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dsrc/sku.0/sys.server/compiled/game/script/conversation/tusken_giver.script
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// ======================================================================
//
// tusken_giver.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/tusken_giver";
// ======================================================================
// Script Conditions
// ======================================================================
boolean tusken_giver_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean tusken_giver_condition_startQuest (obj_id player, obj_id npc)
{
return groundquests.isQuestActiveOrComplete(player, "found_tusken_encounter");
}
// ----------------------------------------------------------------------
boolean tusken_giver_condition_onQuest (obj_id player, obj_id npc)
{
return (groundquests.isTaskActive(player, "feeder_tusken_01", "feeder_tusken_tasks_01") ||
groundquests.hasCompletedQuest(player, "found_tusken_encounter"));
}
// ----------------------------------------------------------------------
boolean tusken_giver_condition_lastLeg (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "feeder_tusken_01", "feeder_tusken_wait_01");
}
// ----------------------------------------------------------------------
boolean tusken_giver_condition_doneQuest (obj_id player, obj_id npc)
{
return (groundquests.hasCompletedQuest(player, "feeder_tusken_01") || groundquests.isTaskActive(player, "feeder_tusken_01", "feeder_tusken_wait_02"));
}
// ======================================================================
// Script Actions
// ======================================================================
void tusken_giver_action_giveQuest (obj_id player, obj_id npc)
{
groundquests.grantQuest(player, "feeder_tusken_01");
}
// ----------------------------------------------------------------------
void tusken_giver_action_giveEventQuest (obj_id player, obj_id npc)
{
}
// ----------------------------------------------------------------------
void tusken_giver_action_finishPointer (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "found_tusken_encounter_signal_01");
}
// ----------------------------------------------------------------------
void tusken_giver_action_finishQuest (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "feeder_tusken_signal_01");
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int tusken_giver_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Do you have the relics?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes, but there was a problem.
if (response == "s_22")
{
//-- [NOTE]
if (tusken_giver_condition__defaultCondition (player, npc))
{
tusken_giver_action_finishQuest (player, npc);
//-- NPC: What problem? You weren't caught were you?
string_id message = new string_id (c_stringFile, "s_23");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Well... Yes. We should be okay, right?
boolean hasResponse0 = false;
if (tusken_giver_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_24");
utils.setScriptVar (player, "conversation.tusken_giver.branchId", 3);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.tusken_giver.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int tusken_giver_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: What problem? You weren't caught were you?
//-- [RESPONSE NOTE]
//-- PLAYER: Well... Yes. We should be okay, right?
if (response == "s_24")
{
//-- [NOTE]
if (tusken_giver_condition__defaultCondition (player, npc))
{
tusken_giver_action_giveEventQuest (player, npc);
//-- NPC: Oh dear. This is not good. You should go talk to Kav Goldor, he is our militia commander. The Tuskens may be on their way here now.
string_id message = new string_id (c_stringFile, "s_25");
utils.removeScriptVar (player, "conversation.tusken_giver.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int tusken_giver_handleBranch5 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Did you get the relics?
//-- [RESPONSE NOTE]
//-- PLAYER: No.
if (response == "s_16")
{
//-- [NOTE]
if (tusken_giver_condition__defaultCondition (player, npc))
{
//-- NPC: Why are you here?
string_id message = new string_id (c_stringFile, "s_17");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Resupplies.
boolean hasResponse0 = false;
if (tusken_giver_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I need the location again. I seem to have lost it.
boolean hasResponse1 = false;
if (tusken_giver_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_18");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_26");
utils.setScriptVar (player, "conversation.tusken_giver.branchId", 6);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.tusken_giver.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int tusken_giver_handleBranch6 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Why are you here?
//-- [RESPONSE NOTE]
//-- PLAYER: Resupplies.
if (response == "s_18")
{
//-- [NOTE]
if (tusken_giver_condition__defaultCondition (player, npc))
{
//-- NPC: Hurry and get them, then go. I need these items to complete my research.
string_id message = new string_id (c_stringFile, "s_20");
utils.removeScriptVar (player, "conversation.tusken_giver.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I need the location again. I seem to have lost it.
if (response == "s_26")
{
//-- [NOTE]
if (tusken_giver_condition__defaultCondition (player, npc))
{
tusken_giver_action_giveQuest (player, npc);
//-- NPC: Fine, here you go. Don't disappoint me.
string_id message = new string_id (c_stringFile, "s_28");
utils.removeScriptVar (player, "conversation.tusken_giver.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int tusken_giver_handleBranch9 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You seem like a sturdy one. Can you help me with something?
