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dsrc/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_droid.script
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// ======================================================================
//
// talus_dearic_droid.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/talus_dearic_droid";
// ======================================================================
// Script Conditions
// ======================================================================
boolean talus_dearic_droid_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean talus_dearic_droid_condition_onDroidPassword (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "talus_dearic_better_genetics", "better_genetics_retrieve_01_03i");
}
// ----------------------------------------------------------------------
boolean talus_dearic_droid_condition_passwordCompleted (obj_id player, obj_id npc)
{
return groundquests.hasCompletedTask(player, "talus_dearic_better_genetics", "better_genetics_retrieve_01_03i");
}
// ======================================================================
// Script Actions
// ======================================================================
void talus_dearic_droid_action_signalDroidPassword (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "better_genetics_retrieve_01_03i");
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int talus_dearic_droid_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You must leave immediately.
//-- [RESPONSE NOTE]
//-- PLAYER: I'm here to shut down this facility.
if (response == "s_7")
{
//-- [NOTE]
if (talus_dearic_droid_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "shake_head_no");
//-- NPC: I cannot allow that. My master expressly stated I was to protect his work.
string_id message = new string_id (c_stringFile, "s_9");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Your Master is dead. The experiment is a failure.
boolean hasResponse0 = false;
if (talus_dearic_droid_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_11");
utils.setScriptVar (player, "conversation.talus_dearic_droid.branchId", 3);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.talus_dearic_droid.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int talus_dearic_droid_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I cannot allow that. My master expressly stated I was to protect his work.
//-- [RESPONSE NOTE]
//-- PLAYER: Your Master is dead. The experiment is a failure.
if (response == "s_11")
{
//-- [NOTE]
if (talus_dearic_droid_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "cover_mouth");
//-- NPC: That cannot be! Before these creatures came he was just fine.
string_id message = new string_id (c_stringFile, "s_13");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: These creatures killed him. They are going to kill everyone on Talus if you do not help me!
boolean hasResponse0 = false;
if (talus_dearic_droid_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_15");
utils.setScriptVar (player, "conversation.talus_dearic_droid.branchId", 4);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.talus_dearic_droid.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int talus_dearic_droid_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: That cannot be! Before these creatures came he was just fine.
//-- [RESPONSE NOTE]
//-- PLAYER: These creatures killed him. They are going to kill everyone on Talus if you do not help me!
if (response == "s_15")
{
//-- [NOTE]
if (talus_dearic_droid_condition__defaultCondition (player, npc))
{
//-- NPC: Everyone?
string_id message = new string_id (c_stringFile, "s_18");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes, you will be alone.
boolean hasResponse0 = false;
if (talus_dearic_droid_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_20");
utils.setScriptVar (player, "conversation.talus_dearic_droid.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.talus_dearic_droid.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int talus_dearic_droid_handleBranch5 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Everyone?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes, you will be alone.
if (response == "s_20")
{
//-- [NOTE]
if (talus_dearic_droid_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "rub_chin_thoughtful");
//-- NPC: I...I do not want that. I don't believe that was master's intent.
string_id message = new string_id (c_stringFile, "s_22");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Then please give me the password to his terminal.
boolean hasResponse0 = false;
if (talus_dearic_droid_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_24");
utils.setScriptVar (player, "conversation.talus_dearic_droid.branchId", 6);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.talus_dearic_droid.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int talus_dearic_droid_handleBranch6 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I...I do not want that. I don't believe that was master's intent.
//-- [RESPONSE NOTE]
//-- PLAYER: Then please give me the password to his terminal.
if (response == "s_24")
{
//-- [NOTE]
if (talus_dearic_droid_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "explain");
talus_dearic_droid_action_signalDroidPassword (player, npc);
//-- NPC: It is 'zerek species'.
string_id message = new string_id (c_stringFile, "s_26");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Good work. You've served your master well.
boolean hasResponse0 = false;
if (talus_dearic_droid_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_28");
utils.setScriptVar (player, "conversation.talus_dearic_droid.branchId", 7);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.talus_dearic_droid.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int talus_dearic_droid_handleBranch7 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: It is 'zerek species'.
//-- [RESPONSE NOTE]
//-- PLAYER: Good work. You've served your master well.
if (response == "s_28")
{
//-- [NOTE]
if (talus_dearic_droid_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "nod");
//-- NPC: Indeed.
string_id message = new string_id (c_stringFile, "s_30");
utils.removeScriptVar (player, "conversation.talus_dearic_droid.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.talus_dearic_droid");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.talus_dearic_droid");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (talus_dearic_droid_condition_passwordCompleted (player, npc))
{
doAnimationAction (npc, "explain");
//-- NPC: You have the information. You should use it on master's terminal.
string_id message = new string_id (c_stringFile, "s_17");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (talus_dearic_droid_condition_onDroidPassword (player, npc))
{
doAnimationAction (npc, "point_accusingly");
//-- NPC: You must leave immediately.
string_id message = new string_id (c_stringFile, "s_5");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I'm here to shut down this facility.
boolean hasResponse0 = false;
if (talus_dearic_droid_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_7");
utils.setScriptVar (player, "conversation.talus_dearic_droid.branchId", 2);
npcStartConversation (player, npc, "talus_dearic_droid", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (talus_dearic_droid_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "stop");
//-- NPC: I have been instructed not to assist intruders.
string_id message = new string_id (c_stringFile, "s_32");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "talus_dearic_droid")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.talus_dearic_droid.branchId");
if (branchId == 2 && talus_dearic_droid_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 3 && talus_dearic_droid_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && talus_dearic_droid_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 5 && talus_dearic_droid_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 6 && talus_dearic_droid_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 7 && talus_dearic_droid_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.talus_dearic_droid.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================