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dsrc/sku.0/sys.server/compiled/game/script/npc/celebrity/nightsister.script
T

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include library.ai_lib;
include library.hue;
include library.colors;
trigger OnAttach ()
{
int clothesType = rand (1,2);
if (clothesType == 1) //dress
{
obj_id dress = createObject ("object/tangbile/wearables/dress/nightsister_dress.iff", self, "");
obj_id boots = createObject ("object/tangible/wearables/boots/nightsister_boots.iff", self, "");
obj_id hat = createObject (pickHat(), self, "");
hue.setColor (boots, 1, rand(1,9));
}
else //pants and shirt
{
obj_id hat = createObject (pickHat(), self, "");
obj_id shirt = createObject (pickShirt(), self, "");
obj_id pants = createObject (pickPants(), self, "");
obj_id boots = createObject ("object/tangible/wearables/boots/nightsister_boots.iff", self, "");
hue.setColor (pants, 1, rand(1,158));
hue.setColor (pants, 2, rand(1,90));
hue.setColor (boots, 1, rand(1,9));
}
hue.randomizeObject (self);
setName (self, "Nightsister");
ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL );
return SCRIPT_CONTINUE;
}
string pickHat()
{
int hatType = rand (1,3);
string hat = "";
switch (hatType)
{
case 1:
hat = "object/tangible/wearables/hat/nightsister_hat_s01.iff";
break;
case 2:
hat = "object/tangible/wearables/hat/nightsister_hat_s02.iff";
break;
case 3:
hat = "object/tangible/wearables/hat/nightsister_hat_s03.iff";
break;
}
return hat;
}
string pickShirt()
{
int shirtType = rand (1,3);
string shirt = "";
switch (shirtType)
{
case 1:
shirt = "object/tangible/wearables/shirt/nightsister_shirt_s01.iff";
break;
case 2:
shirt = "object/tangible/wearables/shirt/nightsister_shirt_s02.iff";
break;
case 3:
shirt = "object/tangible/wearables/shirt/nightsister_shirt_s03.iff";
break;
}
return shirt;
}
string pickPants()
{
int pantsType = rand (1,2);
string pants = "";
switch (pantsType)
{
case 1:
pants = "object/tangible/wearables/pants/nightsister_pants_s01.iff";
break;
case 2:
pants = "object/tangible/wearables/pants/nightsister_pants_s02.iff";
break;
}
return pants;
}