Files
dsrc/sku.0/sys.server/compiled/game/script/conversation/station_rodian_base.script
T

722 lines
21 KiB
Plaintext

// ======================================================================
//
// station_rodian_base.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.groundquests;
include library.space_battlefield;
include library.space_combat;
include library.space_content;
include library.space_crafting;
include library.space_flags;
include library.space_quest;
include library.space_transition;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/station_rodian_base";
// ======================================================================
// Script Conditions
// ======================================================================
boolean station_rodian_base_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean station_rodian_base_condition_hasWon_assassinations (obj_id player, obj_id npc)
{
// Has the player won any of the three ASSASSINATION missions he can take at this point?
return ( space_quest.hasReceivedReward(player, "assassinate", "ep3_kash_station_assassinate_neutral") ||
space_quest.hasReceivedReward(player, "assassinate", "ep3_kash_station_assassinate_rebel") ||
space_quest.hasReceivedReward(player, "assassinate", "ep3_kash_station_assassinate_imperial"));
}
// ----------------------------------------------------------------------
boolean station_rodian_base_condition_isTooFar (obj_id player, obj_id npc)
{
space_combat.playCombatTauntSound( player );
obj_id containingShip = space_transition.getContainingShip(player);
return ( getDistance( npc, containingShip ) > space_transition.STATION_COMM_MAX_DISTANCE );
}
// ======================================================================
// Script Actions
// ======================================================================
void station_rodian_base_action_grantDuty_destroy (obj_id player, obj_id npc)
{
space_quest.grantQuest(player, "destroy_duty", "ep3_kash_station_destroy_duty_rodian");
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int station_rodian_base_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Acknowledged. This is Rodian Security Command. You here to do business with Sordaan?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes. What've you got?
if (response == "s_180")
{
//-- [NOTE]
if (station_rodian_base_condition_hasWon_assassinations (player, npc))
{
//-- NPC: I have an outstanding deal for you, my friend. See, the Gotal Bandits have been a problem for us ever since we came to Kashyyyk. No idea why they picked a fight with us... I don't think they have respect for anything!
string_id message = new string_id (c_stringFile, "s_185");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: And?
boolean hasResponse0 = false;
if (station_rodian_base_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_186");
utils.setScriptVar (player, "conversation.station_rodian_base.branchId", 3);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.station_rodian_base.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (station_rodian_base_condition__defaultCondition (player, npc))
{
//-- NPC: Hmm. I don't have anything for you right now. For better or for worse, we only hire Civilian Protection Guild pilots. They're the only ones we can trust.
string_id message = new string_id (c_stringFile, "s_199");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: You can trust me!
boolean hasResponse0 = false;
if (station_rodian_base_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_200");
utils.setScriptVar (player, "conversation.station_rodian_base.branchId", 10);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.station_rodian_base.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int station_rodian_base_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I have an outstanding deal for you, my friend. See, the Gotal Bandits have been a problem for us ever since we came to Kashyyyk. No idea why they picked a fight with us... I don't think they have respect for anything!
//-- [RESPONSE NOTE]
//-- PLAYER: And?
if (response == "s_186")
{
//-- [NOTE]
if (station_rodian_base_condition__defaultCondition (player, npc))
{
//-- NPC: Master Sordaan would really enjoy seeing the Gotals lose a significant portion of their fighting force! You get me? You think you can help us with this problem?
string_id message = new string_id (c_stringFile, "s_188");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: You got it!
boolean hasResponse0 = false;
if (station_rodian_base_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: What's in it for me?
boolean hasResponse1 = false;
if (station_rodian_base_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: No thanks.
boolean hasResponse2 = false;
if (station_rodian_base_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_189");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_190");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_191");
utils.setScriptVar (player, "conversation.station_rodian_base.branchId", 4);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.station_rodian_base.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int station_rodian_base_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Master Sordaan would really enjoy seeing the Gotals lose a significant portion of their fighting force! You get me? You think you can help us with this problem?
//-- [RESPONSE NOTE]
//-- PLAYER: You got it!
if (response == "s_189")
{
//-- [NOTE]
if (station_rodian_base_condition__defaultCondition (player, npc))
{
station_rodian_base_action_grantDuty_destroy (player, npc);
//-- NPC: Don't let me down, pilot!
string_id message = new string_id (c_stringFile, "s_194");
utils.removeScriptVar (player, "conversation.station_rodian_base.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: What's in it for me?
if (response == "s_190")
{
//-- [NOTE]
if (station_rodian_base_condition__defaultCondition (player, npc))
{
//-- NPC: This is an excellent credit opportunity for a pilot such as you. What do you say to three hundred cred per kill... and a tiny bit of my respect when you're finished?
string_id message = new string_id (c_stringFile, "s_193");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I'll take it.
