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dsrc/sku.0/sys.server/compiled/game/script/space/quest_logic/patrol.script
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//------------------------------------------------
// patrol.script
// Brandon Reinhart
//
// Move through <x> nav points.
// Optional Goal: Destroy enemy ace while looping patrol.
//------------------------------------------------
//------------------------------------------------
// Includes
//------------------------------------------------
include library.space_quest;
include library.space_utils;
include library.space_transition;
include library.prose;
//------------------------------------------------
// Constants
//------------------------------------------------
// Strings
const string_id SID_NEW_WAYPOINT = new string_id( "space/quest", "patrol_new_waypoint" );
const string_id SID_WAYPOINT_ARRIVED = new string_id( "space/quest", "patrol_waypoint_arrived" );
const string_id SID_CIRCUIT_COMPLETE = new string_id( "space/quest", "patrol_circuit_complete" );
const string_id SID_TARGET_ELIMINATED = new string_id( "space/quest", "patrol_target_eliminated" );
const string_id SID_ABANDONED_PATROL = new string_id( "space/quest", "patrol_abandoned" );
//------------------------------------------------
// OnAttach
//------------------------------------------------
trigger OnAttach()
{
// Set up quest specific objvars.
string questName = getStringObjVar( self, space_quest.QUEST_NAME );
string questType = getStringObjVar( self, space_quest.QUEST_TYPE );
obj_id player = getObjIdObjVar( self, space_quest.QUEST_OWNER );
if ( (questName == null) || (questType == null) )
{
// Failed to find basic quest info.
return SCRIPT_CONTINUE;
}
string qTable = "datatables/spacequest/"+questType+"/"+questName+".iff";
dictionary questInfo = dataTableGetRow( qTable, 0 );
if ( questInfo == null )
{
// Failed to find quest info.
sendSystemMessageTestingOnly( player, "Debug: Failed to open quest table "+qTable );
return SCRIPT_CONTINUE;
}
// Determine the types of ships to destroy.
string[] navPoints = dataTableGetStringColumn( qTable, "navPoints" );
space_quest.cleanArray( self, "navPoints", navPoints );
setObjVar( self, "currentNavPoint", 0 );
// Store lap info.
setObjVar( self, "laps", questInfo.getInt( "laps" ) );
setObjVar( self, "currentLap", 1 );
// Store special target info.
string specTarget = questInfo.getString( "specialTarget" );
if ( (specTarget != null) && !specTarget.equals( "none" ) && !specTarget.equals( "" ) )
setObjVar( self, "specialTarget", specTarget );
if (questInfo.containsKey("navRadius"))
setObjVar(self, "navRadius", questInfo.getInt("navRadius"));
// Notify the player of the first objective (if we are already in the quest zone).
string questZone = getStringObjVar( self, space_quest.QUEST_ZONE );
if ( getCurrentSceneName().startsWith( questZone ) )
{
dictionary outparams = new dictionary();
outparams.put( "player", player );
messageTo( self, "initializedQuestPlayer", outparams, 1.f, false );
}
// Add quest journal objectives.
int questid = questGetQuestId( "spacequest/"+questType+"/"+questName );
if ( questid != 0 )
{
questActivateTask( questid, 0, player );
}
return SCRIPT_CONTINUE;
}
//------------------------------------------------
// initializedQuestPlayer
//------------------------------------------------
messageHandler initializedQuestPlayer()
{
if ( params == null )
return SCRIPT_CONTINUE;
// Set us up if we are in the appropriate zone.
string questName = getStringObjVar( self, space_quest.QUEST_NAME );
string questType = getStringObjVar( self, space_quest.QUEST_TYPE );
string questZone = getStringObjVar( self, space_quest.QUEST_ZONE );
obj_id player = params.getObjId( "player" );
// Do not initialize quests if we are in a yacht.