//-- [RESPONSE NOTE]
//-- PLAYER: What is it?
if (response == "s_32")
{
//-- [NOTE]
if (tusken_giver_condition__defaultCondition (player, npc))
{
//-- NPC: I am a scholar of some renown, have you heard of me?...
string_id message = new string_id (c_stringFile, "s_34");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Get to the point.
boolean hasResponse0 = false;
if (tusken_giver_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_36");
utils.setScriptVar (player, "conversation.tusken_giver.branchId", 10);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.tusken_giver.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int tusken_giver_handleBranch10 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I am a scholar of some renown, have you heard of me?...
//-- [RESPONSE NOTE]
//-- PLAYER: Get to the point.
if (response == "s_36")
{
//-- [NOTE]
if (tusken_giver_condition__defaultCondition (player, npc))
{
//-- NPC: I have been studying the Tuskens for some time now, and I have discovered they have some items, that they seem to feel are quite mystical. I would like to study these items.
string_id message = new string_id (c_stringFile, "s_38");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: And you want me to get them for you?
boolean hasResponse0 = false;
if (tusken_giver_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_40");
utils.setScriptVar (player, "conversation.tusken_giver.branchId", 11);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.tusken_giver.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int tusken_giver_handleBranch11 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I have been studying the Tuskens for some time now, and I have discovered they have some items, that they seem to feel are quite mystical. I would like to study these items.
//-- [RESPONSE NOTE]
//-- PLAYER: And you want me to get them for you?
if (response == "s_40")
{
//-- [NOTE]
if (tusken_giver_condition__defaultCondition (player, npc))
{
tusken_giver_action_finishPointer (player, npc);
//-- NPC: Yes, but please don't get caught. We don't need them knowing who took them. We can find a way to return them later.
string_id message = new string_id (c_stringFile, "s_42");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I am not worried about some primitive warrior. Where are they?
boolean hasResponse0 = false;
if (tusken_giver_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_44");
utils.setScriptVar (player, "conversation.tusken_giver.branchId", 12);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.tusken_giver.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int tusken_giver_handleBranch12 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Yes, but please don't get caught. We don't need them knowing who took them. We can find a way to return them later.
//-- [RESPONSE NOTE]
//-- PLAYER: I am not worried about some primitive warrior. Where are they?
if (response == "s_44")
{
//-- [NOTE]
if (tusken_giver_condition__defaultCondition (player, npc))
{
tusken_giver_action_giveQuest (player, npc);
//-- NPC: They have recently hid them in a cave to the west of Fort Tusken. Here are the coordinates. Please hurry back.
string_id message = new string_id (c_stringFile, "s_46");
utils.removeScriptVar (player, "conversation.tusken_giver.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.tusken_giver");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.tusken_giver");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (tusken_giver_condition_doneQuest (player, npc))
{
//-- NPC: What are you doing here? Go see the Kav Golder. It may already be too late.
string_id message = new string_id (c_stringFile, "s_4");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (tusken_giver_condition_lastLeg (player, npc))
{
//-- NPC: Do you have the relics?
string_id message = new string_id (c_stringFile, "s_6");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes, but there was a problem.
boolean hasResponse0 = false;
if (tusken_giver_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_22");
utils.setScriptVar (player, "conversation.tusken_giver.branchId", 2);
npcStartConversation (player, npc, "tusken_giver", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (tusken_giver_condition_onQuest (player, npc))
{
//-- NPC: Did you get the relics?
string_id message = new string_id (c_stringFile, "s_12");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: No.
boolean hasResponse0 = false;
if (tusken_giver_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_16");
utils.setScriptVar (player, "conversation.tusken_giver.branchId", 5);
npcStartConversation (player, npc, "tusken_giver", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (tusken_giver_condition_startQuest (player, npc))
{
//-- NPC: You seem like a sturdy one. Can you help me with something?
string_id message = new string_id (c_stringFile, "s_30");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What is it?
boolean hasResponse0 = false;
if (tusken_giver_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_32");
utils.setScriptVar (player, "conversation.tusken_giver.branchId", 9);
npcStartConversation (player, npc, "tusken_giver", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (tusken_giver_condition__defaultCondition (player, npc))
{
//-- NPC: I am far too busy to be bothered by someone like you.
string_id message = new string_id (c_stringFile, "s_48");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "tusken_giver")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.tusken_giver.branchId");
if (branchId == 2 && tusken_giver_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 3 && tusken_giver_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 5 && tusken_giver_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 6 && tusken_giver_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 9 && tusken_giver_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 10 && tusken_giver_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 11 && tusken_giver_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 12 && tusken_giver_handleBranch12 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.tusken_giver.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================