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dsrc/sku.0/sys.server/compiled/game/script/space/crafting/chassis_deed.script
T

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include library.space_crafting;
include library.player_structure;
include library.utils;
include library.create;
include library.space_transition;
include library.space_utils;
//The deed script takes an object and attempts to create a ship PCD in the player's datapad container.
const string_id MNU_CREATE_VEHICLE = new string_id("sui", "create_vehicle");
const string STF = "chassis_npc";
trigger OnInitialize()
{
return SCRIPT_CONTINUE;
}
trigger OnGetAttributes( obj_id player, string[] names, string[] attribs )
{
//if there are no attribs bail out
int idx = utils.getValidAttributeIndex(names);
if (idx == -1)
return SCRIPT_CONTINUE;
//if there is no HP on the deed the deed is invalid
float hp = getFloatObjVar(self, "ship_chassis.hp");
if(hp < 0)
return SCRIPT_CONTINUE;
//if there is no MASS on the deed the deed is invalid
float mass = getFloatObjVar(self, "ship_chassis.mass");
if(hp < 0)
return SCRIPT_CONTINUE;
float currentHp = hp;
if (hasObjVar(self, "ship_chassis.currentHp"))
{
float newHp = getFloatObjVar(self, "ship_chassis.currentHp");
if(newHp > 0)//all damage on the chassis is kept and the chassis
currentHp = newHp;
}
//if no ship chassis type exists none of the rest will work
string type = getStringObjVar(self, "ship_chassis.type");
if(type == null || type.equals(""))
return SCRIPT_CONTINUE;
//special multi-factional ship attribs go here
if(hasObjVar(self, "ship_chassis.multifactional") && getBooleanObjVar(self, "ship_chassis.multifactional") == true)
{
if(type.equals("vwing"))
{
//shows all the required certs for each pilot faction
names[idx] = "reb_pilot_cert_required";
attribs[idx] = utils.packStringId(new string_id("skl_n", "pilot_rebel_navy_starships_02"));
idx++;
names[idx] = "imp_pilot_cert_required";
attribs[idx] = utils.packStringId(new string_id("skl_n", "pilot_imperial_navy_starships_02"));
idx++;
names[idx] = "neu_pilot_cert_required";
attribs[idx] = utils.packStringId(new string_id("skl_n", "pilot_neutral_starships_02"));
idx++;
}
}
else
{
names[idx] = "pilotSkillRequired";
attribs[idx] = getSkillRequiredForShip(self, type);
idx++;
}
names[idx] = "chassisHitpoints";
attribs[idx] = Float.toString(currentHp) + "/" + Float.toString(hp);
idx++;
names[idx] = "chassisMass";
attribs[idx] = Float.toString(mass);
idx++;
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest(obj_id player, menu_info mi)
{
if ( !utils.isNestedWithin(self, player) )
return SCRIPT_CONTINUE;
int mnuColor = mi.addRootMenu(menu_info_types.SERVER_MENU1, MNU_CREATE_VEHICLE);
if ( mnuColor > -1 && (( getContainedBy(self) != getOwner(self) ) || isGod(player)) )
{
string template = utils.getTemplateFilenameNoPath(self);
}
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuSelect(obj_id player, int item)
{
if ( !utils.isNestedWithin(self, player) )
return SCRIPT_CONTINUE;
string template = utils.getTemplateFilenameNoPath(self);
if ( item == menu_info_types.SERVER_MENU1 )
{
obj_id datapad = utils.getDatapad(player);
if (utils.getIntScriptVar(self, "chassis_deed.inUse") == 1)
{
return SCRIPT_CONTINUE;
}
if (isIdValid(datapad))
{
utils.setScriptVar(self, "chassis_deed.inUse", 1);
string type = getStringObjVar(self, "ship_chassis.type");
float hp = getFloatObjVar(self, "ship_chassis.hp");
float currentHp = hp;
if (hasObjVar(self, "ship_chassis.currentHp"))
{
currentHp = getFloatObjVar(self, "ship_chassis.currentHp");
}
float mass = getFloatObjVar(self, "ship_chassis.mass");
obj_id newShip = space_crafting.createChassisFromDeed(player, self, hp, currentHp, mass, type);
if(!isIdValid(newShip))
{
CustomerServiceLog("ship_deed", "PLAYER: "+ player + "(" + getPlayerName(player) + ") attempted and FAILED to create a ship from DEED:" + self + " which provided the Ship Type: " + type + " MASS: " + mass + " MAX CHASSIS HP: "+hp+ " and CURRENT CHASSIS HP: "+currentHp);
