Files
dsrc/sku.0/sys.server/compiled/game/script/systems/sign/sign.script
T

270 lines
10 KiB
Plaintext

/**
* Copyright (c)2000-2002 Sony Online Entertainment Inc.
* All Rights Reserved
*
* Title: sign.script
* Description: script for displaying sign text
* @author $Author:$
* @version $Revision:$
*/
/***** INCLUDES ********************************************************/
include library.city;
include library.sui;
include library.utils;
include library.player_structure;
include library.prose;
include library.utils;
//LOGGING
const boolean LOGGING_ON = false;
const string LOGGING_CATEGORY = "packup";
/***** CONSTANTS *******************************************************/
const string_id SID_TERMINAL_MANAGEMENT = new string_id("player_structure", "management");
const string_id SID_TERMINAL_PACK_HOUSE = new string_id("sui", "packup_house");
const string_id EMAIL_TITLE = new string_id("spam", "email_title");
const string_id EMAIL_BODY = new string_id("spam", "email_body");
const string_id SID_OWNER_PACKUP_AT_TERMINAL = new string_id("player_structure", "onwer_packup_at_terminal");
const int minTimeDelayBetweenSameServerRequests = 300; // 5 minutes
const string timeOfLastSameServerRequest = "timeOfLastSameServerRequest";
const string_id SID_MAYOR_HOUSE_SIGN_DISPLAY = new string_id("city/city", "house_owner");
// city demolition options
const string_id SID_TERMINAL_CITY_PACK_HOUSE = new string_id("city/city", "city_packup_house");
const string_id SID_NOT_CITY_ABANDONED = new string_id("city/city", "not_city_abandoned");
const int cityMinTimeDelayBetweenSameServerRequests = 300; // 5 minutes
const string cityTimeOfLastSameServerRequest = "timeOfLastSameServerRequest";
/***** TRIGGERS ********************************************************/
trigger OnObjectMenuRequest(obj_id player, menu_info mi)
{
menu_info_data menuData = mi.getMenuItemByType(menu_info_types.ITEM_USE);
if(menuData != null)
menuData.setServerNotify(true);
deltadictionary scriptvars = self.getScriptVars();
if(!utils.hasScriptVar(self, "player_structure.parent"))
{
//CS Log the Broken Sign - Bail
LOG("sissynoid", "Player ("+ player +")"+ getPlayerFullName(player) +" attempted to access a house sign("+ self +") - and the sign has no parent (parent is the House ObjId).");
CustomerServiceLog("playerStructure", "Player ("+ player +")"+ getPlayerFullName(player) +" attempted to access a house sign("+ self +") - and the sign has no parent (parent is the House ObjId).");
return SCRIPT_CONTINUE;
}
obj_id house = scriptvars.getObjId("player_structure.parent");
if(player_structure.canShowPackOption(player, house))
{
int management_root = mi.addRootMenu (menu_info_types.SERVER_TERMINAL_MANAGEMENT, SID_TERMINAL_MANAGEMENT);
mi.addSubMenu(management_root, menu_info_types.SERVER_MENU10, SID_TERMINAL_PACK_HOUSE);
}
// City Demolition -
//if it's a structure that can be packed && is not eligible for House Packup.
//this makes sure players get credit for packups when the Packup system is active.
if(player_structure.doesUnmarkedStructureQualifyForHousePackup(house) /*checks: template, civic, installation*/
&& !player_structure.isAbandoned(house) /*checks: abandoned*/
&& player_structure.isCityAbandoned(house) /*checks for city abandoned objvar*/
&& cityIsInactivePackupActive()) //checks server config 'cityCitizenshipInactivePackupStartTimeEpoch'
{
int management_root = mi.addRootMenu (menu_info_types.SERVER_TERMINAL_MANAGEMENT, SID_TERMINAL_MANAGEMENT);
mi.addSubMenu(management_root, menu_info_types.SERVER_MENU11, SID_TERMINAL_CITY_PACK_HOUSE);
}
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuSelect(obj_id player, int item)
{
if(item == menu_info_types.ITEM_USE)
{
obj_id parent = obj_id.NULL_ID;
string text = "";
//we must have a parent to get structure info...no parent = no player structure
if(utils.hasScriptVar(self, "player_structure.parent"))
{
parent = utils.getObjIdScriptVar(self, "player_structure.parent");
//ensure it's a player structure
if(player_structure.isPlayerStructure(parent))
{
//get the name off the sign.
text = getName(self);
//get the cityId
int cityId = getCityAtLocation(getLocation(parent), 0);
//if CityId is valid and we are the mayor - show additional info.
if(cityId > 0 && city.isTheCityMayor(player, cityId))
{
//get the owner
obj_id houseOwnerId = player_structure.getStructureOwnerObjId(parent);
//get owner's name
string houseOwnerName = getPlayerFullName(houseOwnerId);
//construct the text to show on the house sign.
prose_package pp = new prose_package();
prose.setStringId(pp, SID_MAYOR_HOUSE_SIGN_DISPLAY);
prose.setTT(pp, text);
prose.setTU(pp, houseOwnerName);
//give them a SUI
sui.msgbox(self, player, pp, "noHandlerNeeded");
return SCRIPT_CONTINUE;
}
else
{
sui.msgbox(self, player, text, "noHandlerNeeded");
return SCRIPT_CONTINUE;
}
}
else
{
string_id desc = getDescriptionStringId(self);
text = utils.packStringId(desc);
return SCRIPT_CONTINUE;
}
}
string_id desc = getDescriptionStringId(self);
text = utils.packStringId(desc);
//show the sign
sui.msgbox(self, player, text, "noHandlerNeeded");
}
if(item == menu_info_types.SERVER_MENU10)
{
//Gets the OID of the structure for use later
deltadictionary scriptvars = self.getScriptVars();
obj_id house = scriptvars.getObjId("player_structure.parent");
//do not allow the owner to pack up the house
//from the sign if abandoned.
