mirror of
https://github.com/SWG-Source/dsrc.git
synced 2026-08-01 01:15:59 -04:00
603 lines
16 KiB
Plaintext
603 lines
16 KiB
Plaintext
// ======================================================================
|
|
//
|
|
// prof_officer_21.script
|
|
// Copyright 2004, Sony Online Entertainment
|
|
// All Rights Reserved.
|
|
//
|
|
// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
|
|
//
|
|
// ======================================================================
|
|
|
|
// ======================================================================
|
|
// Library Includes
|
|
// ======================================================================
|
|
|
|
include library.ai_lib;
|
|
include library.chat;
|
|
include library.groundquests;
|
|
include library.utils;
|
|
|
|
// ======================================================================
|
|
// Script Constants
|
|
// ======================================================================
|
|
|
|
string c_stringFile = "conversation/prof_officer_21";
|
|
|
|
// ======================================================================
|
|
// Script Conditions
|
|
// ======================================================================
|
|
|
|
boolean prof_officer_21_condition__defaultCondition (obj_id player, obj_id npc)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
boolean prof_officer_21_condition_isDoingOfficerQuest (obj_id player, obj_id npc)
|
|
{
|
|
if (groundquests.hasCompletedTask (player, "quest/prof_officer_21", "speakWithSarge" ))
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
boolean prof_officer_21_condition_finishingOfficer (obj_id player, obj_id npc)
|
|
{
|
|
if (groundquests.isTaskActive (player, "quest/prof_officer_21", "finishingOfficerQuest"))
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
boolean prof_officer_21_condition_doneWithOfficerQuest (obj_id player, obj_id npc)
|
|
{
|
|
if (groundquests.hasCompletedQuest (player, "quest/prof_officer_21"))
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
boolean prof_officer_21_condition_notOnQuest (obj_id player, obj_id npc)
|
|
{
|
|
if (!utils.isProfession(player, utils.OFFICER) || getLevel(player)<20)
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
boolean prof_officer_21_condition_notOfficer (obj_id player, obj_id npc)
|
|
{
|
|
if (!groundquests.isQuestActive (player, "quest/prof_officer_21"))
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ======================================================================
|
|
// Script Actions
|
|
// ======================================================================
|
|
|
|
void prof_officer_21_action_grantOfficerQuest (obj_id player, obj_id npc)
|
|
{
|
|
groundquests.sendSignal (player, "killMummers");
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
void prof_officer_21_action_sendFinishSignal (obj_id player, obj_id npc)
|
|
{
|
|
groundquests.sendSignal (player, "completedOfficer21");
|
|
}
|
|
|
|
// ======================================================================
|
|
// Script %TO Tokens
|
|
// ======================================================================
|
|
|
|
// ======================================================================
|
|
// Script %DI Tokens
|
|
// ======================================================================
|
|
|
|
// ======================================================================
|
|
// Script %DF Tokens
|
|
// ======================================================================
|
|
|
|
// ======================================================================
|
|
// handleBranch<n> Functions
|
|
// ======================================================================
|
|
|
|
int prof_officer_21_handleBranch5 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: The Arrison's tell me you're a pretty good soldier. But before we get into officer training I need to see it for myself.
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: There's something you want me to do?
|
|
if (response == "s_14")
|
|
{
|
|
//-- [NOTE]
|
|
if (prof_officer_21_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: It's time for more combat training. Get used to it, a soldier's life is about conflict.
|
|
string_id message = new string_id (c_stringFile, "s_16");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Fine. I'm ready.
|
|
boolean hasResponse0 = false;
|
|
if (prof_officer_21_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: Conflict? That's it?
|
|
boolean hasResponse1 = false;
|
|
if (prof_officer_21_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_18");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_22");
|
|
|
|
utils.setScriptVar (player, "conversation.prof_officer_21.branchId", 6);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
utils.removeScriptVar (player, "conversation.prof_officer_21.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: What's wrong with me?
|
|
if (response == "s_26")
|
|
{
|
|
//-- [NOTE]
|
|
if (prof_officer_21_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: Don't worry about it, I can tell you're up to the task. I won't hassle you anymore. Let's just get to work, ok?
|
|
string_id message = new string_id (c_stringFile, "s_28");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Sure.
|
|
boolean hasResponse0 = false;
|
|
if (prof_officer_21_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_30");
|
|
|
|
utils.setScriptVar (player, "conversation.prof_officer_21.branchId", 9);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
utils.removeScriptVar (player, "conversation.prof_officer_21.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int prof_officer_21_handleBranch6 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: It's time for more combat training. Get used to it, a soldier's life is about conflict.
