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149 lines
3.9 KiB
Plaintext
149 lines
3.9 KiB
Plaintext
// Weather Control script
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// by Cinco Barnes 11-30-2002
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// modified by Steve Jakab
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// message param names
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const string PARAM_WEATHER_DESIRED = "desired";
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const string PARAM_WEATHER_CURRENT = "current";
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// weather types
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const int WEATHER_GOOD = 0;
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const int WEATHER_MILD = 1;
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const int WEATHER_SEVERE = 2;
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const int WEATHER_EXTREME = 3;
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// Percent chance for given weather to occur. Make sure it adds up to 100! We don't verify this!
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const int[] WEATHER_CHANCE = {
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70, 15, 10, 5
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//5, 10, 15, 70
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};
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// How long we want a given weather type to last. If the type is used as a transistion, it will last half as long
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const int[][] WEATHER_DURATION_LIMITS = {
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{
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1200, 2400
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},
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{
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240, 480
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},
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{
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120, 300
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},
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{
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120, 300
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}
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};
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trigger OnAttach()
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{
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if ( isInWorld(self) )
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{
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debugServerConsoleMsg(null, "starting weather from OnAttach()");
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startWeather(self);
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}
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return SCRIPT_CONTINUE;
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}
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trigger OnInitialize()
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{
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debugServerConsoleMsg(null, "starting weather from OnInitialize()");
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startWeather(self);
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return SCRIPT_CONTINUE;
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}
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trigger OnDetach()
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{
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// Reset to clear weather regardless of state
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setWeatherData (WEATHER_GOOD, 0.0f, 0.0f);
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return SCRIPT_CONTINUE;
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}
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void startWeather(obj_id self)
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{
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// start off with good weather
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int desiredWeather = WEATHER_GOOD;
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int currentWeather = WEATHER_GOOD;
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float windVectorX = rand(1.0f, 2.0f);
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float windVectorZ = rand(1.0f, 2.0f);
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setWeatherData (currentWeather, windVectorX, windVectorZ);
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int weatherDuration = rand (WEATHER_DURATION_LIMITS[currentWeather][0], WEATHER_DURATION_LIMITS[currentWeather][1]);
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debugServerConsoleMsg(null, "planet_weather script start setting weather to " + currentWeather + "(" + desiredWeather +
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") for " + weatherDuration + " seconds");
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dictionary params = new dictionary();
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params.put(PARAM_WEATHER_DESIRED, desiredWeather);
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params.put(PARAM_WEATHER_CURRENT, currentWeather);
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messageTo(self, "updateWeather", params, weatherDuration, false);
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}
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messageHandler updateWeather()
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{
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// get the next weather
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int desiredWeather = params.getInt(PARAM_WEATHER_DESIRED);
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int currentWeather = params.getInt(PARAM_WEATHER_CURRENT);
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debugServerConsoleMsg(null, "planet_weather script got weather " + currentWeather + "(" + desiredWeather + ")");
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if ( currentWeather != desiredWeather )
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{
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// move the current weather closer to the desired weather
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if ( currentWeather > desiredWeather )
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--currentWeather;
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else
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++currentWeather;
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}
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else if (desiredWeather != 0)
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{
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// we want to transition back to clear weather
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desiredWeather = 0;
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--currentWeather;
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}
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else
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{
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// decide on a new weather type
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int r = rand(1, 100);
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for ( int i = 0; i <= WEATHER_EXTREME; ++i )
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{
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if ( r <= WEATHER_CHANCE[i] )
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{
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desiredWeather = i;
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break;
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}
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r -= WEATHER_CHANCE[i];
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}
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if ( desiredWeather != 0 )
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++currentWeather;
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}
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// sanity check
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if ( currentWeather < 0 )
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currentWeather = 0;
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else if ( currentWeather > WEATHER_EXTREME )
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currentWeather = WEATHER_EXTREME;
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if ( desiredWeather < 0 )
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desiredWeather = 0;
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else if ( desiredWeather > WEATHER_EXTREME )
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desiredWeather = WEATHER_EXTREME;
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// decide how long the current weather will last
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int weatherDuration = rand (WEATHER_DURATION_LIMITS[currentWeather][0], WEATHER_DURATION_LIMITS[currentWeather][1]);
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// transition weather lasts half as long
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if ( desiredWeather != currentWeather )
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weatherDuration /= 2;
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float windVectorX = rand(1.0f, 2.0f);
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float windVectorZ = rand(1.0f, 2.0f);
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setWeatherData (currentWeather, windVectorX, windVectorZ);
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debugServerConsoleMsg(null, "planet_weather script setting weather to " + currentWeather + "(" + desiredWeather +
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") for " + weatherDuration + " seconds");
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dictionary newParams = new dictionary();
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newParams.put(PARAM_WEATHER_DESIRED, desiredWeather);
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newParams.put(PARAM_WEATHER_CURRENT, currentWeather);
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messageTo(self, "updateWeather", newParams, weatherDuration, false);
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return SCRIPT_CONTINUE;
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}
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