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614 lines
17 KiB
Plaintext
614 lines
17 KiB
Plaintext
// ======================================================================
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//
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// trainer_beast_master.script
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// Copyright 2004, Sony Online Entertainment
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// All Rights Reserved.
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//
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// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.beast_lib;
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include library.chat;
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include library.money;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/trainer_beast_master";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean trainer_beast_master_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean trainer_beast_master_condition_canLearnNextProvoke (obj_id player, obj_id npc)
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{
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string bestProvoke = beast_lib.getBestBeastMasterSkill(player, "bm_provoke_1");
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if (bestProvoke == "bm_provoke_5")
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return false;
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int playerLevel = getLevel(player);
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if (playerLevel > 72 && !bestProvoke.equals("bm_provoke_5"))
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{
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return true;
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}
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if (playerLevel > 54 && !bestProvoke.equals("bm_provoke_4"))
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{
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return true;
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}
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if (playerLevel > 36 && !bestProvoke.equals("bm_provoke_3"))
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{
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return true;
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}
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if (playerLevel > 18 && !bestProvoke.equals("bm_provoke_2"))
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{
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return true;
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}
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return false;
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}
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// ----------------------------------------------------------------------
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boolean trainer_beast_master_condition_hasActiveBeast (obj_id player, obj_id npc)
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{
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obj_id activePet = beast_lib.getBeastOnPlayer(player);
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return (beast_lib.isBeastMaster(player) && isIdValid(activePet) && exists(activePet) && beast_lib.isBeast(activePet));
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}
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// ----------------------------------------------------------------------
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boolean trainer_beast_master_condition_canPayFee (obj_id player, obj_id npc)
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{
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int balance = getTotalMoney(player);
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return 5000 <= balance;
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}
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// ----------------------------------------------------------------------
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boolean trainer_beast_master_condition_knowsProvoke (obj_id player, obj_id npc)
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{
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string[] knownSkills = beast_lib.getKnownSkills(player);
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if (knownSkills == null || knownSkills.length == 0)
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return false;
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for (int i=0;i<knownSkills.length;i++)
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{
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if (knownSkills[i].startsWith("bm_provoke"))
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return true;
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}
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return false;
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}
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// ----------------------------------------------------------------------
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boolean trainer_beast_master_condition_hasSkillsToUnlearn (obj_id player, obj_id npc)
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{
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obj_id activePet = beast_lib.getBeastOnPlayer(player);
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if ( isIdValid(activePet) && beast_lib.isBeast(activePet) )
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{
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string[] trainedSkills = beast_lib.getTrainedSkills(activePet);
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for (int i=0;i<trainedSkills.length;i++)
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{
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if (trainedSkills[i] != "" && !trainedSkills[i].equals("empty"))
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return true;
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}
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}
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return false;
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void trainer_beast_master_action_clearPetSkills (obj_id player, obj_id npc)
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{
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money.requestPayment(player, money.ACCT_SKILL_TRAINING, 5000, "none", null, false);
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obj_id beast = beast_lib.getBeastOnPlayer(player);
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beast_lib.clearTrainedSkills(beast);
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}
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// ----------------------------------------------------------------------
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void trainer_beast_master_action_teachNextProvoke (obj_id player, obj_id npc)
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{
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string current_provoke = beast_lib.getBestBeastMasterSkill(player, "bm_provoke_1");
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string nextProvoke = beast_lib.getNextSkillInLine(current_provoke);
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beast_lib.playerLearnBeastMasterSkill(player, nextProvoke, true);
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}
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// ----------------------------------------------------------------------
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void trainer_beast_master_action_teachFirstProvoke (obj_id player, obj_id npc)
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{
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beast_lib.playerLearnBeastMasterSkill(player, "bm_provoke_1");
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int trainer_beast_master_handleBranch1 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Greetings Beast Master, what business do we have today?
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//-- [RESPONSE NOTE]
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//-- PLAYER: I am looking to un-train my beast.
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if (response == "s_6")
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{
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//-- [NOTE]
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if (trainer_beast_master_condition__defaultCondition (player, npc))
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{
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//-- NPC: I can do this for a 5,000 credit fee. Are you sure you wish to retrain your pet?
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string_id message = new string_id (c_stringFile, "s_8");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Yes, retrain my pet.
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boolean hasResponse0 = false;
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if (trainer_beast_master_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: No
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boolean hasResponse1 = false;
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if (trainer_beast_master_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_10");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_16");
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utils.setScriptVar (player, "conversation.trainer_beast_master.branchId", 2);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.trainer_beast_master.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: Is there a way for my beast to keep the attention of our adversaries
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if (response == "s_20")
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{
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//-- [NOTE]
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if (trainer_beast_master_condition__defaultCondition (player, npc))
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{
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//-- NPC: I can teach you a skill that once trained to your pet will enable him to generate a large amount of threat towards your opponents. We Beast Masters call this skill Provoke.
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string_id message = new string_id (c_stringFile, "s_22");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I am in need of this skill.
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boolean hasResponse0 = false;
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if (trainer_beast_master_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_24");
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utils.setScriptVar (player, "conversation.trainer_beast_master.branchId", 7);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.trainer_beast_master.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: I am ready to upgrade my Provoke skill.
