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dsrc/sku.0/sys.server/compiled/game/script/space/quest_logic/delivery.script
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//------------------------------------------------
// delivery.script
// Brandon Reinhart
//
// Move to a location, meet a ship, pick up an item,
// move to another location, meet a ship, drop off the item.
// With attacks during the transport process.
//
//
// Player flies to pickup rendezvous.
// Warp in Pickup Ship
// Player docks.
// Player receives contents.
// Player flies to target location.
// Player is attacked on route.
// Player reaches target location.
// Warp in Dropoff Ship
// Player docks.
// Player transfers contents.
//
//------------------------------------------------
//------------------------------------------------
// Includes
//------------------------------------------------
include library.space_create;
include library.space_transition;
include library.space_quest;
include library.space_utils;
include library.utils;
include library.ship_ai;
include library.prose;
//------------------------------------------------
// Constants
//------------------------------------------------
// Strings
const string_id SID_ABANDONED_MISSION = new string_id( "space/quest", "mission_abandoned" );
const string_id SID_TARGETS_REMAINING = new string_id( "space/quest", "destroy_duty_targets_remaining" );
const string SOUND_SPAWN_ESCORT = "clienteffect/ui_quest_spawn_escort.cef";
const string SOUND_SPAWN_WAVE = "clienteffect/ui_quest_spawn_wave.cef";
const string SOUND_DESTROYED_WAVE = "clienteffect/ui_quest_destroyed_wave.cef";
//------------------------------------------------
// OnAttach
//------------------------------------------------
trigger OnAttach()
{
// Set up quest specific objvars.
string questName = getStringObjVar( self, space_quest.QUEST_NAME );
string questType = getStringObjVar( self, space_quest.QUEST_TYPE );
obj_id player = getObjIdObjVar( self, space_quest.QUEST_OWNER );
if ( (questName == null) || (questType == null) )
{
// Failed to find basic quest info.
return SCRIPT_CONTINUE;
}
string qTable = "datatables/spacequest/"+questType+"/"+questName+".iff";
dictionary questInfo = dataTableGetRow( qTable, 0 );
if ( questInfo == null )
{
// Failed to find quest info.
sendSystemMessageTestingOnly( player, "Debug: Failed to open quest table "+qTable );
return SCRIPT_CONTINUE;
}
// Determine the type of ship we have to pick up from and deliver to.
setObjVar( self, "pickupShip", questInfo.getString("pickupShip") );
setObjVar( self, "deliveryShip", questInfo.getString("deliveryShip") );
// Get our pickup point.
setObjVar( self, "pickupPoint", questInfo.getString("pickupPoint") );
// Get our delivery point.
setObjVar( self, "deliveryPoint", questInfo.getString("deliveryPoint") );
// Get attack info.
int numAttackShipLists = questInfo.getInt( "numAttackShipLists" );
setObjVar( self, "numAttackShipLists", numAttackShipLists );
for ( int i=0; i<numAttackShipLists; i++ )
{
string[] attackShips = dataTableGetStringColumn( qTable, "attackShips"+(i+1) );
space_quest.cleanArray( self, "attackShips"+(i+1), attackShips );
}
setObjVar( self, "attackPeriod", questInfo.getInt( "attackPeriod" ) );
setObjVar( self, "attackListType", questInfo.getInt( "attackListType" ) );
// Try to notify the player of the first objective (if we are in the quest zone).
string questZone = getStringObjVar( self, space_quest.QUEST_ZONE );
if ( getCurrentSceneName().startsWith( questZone ) )
{
dictionary outparams = new dictionary();
outparams.put( "player", player );
messageTo( self, "initializedQuestPlayer", outparams, 1.f, false );
}
// Add quest journal objectives.
int questid = questGetQuestId( "spacequest/"+questType+"/"+questName );
if ( questid != 0 )
{
questActivateTask( questid, 0, player );
}
return SCRIPT_CONTINUE;
}
//------------------------------------------------
// initializedQuestPlayer
//------------------------------------------------
messageHandler initializedQuestPlayer()
{
if ( params == null )
return SCRIPT_CONTINUE;
string questZone = null, point = null;
obj_id player = params.getObjId( "player" );
java.util.StringTokenizer st;
// Do not initialize quests if we are in a yacht.
obj_id containing_ship = space_transition.getContainingShip( player );
if ( isIdValid( containing_ship ) )
{
string strChassisType = getShipChassisType( containing_ship );
if ( (strChassisType != null) && strChassisType.equals( "player_sorosuub_space_yacht" ) )
{
return SCRIPT_CONTINUE;
}
}
// Get our pickup zone...
