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dsrc/sku.0/sys.server/compiled/game/script/systems/event_perk/invulnerable.script
T

43 lines
811 B
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include library.ai_lib;
trigger OnAttach()
{
setInvulnerable(self, true);
ai_lib.setDefaultCalmBehavior(self, ai_lib.BEHAVIOR_SENTINEL);
ai_lib.stop(self);
pickNameByTemplate(self);
return SCRIPT_CONTINUE;
}
void pickNameByTemplate(obj_id self)
{
string name = " ";
string whatAmI = getTemplateName(self);
if(whatAmI.equals("object/mobile/dressed_stormtrooper_m.iff"))
{
int roll = rand(100, 999);
name = "TK-" + roll;
}
if(whatAmI.equals("object/mobile/dressed_tie_fighter_m.iff"))
{
int roll = rand(100, 999);
name = "DS-" + roll;
}
if(whatAmI.equals("object/mobile/atat.iff"))
name = "AT-AT";
if(whatAmI.equals("object/mobile/atst.iff"))
name = "AT-ST";
if(whatAmI.equals("object/mobile/bantha_saddle.iff"))
name = "a bantha mount";
setName(self, name);
return;
}