Files
dsrc/sku.0/sys.server/compiled/game/script/conversation/padawan_chef_02.script
T

371 lines
11 KiB
Plaintext

// ======================================================================
//
// padawan_chef_02.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.jedi_trials;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/padawan_chef_02";
// ======================================================================
// Script Conditions
// ======================================================================
boolean padawan_chef_02_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean padawan_chef_02_condition_isTrialPlayer (obj_id player, obj_id npc)
{
obj_id trialPlayer = getObjIdObjVar(npc, jedi_trials.PADAWAN_TRIAL_PLAYER_OBJVAR);
if ( player == trialPlayer )
{
string trialName = jedi_trials.getJediTrialName(player);
if ( trialName != null && trialName.equals("chef") )
{
return !hasObjVar(player, "jedi_trials.padawan_trials.temp.spokeToTarget_01");
}
}
return false;
}
// ======================================================================
// Script Actions
// ======================================================================
void padawan_chef_02_action_spokeToNpc (obj_id player, obj_id npc)
{
setObjVar(player, "jedi_trials.padawan_trials.temp.spokeToTarget_01", true);
stopCombat(npc);
setInvulnerable (npc, true);
messageTo(player, "handleSetBeginLoc", null, 1, false);
return;
}
// ----------------------------------------------------------------------
void padawan_chef_02_action_npcAttacks (obj_id player, obj_id npc)
{
dictionary webster = new dictionary();
webster.put("player", player);
messageTo(npc, "handleQuestStartAttack", webster, 1, false);
return;
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int padawan_chef_02_handleBranch1 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Hey... who are you? What are you doing following me? At least you're not that crazed chef. He was out of his mind. I mean, it was just a pie.
//-- [RESPONSE NOTE]
//-- PLAYER: I'm here because that crazed chef asked me to be.
if (response == "s_c1e21c08")
{
//-- [NOTE]
if (padawan_chef_02_condition__defaultCondition (player, npc))
{
//-- NPC: What? No! Ha. That's truly unbelievable. Okay, so you're here. Now what? You gonna try and collect some money for that pie?
string_id message = new string_id (c_stringFile, "s_78cca73a");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Not money, exactly. But I am here to make you pay for that pie. In blood.
boolean hasResponse0 = false;
if (padawan_chef_02_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: The chef wants revenge. But I think I've made a mistake. I'm leaving.
boolean hasResponse1 = false;
if (padawan_chef_02_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_ca28f99d");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_928c6a6a");
utils.setScriptVar (player, "conversation.padawan_chef_02.branchId", 2);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.padawan_chef_02.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int padawan_chef_02_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: What? No! Ha. That's truly unbelievable. Okay, so you're here. Now what? You gonna try and collect some money for that pie?
//-- [RESPONSE NOTE]
//-- PLAYER: Not money, exactly. But I am here to make you pay for that pie. In blood.
if (response == "s_ca28f99d")
{
doAnimationAction (player, "slit_throat");
//-- [NOTE]
if (padawan_chef_02_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "threaten_combat");
padawan_chef_02_action_npcAttacks (player, npc);
//-- NPC: Whoa! Hold it. Just a minute. For a pie? You want blood? Alright. Whatever. Come on. Let's go!
string_id message = new string_id (c_stringFile, "s_867ceb54");
utils.removeScriptVar (player, "conversation.padawan_chef_02.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: The chef wants revenge. But I think I've made a mistake. I'm leaving.
if (response == "s_928c6a6a")
{
//-- [NOTE]
if (padawan_chef_02_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "embarrassed");
padawan_chef_02_action_spokeToNpc (player, npc);
//-- NPC: Oh. Yeah, good. And you tell that chef... well, tell him his pie was really good. And that I'll try and pay for the next one.
string_id message = new string_id (c_stringFile, "s_2ad2bbf9");
utils.removeScriptVar (player, "conversation.padawan_chef_02.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.padawan_chef_02");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
if ( !isIncapacitated(self) )
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
}
else
{
clearCondition (self, CONDITION_CONVERSABLE);
}
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.padawan_chef_02");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (padawan_chef_02_condition_isTrialPlayer (player, npc))
{
doAnimationAction (npc, "nervous");
//-- NPC: Hey... who are you? What are you doing following me? At least you're not that crazed chef. He was out of his mind. I mean, it was just a pie.
string_id message = new string_id (c_stringFile, "s_35494a44");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I'm here because that crazed chef asked me to be.
boolean hasResponse0 = false;
if (padawan_chef_02_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_c1e21c08");
utils.setScriptVar (player, "conversation.padawan_chef_02.branchId", 1);
npcStartConversation (player, npc, "padawan_chef_02", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (padawan_chef_02_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "rub_belly");
//-- NPC: Oh man, that pie was so good. I hope that guy makes another one. I might even pay for the next one.
string_id message = new string_id (c_stringFile, "s_7ca121b2");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "padawan_chef_02")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.padawan_chef_02.branchId");
if (branchId == 1 && padawan_chef_02_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 2 && padawan_chef_02_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.padawan_chef_02.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================