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722 lines
21 KiB
Plaintext
722 lines
21 KiB
Plaintext
// ======================================================================
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//
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// station_rodian_base.script
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// Copyright 2004, Sony Online Entertainment
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// All Rights Reserved.
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//
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// Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.groundquests;
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include library.space_battlefield;
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include library.space_combat;
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include library.space_content;
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include library.space_crafting;
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include library.space_flags;
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include library.space_quest;
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include library.space_transition;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/station_rodian_base";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean station_rodian_base_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean station_rodian_base_condition_hasWon_assassinations (obj_id player, obj_id npc)
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{
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// Has the player won any of the three ASSASSINATION missions he can take at this point?
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return ( space_quest.hasReceivedReward(player, "assassinate", "ep3_kash_station_assassinate_neutral") ||
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space_quest.hasReceivedReward(player, "assassinate", "ep3_kash_station_assassinate_rebel") ||
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space_quest.hasReceivedReward(player, "assassinate", "ep3_kash_station_assassinate_imperial"));
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}
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// ----------------------------------------------------------------------
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boolean station_rodian_base_condition_isTooFar (obj_id player, obj_id npc)
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{
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space_combat.playCombatTauntSound( player );
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obj_id containingShip = space_transition.getContainingShip(player);
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return ( getDistance( npc, containingShip ) > space_transition.STATION_COMM_MAX_DISTANCE );
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void station_rodian_base_action_grantDuty_destroy (obj_id player, obj_id npc)
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{
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space_quest.grantQuest(player, "destroy_duty", "ep3_kash_station_destroy_duty_rodian");
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int station_rodian_base_handleBranch2 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Acknowledged. This is Rodian Security Command. You here to do business with Sordaan?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Yes. What've you got?
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if (response == "s_180")
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{
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//-- [NOTE]
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if (station_rodian_base_condition_hasWon_assassinations (player, npc))
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{
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//-- NPC: I have an outstanding deal for you, my friend. See, the Gotal Bandits have been a problem for us ever since we came to Kashyyyk. No idea why they picked a fight with us... I don't think they have respect for anything!
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string_id message = new string_id (c_stringFile, "s_185");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: And?
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boolean hasResponse0 = false;
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if (station_rodian_base_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_186");
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utils.setScriptVar (player, "conversation.station_rodian_base.branchId", 3);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.station_rodian_base.branchId");
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chat.chat (npc, player, message);
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npcEndConversation (player);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (station_rodian_base_condition__defaultCondition (player, npc))
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{
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//-- NPC: Hmm. I don't have anything for you right now. For better or for worse, we only hire Civilian Protection Guild pilots. They're the only ones we can trust.
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string_id message = new string_id (c_stringFile, "s_199");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: You can trust me!
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boolean hasResponse0 = false;
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if (station_rodian_base_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_200");
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utils.setScriptVar (player, "conversation.station_rodian_base.branchId", 10);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.station_rodian_base.branchId");
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chat.chat (npc, player, message);
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npcEndConversation (player);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int station_rodian_base_handleBranch3 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I have an outstanding deal for you, my friend. See, the Gotal Bandits have been a problem for us ever since we came to Kashyyyk. No idea why they picked a fight with us... I don't think they have respect for anything!
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//-- [RESPONSE NOTE]
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//-- PLAYER: And?
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if (response == "s_186")
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{
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//-- [NOTE]
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if (station_rodian_base_condition__defaultCondition (player, npc))
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{
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//-- NPC: Master Sordaan would really enjoy seeing the Gotals lose a significant portion of their fighting force! You get me? You think you can help us with this problem?
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string_id message = new string_id (c_stringFile, "s_188");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: You got it!
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boolean hasResponse0 = false;
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if (station_rodian_base_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: What's in it for me?
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boolean hasResponse1 = false;
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if (station_rodian_base_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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//-- PLAYER: No thanks.