string pp_scene = null, pp_destPoint = null;
if ( !hasObjVar( self, "delivery_nopickup" ) )
{
point = getStringObjVar( self, "pickupPoint" );
st = new java.util.StringTokenizer( point, ":" );
pp_scene = st.nextToken();
pp_destPoint = st.nextToken();
}
// Get our delivery zone.
point = getStringObjVar( self, "deliveryPoint" );
st = new java.util.StringTokenizer( point, ":" );
string dp_scene = st.nextToken();
string dp_destPoint = st.nextToken();
boolean rightzone = false;
if ( !hasObjVar( self, "delivery_nopickup" ) )
rightzone = getCurrentSceneName().startsWith( pp_scene ) || getCurrentSceneName().startsWith( dp_scene );
else
rightzone = getCurrentSceneName().startsWith( dp_scene );
if ( !rightzone )
{
// We aren't in one of our valid quest zones.
if ( space_quest.isQuestInProgress( self ) )
{
clearMissionWaypoint( self );
space_quest.showQuestUpdate( self, SID_ABANDONED_MISSION );
space_quest.setQuestFailed( player, self, false );
}
return SCRIPT_CONTINUE;
}
string scene = null, destPoint = null;
if ( hasObjVar( self, "delivering" ) || hasObjVar( self, "dropoff" ) )
{
scene = dp_scene;
destPoint = dp_destPoint;
}
else
{
scene = pp_scene;
destPoint = pp_destPoint;
}
if ( getCurrentSceneName().startsWith( scene ) )
registerQuestLocation( self, player, destPoint );
// Update the quest journal.
string questName = getStringObjVar( self, space_quest.QUEST_NAME );
string questType = getStringObjVar( self, space_quest.QUEST_TYPE );
int questid = questGetQuestId( "spacequest/"+questType+"/"+questName );
if ( questid != 0 )
{
if ( questIsTaskActive( questid, 0, player ) )
questCompleteTask( questid, 0, player );
}
return SCRIPT_CONTINUE;
}
//------------------------------------------------
// registerQuestLocation
//------------------------------------------------
void registerQuestLocation( obj_id self, obj_id player, string destNav )
{
obj_id navPoint = space_quest.findQuestLocation(self, player, destNav, "nav");
if (isIdValid(navPoint))
{
string questName = getStringObjVar( self, space_quest.QUEST_NAME );
string questType = getStringObjVar( self, space_quest.QUEST_TYPE );
location loc = getLocation(navPoint);
transform wptrans = getTransform_o2w(navPoint);
string waypoint_prefix = null, wp = null;
if ( hasObjVar( self, "delivering" ) )
{
waypoint_prefix = "Delivery";
wp = "d";
// Add quest journal objectives.
int questid = questGetQuestId( "spacequest/"+questType+"/"+questName );
if ( (questid != 0) && hasObjVar( self, "delivery_nopickup" ) )
{
setObjVar( self, "taskId", 1 );
questActivateTask( questid, 1, player );
}
}
else
{
waypoint_prefix = "Pickup";
wp = "p";
// Add quest journal objectives.
int questid = questGetQuestId( "spacequest/"+questType+"/"+questName );
if ( questid != 0 )
{
setObjVar( self, "taskId", 1 );
questActivateTask( questid, 1, player );
}
}
// Create a waypoint to this location.
obj_id waypoint = getObjIdObjVar( self, "pickup_waypoint" );
if ( !isIdValid(waypoint) )
waypoint = createWaypointInDatapad( player, loc );
if ( isIdValid(waypoint) )
{
setWaypointVisible( waypoint, true );
setWaypointActive( waypoint, true );
setWaypointLocation( waypoint, loc );
setWaypointName( waypoint, waypoint_prefix+" Rendezvous" );
setWaypointColor( waypoint, "space" );
setObjVar( self, "pickup_waypoint", waypoint );
}
setObjVar( self, "pickup_transform", wptrans );
int taskId = getIntObjVar( self, "taskId" );
questSetQuestTaskLocation(player, "spacequest/"+questType+"/"+questName, taskId, loc);
space_quest._setQuestInProgress( self );
// Duty target located. A waypoint has been created.
string_id foundLocation = new string_id( "spacequest/"+questType+"/"+questName, "found_loc_"+wp );
questUpdate( self, foundLocation );
// Tell the player to register this location as an OnArrived location.
