Files
dsrc/sku.0/sys.server/compiled/game/script/space/terminal/interdiction_terminal.script
T

358 lines
8.2 KiB
Plaintext

// ======================================================================
//
// terminal.terminal_pob_ship
//
// Copyright 2004 Sony Online Entertainment
//
// ======================================================================
include library.space_transition;
include library.utils;
// ======================================================================
const string_id SID_ACTIVATE_FALSE = new string_id("space/space_terminal", "activate_unencoded");
const string_id SID_ACTIVATE_WAYPOINT = new string_id("space/space_terminal", "create_waypoint");
const string_id SID_ACTIVATE_EVENT = new string_id("space/space_terminal", "activate_event");
const string_id SID_NO_USE = new string_id("space/space_terminal", "no_use");
// ======================================================================
const string[] VALID_REGIONS =
{"space_tatooine",
"space_corellia",
"space_dantooine",
"space_dathomir",
"space_endor",
"space_lok",
"space_naboo",
"space_yavin4"};
trigger OnDestroy()
{
if(!isIdValid(self))
{
return SCRIPT_CONTINUE;
}
if(hasObjVar(self, "waypoint"))
{
if(isIdValid(getObjIdObjVar(self, "waypoint")))
{
obj_id player = utils.getContainingPlayer(self);
obj_id waypoint = getObjIdObjVar(self, "waypoint");
if(isIdValid(player) && exists(player) && (isIdValid(waypoint)))
{
destroyWaypointInDatapad(waypoint, player);
}
}
}
// Check to see if we have a waypoint listed. If we do, deactivate and destroy.
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest(obj_id player, menu_info mi)
{
if(!isIdValid(player) || !isIdValid(self))
{
return SCRIPT_CONTINUE;
}
boolean isNested = true;
// Item must be in players inventory
if(!utils.isNestedWithin(self, player))
{
isNested = false;
}
boolean readyForEvent = false;
if(hasObjVar(self, "region") && hasObjVar(self, "location") && hasObjVar(self, "difficulty"))
{
if(!isRegionValid(self))
{
// Item is busted
return SCRIPT_CONTINUE;
}
readyForEvent = true;
}
// Verify that we are in a space ship and that we are in the pilots chair
boolean inSpaceShip = false;
obj_id ship = space_transition.getContainingShip(player);
if(isSpaceScene() && isIdValid(ship))
{
obj_id pilot = getPilotId(ship);
if(player == pilot)
{
inSpaceShip = true;
}
}
if(isNested == false)
{
mi.addRootMenu(menu_info_types.ITEM_USE, SID_ACTIVATE_FALSE);
return SCRIPT_CONTINUE;
}
if(readyForEvent == false)
{
mi.addRootMenu(menu_info_types.ITEM_USE, SID_ACTIVATE_FALSE);
}
if(readyForEvent == true && inSpaceShip == false)
{
mi.addRootMenu(menu_info_types.ITEM_USE, SID_ACTIVATE_WAYPOINT);
}
if(readyForEvent == true && inSpaceShip == true)
{
if(atLocation(self, player))
{
mi.addRootMenu(menu_info_types.ITEM_USE, SID_ACTIVATE_EVENT);
}
else
{
mi.addRootMenu(menu_info_types.ITEM_USE, SID_ACTIVATE_WAYPOINT);
}
}
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnObjectMenuSelect(obj_id player, int item)
{
if(!isIdValid(player) || !isIdValid(self) || item <= 0)
{
return SCRIPT_CONTINUE;
}
// Item must be in players inventory
if(!utils.isNestedWithin(self, player))
{
sendSystemMessage(player, "The Burst Generator must be used from your inventory.", null);
return SCRIPT_CONTINUE;
}
// Verify that we are in a space ship and that we are in the pilots chair
boolean inSpaceShip = false;
obj_id ship = space_transition.getContainingShip(player);
if(isSpaceScene() && isIdValid(ship))
{
obj_id pilot = getPilotId(ship);
if(player == pilot)
{
inSpaceShip = true;
}
}
if(item == menu_info_types.ITEM_USE && !hasObjVar(self, "difficulty"))
{
sendSystemMessage(player, "You cannot use the Burst Generator until it has been encoded with a convoy flight plan.", null);
}
if(item == menu_info_types.ITEM_USE && hasObjVar(self, "difficulty") && !atLocation(self, player))
{
LOG("mikkel-space","calling create WP");
createWaypoint(self, player);
}
if(item == menu_info_types.ITEM_USE && atLocation(self, player))
{
if(utils.hasScriptVar(player, "interdiction_beacon"))
