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dsrc/sku.0/sys.server/compiled/game/script/theme_park/destructible.script
T

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include library.ai_lib;
include library.beast_lib;
include library.factions;
include library.trial;
include library.utils;
trigger OnAttach()
{
// Set vulnerable HP
int hp = hasObjVar(self, "hp") ? getIntObjVar(self, "hp") : 5000;
setMaxHitpoints(self, hp);
setHitpoints(self, hp);
// Set NPC interaction
string attract = hasObjVar(self, "attraction") ? getStringObjVar(self, "attraction") : "none";
int attractRange = hasObjVar(self, "attraction_range") ? getIntObjVar(self, "attraction_range") : 20;
if (!attract.equals("none"))
{
trial.setInterest(self);
setTriggerVolume(self, attract, attractRange);
}
// Does this structure ignore player attackers?
int ignore_player = hasObjVar(self, "ignore_player") ? getIntObjVar(self, "ignore_player") : 0;
if (ignore_player == 1)
factions.setIgnorePlayer(self);
return SCRIPT_CONTINUE;
}
trigger OnObjectDisabled (obj_id killer)
{
location death = getLocation( self );
string effect = "clienteffect/combat_explosion_lair_large.cef";
if(hasObjVar(self, "deathEffect"))
{
effect = getStringObjVar(self, "deathEffect");
}
playClientEffectObj(killer, effect, self, "");
playClientEffectLoc(killer, effect, death, 0);
setInvulnerable( self, true );
messageTo( self, "destroyDisabledLair", null, .5f, false );
obj_id[] enemies = getWhoIsTargetingMe( self );
if ( enemies != null && enemies.length > 1 )
{
for ( int i = 0; i < enemies.length; i++ )
{
if ( isPlayer( enemies[i] ) )
{
//setTarget( enemies[i], null );
//setCombatTarget( enemies[i], null );
}
}
}
// We attach the ai_controller now which does this.
// reportDeath(self, killer);
return SCRIPT_CONTINUE;
}
trigger OnTriggerVolumeEntered(string volumeName, obj_id breacher)
{
if (!ai_lib.isMob(breacher) || beast_lib.isBeast(breacher))
return SCRIPT_CONTINUE;
string attraction_name = getStringObjVar(self, "attraction");
string social = ai_lib.getSocialGroup(breacher);
if (volumeName.equals(attraction_name))
{
if (social != null && social != "" && social.equals(attraction_name))
startCombat(breacher, self);
}
return SCRIPT_CONTINUE;
}
void setTriggerVolume(obj_id self, string vol_name, int vol_range)
{
createTriggerVolume(vol_name, vol_range, true);
}
messageHandler destroyDisabledLair()
{
destroyObject( self );
return SCRIPT_CONTINUE;
}
trigger OnObjectDamaged(obj_id attacker, obj_id weapon, int damage)
{
int curHP = getHitpoints (self);
int maxHP = getMaxHitpoints( self );
int smolder = (maxHP - (maxHP/3));
int fire = (maxHP/ 3);
if (!hasObjVar (self, "playingEffect"))
{
if (curHP < smolder)
{
if (curHP < fire)
{
location death = getLocation (self);
setObjVar (self, "playingEffect", 1);
messageTo (self, "effectManager", null, 15, true);
}
else
{
location death = getLocation (self);
//playClientEffectObj(attacker, "clienteffect/lair_med_damage_smoke.cef" , self, "");
//playClientEffectLoc(attacker, "clienteffect/combat_explosion_lair_large.cef", death, 0);
setObjVar (self, "playingEffect", 1);
messageTo (self, "effectManager", null, 15, true);
}
}
}
return SCRIPT_CONTINUE;
}
messageHandler effectManager ()
{
removeObjVar (self, "playingEffect");
return SCRIPT_CONTINUE;
}
void reportDeath(obj_id self, obj_id killer)
{
int row = getIntObjVar(self, "row");
string spawn_id = "none";
if (hasObjVar(self, "spawn_id"))
spawn_id = getStringObjVar(self, "spawn_id");
int respawn = getIntObjVar(self, "respawn");
dictionary dict = trial.getSessionDict(trial.getParent(self));
dict.put("object", self);
dict.put("row", row);
dict.put("spawn_id", spawn_id);
dict.put("respawn", respawn);
dict.put("killer", killer);
messageTo(trial.getParent(self), "terminationCallback", dict, 0.0f, false);
}