string name = questName + ":" + destNav;
setObjVar( self, "loc", name );
addLocationTarget3d(player, name, loc, space_quest.PATROL_NAV_RADIUS);
}
setObjVar( self, "initialized", 1 );
messageTo( self, "deliveryNoPickupAttack", null, 10.f, false );
}
//------------------------------------------------
// arrivedAtLocation
//------------------------------------------------
messageHandler arrivedAtLocation()
{
if ( params == null )
return SCRIPT_CONTINUE;
string name = params.getString( "name" );
obj_id player = params.getObjId( "player" );
location loc = params.getLocation( "loc" );
string questName = getStringObjVar( self, space_quest.QUEST_NAME );
string questType = getStringObjVar( self, space_quest.QUEST_TYPE );
if ( hasObjVar( self, "delivering" ) )
{
// Update the quest journal.
int questid = questGetQuestId( "spacequest/"+questType+"/"+questName );
if ( questid != 0 )
{
// A hack because our quest system is based on task indexes, instead of name.
if ( hasObjVar( self, "delivery_nopickup" ) )
{
setObjVar( self, "taskId", 2 );
questActivateTask( questid, 2, player );
if ( questIsTaskActive( questid, 1, player ) )
questCompleteTask( questid, 1, player );
}
else
{
setObjVar( self, "taskId", 4 );
questActivateTask( questid, 4, player );
if ( questIsTaskActive( questid, 3, player ) )
questCompleteTask( questid, 3, player );
}
}
// Probably the delivery ship?
string destNav = getStringObjVar( self, "deliveryPoint" );
java.util.StringTokenizer st = new java.util.StringTokenizer( destNav, ":" );
string scene = st.nextToken();
destNav = st.nextToken();
destNav = questName + ":" + destNav;
if ( destNav.equals( name ) )
{
string_id foundLocation = new string_id( "spacequest/"+questType+"/"+questName, "arrived_at_delivery" );
questUpdate( self, foundLocation );
messageTo( self, "warpDeliveryShipDelay", params, 5 + rand(1,5), false );
}
}
else if ( !hasObjVar( self, "pickup" ) )
{
// Update the quest journal.
int questid = questGetQuestId( "spacequest/"+questType+"/"+questName );
if ( questid != 0 )
{
setObjVar( self, "taskId", 2 );
questActivateTask( questid, 2, player );
if ( questIsTaskActive( questid, 1, player ) )
questCompleteTask( questid, 1, player );
}
// Probably the delivery ship?
string destNav = getStringObjVar( self, "pickupPoint" );
java.util.StringTokenizer st = new java.util.StringTokenizer( destNav, ":" );
string scene = st.nextToken();
destNav = st.nextToken();
destNav = questName + ":" + destNav;
if ( destNav.equals( name ) )
{
string_id foundLocation = new string_id( "spacequest/"+questType+"/"+questName, "arrived_at_pickup" );
questUpdate( self, foundLocation );
messageTo( self, "warpPickupShipDelay", params, 5 + rand(1,5), false );
}
}
return SCRIPT_CONTINUE;
}
//------------------------------------------------
// warpPickupShipDelay
//------------------------------------------------
messageHandler warpPickupShipDelay()
{
// See if this location is our start point.
string name = params.getString( "name" );
obj_id player = params.getObjId( "player" );
location loc = params.getLocation( "loc" );
string questName = getStringObjVar( self, space_quest.QUEST_NAME );
// We arrived at our pickup location!
space_quest._setQuestInProgress( self );
setObjVar( self, "pickup", 1 );
// WARP
// Warp in the pickup ship.
obj_id ship = warpInShip( self, "pickup" );
ship_ai.unitSetLeashDistance( ship, 16000 );
attachScript( ship, "space.quest_logic.delivery_ship" );
setObjVar( ship, "quest", self );
setObjVar( self, "pickup_ship", ship );
setObjVar( self, "ship", ship );
utils.setScriptVar( ship, "dockable", 1 );
setLookAtTarget( player, ship );
space_quest._addMissionCriticalShip( player, self, ship );
ship_ai.unitSetAttackOrders( ship, ship_ai.ATTACK_ORDERS_HOLD_FIRE );
setObjVar( ship, "objMissionOwner", player );
ship_ai.unitAddExclusiveAggro( ship, player );
obj_id playership = space_transition.getContainingShip(player);
ship_ai.unitSetAutoAggroImmuneTime(playership, rand( 3.0f, 6.0f ));
// Say hi.
dictionary oparams = new dictionary();
oparams.put( "delivery", false );
messageTo( self, "sayHello", oparams, 2.f, false );
playClientEffectObj( player, SOUND_SPAWN_ESCORT, player, "" );
// Get rid of the pickup waypoint.