if(player_structure.isOwner(house, player))
{
sendSystemMessage(player, SID_OWNER_PACKUP_AT_TERMINAL);
return SCRIPT_CONTINUE;
}
//Player is waiting on long pack up of structure or
//timeout.
if(player_structure.isPlayerGatedFromHousePackUp(player))
return SCRIPT_CONTINUE;
if(!player_structure.canPlayerPackAbandonedStructure(player, house))
{
if(isAtPendingLoadRequestLimit())
{
sendSystemMessage(player, new string_id("player_structure", "abandoned_structure_pack_up_try_again_later"));
}
else if(player_structure.isAbandoned(house) && (!house.isAuthoritative() || !player.isAuthoritative()))
{
if(!utils.hasScriptVar(player, timeOfLastSameServerRequest) ||
utils.getIntScriptVar(player, timeOfLastSameServerRequest) < getGameTime())
{
requestSameServer(player, house);
utils.setScriptVar(player, timeOfLastSameServerRequest, getGameTime() + minTimeDelayBetweenSameServerRequests);
utils.setScriptVar(player, "requestedSameServerToAbandonHouse", house);
}
sendSystemMessage(player, new string_id("player_structure", "abandoned_structure_pack_up_please_wait_processing"));
}
return SCRIPT_CONTINUE;
}
if(isIdValid(house) && !utils.hasScriptVar(house, player_structure.SCRIPTVAR_HOUSE_PACKUP_LOCKOUT_TIME))
{
dictionary params = new dictionary();
params.put("house", house);
params.put("player", player);
messageTo (house, "packAbandonedBuilding", params, 4, false);
messageTo (player, "handlePlayerStructurePackupLockout", params, 0, false);
//send an email if this is the player's first house pack up
if(!hasObjVar(player, player_structure.HOUSE_PACKUP_ARRAY_OBJVAR))
{
string recipient = getPlayerName(player);
utils.sendMail(EMAIL_TITLE, EMAIL_BODY, recipient, "Galactic Vacant Building Demolishing Movement");
}
}
}
//City House Packup System -
if(item == menu_info_types.SERVER_MENU11 && cityIsInactivePackupActive())
{
obj_id sign = getSelf();
AttemptPackCityAbandonedStructure(player, sign);
}
return SCRIPT_CONTINUE;
}
//This handles messages coming for a player attempting to pack up a structure when
//they are beyond the range of the sign. Currently set to 10m to allow Mustafar
//Shop Sign structures to be packed, as well as structures where the sign is below terrain.
messageHandler handleRemoteCommandCityHousePackup()
{
if(params == null || params.isEmpty())
{
CustomerServiceLog("playerStructure", "Remote City Abandoned Packup - Params were NULL when messageTo was sent.");
return SCRIPT_CONTINUE;
}
obj_id player = params.getObjId("player");
obj_id paramsSign = params.getObjId("sign");
if(!isIdValid(player) || !isIdValid(paramsSign))
{
CustomerServiceLog("playerStructure", "Remote City Abandoned Packup - Params were bad: Player("+ player +"), paramsSign("+ paramsSign +")");
return SCRIPT_CONTINUE;
}
//verify the sign is the sign
if(paramsSign != self)
{
CustomerServiceLog("playerStructure", "Remote City Abandoned Packup - Player("+ player +") was attempting to pack a house - but the signs don't match: paramsSign("+ paramsSign +"), self("+ self +")");
return SCRIPT_CONTINUE;
}
AttemptPackCityAbandonedStructure(player, paramsSign);
return SCRIPT_CONTINUE;
}
void AttemptPackCityAbandonedStructure(obj_id player, obj_id sign)
{
if(!utils.hasScriptVar(sign, "player_structure.parent"))
{
CustomerServiceLog("playerStructure", "Player("+ player +") attempted city pack a structure - but the House Sign("+ sign +") has invalid data.");
return;
}
obj_id house = utils.getObjIdScriptVar(sign, "player_structure.parent");
//authoritative check
if(!house.isAuthoritative() || !player.isAuthoritative())
{
LOG("sissynoid", "Player ("+ player +")"+ getPlayerFullName(player) +" attempted to access a house sign("+ sign +") - Structure and Sign were on different server processes - requesting Same Server.");
CustomerServiceLog("playerStructure", "Player ("+ player +")"+ getPlayerFullName(player) +" attempted to access a house sign("+ sign +") - Structure and Sign were on different server processes - requesting Same Server.");
if(!utils.hasScriptVar(player, cityTimeOfLastSameServerRequest) ||
utils.getIntScriptVar(player, cityTimeOfLastSameServerRequest) < getGameTime())
{
requestSameServer(player, house);
utils.setScriptVar(player, cityTimeOfLastSameServerRequest, getGameTime() + cityMinTimeDelayBetweenSameServerRequests);
utils.setScriptVar(player, "cityRequestedSameServerToAbandonHouse", house);
}
sendSystemMessage(player, new string_id("player_structure", "abandoned_structure_pack_up_please_wait_processing"));
}
else
{
player_structure.confirmCityAbandonedAndPack(house, player);
}
}
boolean blog(string msg)
{
if(LOGGING_ON && msg != null && !msg.equals(""))
LOG(LOGGING_CATEGORY, msg);
return true;
}