obj_id containing_ship = space_transition.getContainingShip( player );
if ( isIdValid( containing_ship ) )
{
string strChassisType = getShipChassisType( containing_ship );
if ( (strChassisType != null) && strChassisType.equals( "player_sorosuub_space_yacht" ) )
{
return SCRIPT_CONTINUE;
}
}
if ( !getCurrentSceneName().startsWith( questZone ) )
{
if ( space_quest.isQuestInProgress( self ) )
{
clearPatrolWaypoints( self );
space_quest.showQuestUpdate( self, SID_ABANDONED_PATROL );
space_quest.setQuestFailed( player, self, false );
}
return SCRIPT_CONTINUE;
}
string[] navPoints = getStringArrayObjVar( self, "navPoints" );
if ( navPoints == null )
return SCRIPT_CONTINUE;
int currentNav = getIntObjVar( self, "currentNavPoint" );
string destNav = navPoints[currentNav]; // add bounds check here.
// Check to see if that nav is on this planet.
java.util.StringTokenizer st = new java.util.StringTokenizer( destNav, ":" );
string scene = st.nextToken();
destNav = st.nextToken();
if ( getCurrentSceneName().startsWith( scene ) )
registerPatrolWaypoint( self, player, destNav );
// Update the quest journal.
int questid = questGetQuestId( "spacequest/"+questType+"/"+questName );
if ( questid != 0 )
{
if ( hasObjVar( self, "specialTarget" ) )
questActivateTask( questid, 1, player );
questActivateTask( questid, 2, player );
if ( questIsTaskActive( questid, 0, player ) )
questCompleteTask( questid, 0, player );
}
return SCRIPT_CONTINUE;
}
//------------------------------------------------
// registerPatrolWaypoint
//------------------------------------------------
void registerPatrolWaypoint( obj_id self, obj_id player, string destNav )
{
obj_id navPoint = space_quest.findQuestLocation(self, player, destNav, "nav");
if (isIdValid(navPoint))
{
location loc = getLocation(navPoint);
// Create a waypoint to this location.
obj_id waypoint = getObjIdObjVar( self, "patrol_waypoint" );
if ( !isIdValid(waypoint) )
waypoint = createWaypointInDatapad( player, loc );
if ( isIdValid(waypoint) )
{
setWaypointVisible( waypoint, true );
setWaypointActive( waypoint, true );
setWaypointLocation( waypoint, loc );
setWaypointName( waypoint, "Patrol Waypoint" );
setWaypointColor( waypoint, "space" );
setObjVar( self, "patrol_waypoint", waypoint );
}
// Setup the dynamic waypoint for this quest task
int currentNav = getIntObjVar( self, "currentNavPoint" );
string questName = getStringObjVar( self, space_quest.QUEST_NAME );
string questType = getStringObjVar( self, space_quest.QUEST_TYPE );
questSetQuestTaskLocation(player, "spacequest/"+questType+"/"+questName, 2 + currentNav, loc);
space_quest.showQuestUpdate( self, SID_NEW_WAYPOINT );
// Tell the player to register this location as an OnArrived location.
setObjVar(self, "loc", destNav);
if (hasObjVar(self, "navRadius"))
addLocationTarget3d(player, destNav, loc, getIntObjVar(self, "navRadius"));
else
addLocationTarget3d(player, destNav, loc, space_quest.PATROL_NAV_RADIUS);
}
}
//------------------------------------------------
// arrivedAtLocation
//------------------------------------------------
messageHandler arrivedAtLocation()
{
if ( params == null )
return SCRIPT_CONTINUE;
// See if this location is on our list!
string name = params.getString( "name" );
obj_id player = params.getObjId( "player" );
string[] navPoints = getStringArrayObjVar( self, "navPoints" );
int currentNav = getIntObjVar( self, "currentNavPoint" );
string destNav = navPoints[currentNav]; // add bounds check here.
java.util.StringTokenizer st = new java.util.StringTokenizer( destNav, ":" );
string scene = st.nextToken();
destNav = st.nextToken();
st = new java.util.StringTokenizer( navPoints[0], ":" );
scene = st.nextToken();
string navzero = st.nextToken();
if ( destNav.equals( name ) )
{
// Mark as in progress.