clearMissionWaypoint( self );
return SCRIPT_CONTINUE;
}
//------------------------------------------------
// warpInShip
//------------------------------------------------
obj_id warpInShip( obj_id self, string var )
{
obj_id player = getObjIdObjVar( self, space_quest.QUEST_OWNER );
string shipType = getStringObjVar( self, var+"Ship" );
transform trans = getTransformObjVar( self, "pickup_transform" );
transform spawnLoc = space_quest.getRandomPositionInSphere( trans, 100, 200 );
return space_create.createShipHyperspace( shipType, spawnLoc );
}
//------------------------------------------------
// warpDeliveryShipDelay
//
// Go ahead and keep this seperate from warpPickupShipDelay
// in case I expand this in the future...
//------------------------------------------------
messageHandler warpDeliveryShipDelay()
{
// See if this location is our start point.
string name = params.getString( "name" );
obj_id player = params.getObjId( "player" );
location loc = params.getLocation( "loc" );
string questName = getStringObjVar( self, space_quest.QUEST_NAME );
// We arrived at our pickup location!
space_quest._setQuestInProgress( self );
removeObjVar( self, "delivering" );
setObjVar( self, "dropoff", 1 );
// WARP
// Warp in the pickup ship.
obj_id ship = warpInShip( self, "delivery" );
ship_ai.unitSetLeashDistance( ship, 16000 );
attachScript( ship, "space.quest_logic.delivery_ship" );
setObjVar( ship, "quest", self );
setObjVar( self, "delivery_ship", ship );
setObjVar( self, "ship", ship );
utils.setScriptVar( ship, "dockable", 1 );
setLookAtTarget( player, ship );
space_quest._addMissionCriticalShip( player, self, ship );
ship_ai.unitSetAttackOrders( ship, ship_ai.ATTACK_ORDERS_HOLD_FIRE );
setObjVar( ship, "objMissionOwner", player );
ship_ai.unitAddExclusiveAggro( ship, player );
// Say hi.
dictionary oparams = new dictionary();
oparams.put( "delivery", true );
messageTo( self, "sayHello", oparams, 2.f, false );
playClientEffectObj( player, SOUND_SPAWN_ESCORT, player, "" );
// Get rid of the pickup waypoint.
clearMissionWaypoint( self );
return SCRIPT_CONTINUE;
}
//------------------------------------------------
// sayHello
//------------------------------------------------
messageHandler sayHello()
{
if ( params == null )
return SCRIPT_CONTINUE;
obj_id ship = getObjIdObjVar( self, "ship" );
obj_id player = getObjIdObjVar( self, space_quest.QUEST_OWNER );
string questName = getStringObjVar( self, space_quest.QUEST_NAME );
string questType = getStringObjVar( self, space_quest.QUEST_TYPE );
string_id hello = null;
if ( params.getBoolean( "delivery" ) )
hello = new string_id( "spacequest/"+questType+"/"+questName, "hello_d" );
else
hello = new string_id( "spacequest/"+questType+"/"+questName, "hello_p" );
prose_package pp = prose.getPackage( hello, 0 );
space_quest.groupTaunt( ship, player, pp );
return SCRIPT_CONTINUE;
}
//------------------------------------------------
// dockingStarted
//------------------------------------------------
messageHandler dockingStarted()
{
obj_id player = getObjIdObjVar( self, space_quest.QUEST_OWNER );
string questName = getStringObjVar( self, space_quest.QUEST_NAME );
string questType = getStringObjVar( self, space_quest.QUEST_TYPE );
if ( hasObjVar( self, "pickup" ) )
{
// The player is docking during the pickup phase.
// See if he is docking with the pickup ship.
obj_id target = params.getObjId( "target" );
obj_id ship = getObjIdObjVar( self, "pickup_ship" );
if ( target != ship )
return SCRIPT_CONTINUE;
// This is the correct ship, send a message.
string_id status_update = new string_id( "spacequest/"+questType+"/"+questName, "docking_started_pickup" );
prose_package pp = prose.getPackage( status_update, 0 );
space_quest.groupTaunt( ship, player, pp );
}
else if ( hasObjVar( self, "dropoff" ) )
{
// The player is docking during the pickup phase.