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if (response == "s_28")
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{
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//-- [NOTE]
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if (!trainer_beast_master_condition_canLearnNextProvoke (player, npc))
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{
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//-- NPC: I have nothing more to teach you.
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string_id message = new string_id (c_stringFile, "s_30");
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utils.removeScriptVar (player, "conversation.trainer_beast_master.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (trainer_beast_master_condition__defaultCondition (player, npc))
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{
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trainer_beast_master_action_teachNextProvoke (player, npc);
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//-- NPC: Use it well.
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string_id message = new string_id (c_stringFile, "s_32");
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utils.removeScriptVar (player, "conversation.trainer_beast_master.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: Now that I think of it, there is nothing I really need.
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if (response == "s_35")
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{
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//-- [NOTE]
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if (trainer_beast_master_condition__defaultCondition (player, npc))
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{
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//-- NPC: Very well.
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string_id message = new string_id (c_stringFile, "s_36");
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utils.removeScriptVar (player, "conversation.trainer_beast_master.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int trainer_beast_master_handleBranch2 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I can do this for a 5,000 credit fee. Are you sure you wish to retrain your pet?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Yes, retrain my pet.
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if (response == "s_10")
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{
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//-- [NOTE]
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if (!trainer_beast_master_condition_canPayFee (player, npc))
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{
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//-- NPC: It appears you cannot afford this service.
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string_id message = new string_id (c_stringFile, "s_12");
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utils.removeScriptVar (player, "conversation.trainer_beast_master.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (!trainer_beast_master_condition_hasActiveBeast (player, npc))
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{
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//-- NPC: You must have a beast out in order to revoke its skills.
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string_id message = new string_id (c_stringFile, "s_39");
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utils.removeScriptVar (player, "conversation.trainer_beast_master.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (trainer_beast_master_condition__defaultCondition (player, npc))
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{
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trainer_beast_master_action_clearPetSkills (player, npc);
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//-- NPC: Your beast is ready to be retrained.
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string_id message = new string_id (c_stringFile, "s_14");
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utils.removeScriptVar (player, "conversation.trainer_beast_master.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: No
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if (response == "s_16")
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{
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//-- [NOTE]
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if (trainer_beast_master_condition__defaultCondition (player, npc))
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{
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//-- NPC: My services are always available; return anytime.
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string_id message = new string_id (c_stringFile, "s_18");
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utils.removeScriptVar (player, "conversation.trainer_beast_master.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int trainer_beast_master_handleBranch7 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I can teach you a skill that once trained to your pet will enable him to generate a large amount of threat towards your opponents. We Beast Masters call this skill Provoke.
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//-- [RESPONSE NOTE]
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//-- PLAYER: I am in need of this skill.
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if (response == "s_24")
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{
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//-- [NOTE]
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if (trainer_beast_master_condition__defaultCondition (player, npc))
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{
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trainer_beast_master_action_teachFirstProvoke (player, npc);
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//-- NPC: You may return to me once you have attained greater skill to learn advanced versions of this ability.
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string_id message = new string_id (c_stringFile, "s_26");
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utils.removeScriptVar (player, "conversation.trainer_beast_master.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isTangible (self)) || (isPlayer (self)))
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detachScript(self, "conversation.trainer_beast_master");
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "conversation.trainer_beast_master");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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obj_id npc = self;
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if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (trainer_beast_master_condition_hasActiveBeast (player, npc))
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{
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//-- NPC: Greetings Beast Master, what business do we have today?
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string_id message = new string_id (c_stringFile, "s_4");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I am looking to un-train my beast.
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boolean hasResponse0 = false;
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if (trainer_beast_master_condition_hasSkillsToUnlearn (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: Is there a way for my beast to keep the attention of our adversaries
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boolean hasResponse1 = false;
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if (!trainer_beast_master_condition_knowsProvoke (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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//-- PLAYER: I am ready to upgrade my Provoke skill.
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boolean hasResponse2 = false;
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if (trainer_beast_master_condition_knowsProvoke (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse2 = true;
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}
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//-- PLAYER: Now that I think of it, there is nothing I really need.
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boolean hasResponse3 = false;
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if (trainer_beast_master_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse3 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_6");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_20");
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if (hasResponse2)
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responses [responseIndex++] = new string_id (c_stringFile, "s_28");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_35");
|
|
|
|
utils.setScriptVar (player, "conversation.trainer_beast_master.branchId", 1);
|
|
|
|
npcStartConversation (player, npc, "trainer_beast_master", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (trainer_beast_master_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: Return to me with a beast so that we might do business.
|
|
string_id message = new string_id (c_stringFile, "s_38");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
|
|
{
|
|
if (conversationId != "trainer_beast_master")
|
|
return SCRIPT_CONTINUE;
|
|
|
|
obj_id npc = self;
|
|
|
|
int branchId = utils.getIntScriptVar (player, "conversation.trainer_beast_master.branchId");
|
|
|
|
if (branchId == 1 && trainer_beast_master_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 2 && trainer_beast_master_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 7 && trainer_beast_master_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.trainer_beast_master.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|