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1095 lines
32 KiB
Plaintext
1095 lines
32 KiB
Plaintext
// ======================================================================
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//
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// trig_longo.script
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// Copyright 2004, Sony Online Entertainment
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// All Rights Reserved.
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//
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// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.conversation;
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include library.groundquests;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/trig_longo";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean trig_longo_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean trig_longo_condition_isNotImmunized (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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return (groundquests.isTaskActive(player, "outbreak_quest_01_imperial", "codyInnoculate")
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|| groundquests.isTaskActive(player, "outbreak_quest_01_rebel", "codyInnoculate")
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|| groundquests.isTaskActive(player, "outbreak_quest_01_neutral", "codyInnoculate")
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);
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}
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// ----------------------------------------------------------------------
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boolean trig_longo_condition_hasTrigTask (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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return groundquests.isTaskActive(player, "outbreak_quest_01_b_imperial", "talkToTrig")
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|| groundquests.isTaskActive(player, "outbreak_quest_01_b_rebel", "talkToTrig")
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|| groundquests.isTaskActive(player, "outbreak_quest_01_b_neutral", "talkToTrig");
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}
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// ----------------------------------------------------------------------
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boolean trig_longo_condition_hasDeletedQuest2 (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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return (groundquests.hasCompletedQuest(player, "outbreak_quest_01_b_imperial")
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&& !groundquests.isQuestActiveOrComplete(player, "outbreak_quest_02_imperial"))
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|| (groundquests.hasCompletedQuest(player, "outbreak_quest_01_b_rebel")
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&& !groundquests.isQuestActiveOrComplete(player, "outbreak_quest_02_rebel"))
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|| (groundquests.hasCompletedQuest(player, "outbreak_quest_01_b_neutral")
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&& !groundquests.isQuestActiveOrComplete(player, "outbreak_quest_02_neutral"));
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}
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// ----------------------------------------------------------------------
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boolean trig_longo_condition_hasCompletedQuestLine (obj_id player, obj_id npc)
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{
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return groundquests.hasCompletedQuest(player, "outbreak_quest_final_imperial")
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|| groundquests.hasCompletedQuest(player, "outbreak_quest_final_neutral")
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|| groundquests.hasCompletedQuest(player, "outbreak_quest_final_rebel");
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}
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// ----------------------------------------------------------------------
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boolean trig_longo_condition_hasDeliveredRadioEpsilon (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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return groundquests.hasCompletedQuest(player, "outbreak_radio_delivery_03");
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}
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// ----------------------------------------------------------------------
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boolean trig_longo_condition_hasCompletedQuest2 (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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return groundquests.hasCompletedQuest(player, "outbreak_quest_02_imperial")
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|| groundquests.hasCompletedQuest(player, "outbreak_quest_02_rebel")
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|| groundquests.hasCompletedQuest(player, "outbreak_quest_02_neutral");
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}
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// ----------------------------------------------------------------------
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boolean trig_longo_condition_isNeutral (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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return groundquests.hasCompletedQuest(player, "outbreak_quest_01_neutral");
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}
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// ----------------------------------------------------------------------
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boolean trig_longo_condition_isRebel (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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return groundquests.hasCompletedQuest(player, "outbreak_quest_01_rebel");
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void trig_longo_action_updatedQuestWaypoint (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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/*
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location loc = new location(-7409, 570, -7345, "dathomir");
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obj_id wedgeWpt = createWaypointInDatapad(player, loc);
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setWaypointName(wedgeWpt, "Research and Prison Facility");
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setWaypointActive(wedgeWpt, true);
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*/
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groundquests.sendSignal(player, "spokenToTrigQuest01");
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}
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// ----------------------------------------------------------------------
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void trig_longo_action_giveQuest2 (obj_id player, obj_id npc)
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{
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if(groundquests.hasCompletedQuest(player, "outbreak_quest_01_imperial")
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&& groundquests.hasCompletedQuest(player, "outbreak_quest_01_b_imperial")
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&& !groundquests.isQuestActiveOrComplete(player, "outbreak_quest_02_imperial"))
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{
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groundquests.grantQuest(player, "outbreak_quest_02_imperial");
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return;
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}
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if (groundquests.hasCompletedQuest(player, "outbreak_quest_01_rebel")
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&& groundquests.hasCompletedQuest(player, "outbreak_quest_01_b_rebel")
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&& !groundquests.isQuestActiveOrComplete(player, "outbreak_quest_02_rebel"))
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{
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groundquests.grantQuest(player, "outbreak_quest_02_rebel");
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return;
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}
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if (groundquests.hasCompletedQuest(player, "outbreak_quest_01_neutral")
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&& groundquests.hasCompletedQuest(player, "outbreak_quest_01_b_neutral")
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&& !groundquests.isQuestActiveOrComplete(player, "outbreak_quest_02_neutral"))
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{
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groundquests.grantQuest(player, "outbreak_quest_02_neutral");
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return;
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}
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int trig_longo_handleBranch4 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I don't recognize you. You look a little clean to be from the quarantine zone.