// See if he is docking with the pickup ship.
obj_id target = params.getObjId( "target" );
obj_id ship = getObjIdObjVar( self, "delivery_ship" );
if ( target != ship )
return SCRIPT_CONTINUE;
// This is the correct ship, send a message.
string_id status_update = new string_id( "spacequest/"+questType+"/"+questName, "docking_started_delivery" );
prose_package pp = prose.getPackage( status_update, 0 );
space_quest.groupTaunt( ship, player, pp );
}
return SCRIPT_OVERRIDE;
}
//------------------------------------------------
// dockingComplete
//------------------------------------------------
messageHandler dockingComplete()
{
obj_id player = getObjIdObjVar( self, space_quest.QUEST_OWNER );
string questName = getStringObjVar( self, space_quest.QUEST_NAME );
string questType = getStringObjVar( self, space_quest.QUEST_TYPE );
if ( hasObjVar( self, "pickup" ) )
{
// The player is undocking during the pickup phase.
// See if he is undocking with the pickup ship.
obj_id target = params.getObjId( "target" );
obj_id ship = getObjIdObjVar( self, "pickup_ship" );
if ( target != ship )
return SCRIPT_CONTINUE;
// This is a correct ship.
removeObjVar( self, "pickup" );
setObjVar( self, "delivering", 1 );
utils.removeScriptVar( ship, "dockable" );
// Send a message.
string_id status_update = new string_id( "spacequest/"+questType+"/"+questName, "docking_complete_pickup" );
prose_package pp = prose.getPackage( status_update, 0 );
space_quest.groupTaunt( ship, player, pp );
// Have the pickup ship move away and hyperspace out.
transform t = getTransform_o2w( ship );
transform goalLoc = space_quest.getRandomPositionInSphere( t, 1000, 1200 );
ship_ai.unitMoveTo( ship, goalLoc );
messageTo( ship, "lightspeedJump", null, 15.f, false );
// Give us the waypoint to our delivery destination.
messageTo( self, "findDeliveryPoint", null, 1.f, false );
// Update the quest journal.
int questid = questGetQuestId( "spacequest/"+questType+"/"+questName );
if ( questid != 0 )
{
setObjVar( self, "taskId", 3 );
questActivateTask( questid, 3, player );
if ( questIsTaskActive( questid, 2, player ) )
questCompleteTask( questid, 2, player );
}
// Launch the first attack against us.
int attackPeriod = getIntObjVar( self, "attackPeriod" );
if ( attackPeriod > 0 )
messageTo( self, "launchAttack", null, attackPeriod, false );
}
else if ( hasObjVar( self, "dropoff" ) )
{
// The player is undocking during the pickup phase.
// See if he is undocking with the pickup ship.
obj_id target = params.getObjId( "target" );
obj_id ship = getObjIdObjVar( self, "delivery_ship" );
if ( target != ship )
return SCRIPT_CONTINUE;
// This is a correct ship.
removeObjVar( self, "dropoff" );
utils.removeScriptVar( ship, "dockable" );
// Send a message.
string_id status_update = new string_id( "spacequest/"+questType+"/"+questName, "docking_complete_delivery" );
prose_package pp = prose.getPackage( status_update, 0 );
space_quest.groupTaunt( ship, player, pp );
// Update the quest journal.
int questid = questGetQuestId( "spacequest/"+questType+"/"+questName );
if ( questid != 0 )
{
if ( hasObjVar( self, "delivery_nopickup" ) )
{
if ( questIsTaskActive( questid, 2, player ) )
questCompleteTask( questid, 2, player );
}
else
{
if ( questIsTaskActive( questid, 4, player ) )
questCompleteTask( questid, 4, player );
}
}
// Have the pickup ship move away and hyperspace out.
transform t = getTransform_o2w( ship );
transform goalLoc = space_quest.getRandomPositionInSphere( t, 1000, 1200 );
ship_ai.unitMoveTo( ship, goalLoc );
messageTo( ship, "lightspeedJump", null, 15.f, false );
// Quick win for now.
messageTo( self, "finishQuest", null, 2.f, false );
}
return SCRIPT_OVERRIDE;
}
//------------------------------------------------
// findDeliveryPoint
//------------------------------------------------
messageHandler findDeliveryPoint()
{
obj_id player = getObjIdObjVar( self, space_quest.QUEST_OWNER );
dictionary outparams = new dictionary();
outparams.put( "player", player );
messageTo( self, "initializedQuestPlayer", outparams, 1.f, false );
return SCRIPT_OVERRIDE;
}
//------------------------------------------------
// clearMissionWaypoint
//------------------------------------------------
void clearMissionWaypoint( obj_id self )
{
obj_id player = getObjIdObjVar( self, space_quest.QUEST_OWNER );
obj_id waypoint = getObjIdObjVar( self, "pickup_waypoint" );
if ( isIdValid(waypoint) )
destroyWaypointInDatapad( waypoint, player );
removeObjVar( self, "pickup_waypoint" );
// Unregister the arrive trigger.