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boolean hasResponse2 = false;
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if (station_rodian_base_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse2 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_189");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_190");
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if (hasResponse2)
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responses [responseIndex++] = new string_id (c_stringFile, "s_191");
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utils.setScriptVar (player, "conversation.station_rodian_base.branchId", 4);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.station_rodian_base.branchId");
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chat.chat (npc, player, message);
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npcEndConversation (player);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int station_rodian_base_handleBranch4 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Master Sordaan would really enjoy seeing the Gotals lose a significant portion of their fighting force! You get me? You think you can help us with this problem?
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//-- [RESPONSE NOTE]
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//-- PLAYER: You got it!
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if (response == "s_189")
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{
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//-- [NOTE]
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if (station_rodian_base_condition__defaultCondition (player, npc))
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{
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station_rodian_base_action_grantDuty_destroy (player, npc);
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//-- NPC: Don't let me down, pilot!
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string_id message = new string_id (c_stringFile, "s_194");
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utils.removeScriptVar (player, "conversation.station_rodian_base.branchId");
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chat.chat (npc, player, message);
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npcEndConversation (player);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: What's in it for me?
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if (response == "s_190")
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{
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//-- [NOTE]
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if (station_rodian_base_condition__defaultCondition (player, npc))
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{
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//-- NPC: This is an excellent credit opportunity for a pilot such as you. What do you say to three hundred cred per kill... and a tiny bit of my respect when you're finished?
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string_id message = new string_id (c_stringFile, "s_193");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I'll take it.
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boolean hasResponse0 = false;
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if (station_rodian_base_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: You can do better than that.
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boolean hasResponse1 = false;
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if (station_rodian_base_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_195");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_196");
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utils.setScriptVar (player, "conversation.station_rodian_base.branchId", 6);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.station_rodian_base.branchId");
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chat.chat (npc, player, message);
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npcEndConversation (player);
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}
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: No thanks.
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if (response == "s_191")
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{
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//-- [NOTE]
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if (station_rodian_base_condition__defaultCondition (player, npc))
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{
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//-- NPC: You'll be back!
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string_id message = new string_id (c_stringFile, "s_192");
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utils.removeScriptVar (player, "conversation.station_rodian_base.branchId");
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chat.chat (npc, player, message);
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npcEndConversation (player);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int station_rodian_base_handleBranch6 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: This is an excellent credit opportunity for a pilot such as you. What do you say to three hundred cred per kill... and a tiny bit of my respect when you're finished?
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//-- [RESPONSE NOTE]
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//-- PLAYER: I'll take it.
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if (response == "s_195")
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{
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//-- [NOTE]
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if (station_rodian_base_condition__defaultCondition (player, npc))
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{
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station_rodian_base_action_grantDuty_destroy (player, npc);
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//-- NPC: Good! Don't let me down, pilot!
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string_id message = new string_id (c_stringFile, "s_198");
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utils.removeScriptVar (player, "conversation.station_rodian_base.branchId");
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chat.chat (npc, player, message);
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npcEndConversation (player);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: You can do better than that.
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if (response == "s_196")
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{
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//-- [NOTE]
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if (station_rodian_base_condition__defaultCondition (player, npc))
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{
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//-- NPC: Maybe I can do better than you?
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string_id message = new string_id (c_stringFile, "s_197");
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utils.removeScriptVar (player, "conversation.station_rodian_base.branchId");
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chat.chat (npc, player, message);
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npcEndConversation (player);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int station_rodian_base_handleBranch10 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Hmm. I don't have anything for you right now. For better or for worse, we only hire Civilian Protection Guild pilots. They're the only ones we can trust.
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//-- [RESPONSE NOTE]
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//-- PLAYER: You can trust me!
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if (response == "s_200")
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{
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//-- [NOTE]
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if (station_rodian_base_condition__defaultCondition (player, npc))
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{
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//-- NPC: Oh, I'm sure. However, I can't offer contracts to any pilot who has yet to prove themselves as a strong Civilian Protector. Sorry about that.
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string_id message = new string_id (c_stringFile, "s_201");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: How do I become a Civilian Protector?