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Fine. I'm ready.
|
|
if (response == "s_18")
|
|
{
|
|
//-- [NOTE]
|
|
if (prof_officer_21_condition__defaultCondition (player, npc))
|
|
{
|
|
prof_officer_21_action_grantOfficerQuest (player, npc);
|
|
|
|
//-- NPC: Good. Here are your orders. Let's see how you handle them.
|
|
string_id message = new string_id (c_stringFile, "s_20");
|
|
utils.removeScriptVar (player, "conversation.prof_officer_21.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Conflict? That's it?
|
|
if (response == "s_22")
|
|
{
|
|
//-- [NOTE]
|
|
if (prof_officer_21_condition__defaultCondition (player, npc))
|
|
{
|
|
prof_officer_21_action_grantOfficerQuest (player, npc);
|
|
|
|
//-- NPC: That's it. Well, that and following orders. Here are yours. Let's see how you do.
|
|
string_id message = new string_id (c_stringFile, "s_24");
|
|
utils.removeScriptVar (player, "conversation.prof_officer_21.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int prof_officer_21_handleBranch9 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: Don't worry about it, I can tell you're up to the task. I won't hassle you anymore. Let's just get to work, ok?
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Sure.
|
|
if (response == "s_30")
|
|
{
|
|
//-- [NOTE]
|
|
if (prof_officer_21_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: Great, now that we have that settled, let's start over.
|
|
string_id message = new string_id (c_stringFile, "s_32");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: What did you want?
|
|
boolean hasResponse0 = false;
|
|
if (prof_officer_21_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_34");
|
|
|
|
utils.setScriptVar (player, "conversation.prof_officer_21.branchId", 10);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
utils.removeScriptVar (player, "conversation.prof_officer_21.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int prof_officer_21_handleBranch10 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: Great, now that we have that settled, let's start over.
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: What did you want?
|
|
if (response == "s_34")
|
|
{
|
|
//-- [NOTE]
|
|
if (prof_officer_21_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: It's time for more combat training. Get used to it, a soldier's life is about conflict.
|
|
string_id message = new string_id (c_stringFile, "s_16");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Fine. I'm ready.
|
|
boolean hasResponse0 = false;
|
|
if (prof_officer_21_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: Conflict? That's it?
|
|
boolean hasResponse1 = false;
|
|
if (prof_officer_21_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_18");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_22");
|
|
|
|
utils.setScriptVar (player, "conversation.prof_officer_21.branchId", 6);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
utils.removeScriptVar (player, "conversation.prof_officer_21.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
// ======================================================================
|
|
// User Script Triggers
|
|
// ======================================================================
|
|
|
|
trigger OnInitialize ()
|
|
{
|
|
if ((!isMob (self)) || (isPlayer (self)))
|
|
detachScript(self, "conversation.prof_officer_21");
|
|
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnAttach ()
|
|
{
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
|
|
{
|
|
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
|
|
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
|
|
menuInfoData.setServerNotify (false);
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnIncapacitated (obj_id killer)
|
|
{
|
|
clearCondition (self, CONDITION_CONVERSABLE);
|
|
detachScript (self, "conversation.prof_officer_21");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
// Script Triggers
|
|
// ======================================================================
|
|
|
|
//-- This function should move to base_class.java
|
|
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
|
|
{
|
|
Object[] objects = new Object[responses.length];
|
|
System.arraycopy(responses, 0, objects, 0, responses.length);
|
|
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnStartNpcConversation (obj_id player)
|
|
{
|
|
obj_id npc = self;
|
|
|
|
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
|
|
return SCRIPT_OVERRIDE;
|
|
|
|
//-- [NOTE]
|
|
if (prof_officer_21_condition_doneWithOfficerQuest (player, npc))
|
|
{
|
|
//-- NPC: You did good work. Very good work.
|
|
string_id message = new string_id (c_stringFile, "s_6");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (prof_officer_21_condition_notOfficer (player, npc))
|
|
{
|
|
//-- NPC: Sorry, you're not the kind of person I'm looking to speak to.
|
|
string_id message = new string_id (c_stringFile, "s_5");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (prof_officer_21_condition_finishingOfficer (player, npc))
|
|
{
|
|
prof_officer_21_action_sendFinishSignal (player, npc);
|
|
|
|
//-- NPC: Finished, eh? I knew you'd do it. You have it in you, that spark. I can see it. I always know.
|
|
string_id message = new string_id (c_stringFile, "s_8");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (prof_officer_21_condition_isDoingOfficerQuest (player, npc))
|
|
{
|
|
//-- NPC: You haven't finished up yet. Come back when you do.
|
|
string_id message = new string_id (c_stringFile, "s_10");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (prof_officer_21_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: The Arrison's tell me you're a pretty good soldier. But before we get into officer training I need to see it for myself.
|
|
string_id message = new string_id (c_stringFile, "s_12");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: There's something you want me to do?
|
|
boolean hasResponse0 = false;
|
|
if (prof_officer_21_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: What's wrong with me?
|
|
boolean hasResponse1 = false;
|
|
if (prof_officer_21_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_14");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_26");
|
|
|
|
utils.setScriptVar (player, "conversation.prof_officer_21.branchId", 5);
|
|
|
|
npcStartConversation (player, npc, "prof_officer_21", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
|
|
{
|
|
if (conversationId != "prof_officer_21")
|
|
return SCRIPT_CONTINUE;
|
|
|
|
obj_id npc = self;
|
|
|
|
int branchId = utils.getIntScriptVar (player, "conversation.prof_officer_21.branchId");
|
|
|
|
if (branchId == 5 && prof_officer_21_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 6 && prof_officer_21_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 9 && prof_officer_21_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 10 && prof_officer_21_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.prof_officer_21.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|