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//-- [RESPONSE NOTE]
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//-- PLAYER: I just arrived. Who are you?
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if (response == "s_61")
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{
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//-- [NOTE]
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if (trig_longo_condition__defaultCondition (player, npc))
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{
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//-- NPC: I'm Trig. I work with Doctor Cody. Are you another volunteer sent by the Empire?
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string_id message = new string_id (c_stringFile, "s_62");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Yes.
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boolean hasResponse0 = false;
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if (trig_longo_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: No, I'm here on behalf of the Alliance.
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boolean hasResponse1 = false;
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if (trig_longo_condition_isRebel (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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//-- PLAYER: I'm representing another party.
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boolean hasResponse2 = false;
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if (trig_longo_condition_isNeutral (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse2 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_63");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_27");
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if (hasResponse2)
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responses [responseIndex++] = new string_id (c_stringFile, "s_33");
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utils.setScriptVar (player, "conversation.trig_longo.branchId", 5);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.trig_longo.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int trig_longo_handleBranch5 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I'm Trig. I work with Doctor Cody. Are you another volunteer sent by the Empire?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Yes.
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if (response == "s_63")
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{
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//-- [NOTE]
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if (trig_longo_condition__defaultCondition (player, npc))
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{
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//-- NPC: I've seen a few of you. More than I can count actually. I send them all to the Research and Prison Facility.
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string_id message = new string_id (c_stringFile, "s_64");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Doctor Cody mentioned there may be other survivors.
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boolean hasResponse0 = false;
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if (trig_longo_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_65");
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utils.setScriptVar (player, "conversation.trig_longo.branchId", 6);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.trig_longo.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: No, I'm here on behalf of the Alliance.
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if (response == "s_27")
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{
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//-- [NOTE]
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if (trig_longo_condition__defaultCondition (player, npc))
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{
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//-- NPC: Well then, you must know Han Solo. He was the one that dropped us here to help out. I guess he is waiting for us to give him a call in case things get a little too bad here.
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string_id message = new string_id (c_stringFile, "s_31");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Doctor Cody mentioned you have heard of survivors?
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boolean hasResponse0 = false;
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if (trig_longo_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_32");
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utils.setScriptVar (player, "conversation.trig_longo.branchId", 12);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.trig_longo.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: I'm representing another party.
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if (response == "s_33")
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{
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//-- [NOTE]
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if (trig_longo_condition__defaultCondition (player, npc))
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{
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//-- NPC: Oh? Well no one asks many questions here. Just yesterday I saw an Imperial Officer sharing rations with Rebel Scouts.
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string_id message = new string_id (c_stringFile, "s_35");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Doctor Cody mentioned you have heard of survivors?