{
obj_id oldBeacon = utils.getObjIdScriptVar(self, "interdiction_beacon");
if(isIdValid(oldBeacon) && exists(oldBeacon))
{
return SCRIPT_CONTINUE;
}
utils.removeScriptVar(self, "interdiction_beacon");
}
startEvent(self, player);
}
return SCRIPT_CONTINUE;
}
trigger OnGetAttributes(obj_id player, string[] names, string[] attribs)
{
int idx = utils.getValidAttributeIndex(names);
if(hasObjVar(self, "difficulty"))
{
names[idx] = "difficulty";
int difficulty = getIntObjVar(self, "difficulty");
attribs[idx] = " " + difficulty;
idx++;
if (idx >= names.length)
return SCRIPT_CONTINUE;
}
if(hasObjVar(self, "region"))
{
names[idx] = "region";
string region = getStringObjVar(self, "region");
string_id planetName = new string_id("planet_n", region);
attribs[idx] = " " + localize(planetName);
idx++;
if (idx >= names.length)
return SCRIPT_CONTINUE;
}
if(hasObjVar(self, "faction"))
{
names[idx] = "faction";
string faction = getStringObjVar(self, "faction");
attribs[idx] = " " + faction;
idx++;
if (idx >= names.length)
return SCRIPT_CONTINUE;
}
if(idx >= names.length)
return SCRIPT_CONTINUE;
return SCRIPT_CONTINUE;
}
void createWaypoint(obj_id self, obj_id player)
{
if(!isIdValid(player) || !isIdValid(self))
{
return;
}
//First we get rid of any existing objvars to avoid filling the players datapad.
if(hasObjVar(self, "waypoint"))
{
obj_id waypoint = getObjIdObjVar(self, "waypoint");
if(isIdValid(waypoint))
{
destroyWaypointInDatapad(waypoint, player);
}
}
// Get the region off the item
string region = getStringObjVar(self, "region");
if(region == null || region.length() <= 0 || !isRegionValid(self))
{
return;
}
location loc = getLocationObjVar(self, "location");
obj_id waypoint = createWaypointInDatapad(player, loc);
if(isIdValid(waypoint))
{
setWaypointVisible(waypoint, true);
setWaypointActive(waypoint, true);
setWaypointName(waypoint, "Interdiction Location");
setWaypointColor(waypoint, "space");
setObjVar(self, "waypoint", waypoint);
}
return;
}
boolean isRegionValid(obj_id self)
{
if(!isIdValid(self))
{
return false;
}
string region = getStringObjVar(self, "region");
boolean isRegionValid = false;
for(int i=0; i<VALID_REGIONS.length; i++)
{
if(region == VALID_REGIONS[i])
{
return true;
}
}
return false;
}
boolean atLocation(obj_id self, obj_id player)
{
if(!isIdValid(player) || !isIdValid(self))
{
return false;
}
obj_id ship = space_transition.getContainingShip(player);
location eventLoc = getLocationObjVar(self, "location");
float fltDistance = getDistance(getLocation(ship), eventLoc);
if(fltDistance < 200 && fltDistance >= 0)
{
return true;
}
return false;
}
void startEvent(obj_id self, obj_id player)
{
if(!isIdValid(player) || !isIdValid(self))
{
return;
}
string region = getStringObjVar(self, "region");
if(getCurrentSceneName() == region || !atLocation(self, player))
{
return;
}
// get the diff off the item
int difficulty = getIntObjVar(self, "difficulty");
if(difficulty <= 0)
{
return;
}
// Method to spawn object in front of player
transform gloc = getTransform_o2w(space_transition.getContainingShip(player));
// Move the starting spot out in front of us.
float dist = rand(50.f, 100.f);
vector n = gloc.getLocalFrameK_p().normalize().multiply(dist); // Project a point out in front of us.
gloc = gloc.move_p(n);
// Find a spot on the IJ plane for deviation in a cone shape.
vector vi = gloc.getLocalFrameI_p().normalize().multiply(rand(-20.f, 20.f));
vector vj = gloc.getLocalFrameJ_p().normalize().multiply(rand( -20.f, 20.f));
vector vd = vi.add(vj);
gloc = gloc.move_p(vd);
obj_id spaceBeacon = createObject("object/tangible/space/mission_objects/interdiction_beacon.iff", gloc, null);
setObjVar(spaceBeacon, "player", player);
setObjVar(spaceBeacon, "difficulty", difficulty);
attachScript(spaceBeacon, "space.quest_logic.piracy");
LOG("mikkel-space", "created bacon, OID is: "+spaceBeacon);
utils.setScriptVar(player, "interdiction_beacon", spaceBeacon);
messageTo(spaceBeacon, "startBeacon", null, 1.f, false);
destroyObject(self);
}