boolean hasResponse0 = false;
if (station_rodian_base_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: You can do better than that.
boolean hasResponse1 = false;
if (station_rodian_base_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_195");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_196");
utils.setScriptVar (player, "conversation.station_rodian_base.branchId", 6);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.station_rodian_base.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: No thanks.
if (response == "s_191")
{
//-- [NOTE]
if (station_rodian_base_condition__defaultCondition (player, npc))
{
//-- NPC: You'll be back!
string_id message = new string_id (c_stringFile, "s_192");
utils.removeScriptVar (player, "conversation.station_rodian_base.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int station_rodian_base_handleBranch6 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: This is an excellent credit opportunity for a pilot such as you. What do you say to three hundred cred per kill... and a tiny bit of my respect when you're finished?
//-- [RESPONSE NOTE]
//-- PLAYER: I'll take it.
if (response == "s_195")
{
//-- [NOTE]
if (station_rodian_base_condition__defaultCondition (player, npc))
{
station_rodian_base_action_grantDuty_destroy (player, npc);
//-- NPC: Good! Don't let me down, pilot!
string_id message = new string_id (c_stringFile, "s_198");
utils.removeScriptVar (player, "conversation.station_rodian_base.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: You can do better than that.
if (response == "s_196")
{
//-- [NOTE]
if (station_rodian_base_condition__defaultCondition (player, npc))
{
//-- NPC: Maybe I can do better than you?
string_id message = new string_id (c_stringFile, "s_197");
utils.removeScriptVar (player, "conversation.station_rodian_base.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int station_rodian_base_handleBranch10 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Hmm. I don't have anything for you right now. For better or for worse, we only hire Civilian Protection Guild pilots. They're the only ones we can trust.
//-- [RESPONSE NOTE]
//-- PLAYER: You can trust me!
if (response == "s_200")
{
//-- [NOTE]
if (station_rodian_base_condition__defaultCondition (player, npc))
{
//-- NPC: Oh, I'm sure. However, I can't offer contracts to any pilot who has yet to prove themselves as a strong Civilian Protector. Sorry about that.
string_id message = new string_id (c_stringFile, "s_201");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: How do I become a Civilian Protector?
boolean hasResponse0 = false;
if (station_rodian_base_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_203");
utils.setScriptVar (player, "conversation.station_rodian_base.branchId", 11);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.station_rodian_base.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int station_rodian_base_handleBranch11 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Oh, I'm sure. However, I can't offer contracts to any pilot who has yet to prove themselves as a strong Civilian Protector. Sorry about that.
//-- [RESPONSE NOTE]
//-- PLAYER: How do I become a Civilian Protector?
if (response == "s_203")
{
//-- [NOTE]
if (station_rodian_base_condition__defaultCondition (player, npc))
{
//-- NPC: The Kashyyyk space station is run by a Civilian Protector named Rian Ry. Work with her for a while. When she runs out of errands for you, stop by and we'll talk.
string_id message = new string_id (c_stringFile, "s_207");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I will.
boolean hasResponse0 = false;
if (station_rodian_base_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_209");
utils.setScriptVar (player, "conversation.station_rodian_base.branchId", 12);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.station_rodian_base.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int station_rodian_base_handleBranch12 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: The Kashyyyk space station is run by a Civilian Protector named Rian Ry. Work with her for a while. When she runs out of errands for you, stop by and we'll talk.
//-- [RESPONSE NOTE]
//-- PLAYER: I will.
if (response == "s_209")
{
//-- [NOTE]
if (station_rodian_base_condition__defaultCondition (player, npc))
{
//-- NPC: Rodian Protectors out.
string_id message = new string_id (c_stringFile, "s_211");
utils.removeScriptVar (player, "conversation.station_rodian_base.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.station_rodian_base");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (station_rodian_base_condition_isTooFar (player, npc))
{
//-- NPC: What? You're breaking up! Come closer if you want to do business!
string_id message = new string_id (c_stringFile, "s_204");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (station_rodian_base_condition__defaultCondition (player, npc))
{
//-- NPC: Acknowledged. This is Rodian Security Command. You here to do business with Sordaan?
string_id message = new string_id (c_stringFile, "s_578");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes. What've you got?
boolean hasResponse0 = false;
if (station_rodian_base_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_180");
utils.setScriptVar (player, "conversation.station_rodian_base.branchId", 2);
npcStartConversation (player, npc, "station_rodian_base", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "station_rodian_base")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.station_rodian_base.branchId");
if (branchId == 2 && station_rodian_base_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 3 && station_rodian_base_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && station_rodian_base_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 6 && station_rodian_base_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 10 && station_rodian_base_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 11 && station_rodian_base_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 12 && station_rodian_base_handleBranch12 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.station_rodian_base.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================