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boolean hasResponse0 = false;
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if (trig_longo_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_37");
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utils.setScriptVar (player, "conversation.trig_longo.branchId", 13);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.trig_longo.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int trig_longo_handleBranch6 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I've seen a few of you. More than I can count actually. I send them all to the Research and Prison Facility.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Doctor Cody mentioned there may be other survivors.
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if (response == "s_65")
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{
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//-- [NOTE]
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if (trig_longo_condition__defaultCondition (player, npc))
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{
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//-- NPC: There are other camps just like this. The only location I know coordinates to is a hold out camp of Stormtrooper 'Ims' at the Research and Prison Facility. Ground zero to the virus.
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string_id message = new string_id (c_stringFile, "s_66");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Ims?
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boolean hasResponse0 = false;
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if (trig_longo_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_67");
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utils.setScriptVar (player, "conversation.trig_longo.branchId", 7);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.trig_longo.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int trig_longo_handleBranch7 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: There are other camps just like this. The only location I know coordinates to is a hold out camp of Stormtrooper 'Ims' at the Research and Prison Facility. Ground zero to the virus.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Ims?
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if (response == "s_67")
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{
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//-- [NOTE]
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if (trig_longo_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "slump_head");
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//-- NPC: Immunes. There is a small possibility of being naturally immune to the virus as long as you avoid being bitten. Doctor Cody and I are examples of immunes. My brother as well, but he was bitten...that was a long time ago.
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string_id message = new string_id (c_stringFile, "s_68");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I see.
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boolean hasResponse0 = false;
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if (trig_longo_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_75");
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utils.setScriptVar (player, "conversation.trig_longo.branchId", 8);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.trig_longo.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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|
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// ----------------------------------------------------------------------
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int trig_longo_handleBranch8 (obj_id player, obj_id npc, string_id response)
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{
|
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//-- [BRANCH NOTE]
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//-- NPC: Immunes. There is a small possibility of being naturally immune to the virus as long as you avoid being bitten. Doctor Cody and I are examples of immunes. My brother as well, but he was bitten...that was a long time ago.
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//-- [RESPONSE NOTE]
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//-- PLAYER: I see.
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if (response == "s_75")
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{
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//-- [NOTE]
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if (trig_longo_condition__defaultCondition (player, npc))
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{
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//-- NPC: Any other questions?
|
|
string_id message = new string_id (c_stringFile, "s_77");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: So you and Doctor Cody have seen this before?
|
|
boolean hasResponse0 = false;
|
|
if (trig_longo_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: Any idea where the Research and Prison Facility is?
|
|
boolean hasResponse1 = false;
|
|
if (trig_longo_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_79");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_85");
|
|
|
|
utils.setScriptVar (player, "conversation.trig_longo.branchId", 9);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
utils.removeScriptVar (player, "conversation.trig_longo.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int trig_longo_handleBranch9 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: Any other questions?
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: So you and Doctor Cody have seen this before?
|
|
if (response == "s_79")
|
|
{
|
|
//-- [NOTE]
|
|
if (trig_longo_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: Yes, in space. Apparently the thrusters of the ship we were on failed, the crew found an abandoned Star Destroyer for parts...only it wasn't really abandoned. Only a handful of us survived the ordeal. I guess Doctor Cody wanted to help avoid the same here on Dathomir.
|
|
string_id message = new string_id (c_stringFile, "s_81");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: So you and Doctor Cody have seen this before?
|
|
boolean hasResponse0 = false;
|
|
if (trig_longo_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: Any idea where the Research and Prison Facility is?
|
|
boolean hasResponse1 = false;
|
|
if (trig_longo_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_79");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_85");
|
|
|
|
utils.setScriptVar (player, "conversation.trig_longo.branchId", 9);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
utils.removeScriptVar (player, "conversation.trig_longo.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Any idea where the Research and Prison Facility is?