dictionary params = new dictionary();
string loc = getStringObjVar( self, "loc" );
if ( loc != null )
removeLocationTarget(player, loc);
}
//------------------------------------------------
// abortMission
//------------------------------------------------
messageHandler abortMission()
{
if ( hasObjVar( self, "noAbort" ) )
return SCRIPT_CONTINUE;
questAborted( self );
return SCRIPT_CONTINUE;
}
//------------------------------------------------
// questAborted
//------------------------------------------------
void questAborted( obj_id self )
{
// Clean up transports.
cleanUpTransports( self, false );
// Clear the mission waypoint.
clearMissionWaypoint( self );
// We finished the quest!
obj_id player = getObjIdObjVar( self, space_quest.QUEST_OWNER );
space_quest.setQuestAborted( player, self );
}
//------------------------------------------------
// questCompleted
//------------------------------------------------
void questCompleted( obj_id self )
{
// Clean up transports.
cleanUpTransports( self, true );
// Clear the mission waypoint.
clearMissionWaypoint( self );
// We finished the quest!
obj_id player = getObjIdObjVar( self, space_quest.QUEST_OWNER );
space_quest.setQuestWon( player, self );
}
//------------------------------------------------
// removeQuest
//------------------------------------------------
messageHandler removeQuest()
{
obj_id player = getObjIdObjVar( self, space_quest.QUEST_OWNER );
// Flag the main quest journal entry as finished.
string questName = getStringObjVar( self, space_quest.QUEST_NAME );
string questType = getStringObjVar( self, space_quest.QUEST_TYPE );
int questid = questGetQuestId( "spacequest/"+questType+"/"+questName );
if ( (questid != 0) && questIsQuestActive( questid, player ) )
questCompleteQuest( questid, player );
// Kill the quest.
space_quest._removeQuest( player, self );
return SCRIPT_CONTINUE;
}
//------------------------------------------------
// finishQuest
//------------------------------------------------
messageHandler finishQuest()
{
questCompleted( self );
return SCRIPT_CONTINUE;
}
//------------------------------------------------
// cleanUpTransports
//------------------------------------------------
void cleanUpTransports( obj_id self, boolean keepDelivery )
{
obj_id ship = getObjIdObjVar( self, "pickup_ship" );
if ( isIdValid( ship ) && exists( ship ) )
destroyObjectHyperspace( ship );
ship = getObjIdObjVar( self, "delivery_ship" );
if ( isIdValid( ship ) && exists( ship ) && !keepDelivery )
destroyObjectHyperspace( ship );
}
//------------------------------------------------
// questUpdate
//------------------------------------------------
void questUpdate( obj_id self, string_id update_id )
{
obj_id player = getObjIdObjVar( self, space_quest.QUEST_OWNER );
string questName = getStringObjVar( self, space_quest.QUEST_NAME );
string questType = getStringObjVar( self, space_quest.QUEST_TYPE );
string_id update_prefix = new string_id( "spacequest/"+questType+"/"+questName, "quest_update" );
prose_package pp = prose.getPackage( update_prefix, update_id );
space_quest.sendQuestMessage( player, pp );
}
//------------------------------------------------
// launchAttack
//------------------------------------------------
messageHandler launchAttack()
{
// Abort if the ship already arrived or hasn't shown up yet.
if ( !hasObjVar( self, "initialized" ) )
return SCRIPT_CONTINUE;
// It's time to launch an attack on the player.
obj_id player = getObjIdObjVar( self, space_quest.QUEST_OWNER );
string questName = getStringObjVar( self, space_quest.QUEST_NAME );
string questType = getStringObjVar( self, space_quest.QUEST_TYPE );
// Determine if enough waves are already launched.
if ( hasObjVar( self, "wave1" ) && hasObjVar( self, "wave2" ) )
{
// Both waves are active, so we can't spawn another right now.
setObjVar( self, "new_wave_pending", 1 );
return SCRIPT_CONTINUE;
}
// Determine the wave number.
int wavenum = 0;
if ( hasObjVar( self, "wave1" ) )
wavenum = 2;
else
wavenum = 1;
// Gather the info we need to spawn.
