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74 lines
2.1 KiB
Plaintext
74 lines
2.1 KiB
Plaintext
include library.groundquests;
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include library.create;
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include library.trial;
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include library.utils;
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const string STF = "som/som_quest";
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const string_id BLEACH_SKULL = new string_id(STF, "jundak_skull_bleach");
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const string_id GET_SKULL = new string_id(STF, "jundak_skull_retrieve");
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const string_id BLEACH_DONE = new string_id(STF, "jundak_skull_bleach_done");
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const string_id SKULL_VAT = new string_id(STF, "jundak_skull_vat");
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const string_id REMOVE_SKULL = new string_id(STF, "jundak_skull_remove");
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trigger OnObjectMenuRequest(obj_id player, menu_info mi)
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{
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if( groundquests.isTaskActive(player, "som_jundak_skull", "jundak_skull_two"))
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{
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int menu = mi.addRootMenu( menu_info_types.ITEM_USE, BLEACH_SKULL );
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menu_info_data mid = mi.getMenuItemByType(menu_info_types.ITEM_USE);
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if ( mid == null )
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{
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return SCRIPT_CONTINUE;
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}
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mid.setServerNotify(true);
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}
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if( groundquests.isTaskActive(player, "som_jundak_skull", "jundak_skull_three"))
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{
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int menu = mi.addRootMenu( menu_info_types.ITEM_USE, GET_SKULL );
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menu_info_data mid = mi.getMenuItemByType(menu_info_types.ITEM_USE);
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if ( mid == null )
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{
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return SCRIPT_CONTINUE;
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}
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mid.setServerNotify(true);
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}
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuSelect( obj_id player, int item )
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{
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if ( item == menu_info_types.ITEM_USE )
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{
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if( groundquests.isTaskActive(player, "som_jundak_skull", "jundak_skull_two"))
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{
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sendSystemMessage(player, SKULL_VAT);
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dictionary dict = new dictionary();
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dict.put("target", player);
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messageTo(self, "handleBleachSkull", dict, 10, false);
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playClientEffectObj(self, "clienteffect/must_bleach_vat.cef", self, "");
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return SCRIPT_CONTINUE;
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}
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if( groundquests.isTaskActive(player, "som_jundak_skull", "jundak_skull_three"))
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{
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sendSystemMessage(player, REMOVE_SKULL);
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groundquests.sendSignal(player, "jundak_skull_signal_two");
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_CONTINUE;
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}
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messageHandler handleBleachSkull ()
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{
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obj_id player = params.getObjId("target");
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sendSystemMessage(player, BLEACH_DONE);
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groundquests.sendSignal(player, "jundak_skull_signal_one");
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return SCRIPT_CONTINUE;
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} |