space_quest.showQuestUpdate( self, SID_WAYPOINT_ARRIVED );
space_quest._setQuestInProgress( self, true );
// We arrived at our desired location!
currentNav++;
setObjVar( self, "currentNavPoint", currentNav );
// Update the quest journal.
string questName = getStringObjVar( self, space_quest.QUEST_NAME );
string questType = getStringObjVar( self, space_quest.QUEST_TYPE );
int questid = questGetQuestId( "spacequest/"+questType+"/"+questName );
if ( questid != 0 )
{
if ( questIsTaskActive( questid, 1+currentNav, player ) )
questCompleteTask( questid, 1+currentNav, player );
}
// Check for a special event.
checkSpecialEvent( self, player, currentNav );
if ( currentNav == navPoints.length )
{
// This was the last point, check laps.
int laps = getIntObjVar( self, "laps" );
int curLap = getIntObjVar( self, "currentLap" );
if ( curLap >= laps )
{
// We completed our laps (if we had any).
// Now check if our special target is destroyed.
if ( hasObjVar( self, "specialTarget" ) )
{
// We have to kill a special target to win.
if ( !hasObjVar( self, "specialTargetDestroyed" ) )
{
setObjVar( self, "patrolComplete", 1 );
setObjVar( self, "currentNavPoint", 0 );
registerPatrolWaypoint( self, player, navzero );
return SCRIPT_CONTINUE;
}
}
if (!hasPendingSplit(self))
questCompleted( self );
else
messageTo(self, "handleDelayedQuestComplete", null, 10, false);
return SCRIPT_CONTINUE;
}
else
{
prose_package pp = prose.getPackage( SID_CIRCUIT_COMPLETE, (laps-curLap) );
space_quest.sendQuestMessage( player, pp );
// We need to do another lap.
setObjVar( self, "currentNavPoint", 0 );
registerPatrolWaypoint( self, player, navzero );
setObjVar( self, "currentLap", (curLap+1) );
}
}
else
{
st = new java.util.StringTokenizer( navPoints[currentNav], ":" );
scene = st.nextToken(); destNav = st.nextToken();
// Register the next one.
registerPatrolWaypoint( self, player, destNav );
}
if ( questid != 0 )
{
questActivateTask( questid, 2+currentNav, player );
}
}
return SCRIPT_CONTINUE;
}
boolean hasPendingSplit(obj_id self)
{
if (hasObjVar(self, "pendingSplit"))
return getBooleanObjVar(self, "pendingSplit");
setObjVar(self, "pendingSplit", false);
return false;
}
void setPendingSplit(obj_id self, boolean state)
{
setObjVar(self, "pendingSplit", state);
}
messageHandler handleDelayedQuestComplete()
{
if (hasPendingSplit(self))
messageTo(self, "handleDelayedQuestComplete", null, 10, false);
else
questCompleted(self);
return SCRIPT_CONTINUE;
}
//------------------------------------------------
// questCompleted
//------------------------------------------------
void questCompleted( obj_id self )
{
obj_id player = getObjIdObjVar( self, space_quest.QUEST_OWNER );
// Remove the waypoint.
clearPatrolWaypoints( self );
// We finished the quest!
space_quest.setQuestWon( player, self );
}
//------------------------------------------------
// handleShipDestroyed
//
// Handled in patrol quests that use a search & destroy special target.
//------------------------------------------------
messageHandler handleShipDestroyed()
{
if ( params == null )
return SCRIPT_CONTINUE;
if ( !hasObjVar( self, "specialTarget" ) )
return SCRIPT_CONTINUE;
if ( hasObjVar( self, "specialTargetDestroyed" ) )
return SCRIPT_CONTINUE;
string questName = getStringObjVar( self, space_quest.QUEST_NAME );
string questType = getStringObjVar( self, space_quest.QUEST_TYPE );
obj_id player = getObjIdObjVar( self, space_quest.QUEST_OWNER );
// Get the type of ship that was destroyed and compare to our target.
