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dsrc/sku.0/sys.server/compiled/game/script/item/camp/recruiter.script
T

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include library.create;
trigger OnAttach()
{
messageTo(self, "handleSpawnRecruiter", null, 3.0f, false);
return SCRIPT_CONTINUE;
}
trigger OnDestroy()
{
obj_id recruiter = getObjIdObjVar(self, "recruiter");
if(isIdValid(recruiter))
destroyObject(recruiter);
return SCRIPT_CONTINUE;
}
messageHandler handleSpawnRecruiter()
{
obj_id parent = getObjIdObjVar(self, "theater.parent");
if(!isIdValid(parent))
return SCRIPT_CONTINUE;
float yaw = getYaw(self);
string faction = getStringObjVar(self, "faction");
string spawn = "";
if(faction == null || faction.equals(""))
{
return SCRIPT_CONTINUE;
}
if(faction.equalsIgnoreCase("rebel"))
spawn = "rebel_recruiter";
else if(faction.equalsIgnoreCase("imperial"))
spawn = "imperial_recruiter";
if(spawn == null || spawn.equals(""))
{
return SCRIPT_CONTINUE;
}
obj_id recruiter = create.object(spawn, getLocation(self));
if(!isIdValid(recruiter))
{
return SCRIPT_CONTINUE;
}
setYaw(recruiter, yaw);
int items = (int)getFloatObjVar(parent, "modules." + faction);
setObjVar(recruiter, "item_limit", items);
setObjVar(self, "recruiter", recruiter);
return SCRIPT_CONTINUE;
}