Files
dsrc/sku.0/sys.server/compiled/game/script/item/special/nodestroy.script
T

18 lines
388 B
Plaintext

trigger OnDestroy()
{
obj_id owner = getOwner(self);
if (isIdValid(owner) && isPlayer(owner) && isGod(owner))
return SCRIPT_CONTINUE;
if (isIdValid(owner) && isPlayer(owner))
{
prose_package pp = new prose_package();
pp.stringId = new string_id ("error_message", "unable_to_destroy");
pp.target.id = self;
sendSystemMessageProse(owner, pp);
}
return SCRIPT_OVERRIDE;
}