|
|
if (response == "s_85")
|
|
{
|
|
//-- [NOTE]
|
|
if (trig_longo_condition__defaultCondition (player, npc))
|
|
{
|
|
trig_longo_action_updatedQuestWaypoint (player, npc);
|
|
|
|
//-- NPC: Here you are. I hear there are other camps in the quarantine zone but I don't know their location. Maris can help you with those locations. Good Luck!
|
|
string_id message = new string_id (c_stringFile, "s_93");
|
|
utils.removeScriptVar (player, "conversation.trig_longo.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int trig_longo_handleBranch10 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: Yes, in space. Apparently the thrusters of the ship we were on failed, the crew found an abandoned Star Destroyer for parts...only it wasn't really abandoned. Only a handful of us survived the ordeal. I guess Doctor Cody wanted to help avoid the same here on Dathomir.
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: So you and Doctor Cody have seen this before?
|
|
if (response == "s_79")
|
|
{
|
|
//-- [NOTE]
|
|
if (trig_longo_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: Yes, in space. Apparently the thrusters of the ship we were on failed, the crew found an abandoned Star Destroyer for parts...only it wasn't really abandoned. Only a handful of us survived the ordeal. I guess Doctor Cody wanted to help avoid the same here on Dathomir.
|
|
string_id message = new string_id (c_stringFile, "s_81");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: So you and Doctor Cody have seen this before?
|
|
boolean hasResponse0 = false;
|
|
if (trig_longo_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: Any idea where the Research and Prison Facility is?
|
|
boolean hasResponse1 = false;
|
|
if (trig_longo_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_79");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_85");
|
|
|
|
utils.setScriptVar (player, "conversation.trig_longo.branchId", 9);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
utils.removeScriptVar (player, "conversation.trig_longo.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Any idea where the Research and Prison Facility is?
|
|
if (response == "s_85")
|
|
{
|
|
//-- [NOTE]
|
|
if (trig_longo_condition__defaultCondition (player, npc))
|
|
{
|
|
trig_longo_action_updatedQuestWaypoint (player, npc);
|
|
|
|
//-- NPC: Here you are. I hear there are other camps in the quarantine zone but I don't know their location. Maris can help you with those locations. Good Luck!
|
|
string_id message = new string_id (c_stringFile, "s_93");
|
|
utils.removeScriptVar (player, "conversation.trig_longo.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int trig_longo_handleBranch12 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: Well then, you must know Han Solo. He was the one that dropped us here to help out. I guess he is waiting for us to give him a call in case things get a little too bad here.
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Doctor Cody mentioned you have heard of survivors?
|
|
if (response == "s_32")
|
|
{
|
|
//-- [NOTE]
|
|
if (trig_longo_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: There are other camps just like this. The only location I know coordinates to is a hold out camp of Stormtrooper 'Ims' at the Research and Prison Facility. Ground zero to the virus.
|
|
string_id message = new string_id (c_stringFile, "s_66");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Ims?
|
|
boolean hasResponse0 = false;
|
|
if (trig_longo_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_67");
|
|
|
|
utils.setScriptVar (player, "conversation.trig_longo.branchId", 7);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
utils.removeScriptVar (player, "conversation.trig_longo.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int trig_longo_handleBranch13 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: Oh? Well no one asks many questions here. Just yesterday I saw an Imperial Officer sharing rations with Rebel Scouts.
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Doctor Cody mentioned you have heard of survivors?
|
|
if (response == "s_37")
|
|
{
|
|
//-- [NOTE]
|
|
if (trig_longo_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: There are other camps just like this. The only location I know coordinates to is a hold out camp of Stormtrooper 'Ims' at the Research and Prison Facility. Ground zero to the virus.
|
|
string_id message = new string_id (c_stringFile, "s_66");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Ims?