utils.removeScriptVar(self, "chassis_deed.inUse");
return SCRIPT_CONTINUE;
}
CustomerServiceLog("ship_deed", "PLAYER: "+ player + "(" + getPlayerName(player) + ") created SHIP: "+newShip+" from DEED:" + self + " which provided the Ship Type: " + type + " MASS: " + mass + " MAX CHASSIS HP: "+hp+ " and CURRENT CHASSIS HP: "+currentHp);
return SCRIPT_CONTINUE;
}
else
{
utils.removeScriptVar(self, "chassis_deed.inUse");
}
space_transition.handlePotentialSceneChange(player) ;
}
return SCRIPT_CONTINUE;
}
string getSkillRequiredForShip(obj_id deed, string type)
{
if(!isValidId(deed) || !exists(deed))
return "";
if (type == null || type.equals(""))
{
return "";
}
if (type.equals("z95"))
{
return "@skl_n:pilot_rebel_navy_novice";
}
if (type.equals("xwing"))
{
return "@skl_n:pilot_rebel_navy_starships_03";
}
if (type.equals("hutt_light_s01"))
{
return "@skl_n:pilot_neutral_novice";
}
if (type.equals("hutt_light_s02"))
{
return "@skl_n:pilot_neutral_novice";
}
if (type.equals("tiefighter"))
{
return "@skl_n:pilot_imperial_navy_starships_01";
}
if (type.equals("tieinterceptor"))
{
return "@skl_n:pilot_imperial_navy_starships_03";
}
if (type.equals("tieadvanced"))
{
return "@skl_n:pilot_imperial_navy_starships_04";
}
if (type.equals("tieaggressor"))
{
return "@skl_n:pilot_imperial_navy_starships_04";
}
if (type.equals("tiebomber"))
{
return "@skl_n:pilot_imperial_navy_starships_03";
}
if (type.equals("tieoppressor"))
{
return "@skl_n:pilot_imperial_navy_master";
}
if (type.equals("awing"))
{
return "@skl_n:pilot_rebel_navy_starships_04";
}
if (type.equals("bwing"))
{
return "@skl_n:pilot_rebel_navy_master";
}
if (type.equals("ywing"))
{
return "@skl_n:pilot_rebel_navy_starships_01";
}
if (type.equals("firespray"))
{
return "@space_crafting_n:all_master";
}
if (type.equals("yt1300"))
{
return "@skl_n:pilot_neutral_master";
}
if (type.equals("decimator"))
{
return "@skl_n:pilot_imperial_navy_master";
}
if (type.equals("ykl37r"))
{
return "@skl_n:pilot_rebel_navy_master";
}
if (type.equals("hutt_heavy_s01"))
{
return "@skl_n:pilot_neutral_starships_02";
}
if (type.equals("hutt_heavy_s02"))
{
return "@skl_n:pilot_neutral_starships_02";
}
if (type.equals("hutt_medium_s01"))
{
return "@skl_n:pilot_neutral_starships_01";
}
if (type.equals("hutt_medium_s02"))
{
return "@skl_n:pilot_neutral_starships_01";
}
if (type.equals("tie_in"))
{
return "@skl_n:pilot_imperial_navy_starships_02";
}
if (type.equals("tie_light_duty"))
{
return "@skl_n:pilot_imperial_navy_novice";
}
if (type.equals("ywing_longprobe"))
{
return "@skl_n:pilot_rebel_navy_starships_02";
}
if (type.equals("blacksun_light_s01"))
{
return "@skl_n:pilot_neutral_starships_02";
}
if (type.equals("blacksun_light_s02"))
{
return "@skl_n:pilot_neutral_starships_02";
}
if (type.equals("blacksun_light_s03"))
{
return "@skl_n:pilot_neutral_starships_02";
}
if (type.equals("blacksun_light_s04"))
{
return "@skl_n:pilot_neutral_starships_02";
}
if (type.equals("blacksun_heavy_s01"))
{
return "@skl_n:pilot_neutral_starships_04";
}
if (type.equals("blacksun_heavy_s02"))
{
return "@skl_n:pilot_neutral_starships_04";
}
if (type.equals("blacksun_heavy_s03"))
{
return "@skl_n:pilot_neutral_starships_04";
}
if (type.equals("blacksun_heavy_s04"))
{
return "@skl_n:pilot_neutral_starships_04";
}
else if (type.equals("blacksun_medium_s01"))
{
return "@skl_n:pilot_neutral_starships_03";
}
else if (type.equals("blacksun_medium_s02"))
{
return "@skl_n:pilot_neutral_starships_03";
}
else if (type.equals("blacksun_medium_s03"))
{
return "@skl_n:pilot_neutral_starships_03";
}
else if (type.equals("blacksun_medium_s04"))
{
return "@skl_n:pilot_neutral_starships_03";
}
else if (type.equals("hutt_turret_ship"))
{
return "@skl_n:pilot_neutral_master";
}
else if (type.equals("gunship_neutral"))
{
return "@skl_n:pilot_neutral_master";
}
else if (type.equals("gunship_imperial"))
{
return "@skl_n:pilot_imperial_navy_master";
}
else if (type.equals("gunship_rebel"))
{
return "@skl_n:pilot_rebel_navy_master";
}
return "";
}