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dsrc/sku.0/sys.server/compiled/game/script/quest/som/bleach_vat.script
T

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include library.groundquests;
include library.create;
include library.trial;
include library.utils;
const string STF = "som/som_quest";
const string_id BLEACH_SKULL = new string_id(STF, "jundak_skull_bleach");
const string_id GET_SKULL = new string_id(STF, "jundak_skull_retrieve");
const string_id BLEACH_DONE = new string_id(STF, "jundak_skull_bleach_done");
const string_id SKULL_VAT = new string_id(STF, "jundak_skull_vat");
const string_id REMOVE_SKULL = new string_id(STF, "jundak_skull_remove");
trigger OnObjectMenuRequest(obj_id player, menu_info mi)
{
if( groundquests.isTaskActive(player, "som_jundak_skull", "jundak_skull_two"))
{
int menu = mi.addRootMenu( menu_info_types.ITEM_USE, BLEACH_SKULL );
menu_info_data mid = mi.getMenuItemByType(menu_info_types.ITEM_USE);
if ( mid == null )
{
return SCRIPT_CONTINUE;
}
mid.setServerNotify(true);
}
if( groundquests.isTaskActive(player, "som_jundak_skull", "jundak_skull_three"))
{
int menu = mi.addRootMenu( menu_info_types.ITEM_USE, GET_SKULL );
menu_info_data mid = mi.getMenuItemByType(menu_info_types.ITEM_USE);
if ( mid == null )
{
return SCRIPT_CONTINUE;
}
mid.setServerNotify(true);
}
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuSelect( obj_id player, int item )
{
if ( item == menu_info_types.ITEM_USE )
{
if( groundquests.isTaskActive(player, "som_jundak_skull", "jundak_skull_two"))
{
sendSystemMessage(player, SKULL_VAT);
dictionary dict = new dictionary();
dict.put("target", player);
messageTo(self, "handleBleachSkull", dict, 10, false);
playClientEffectObj(self, "clienteffect/must_bleach_vat.cef", self, "");
return SCRIPT_CONTINUE;
}
if( groundquests.isTaskActive(player, "som_jundak_skull", "jundak_skull_three"))
{
sendSystemMessage(player, REMOVE_SKULL);
groundquests.sendSignal(player, "jundak_skull_signal_two");
return SCRIPT_CONTINUE;
}
}
return SCRIPT_CONTINUE;
}
messageHandler handleBleachSkull ()
{
obj_id player = params.getObjId("target");
sendSystemMessage(player, BLEACH_DONE);
groundquests.sendSignal(player, "jundak_skull_signal_one");
return SCRIPT_CONTINUE;
}