string killType = params.getString( "strShipType" );
string specTarget = getStringObjVar( self, "specialTarget" );
if ( specTarget.equals( killType ) )
{
setObjVar( self, "specialTargetDestroyed", 1 );
// Update the quest journal.
int questid = questGetQuestId( "spacequest/"+questType+"/"+questName );
if ( questid != 0 )
{
if ( questIsTaskActive( questid, 1, player ) )
questCompleteTask( questid, 1, player );
}
if ( !hasObjVar( self, "patrolComplete" ) )
{
space_quest.showQuestUpdate( self, SID_TARGET_ELIMINATED );
}
else
{
// We finished our patrol and destroyed our target. YOURE WINNER!
questCompleted( self );
}
}
return SCRIPT_CONTINUE;
}
//------------------------------------------------
// abortMission
//------------------------------------------------
messageHandler abortMission()
{
if ( hasObjVar( self, "noAbort" ) )
return SCRIPT_CONTINUE;
// We aborted the quest!
obj_id player = getObjIdObjVar( self, space_quest.QUEST_OWNER );
clearPatrolWaypoints( self );
space_quest.setQuestAborted( player, self );
return SCRIPT_CONTINUE;
}
//------------------------------------------------
// playerShipDestroyed
//------------------------------------------------
messageHandler playerShipDestroyed()
{
if ( params == null )
return SCRIPT_CONTINUE;
// Fail if we are "in progress."
if ( hasObjVar( self, "in_progress" ) )
{
obj_id player = getObjIdObjVar( self, space_quest.QUEST_OWNER );
clearPatrolWaypoints( self );
space_quest.setQuestFailed( player, self );
}
return SCRIPT_CONTINUE;
}
//------------------------------------------------
// removeQuest
//------------------------------------------------
messageHandler removeQuest()
{
obj_id player = getObjIdObjVar( self, space_quest.QUEST_OWNER );
clearPatrolWaypoints( self );
// Flag the main quest journal entry as finished.
string questName = getStringObjVar( self, space_quest.QUEST_NAME );
string questType = getStringObjVar( self, space_quest.QUEST_TYPE );
int questid = questGetQuestId( "spacequest/"+questType+"/"+questName );
if ( (questid != 0) && questIsQuestActive( questid, player ) )
questCompleteQuest( questid, player );
space_quest._removeQuest( player, self );
return SCRIPT_CONTINUE;
}
//------------------------------------------------
// clearTargetWaypoints
//------------------------------------------------
void clearPatrolWaypoints( obj_id self )
{
obj_id player = getObjIdObjVar( self, space_quest.QUEST_OWNER );
obj_id waypoint = getObjIdObjVar( self, "patrol_waypoint" );
if (isIdValid(waypoint) )
destroyWaypointInDatapad( waypoint, player );
// Unregister the arrive trigger.
dictionary params = new dictionary();
string loc = getStringObjVar( self, "loc" );
if ( loc != null )
removeLocationTarget(player, loc);
}
//------------------------------------------------
// checkSpecialEvent
//------------------------------------------------
boolean checkSpecialEvent( obj_id self, obj_id player, int currentNav )
{
// Do we have a special event?
if ( !hasObjVar( self, space_quest.QUEST_TRIGGER_EVENT ) )
return false;
int triggerEvent = getIntObjVar( self, space_quest.QUEST_TRIGGER_EVENT );
int triggerSC = getIntObjVar( self, space_quest.QUEST_TRIGGER_SC );
int triggerOn = getIntObjVar( self, space_quest.QUEST_TRIGGER_ON );
int triggerDelay = getIntObjVar( self, space_quest.QUEST_TRIGGER_DELAY );
if ( triggerEvent == 0 )
return false;
if ( triggerSC != 0 )
return false;
if ( triggerOn != currentNav )
return false;
setPendingSplit(self, true);
dictionary params = new dictionary();
params.put( "quest", self );
messageTo( player, "doSpecialEvent", params, triggerDelay, false );
return false;
}