int numAttackShipLists = getIntObjVar( self, "numAttackShipLists" );
if ( numAttackShipLists == 0 )
return SCRIPT_CONTINUE;
int attack = getIntObjVar( self, "attackindex" );
if ( (attack < 1) || (attack > numAttackShipLists) )
attack = 1;
setObjVar( self, "attackindex", attack+1 );
if ( getIntObjVar( self, "attackListType" ) == 1 )
attack = rand( 1, numAttackShipLists );
string[] shipList = getStringArrayObjVar( self, "attackShips"+attack );
int count = shipList.length;
int k = 0;
obj_id[] targets = null;
obj_id[] oldtargets = getObjIdArrayObjVar( self, "targets" );
if ( oldtargets == null )
targets = new obj_id[count];
else
{
targets = new obj_id[count+oldtargets.length];
k = oldtargets.length;
// Copy old targets into buffer.
for ( int i=0; i<oldtargets.length; i++ )
{
targets[i] = oldtargets[i];
}
}
int squad = ship_ai.squadCreateSquadId();
// Spawn the attackers.
int j = 0;
for ( int i=k; i<count+k; i++ )
{
transform gloc = getTransform_o2w( space_transition.getContainingShip( player ) );
// Move the starting spot out in front of us.
float dist = rand( 1000.f, 1200.f );
vector n = gloc.getLocalFrameK_p().normalize().multiply( dist ); // Project a point out in front of us.
gloc = gloc.move_p( n );
// Flip the starting spot around so its facing us.
gloc = gloc.yaw_l( 3.14f );
// Find a spot on the IJ plane for deviation in a cone shape.
vector vi = gloc.getLocalFrameI_p().normalize().multiply( rand( -150.f, 150.f ) );
vector vj = gloc.getLocalFrameJ_p().normalize().multiply( rand( -150.f, 150.f ) );
vector vd = vi.add( vj );
gloc = gloc.move_p( vd );
obj_id newship = space_create.createShipHyperspace( shipList[j], gloc );
ship_ai.unitSetLeashDistance( newship, 16000 );
if ( count > 3 )
ship_ai.unitSetSquadId( newship, squad );
attachScript( newship, "space.quest_logic.dynamic_ship" );
attachScript( newship, "space.quest_logic.destroyduty_ship" );
targets[i] = newship;
setObjVar( newship, "quest", self );
space_quest._addMissionCriticalShip( player, self, newship );
setObjVar( newship, "objMissionOwner", player );
ship_ai.unitAddExclusiveAggro( newship, player );
dictionary dict = new dictionary ();
dict.put ("player", space_transition.getContainingShip(player));
dict.put ("newship", newship);
messageTo (self, "attackPlayerShip", dict, 4.0f, false);
// Mark the ship with its wave.
setObjVar( newship, "wave", wavenum );
j++;
if ( j >= shipList.length )
j = 0;
}
// Record this wave count.
setObjVar( self, "wave"+wavenum, count );
// Set a formation.
if ( count > 3 )
ship_ai.squadSetFormationRandom( squad );
setObjVar( self, "targets", targets );
// Notify the player.
string_id attack_notify = new string_id( "spacequest/"+questType+"/"+questName, "attack_notify" );
space_quest.sendQuestMessage( player, attack_notify );
playClientEffectObj( player, SOUND_SPAWN_WAVE, player, "" );
// Launch another attack.
int attackPeriod = getIntObjVar( self, "attackPeriod" );
messageTo( self, "launchAttack", null, attackPeriod, false );
return SCRIPT_CONTINUE;
}
//------------------------------------------------
// targetDestroyed
//------------------------------------------------
messageHandler targetDestroyed()
{
if ( params == null )
return SCRIPT_OVERRIDE;
obj_id ship = getObjIdObjVar( self, "ship" );
obj_id player = getObjIdObjVar( self, space_quest.QUEST_OWNER );
string questName = getStringObjVar( self, space_quest.QUEST_NAME );
string questType = getStringObjVar( self, space_quest.QUEST_TYPE );
obj_id deadship = params.getObjId( "ship" );
obj_id targets[] = getObjIdArrayObjVar( self, "targets" );
int deadships = getIntObjVar( self, "deadships" );
boolean launchWave = false;
for ( int i=0; i<targets.length; i++ )
{
if ( deadship == targets[i] )
{
deadships++;
setObjVar( self, "deadships", deadships );
space_quest._removeMissionCriticalShip( player, self, deadship );
// Decrement this wave.
int shipswave = getIntObjVar( deadship, "wave" );
int wavecount = getIntObjVar( self, "wave"+shipswave );
wavecount--;
if ( wavecount <= 0 )
{
// The wave was wiped out.