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boolean hasResponse0 = false;
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if (station_rodian_base_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_203");
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utils.setScriptVar (player, "conversation.station_rodian_base.branchId", 11);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.station_rodian_base.branchId");
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chat.chat (npc, player, message);
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npcEndConversation (player);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int station_rodian_base_handleBranch11 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Oh, I'm sure. However, I can't offer contracts to any pilot who has yet to prove themselves as a strong Civilian Protector. Sorry about that.
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//-- [RESPONSE NOTE]
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//-- PLAYER: How do I become a Civilian Protector?
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if (response == "s_203")
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{
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//-- [NOTE]
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if (station_rodian_base_condition__defaultCondition (player, npc))
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{
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//-- NPC: The Kashyyyk space station is run by a Civilian Protector named Rian Ry. Work with her for a while. When she runs out of errands for you, stop by and we'll talk.
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string_id message = new string_id (c_stringFile, "s_207");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I will.
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boolean hasResponse0 = false;
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if (station_rodian_base_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_209");
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utils.setScriptVar (player, "conversation.station_rodian_base.branchId", 12);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.station_rodian_base.branchId");
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chat.chat (npc, player, message);
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npcEndConversation (player);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int station_rodian_base_handleBranch12 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: The Kashyyyk space station is run by a Civilian Protector named Rian Ry. Work with her for a while. When she runs out of errands for you, stop by and we'll talk.
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: I will.
|
|
if (response == "s_209")
|
|
{
|
|
//-- [NOTE]
|
|
if (station_rodian_base_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: Rodian Protectors out.
|
|
string_id message = new string_id (c_stringFile, "s_211");
|
|
utils.removeScriptVar (player, "conversation.station_rodian_base.branchId");
|
|
|
|
chat.chat (npc, player, message);
|
|
npcEndConversation (player);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
// ======================================================================
|
|
// User Script Triggers
|
|
// ======================================================================
|
|
|
|
trigger OnInitialize ()
|
|
{
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnAttach ()
|
|
{
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
|
|
{
|
|
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
|
|
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
|
|
menuInfoData.setServerNotify (false);
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnIncapacitated (obj_id killer)
|
|
{
|
|
clearCondition (self, CONDITION_CONVERSABLE);
|
|
detachScript (self, "conversation.station_rodian_base");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
// Script Triggers
|
|
// ======================================================================
|
|
|
|
//-- This function should move to base_class.java
|
|
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
|
|
{
|
|
Object[] objects = new Object[responses.length];
|
|
System.arraycopy(responses, 0, objects, 0, responses.length);
|
|
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnStartNpcConversation (obj_id player)
|
|
{
|
|
obj_id npc = self;
|
|
|
|
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
|
|
return SCRIPT_OVERRIDE;
|
|
|
|
//-- [NOTE]
|
|
if (station_rodian_base_condition_isTooFar (player, npc))
|
|
{
|
|
//-- NPC: What? You're breaking up! Come closer if you want to do business!
|
|
string_id message = new string_id (c_stringFile, "s_204");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (station_rodian_base_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: Acknowledged. This is Rodian Security Command. You here to do business with Sordaan?
|
|
string_id message = new string_id (c_stringFile, "s_578");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Yes. What've you got?
|
|
boolean hasResponse0 = false;
|
|
if (station_rodian_base_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_180");
|
|
|
|
utils.setScriptVar (player, "conversation.station_rodian_base.branchId", 2);
|
|
|
|
npcStartConversation (player, npc, "station_rodian_base", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
|
|
{
|
|
if (conversationId != "station_rodian_base")
|
|
return SCRIPT_CONTINUE;
|
|
|
|
obj_id npc = self;
|
|
|
|
int branchId = utils.getIntScriptVar (player, "conversation.station_rodian_base.branchId");
|
|
|
|
if (branchId == 2 && station_rodian_base_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 3 && station_rodian_base_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 4 && station_rodian_base_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 6 && station_rodian_base_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 10 && station_rodian_base_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 11 && station_rodian_base_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 12 && station_rodian_base_handleBranch12 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.station_rodian_base.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|