition (self, CONDITION_CONVERSABLE);
setInvulnerable( self, true );
setCondition( self, CONDITION_SPACE_INTERESTING );
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
setInvulnerable( self, true );
setCondition( self, CONDITION_SPACE_INTERESTING );
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
faceTo( self, player );
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.nym_technician_3");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (nym_technician_3_condition_questDone (player, npc))
{
//-- NPC: You again? I don't have time to help you.
string_id message = new string_id (c_stringFile, "s_e32d36db");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (nym_technician_3_condition_failedQuest (player, npc))
{
//-- NPC: You again? I don't have time to help you.
string_id message = new string_id (c_stringFile, "s_e32d36db");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Where did you say the Kimogila's Claw was?
boolean hasResponse0 = false;
if (nym_technician_3_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_248faf8a");
setObjVar (player, "conversation.nym_technician_3.branchId", 2);
npcStartConversation (player, npc, "nym_technician_3", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (nym_technician_3_condition_isOnQuest (player, npc))
{
//-- NPC: You again? I don't have time to help you.
string_id message = new string_id (c_stringFile, "s_e32d36db");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (nym_technician_3_condition__defaultCondition (player, npc))
{
//-- NPC: Can I help you? This is a restricted area right now. We've had a lot of damaged ships come in and this area is cordoned off for repairs.
string_id message = new string_id (c_stringFile, "s_76b02ea3");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Oh, I had no idea.
boolean hasResponse0 = false;
if (nym_technician_3_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I'm here to clean the antimatter condenser.
boolean hasResponse1 = false;
if (nym_technician_3_condition_isOnStormSquadronQuest (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: I'm here to scrub the plasma injector.
boolean hasResponse2 = false;
if (nym_technician_3_condition_isOnStormSquadronQuest (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: I'm here to wax the matter inducer.
boolean hasResponse3 = false;
if (nym_technician_3_condition_isOnStormSquadronQuest (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
//-- PLAYER: The fuel balance on the Kimogila's Claw is messed up.
boolean hasResponse4 = false;
if (nym_technician_3_condition_isHuntingShip (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse4 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_8804f6ee");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_67a590c3");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_62f865dd");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_f49a789f");
if (hasResponse4)
responses [responseIndex++] = new string_id (c_stringFile, "s_7002e5c4");
setObjVar (player, "conversation.nym_technician_3.branchId", 6);
npcStartConversation (player, npc, "nym_technician_3", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "nym_technician_3")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = getIntObjVar (player, "conversation.nym_technician_3.branchId");
if (branchId == 2 && nym_technician_3_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 3 && nym_technician_3_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 6 && nym_technician_3_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 7 && nym_technician_3_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 9 && nym_technician_3_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 11 && nym_technician_3_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 14 && nym_technician_3_handleBranch14 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 15 && nym_technician_3_handleBranch15 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
removeObjVar (player, "conversation.nym_technician_3.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================