removeObjVar( self, "wave"+shipswave );
// Launch a new wave if we aren't finished.
launchWave = true;
}
else
{
// The wave has ships remaining.
setObjVar( self, "wave"+shipswave, wavecount );
}
if ( deadships == targets.length )
{
playClientEffectObj( player, SOUND_DESTROYED_WAVE, player, "" );
// All attackers have been eliminated.
int rewardships = getIntObjVar( self, "rewardships" );
rewardships += deadships;
setObjVar( self, "rewardships", rewardships );
removeObjVar( self, "targets" );
removeObjVar( self, "deadships" );
// Notify the player.
string_id attack_notify = new string_id( "spacequest/"+questType+"/"+questName, "attack_stopped" );
space_quest.sendQuestMessage( player, attack_notify );
// Increment the count.
int attackCount = getIntObjVar( self, "attackCount" );
attackCount++;
setObjVar( self, "attackCount", attackCount );
// Check for a special event.
checkSpecialEvent( self, player, attackCount );
return SCRIPT_CONTINUE;
}
break;
}
}
int remaining = targets.length - deadships;
prose_package pp = prose.getPackage( SID_TARGETS_REMAINING, remaining );
space_quest.sendQuestMessage( player, pp );
// Should we launch a new wave?
if ( launchWave && hasObjVar( self, "new_wave_pending" ) )
{
// A wave is pending for launch.
messageTo( self, "launchAttack", null, 0, false );
removeObjVar( self, "new_wave_pending" );
}
return SCRIPT_OVERRIDE;
}
//------------------------------------------------
// checkSpecialEvent
//------------------------------------------------
boolean checkSpecialEvent( obj_id self, obj_id player, int attackCount )
{
// Do we have a special event?
if ( !hasObjVar( self, space_quest.QUEST_TRIGGER_EVENT ) )
return false;
int triggerEvent = getIntObjVar( self, space_quest.QUEST_TRIGGER_EVENT );
int triggerSC = getIntObjVar( self, space_quest.QUEST_TRIGGER_SC );
int triggerOn = getIntObjVar( self, space_quest.QUEST_TRIGGER_ON );
int triggerDelay = getIntObjVar( self, space_quest.QUEST_TRIGGER_DELAY );
if ( triggerEvent == 0 )
return false;
if ( triggerSC != 0 )
return false;
if ( triggerOn != attackCount )
return false;
dictionary params = new dictionary();
params.put( "quest", self );
messageTo( player, "doSpecialEvent", params, triggerDelay, false );
return false;
}
//------------------------------------------------
// deliveryTargetDestroyed
//------------------------------------------------
messageHandler deliveryTargetDestroyed()
{
obj_id ship = params.getObjId( "ship" );
obj_id ship1 = getObjIdObjVar( self, "pickup_ship" );
obj_id ship2 = getObjIdObjVar( self, "delivery_ship" );
if ( (hasObjVar( self, "pickup" ) && (ship == ship1)) ||
(hasObjVar( self, "dropoff" ) && (ship == ship2)) )
{
// The ship we were supposed to dock with was destroyed.
string questName = getStringObjVar( self, space_quest.QUEST_NAME );
string questType = getStringObjVar( self, space_quest.QUEST_TYPE );
string_id foundLocation = new string_id( "spacequest/"+questType+"/"+questName, "failed_destroyed" );
questUpdate( self, foundLocation );
// Fail the quest.
questFailed( self );
}
return SCRIPT_CONTINUE;
}
//------------------------------------------------
// questFailed
//------------------------------------------------
void questFailed( obj_id self )
{
// Clean up transports.
cleanUpTransports( self, false );
// Clear the mission waypoint.
clearMissionWaypoint( self );
// We finished the quest!
obj_id player = getObjIdObjVar( self, space_quest.QUEST_OWNER );
space_quest.setQuestFailed( player, self );
}
//------------------------------------------------
// playerShipDestroyed
//------------------------------------------------
messageHandler playerShipDestroyed()
{
if ( params == null )
return SCRIPT_CONTINUE;
// Fail if we are "in progress."
if ( hasObjVar( self, "in_progress" ) )
{
questFailed( self );
}
return SCRIPT_CONTINUE;
}
//------------------------------------------------
// attackPlayerShip
//------------------------------------------------
messageHandler attackPlayerShip()
{
obj_id playerShip = params.getObjId ("player");
obj_id attackingShip = params.getObjId ("newship");
ship_ai.spaceAttack(attackingShip, playerShip);
return SCRIPT_CONTINUE;
}