|
|
boolean hasResponse0 = false;
|
|
if (trig_longo_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_67");
|
|
|
|
utils.setScriptVar (player, "conversation.trig_longo.branchId", 7);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
utils.removeScriptVar (player, "conversation.trig_longo.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
// ======================================================================
|
|
// User Script Triggers
|
|
// ======================================================================
|
|
|
|
trigger OnInitialize ()
|
|
{
|
|
if ((!isTangible (self)) || (isPlayer (self)))
|
|
detachScript(self, "conversation.trig_longo");
|
|
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnAttach ()
|
|
{
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
|
|
{
|
|
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
|
|
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
|
|
menuInfoData.setServerNotify (false);
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnIncapacitated (obj_id killer)
|
|
{
|
|
clearCondition (self, CONDITION_CONVERSABLE);
|
|
detachScript (self, "conversation.trig_longo");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
// Script Triggers
|
|
// ======================================================================
|
|
|
|
//-- This function should move to base_class.java
|
|
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
|
|
{
|
|
Object[] objects = new Object[responses.length];
|
|
System.arraycopy(responses, 0, objects, 0, responses.length);
|
|
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnStartNpcConversation (obj_id player)
|
|
{
|
|
obj_id npc = self;
|
|
|
|
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
|
|
return SCRIPT_OVERRIDE;
|
|
|
|
//-- [NOTE]
|
|
if (trig_longo_condition_hasCompletedQuestLine (player, npc))
|
|
{
|
|
//-- NPC: I can't believe you came back to see us after you evacuated the research facility of all those scientists. I thought you'd be too busy with parades or whatever heroes do...guess your work here isn't done.
|
|
string_id message = new string_id (c_stringFile, "s_26");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (trig_longo_condition_hasCompletedQuest2 (player, npc))
|
|
{
|
|
//-- NPC: So you located that camp at the research facility? You have guts!
|
|
string_id message = new string_id (c_stringFile, "s_24");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (trig_longo_condition_hasDeletedQuest2 (player, npc))
|
|
{
|
|
trig_longo_action_giveQuest2 (player, npc);
|
|
|
|
//-- NPC: We've talked already right? I think you were on your way to the prison facility.
|
|
string_id message = new string_id (c_stringFile, "s_22");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (trig_longo_condition_hasTrigTask (player, npc))
|
|
{
|
|
//-- NPC: I don't recognize you. You look a little clean to be from the quarantine zone.
|
|
string_id message = new string_id (c_stringFile, "s_59");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: I just arrived. Who are you?
|
|
boolean hasResponse0 = false;
|
|
if (trig_longo_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_61");
|
|
|
|
utils.setScriptVar (player, "conversation.trig_longo.branchId", 4);
|
|
|
|
npcStartConversation (player, npc, "trig_longo", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (trig_longo_condition_isNotImmunized (player, npc))
|
|
{
|
|
//-- NPC: You should speak to Doctor Cody to get the anti-virus. It won't hold off this new strain of the virus forever, but if you continue to renew the anti-virus, it will protect you.
|
|
string_id message = new string_id (c_stringFile, "s_73");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (trig_longo_condition_hasDeliveredRadioEpsilon (player, npc))
|
|
{
|
|
//-- NPC: Maris told me you delivered the last radio to camp epsilon at the research facility. You are quite the hero.
|
|
string_id message = new string_id (c_stringFile, "s_25");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (trig_longo_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: We don't have much room but you are more than welcome to stay. Hopefully we'll all be rescued soon.
|
|
string_id message = new string_id (c_stringFile, "s_60");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
|
|
{
|
|
if (conversationId != "trig_longo")
|
|
return SCRIPT_CONTINUE;
|
|
|
|
obj_id npc = self;
|
|
|
|
int branchId = utils.getIntScriptVar (player, "conversation.trig_longo.branchId");
|
|
|
|
if (branchId == 4 && trig_longo_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 5 && trig_longo_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 6 && trig_longo_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 7 && trig_longo_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 8 && trig_longo_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 9 && trig_longo_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 10 && trig_longo_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 12 && trig_longo_handleBranch12 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 13 && trig_longo_handleBranch13 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.trig_longo.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|